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Triggers
Clan wars version 0.1.w3x
Variables
Initialization
Melee Initialization
gold income
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player 1 starting units
player 1 human
player 1 human AI
player 2 starting units
player 2 human
player 2 human AI
player 3 starting units
player 3 human
player 3 human AI
player 4 starting units
player 4 human
player 4 human AI
player 5 starting units
player 5 human
player 5 human AI
player 6 starting units
player 6 human
player 6 human AI
player 7 starting units
player 7 human
player 7 human AI
player 8 starting units
player 8 human
player 8 human AI
start out gold
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comments
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thanks
music
music
stop music 1
music 2
music stop 2
music 3
music stop 3
music 4
music stop 4
music 5
music stop 6
music 7
music stop 7
music 8
music 8 stop
music 9
music stop 9
music10
music stop 10
music 11
music 11 stop
music 12
music stop 12
music 13
music stop 13
music 14
music stop 14
music 15
music 15 stop
music 16
music 16 stop
music 17 special
music 17 stop
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 2 (Blue) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 3 (Teal) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 4 (Purple) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 5 (Yellow) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 6 (Orange) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 7 (Green) . Current gold
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Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 8 (Pink) . Current gold
player 1 human
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
player 1 human AI
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 2 human
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
player 2 human AI
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 3 human
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
player 3 human AI
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 4 human
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
player 4 human AI
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Human
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 5 human
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
player 5 human AI
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 6 human
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
player 6 human AI
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Human
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 7 human
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
player 7 human AI
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Human
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
player 8 human
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Human
Actions
Unit - Create 2 . Civilen for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 1 . Goverment Center for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
player 8 human AI
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Human
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Clan wars AI human v0.1.ai (Unexpected type: 'aiscript')
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 2 (Blue) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 3 (Teal) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 4 (Purple) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 5 (Yellow) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 6 (Orange) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 7 (Green) . Current gold
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Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 8 (Pink) . Current gold
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Jesuse gave his life so that he may live. On the 3rd day he was raised from the day, and that is what makes him so special. He did not rot in the grave like his ansetors. Even his ansetor king david roted in the grave.
Untitled Trigger 003
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The beatuy of the cross isn't the cross it's self, but what it represents. The cross represents what jesus did for us. That he shed his own blood so that are sins may be frogiven. So it's not the cross in it's self what christanty worships it's the fact that Jessus Christ put down his own life to save us.
Untitled Trigger 004
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Sorry for the bad spelling.from Jeremy
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Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: please don't backstab any one. Please don't lie eaither, or taunt. Think how would you feel if someone did it to you. In the end all these things just create bad feelings in the person you did them to.
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