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Model validation: Cloud Strife
CloudStrife.mdx
0errors0severe28warnings49unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
4
Geoset 0
Referenced by 2 geoset animations: 0, 4
Number of sequence extents (14) does not match the number of sequences (15)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 1
Number of sequence extents (14) does not match the number of sequences (15)
1
Geoset 2
Number of sequence extents (14) does not match the number of sequences (15)
4
Geoset 3
Referenced by 2 geoset animations: 1, 3
Number of sequence extents (14) does not match the number of sequences (15)
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 4
Number of sequence extents (14) does not match the number of sequences (15)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 5
Number of sequence extents (14) does not match the number of sequences (15)
1
Geoset 6
Number of sequence extents (14) does not match the number of sequences (15)
1
Bone 23 - "KitaRotater"
There are no vertices attached to this bone
2
GeosetAnimation 3
2
Alpha
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
GeosetAnimation 4
2
Alpha
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
GeosetAnimation 5
2
Alpha
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
1
Bone 4 - "Bone_Arm1_R"
1
Rotation
Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
1
Bone 5 - "Bone_Arm2_R"
1
Rotation
Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
2
Bone 6 - "Bone_Hand_R"
2
Rotation
Track 80 at frame 57333 has roughly the same value as tracks 79 and 81
Track 81 at frame 57700 has roughly the same value as tracks 80 and 82
1
Bone 8 - "Shimmer"
1
Rotation
Track 2 at frame 4367 has roughly the same value as tracks 1 and 3
1
Bone 11 - "Bone_Arm1_L"
1
Rotation
Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
1
Bone 12 - "Bone_Arm2_L"
1
Rotation
Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
6
Bone 13 - "Bone_Hand_L"
6
Rotation
Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
Track 50 at frame 57700 has roughly the same value as tracks 49 and 51
2
Bone 17 - "Bone_Leg1_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 18 - "Bone_Leg2_R"
2
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
2
Bone 19 - "Bone_Foot_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
3
Bone 20 - "Bone_Leg1_L"
1
Translation
Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 21 - "Bone_Leg2_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 22 - "Bone_Foot_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
5
Helper 0
2
Translation
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
2
Rotation
Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
1
Scaling
Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
6
ParticleEmitter2 1 - "Kita_Spell"
2
Visibility
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
Emission Rate
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
Speed
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
6
ParticleEmitter2 2 - "Kita_Spell"
2
Visibility
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
Emission Rate
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
2
Speed
Track 1 at frame 3300 has exactly the same value as tracks 0 and 2
Track 7 at frame 18800 has exactly the same value as tracks 6 and 8
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