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Triggers
Conquest of Ashenvale.w3x
Variables
Initialization
HP
Sky
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Other Stuff
Arrr!
How to Use
Credits
Credits
Cinematic Start
Cutscene 1
Cutscene 2
Cutscene 3
Cutscene 4
Dialog Display
Execute
Free
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arch1
unit
No
Arch2
unit
No
Execute
button
No
ExFr
dialog
No
Free
button
No
Group
group
No
Naisha
unit
No
Shadin
unit
No
Ward1
unit
No
Ward2
unit
No
HP
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Percentage life of Shadin) Less than or equal to 30.00
(Percentage life of Arch2) Less than or equal to 30.00
(Percentage life of Ward1) Less than or equal to 30.00
(Percentage life of Ward2) Less than or equal to 30.00
(Percentage life of Naisha) Less than or equal to 30.00
(Percentage life of Night Elf Runner 0010 <gen>) Less than or equal to 30.00
Then - Actions
Unit - Set life of Arch2 to 100 %
Unit - Set life of Shadin to 100 %
Unit - Set life of Naisha to 100 %
Unit - Set life of Ward1 to 100 %
Unit - Set life of Ward2 to 100 %
Unit - Set life of Night Elf Runner 0010 <gen> to 100 %
Else - Actions
Sky
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
You're all set, start Terraining!
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display So, what's your choice? . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display Choosing Execute, you will get nothing but you will have his father to be revived. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter (Evil) named Illidan at (Center of (Playable map area)) : Play No sound and display Hey, shut up! You think i'm like that tauren Cairne!? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display Oh... Sorry, Illidan. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display But, if you free her, AditTechno will create a project named Conquest of Ashenvale 2: Dunk Master's Wrath! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Creator at (Center of (Playable map area)) : Play No sound and display Adit . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hippogryph Rider named Map Creator at (Center of (Playable map area)) : Play No sound and display Forsaken . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter (Evil) named Doodads Creator (Forsaken knows...) at (Center of (Playable map area)) : Play No sound and display Daelin, Olofmoleman, Chriz., xXm0rpH3usXx, Celestea, Nasrudin, aquilla, Mc !, Illidan (How do you include me!?(Just joke)), reinless, oBs3rv3r, Xios, sc_freak, abriko, JetFangInferno, iNfraNe, Whitehorn, Red Xill, HappyTauren, Herio-san, Illidan(evil)x (Why? Forsaken, why?), Born2Modificate, and others that Forsaken forgets. . Modify duration: Set to 30.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter (Evil) named Illidan at (Center of (Playable map area)) : Play No sound and display Never, include me to anything! I'm already dead you wretched statue! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cutscene 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Sound - Play Illidan's Theme .
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display This movie, is rated 0+. It must be watched by humans more than 0 years old. . Modify duration: Set to 6.50 seconds and Don't wait
Wait 6.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display The statue of Cenarius awaits me. I have to go. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.50 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Unit - Make Demon Hunter 0001 <gen> face (Center of Region_001 <gen>) over 0.33 seconds
Wait 2 seconds
Animation - Play Demon Hunter 0001 <gen> 's Stand Channel animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display So, You're the one named Eibildan, Illidan's son. What are you requesting here? Are there anything that you want me to do? . Modify duration: Set to 9.50 seconds and Don't wait
Wait 9.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Yes. I need a prophet that can see the forest's environment so i can see anything suspicious or anything. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Statue of Cenarius at (Center of (Playable map area)) : Play No sound and display If you insist, meet the prophet in the village nearby. He will help you reach your goal. . Modify duration: Set to 6.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Thanks for informing me. Now i will get there. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Sound - Play Comradeship .
Unit - Make Druid of the Talon 0002 <gen> face Demon Hunter 0001 <gen> over 0.33 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 100.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display So, you're the prophet that the statue talked about. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display The statue? I knew that you requested the statue to make me guide you. Is that how you tried? Though you can just talk to me personally. . Modify duration: Set to 11.00 seconds and Don't wait
Wait 11.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display I don't know you, and how do you know about our conversation? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Do you think i'm a fool? Prophets like me have far sights. What do you want me to do? . Modify duration: Set to 5.50 seconds and Don't wait
Wait 5.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display I want a sight of this entire forest. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Brave words, but i'm afraid i can't do it now because i have to send some energies to the well and reveal visions. You will have to wait for... awhile. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 13.00 seconds
Unit - Make Demon Hunter 0001 <gen> face (Center of Region_003 <gen>) over 0.33 seconds
Unit - Make Druid of the Talon 0002 <gen> face (Center of Region_003 <gen>) over 0.33 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Keep the well under control so i can send the enrgies. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Play Demon Hunter 0001 <gen> 's Stand Channel animation
Animation - Queue Druid of the Talon 0002 <gen> 's Spell animation
Sound - Play CrippleTarget1 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Cutscene_2 <gen> (checking conditions)
Cutscene 2
Events
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Sound - Play Dark Agents .
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 80.00 seconds
Unit - Make Ranger 0004 <gen> face Archer 0012 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Ranger 0004 <gen> named Shadin : Play No sound and display This is the opportunity to strike. . Modify duration: Set to 2.75 seconds and Don't wait
Wait 2.75 seconds
Unit - Make Ranger 0004 <gen> face Archer 0005 <gen> over 0.33 seconds
Unit - Make Archer 0012 <gen> face Archer 0005 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Archer 0005 <gen> named Archer : Play No sound and display Well, all the entrances are defended and we can't get across. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Archer 0012 <gen> face Ranger 0004 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Ranger 0004 <gen> named Shadin : Play No sound and display I've heard that there is a place undefended, and we should go there by riding the night elves' ship. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Unit - Order Night Elf Transport Ship 0006 <gen> to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Unit - Make Archer 0005 <gen> face Night Elf Transport Ship 0006 <gen> over 0.33 seconds
Unit - Make Archer 0012 <gen> face Night Elf Transport Ship 0006 <gen> over 0.33 seconds
Unit - Make Ranger 0004 <gen> face Night Elf Transport Ship 0006 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Ranger 0004 <gen> named Shadin : Play No sound and display Quick! Board the ship! . Modify duration: Set to 2.50 seconds and Don't wait
Unit Group - Add Ranger 0004 <gen> to Group
Unit Group - Add Archer 0012 <gen> to Group
Unit Group - Add Archer 0005 <gen> to Group
Wait 1.00 seconds
Unit Group - Pick every unit in Group and do (Order Group to Board.Night Elf Transport Ship 0006 <gen>)
Wait 5.00 seconds
Unit - Order Night Elf Transport Ship 0006 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Animation - Play Keeper of the Grove 0007 <gen> 's Stand Channel animation
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Keeper : Play No sound and display Welcome to the Elven Forest! . Modify duration: Set to 2.25 seconds and Don't wait
Wait 2.25 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ranger named Shadin at (Center of (Playable map area)) : Play No sound and display You elves don't even know me. These elves are far more stupid than i thought. . Modify duration: Set to 4.50 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Animation - Reset Druid of the Talon 0002 <gen> 's animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Well, it's finished. Now, we will proceed to the revealing of this entire forest. You ready? . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Animation - Queue Druid of the Talon 0002 <gen> 's Spell animation
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display That ranger on the left, is Shandris. She leads the main security force. If there is any invasion, she will call for the defense. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Now the keeper of the river, seems to have greet someone. . Modify duration: Set to 4.50 seconds and Don't wait
Wait 2.00 seconds
Animation - Reset Keeper of the Grove 0007 <gen> 's animation
Wait 2.50 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display Now the Pier Protectors. They protect the ship borders so enemy fleets won't enter. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display My sight calls that our ship lands here. Why that ship don't just arrive at the pier? . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0010 <gen> named Alluris : Play No sound and display Lady Azsune, i hereby you to protect this forest. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Night Elf Runner 0010 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Wait 2 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0010 <gen> named Alluris : Play No sound and display Thanks for your concern. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Night Elf Runner 0010 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Animation - Reset Druid of the Talon 0002 <gen> 's animation
Wait 1.00 seconds
Unit - Make Druid of the Talon 0002 <gen> face Demon Hunter 0001 <gen> over 0.33 seconds
Unit - Make Demon Hunter 0001 <gen> face Druid of the Talon 0002 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display That's it. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display What is this ship anyway? Why didn't the ship use the pier to land? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0002 <gen> named Prophet : Play No sound and display I... want to go back. Sorry but so long. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of Druid of the Talon 0002 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove Druid of the Talon 0002 <gen> from the game
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Create 1 . Ranger for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Set Variable Set Shadin = (Last created unit)
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Set Variable Set Arch1 = (Last created unit)
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Set Variable Set Arch2 = (Last created unit)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Shadin named Shadin : Play No sound and display Make sure the areas are safe. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Unit - Order Arch1 to Move To . (Center of Region_015 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of Region_012 <gen>) , facing (Center of Region_013 <gen>)
Wait 2 seconds
Trigger - Run Cutscene_3 <gen> (checking conditions)
Cutscene 3
Events
Conditions
Actions
Wait 3.00 seconds
Sound - Play Pursuit .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Seems that i have to check out that ship, without that Prophet's help. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Make Arch1 face Keeper of the Grove 0018 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from Arch1 named Archer : Play No sound and display Great. . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Keeper of the Grove 0018 <gen> 's Attack animation
Cinematic - Send transmission to (All players) from Keeper of the Grove 0018 <gen> named Keeper Soul : Play No sound and display What!? Intruder! We must capture her! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.16 seconds
Unit - Order Arch1 to Move To . (Center of Region_016 <gen>)
Animation - Reset Keeper of the Grove 0018 <gen> 's animation
Wait 4.84 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Hey, what's this all about? . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0018 <gen> named Keeper Soul : Play No sound and display There's an intruder! We must report to Shandris! . Modify duration: Set to 5.50 seconds and Don't wait
Wait 5.50 seconds
Animation - Play Keeper of the Grove 0018 <gen> 's Spell animation
Special Effect - Create a special effect at (Position of Keeper of the Grove 0018 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Wait 1.50 seconds
Animation - Reset Keeper of the Grove 0018 <gen> 's animation
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shandris 0008 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Shandris : Play No sound and display So, intruder is stealthing. Call all of our security forces! . Modify duration: Set to 5.50 seconds and Don't wait
Wait 5.50 seconds
Unit - Create 1 . Warden for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
Set Variable Set Ward1 = (Last created unit)
Unit - Create 1 . Warden for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
Set Variable Set Ward2 = (Last created unit)
Unit - Create 1 . Naisha for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
Set Variable Set Naisha = (Last created unit)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naisha named Naisha : Play No sound and display Let none survive! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.50 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_018 <gen>))
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Make Night Elf Runner 0010 <gen> face (Center of Region_016 <gen>) over 0 seconds
Unit - Make Arch1 face (Center of Region_007 <gen>) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0010 <gen> named Alluris : Play No sound and display You're not going anywhere! . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Night Elf Runner 0010 <gen> 's Spell animation
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
Unit - Kill Arch1
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Animation - Reset Night Elf Runner 0010 <gen> 's animation
Unit - Make Night Elf Runner 0010 <gen> face (Center of Region_018 <gen>) over 0.33 seconds
Wait 6.00 seconds
Unit - Make Naisha face (Center of Region_007 <gen>) over 0.33 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naisha named Naisha : Play No sound and display You're good for a Runner. Help us find the intruder. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Region_019 <gen>)
Unit - Order Night Elf Runner 0010 <gen> to Move To . (Center of Region_020 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Cutscene_4 <gen> (checking conditions)
Cutscene 4
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Unit - Make Shadin face (Center of Region_019 <gen>) over 0 seconds
Unit - Make Arch2 face (Center of Region_019 <gen>) over 0 seconds
Wait 2 seconds
Unit - Make Naisha face (Center of Region_009 <gen>) over 0.33 seconds
Unit - Make Night Elf Runner 0010 <gen> face (Center of Region_009 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Naisha named Naisha : Play No sound and display Attack! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Run HP <gen> (checking conditions)
Wait 2.00 seconds
Unit - Order Arch2 to Attack . Ward1
Unit - Order Shadin to Attack . Naisha
Unit - Order Naisha to Attack . Shadin
Unit - Order Ward1 to Attack . Arch2
Unit - Order Ward2 to Attack . Arch2
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_016 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display A battle! I have to help them. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_021 <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 30.00 seconds
Animation - Play Demon Hunter 0001 <gen> 's Stand Channel animation
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Begone, intruders! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Shadin instantly to (Center of Region_023 <gen>) , facing (Center of Region_009 <gen>)
Wait 2 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_009 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Damnit. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Naisha face (Center of Region_009 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Naisha named Naisha : Play No sound and display Eibildan? How did you come? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Just come up with a ghost. She doesn't know that Shandris is there... . Modify duration: Set to 7.00 seconds and Don't wait
Unit - Order Shandris 0008 <gen> to Move To . (Center of Region_024 <gen>)
Unit - Order Warden 0009 <gen> to Move To . (Center of Region_025 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Shadin named Shadin : Play No sound and display Now they can't overrun me! I'm free! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 6.00 seconds
Unit - Make Shandris 0008 <gen> face (Center of Region_023 <gen>) over 0.33 seconds
Unit - Make Warden 0009 <gen> face (Center of Region_023 <gen>) over 0.33 seconds
Wait 2 seconds
Unit - Make Shadin face (Center of Region_024 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Lead Security Shandris : Play No sound and display No, you aren't. You're coming with us, or die in my hand. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Shadin named Shadin : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of Region_026 <gen>) , facing (Center of Region_028 <gen>)
Unit - Move Shandris 0008 <gen> instantly to (Center of Region_027 <gen>) , facing (Center of Region_028 <gen>)
Unit - Move Shadin instantly to (Center of Region_028 <gen>) , facing (Center of Region_026 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Shandris : Play No sound and display Okay, Eibildan. Your choice. Will you execute or free her? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Hmmm... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Dialog - Create a dialog button for ExFr labelled Execute her
Set Variable Set Execute = (Last created dialog Button)
Dialog - Create a dialog button for ExFr labelled Free her
Set Variable Set Free = (Last created dialog Button)
Dialog - Change the title of ExFr to What will you choose?
Dialog - Show ExFr for Player 1 (Red)
Execute
Events
Dialog - A dialog button is clicked for ExFr
Conditions
(Clicked dialog button) Equal to Execute
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display It's time for execution. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Attack . Shadin
Wait 1.50 seconds
Unit - Kill Shadin
Game - Set game speed to Slowest
Wait 3.00 seconds
Game - Set game speed to Slow
Wait 3.00 seconds
Game - Set game speed to Normal
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Shandris : Play No sound and display You did good. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Shandris : Play No sound and display We have an idea that we wanted to recruit you to our force. Will you join? . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Unit - Make Demon Hunter 0001 <gen> face (Center of Region_027 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display It's a pleasure for me but i won't. I have to wander around. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_029 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Credits <gen> (checking conditions)
Free
Events
Dialog - A dialog button is clicked for ExFr
Conditions
(Clicked dialog button) Equal to Free
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display No. Just free her. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Shandris 0008 <gen> face (Center of Region_026 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Shandris 0008 <gen> named Shandris : Play No sound and display What? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Demon Hunter 0001 <gen> face (Center of Region_027 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Eibildan : Play No sound and display Let her go. And you, get out of this place. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Hide Naisha
Unit - Hide Ward1
Unit - Hide Ward2
Unit - Hide Night Elf Runner 0010 <gen>
Unit - Order Shadin to Move To . (Center of Region_009 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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