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Triggers
Conquest of Ashenvale - Execute Choice.w3x
Variables
Initialization
Melee Initialization
Music
Cinematic Start
Cutscene 01
Powers
Surrender
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Eibildan
unit
No
Powers
button
No
Surrender
button
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 4.00
Game - Set time of day speed to 65.00 % of the default speed
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Map_View <gen>
Trigger - Run Cutscene_01 <gen> (checking conditions)
Music
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Wait 0.01 seconds
Sound - Play Tragic Confrontation .
Sound - Set the music list to Music , starting with song 0
Cutscene 01
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display I was on the wrong path. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Now they are all over me. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.00 seconds
Sound - Set position of LightningBolt1 <gen> to (Center of (Playable map area)) with Z offset 0
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display I must take all the consequences i have made. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Now they're starting for payback. And i have to receive that reward. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display But... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Sound - Set position of LightningBolt1 <gen> to (Center of (Playable map area)) with Z offset 0
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.03 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Fade in over 0.70 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.67 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Should i summon powers from Cenarius, or die by their hands... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Fade in over 0.70 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.70 seconds
Dialog - Create a dialog button for Dialog labelled Use Powers
Set Variable Set Powers = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Surrender Yourself
Set Variable Set Surrender = (Last created dialog Button)
Dialog - Change the title of Dialog to Choose your fate
Cinematic - Turn cinematic mode Off for (All players)
Dialog - Show Dialog for Player 1 (Red)
Powers
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Powers
Actions
Sound - Play LightningBolt1 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display But, i will not surrender. I will fight them! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Fade in over 0.70 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Paladin : Play No sound and display I won't forgive you for executing the princess! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play RollingThunder1 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Cenarius... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Release! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Unit - Create 1 Demon Hunter for Player 1 (Red) at (Center of Region_003 <gen>) facing (Position of Paladin 0001 <gen>)
Set Variable Set Eibildan = (Last created unit)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 1.00 seconds
Sound - Play LightningBolt1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0001 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0003 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0002 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Kill Footman 0002 <gen>
Unit - Kill Footman 0003 <gen>
Unit - Kill Paladin 0001 <gen>
Wait 4.00 seconds
Unit - Hide Eibildan
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display Cenarius, forgive me. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Fade in over 0.70 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.70 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display I... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 5.00 seconds
Sound - Play HeroMountainKingDeath <gen> at 100 % volume, skipping the first 2.00 seconds
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Surrender
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Surrender
Actions
Sound - Play LightningBolt1 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Eibildan at (Center of (Playable map area)) : Play No sound and display I can't continue anymore. Forgive me, Cenarius. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Sound - Play MetalHeavyBashFlesh2 <gen>
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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