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Model validation: Clockwerk Goblin

HeroTinkerRobot.mdx

0 errors 9 severe 3 warnings 41 unused
  • 1 Bone 3 - "bone_arm_right"
    • 1 Rotation
      • Track 3 at frame 250 is lower than the track before it at 750
  • 2 2 Bone 6 - "bone_hand_left"
    • 1 1 Translation
      • Track 6 at frame 5150 is lower than the track before it at 5333
      • Track 17 at frame 8332 has exactly the same value as tracks 16 and 18
    • 1 1 Rotation
      • Track 6 at frame 5000 is lower than the track before it at 5150
      • Track 18 at frame 8332 has exactly the same value as tracks 17 and 19
  • 2 20 Bone 8 - "bone_door"
    • 1 10 Translation
      • Track 5 at frame 3000 is lower than the track before it at 4000
      • Track 9 at frame 5334 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5498 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 7332 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7561 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 8332 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 8333 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 8509 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 10122 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10333 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10588 has exactly the same value as tracks 23 and 25
    • 1 10 Rotation
      • Track 5 at frame 3000 is lower than the track before it at 4000
      • Track 9 at frame 5334 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5498 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 7332 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7561 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 8332 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 8333 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 8509 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 10122 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10333 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10588 has exactly the same value as tracks 23 and 25
  • 2 7 Bone 9 - "bone_arm_support"
    • 1 3 Translation
      • Track 6 at frame 5150 is lower than the track before it at 5333
      • Track 17 at frame 8332 has exactly the same value as tracks 16 and 18
      • Track 23 at frame 10150 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10333 has exactly the same value as tracks 23 and 25
    • 1 4 Rotation
      • Track 6 at frame 5000 is lower than the track before it at 5150
      • Track 8 at frame 5334 has exactly the same value as tracks 7 and 9
      • Track 18 at frame 8332 has exactly the same value as tracks 17 and 19
      • Track 24 at frame 10150 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 10333 has exactly the same value as tracks 24 and 26
  • 1 2 Helper 0
    • 1 2 Rotation
      • Track 8 at frame 8000 is lower than the track before it at 9000
      • Track 5 at frame 8333 has exactly the same value as tracks 4 and 6
      • Track 18 at frame 10588 has exactly the same value as tracks 17 and 19
  • 1 ParticleEmitter2 0 - "particle_smoke"
    • Expected time middle to be between 0 and 1, got 10
  • 3 Model
    • Missing the Origin attachment point
    • Attachment 6 "overhead ref Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 0 - "bone_root"
    • 1 Translation
      • Track 1 at frame 98 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 5 at frame 8243 is not in global sequence 1
  • 1 Bone 2 - "bone_head"
    • 1 Translation
      • Track 1 at frame 250 has exactly the same value as tracks 0 and 2
  • 6 Bone 4 - "bone_arm_left"
    • 6 Rotation
      • Track 13 at frame 5334 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 7332 has exactly the same value as tracks 17 and 19
      • Track 23 at frame 8332 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 8333 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 10150 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10333 has exactly the same value as tracks 29 and 31
  • unused Texture 3 - "Sparkle_Anim.blp"
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