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Triggers
CnQ generals v 2.1.w3x
Variables
Initialization
Melee Initialization
Settings
Money
Building Capture
Music
Environment
Refinery Red
Refinery Red Copy
Refinery Red Copy 2
Refinery Red Copy 3
Credits
AI Blue
Blue Build US
Worker
Bue Barrack Build
Unit Train
Attack Order
Defendsive Order
AI Teal
Blue Build US Copy
Worker Copy
Bue Barrack Build Copy
Unit Train Copy
Attack Order Copy
Defendsive Order Copy
AI Purple
Blue Build US Copy Copy
Worker Copy Copy
Bue Barrack Build Copy Copy
Unit Train Copy Copy
Attack Order Copy Copy
Defendsive Order Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
OilRefinery
texttag
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Money
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 20000
Player - Set Player 2 (Blue) . Current gold to 20000
Player - Set Player 3 (Teal) . Current gold to 20000
Player - Set Player 4 (Purple) . Current gold to 20000
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 2 (Blue) . Current lumber to 0
Player - Set Player 3 (Teal) . Current lumber to 0
Player - Set Player 4 (Purple) . Current lumber to 0
Trigger - Turn off (This trigger)
Building Capture
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A structure) Equal to True
(Ability being cast) Equal to Capture Building
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Surrender(Buff).mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Casting unit) using Surrender(Buff).mdx
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Casting unit)) and Change color
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Music
Events
Map initialization
Conditions
Actions
Sound - Play Cold <gen>
Environment
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Environment - Create at (Playable map area) the weather effect Rays Of Light
Refinery Red
Events
Map initialization
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 1 (Red) of type Oil Refinery)) Equal to 1
Actions
Floating Text - Create floating text that reads $ 200 above (Random unit from (Units owned by Player 1 (Red) of type Oil Refinery)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Player - Add 200 to Player 1 (Red) . Current gold
Refinery Red Copy
Events
Map initialization
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Oil Refinery)) Equal to 1
Actions
Floating Text - Create floating text that reads $ 200 above (Random unit from (Units owned by Player 2 (Blue) of type Oil Refinery)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Player - Add 200 to Player 2 (Blue) . Current gold
Refinery Red Copy 2
Events
Map initialization
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Oil Refinery)) Equal to 1
Actions
Floating Text - Create floating text that reads $ 200 above (Random unit from (Units owned by Player 3 (Teal) of type Oil Refinery)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Player - Add 200 to Player 3 (Teal) . Current gold
Refinery Red Copy 3
Events
Map initialization
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Oil Refinery)) Equal to 1
Actions
Floating Text - Create floating text that reads $ 200 above (Random unit from (Units owned by Player 4 (Purple) of type Oil Refinery)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Player - Add 200 to Player 4 (Purple) . Current gold
Credits
Events
Map initialization
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description //==================================================//Command and Conquer Generals//Map Aurthur: IT N1nja//==================================================Credits toEA Games( for textures,icons and User Interface) and Members from The Hive Workshop-Epsilon-dab-donut3.5-Mechanical Man-bisnar13-The_Silent-Thrikodius-Kofi_Banan-Rightfield-killst4r-HappyTauren-Illidan(Evil)X-Fingolfin-qassamzed-Carman-Warhunterand me(IT N1nja)--------------------------------------------------------------------------------------------------------And Crossfade for music___________________________________________________ , using icon path LS512x512.blp
Blue Build US
Events
Map initialization
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Supply Centre at (Random point in Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Worker)) to build a Supply Centre at (Random point in Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Supply Centre at (Random point in Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Centre)) to train/upgrade to a Worker
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Chinhook)) to Harvest . Supply Dock 0002 <gen>
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Worker)) to Harvest . Supply Dock 0002 <gen>
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Truck)) to Harvest . Supply Dock 0002 <gen>
Worker
Events
Map initialization
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Chinhook)) to Harvest . Supply Dock 0002 <gen>
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Supply Truck)) to Harvest . Supply Dock 0002 <gen>
Bue Barrack Build
Events
Map initialization
Time - Elapsed game time is 50.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Barracks at (Random point in Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Worker)) to build a Barracks at (Random point in Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Barracks at (Random point in Blue <gen>)
Unit Train
Events
Map initialization
Time - Every 50.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Ranger
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Humvee
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Missle Defender
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Rebel
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a RPG Trooper
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Scorpion Tank
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Tank Hunter
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Barracks)) to train/upgrade to a Battlemaster Tank
Attack Order
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Ranger)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Humvee)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Missle Defender)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Rebel)) to Attack-Move To . (Center of Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type RPG Trooper)) to Attack-Move To . (Center of Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Scorpion Tank)) to Attack-Move To . (Center of Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Red Guard)) to Attack-Move To . (Center of Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Tank Hunter)) to Attack-Move To . (Center of Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Battlemaster Tank)) to Attack-Move To . (Center of Purple <gen>)
Defendsive Order
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Patriot Missle at (Random point in Blue_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Laser Patriot at (Random point in Blue_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Worker)) to build a Stinger Site at (Random point in Blue_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Construction Dozer)) to build a Gatling Cannon at (Random point in Blue_Defendsive <gen>)
Blue Build US Copy
Events
Map initialization
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Supply Centre at (Random point in Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Worker)) to build a Supply Centre at (Random point in Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Supply Centre at (Random point in Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Centre)) to train/upgrade to a Worker
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Chinhook)) to Harvest . Supply Dock 0001 <gen>
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Worker)) to Harvest . Supply Dock 0001 <gen>
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Truck)) to Harvest . Supply Dock 0001 <gen>
Worker Copy
Events
Map initialization
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Chinhook)) to Harvest . Supply Dock 0001 <gen>
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Supply Truck)) to Harvest . Supply Dock 0001 <gen>
Bue Barrack Build Copy
Events
Map initialization
Time - Elapsed game time is 50.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Barracks at (Random point in Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Worker)) to build a Barracks at (Random point in Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Barracks at (Random point in Teal <gen>)
Unit Train Copy
Events
Map initialization
Time - Every 50.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Ranger
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Humvee
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Missle Defender
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Rebel
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a RPG Trooper
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Scorpion Tank
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Tank Hunter
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Barracks)) to train/upgrade to a Battlemaster Tank
Attack Order Copy
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Ranger)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Humvee)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Missle Defender)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Rebel)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type RPG Trooper)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Scorpion Tank)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Red Guard)) to Attack-Move To . (Center of Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Tank Hunter)) to Attack-Move To . (Center of Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Battlemaster Tank)) to Attack-Move To . (Center of Purple <gen>)
Defendsive Order Copy
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Patriot Missle at (Random point in Teal_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Laser Patriot at (Random point in Teal_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Worker)) to build a Stinger Site at (Random point in Teal_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Construction Dozer)) to build a Gatling Cannon at (Random point in Teal_Defendsive <gen>)
Blue Build US Copy Copy
Events
Map initialization
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Supply Centre at (Random point in Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Worker)) to build a Supply Centre at (Random point in Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Supply Centre at (Random point in Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Centre)) to train/upgrade to a Chinhook
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Centre)) to train/upgrade to a Supply Truck
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Centre)) to train/upgrade to a Worker
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Chinhook)) to Harvest . Supply Dock 0004 <gen>
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Worker)) to Harvest . Supply Dock 0004 <gen>
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Truck)) to Harvest . Supply Dock 0004 <gen>
Worker Copy Copy
Events
Map initialization
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Chinhook)) to Harvest . Supply Dock 0004 <gen>
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Supply Truck)) to Harvest . Supply Dock 0004 <gen>
Bue Barrack Build Copy Copy
Events
Map initialization
Time - Elapsed game time is 50.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Barracks at (Random point in Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Worker)) to build a Barracks at (Random point in Purple <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Barracks at (Random point in Purple <gen>)
Unit Train Copy Copy
Events
Map initialization
Time - Every 50.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Ranger
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Humvee
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Missle Defender
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Rebel
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a RPG Trooper
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Scorpion Tank
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Red Guard
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Tank Hunter
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Barracks)) to train/upgrade to a Battlemaster Tank
Attack Order Copy Copy
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Ranger)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Humvee)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Missle Defender)) to Attack-Move To . (Center of Red <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Rebel)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type RPG Trooper)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Scorpion Tank)) to Attack-Move To . (Center of Blue <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Red Guard)) to Attack-Move To . (Center of Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Tank Hunter)) to Attack-Move To . (Center of Teal <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Battlemaster Tank)) to Attack-Move To . (Center of Teal <gen>)
Defendsive Order Copy Copy
Events
Map initialization
Time - Every 500.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Patriot Missle at (Random point in Purple_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Laser Patriot at (Random point in Purple_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Worker)) to build a Stinger Site at (Random point in Purple_Defendsive <gen>)
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Construction Dozer)) to build a Gatling Cannon at (Random point in Purple_Defendsive <gen>)
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