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Model validation: Coldflame Kael Missile

coldflamekael_missile.mdx

0 errors 0 severe 2 warnings 14 unused
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 8 ParticleEmitterPopcorn 0 - "AIobTarget"
    • 3 Rotation
      • Track 2 at frame 1033 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1067 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1100 has exactly the same value as tracks 3 and 5
    • 3 Scaling
      • Track 2 at frame 1033 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1067 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1100 has exactly the same value as tracks 3 and 5
    • 2 Visibility
      • Track 3 at frame 1067 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1100 has exactly the same value as tracks 3 and 5
  • unused Texture 0 - "coldflamekael_skull_diffuse.dds"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Curse_ORM.tif"
  • unused Texture 3 - "coldflamekael_skull_emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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