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Triggers
Clan Ro3k V.1.w3x
Variables
Initialization
Defaults
Cinemetic
Open Gate
Open Gate 2
Move through moutain
Move through moutain 2
Freeze
Freeze2
Deflect
Kill
Sourrond
Name
Type
is_array
initial_value
Defaults
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Hide (Picked unit))
Unit - Change color of Captain 0033 <gen> to Blue
Unit - Change color of Captain 0035 <gen> to Green
Unit - Change color of Spellbreaker 0037 <gen> to Blue
Unit - Change color of Spellbreaker 0041 <gen> to Green
Unit - Change color of Ranger 0025 <gen> to Blue
Unit - Change color of Paladin 0060 <gen> to Blue
Unit - Change color of Paladin 0065 <gen> to Blue
Unit - Change color of Paladin 0062 <gen> to Green
Unit - Change color of Paladin 0067 <gen> to Green
Unit - Change color of Gryphon Rider 0019 <gen> to Blue
Unit - Change color of Gryphon Rider 0024 <gen> to Green
Unit - Hide Gryphon Rider 0300 <gen>
Cinematic - Turn cinematic mode On for (All players)
Sound - Setup all volume channels for cinematics
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Disable dawn and dusk sounds
Sound - Remove RainAmbience <gen> across (Entire map)
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Trigger - Run Cinemetic <gen> (ignoring conditions)
Cinemetic
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set sky to Fogged Sky
Environment - Create at (Current camera bounds) the weather effect Ashenvale Rain (Heavy)
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Intro_1 for (Picked player) over 0.00 seconds)
Sound - Play LightningBolt1 <gen>
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF00FF00Do you have what it takes?|r . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
-------- -------------------- --------
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display To become a Lord... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Play LightningBolt1 <gen>
-------- -------------------- --------
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Player Group - Pick every player in (All players) and do (Rotate camera 360.00 degrees around (Target of current camera view) for (Picked player) over 5.00 seconds)
Environment - Turn (Last created weather effect) Off
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display In Ro3k, we defend our clan with honor. . Modify duration: Set to 6.00 seconds and Don't wait
Sound - Play HeroicVictory <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_1 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_2 for (Picked player) over 10.00 seconds)
Wait 10.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_3 for (Picked player) over 0.00 seconds)
Unit - Order Knight 0043 <gen> to Move To . (Center of Open_Castle <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_4 for (Picked player) over 10.00 seconds)
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Rotate camera 90.00 degrees around (Target of current camera view) for (Picked player) over 3.00 seconds)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Swordsmen <gen>) and do (Play (Picked unit)'s defend animation)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Spell_Breakers <gen>) and do (Play (Picked unit)'s spell animation)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Spell_Breakers <gen>) and do (Play (Picked unit)'s spell animation)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_5 for (Picked player) over 0 seconds)
Unit - Order Knight 0043 <gen> to Move To . (Center of Castle_2nd_floor <gen>)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_6 for (Picked player) over 0 seconds)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Ranger 0025 <gen> 's stand victory animation
Animation - Play Ranger 0044 <gen> 's stand victory animation
Unit - Order Knight 0043 <gen> to Move To . (Center of Castle_3rd_Floor <gen>)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_7 for (Picked player) over 0 seconds)
Animation - Play Paladin 0060 <gen> 's stand channel animation
Animation - Play Paladin 0067 <gen> 's stand channel animation
Unit - Order Knight 0043 <gen> to Move To . (Center of Region_008 <gen>)
Wait 0.20 seconds
Animation - Play Paladin 0061 <gen> 's stand channel animation
Animation - Play Paladin 0066 <gen> 's stand channel animation
Unit - Order Knight 0043 <gen> to Move To . (Center of Region_009 <gen>)
Wait 0.20 seconds
Animation - Play Paladin 0062 <gen> 's stand channel animation
Animation - Play Paladin 0065 <gen> 's stand channel animation
Wait 0.20 seconds
Animation - Play Paladin 0063 <gen> 's stand channel animation
Animation - Play Paladin 0064 <gen> 's stand channel animation
Unit - Order Knight 0043 <gen> to Move To . (Center of Region_010 <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen> matching ((Unit-type of (Matching unit)) Equal to Paladin)) and do (Reset (Picked unit)'s animation)
Unit Group - Pick every unit in (Units in Region_011 <gen> matching ((Unit-type of (Matching unit)) Equal to Paladin)) and do (Make (Picked unit) face Knight 0043 <gen> over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_8 for (Picked player) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_9 for (Picked player) over 0 seconds)
Animation - Play Blood Mage 0068 <gen> 's spell animation
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Castle_10 for (Picked player) over 0 seconds)
Floating Text - Create floating text that reads Clan Ro3k at (Target of (Current camera)) with Z offset 0 , using font size 40.00 , color ( 0.00 %, 0.00 %, 40.00 %), and 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Sound - Play blow_me_away <gen>
Wait 3.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Clock for (Picked player) over 0 seconds)
Wait 15.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Sun_Quan for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Cao_Cao for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Jiang_Wei for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_KenshinUesgui for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Shi_Yuan for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Zhang_Lu for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Ce for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Magochi_Saikia for (Picked player) over 0 seconds)
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Moutain_Path for (Picked player) over 0 seconds)
Unit - Order King 0078 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order War Minister 0080 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Defense Minister 0079 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Prime Minister 0081 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Veteran 0082 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Veteran 0083 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Veteran 0084 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Veteran 0085 <gen> to Move To . (Center of Region_013 <gen>)
Wait 11.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Fire for (Picked player) over 0 seconds)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of War Minister 0089 <gen> using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of War Minister 0089 <gen> using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.50 seconds
Unit - Change ownership of Enforcer 0088 <gen> to Neutral Hostile and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Oasis for (Picked player) over 0 seconds)
Unit - Remove War Minister 0089 <gen> from the game
Wait 0.70 seconds
Unit - Order Defense Minister 0087 <gen> to Night Elf Druid Of The Talon - Cyclone . Enforcer 0088 <gen>
Wait 1.00 seconds
Animation - Play Defense Minister 0087 <gen> 's victory stand animation
Wait 1.00 seconds
Unit - Remove Enforcer 0088 <gen> from the game
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Mountain_Top for (Picked player) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Moutain_top_side_Veiw for (Picked player) over 0 seconds)
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Ships for (Picked player) over 0.00 seconds)
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Ships_Zoom for (Picked player) over 0 seconds)
Wait 0.50 seconds
Animation - Play Gryphon Rider 0109 <gen> 's ready animation
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Moutain_top_side_Veiw for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_015 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Change color of (Picked unit) to Purple)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Strongest_will_survive for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_015 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Order (Picked unit) to Attack.Veteran 0090 <gen>)
Wait 1.00 seconds
Animation - Play Veteran 0090 <gen> 's slam animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Veteran 0090 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Veteran 0090 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 1.30 seconds
Unit Group - Pick every unit in (Units in Region_015 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Order (Picked unit) to Stop.)
Unit Group - Pick every unit in (Units in Region_015 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Play (Picked unit)'s death animation)
Wait 0.40 seconds
Animation - Play Veteran 0090 <gen> 's spell animation
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Heavens for (Picked player) over 0 seconds)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Albatross) and do (Order (Picked unit) to Move To.(Center of Region_019 <gen>))
Wait 5.00 seconds
Unit - Change color of Jailor Kassan 0149 <gen> to Brown
Unit - Change color of Jailor Kassan 0151 <gen> to Brown
Unit - Change color of Jailor Kassan 0150 <gen> to Brown
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Skirmish for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_020 <gen> matching ((Unit-type of (Matching unit)) Equal to Jailor Kassan)) and do (Order (Picked unit) to Attack.Veteran 0148 <gen>)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Rotate camera 360.00 degrees around (Target of current camera view) for (Picked player) over 3.00 seconds)
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Veteran 0148 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 1.00 seconds
Unit - Order Veteran 0148 <gen> to Attack . Jailor Kassan 0149 <gen>
Wait 1.50 seconds
Unit - Kill Jailor Kassan 0149 <gen>
Unit - Order Veteran 0148 <gen> to Attack . Jailor Kassan 0150 <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Zoom_Kill for (Picked player) over 0 seconds)
Unit - Order Veteran 0148 <gen> to Attack . Jailor Kassan 0151 <gen>
Wait 3.00 seconds
Unit - Order Veteran 0148 <gen> to Move To . (Center of Region_022 <gen>)
Wait 1.30 seconds
Unit - Explode Jailor Kassan 0151 <gen> .
Wait 2 seconds
Unit - Make Veteran 0148 <gen> face Bandit 0133 <gen> over 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Veteran 0148 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Change color of (Picked unit) to Brown)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Army for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Play (Picked unit)'s walk animation)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Run for (Picked player) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Flee for (Picked player) over 0 seconds)
Unit - Order Veteran 0148 <gen> to Move To . (Center of Region_024 <gen>)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sun_Ce for (Picked player) over 0 seconds)
Animation - Play Veteran 0172 <gen> 's victory animation
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Archers for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_018 <gen> matching ((Unit-type of (Matching unit)) Equal to Archer)) and do (Play (Picked unit)'s attack animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen> matching ((Unit-type of (Matching unit)) Equal to Archer)) and do (Play (Picked unit)'s attack animation)
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_027 <gen>))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen> matching ((Unit-type of (Matching unit)) Equal to Archer)) and do (Play (Picked unit)'s attack animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen> matching ((Unit-type of (Matching unit)) Equal to Archer)) and do (Play (Picked unit)'s attack animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen> matching ((Unit-type of (Matching unit)) Equal to Archer)) and do (Play (Picked unit)'s attack animation)
Wait 4.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Arrows for (Picked player) over 0 seconds)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Bandit) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Order (Picked unit) to Move To.(Center of Region_026 <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units of type Bandit) and do (Play (Picked unit)'s death animation)
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Remove (Picked unit) from the game)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Death for (Picked player) over 0 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Bridge for (Picked player) over 0 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Shi_Yuan for (Picked player) over 0 seconds)
Unit - Order Veteran 0054 <gen> to Move To . (Center of Move_Cao <gen>)
Unit - Order Jailor Kassan 0057 <gen> to Move To . (Center of Move_Cao <gen>)
Unit - Order Jailor Kassan 0056 <gen> to Move To . (Center of Move_Cao <gen>)
Unit - Order Jailor Kassan 0059 <gen> to Move To . (Center of Move_Cao <gen>)
Unit - Order Jailor Kassan 0055 <gen> to Move To . (Center of Move_Cao <gen>)
Unit - Order Jailor Kassan 0058 <gen> to Move To . (Center of Move_Cao <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Bridge_2 for (Picked player) over 0 seconds)
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Knights for (Picked player) over 0 seconds)
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Order (Units in Region_028 <gen>) to Move To.(Center of Move_Cao <gen>))
Unit - Order Veteran 0054 <gen> to Move To . (Center of Region_029 <gen>)
Wait 4.00 seconds
Unit - Make Veteran 0054 <gen> face Bandit Lord 0294 <gen> over 1.00 seconds
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Break_Bridge for (Picked player) over 0 seconds)
Animation - Play Veteran 0054 <gen> 's slam animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Veteran 0054 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Bridge_2 for (Picked player) over 0 seconds)
Wait 2 seconds
Destructible - Kill Long Wooden Bridge 0159 <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_030 <gen>) and do (Kill (Picked unit))
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Change color of (Picked unit) to Brown)
Unit - Change color of Giant Wolf 0297 <gen> to Brown
Unit - Change color of Giant Wolf 0298 <gen> to Brown
Unit - Change color of Assassin 0299 <gen> to Brown
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sun_Quan for (Picked player) over 0 seconds)
Wait 1.00 seconds
Unit - Order War Minister 0296 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2.00 seconds
Animation - Play Assassin 0299 <gen> 's victory animation
Unit - Order Giant Wolf 0297 <gen> to Move To . (Center of Region_033 <gen>)
Unit - Order Giant Wolf 0298 <gen> to Move To . (Center of Region_032 <gen>)
Wait 2 seconds
Animation - Play War Minister 0296 <gen> 's attack 2 animation
Wait 1.00 seconds
Unit - Kill Giant Wolf 0297 <gen>
Unit - Kill Giant Wolf 0298 <gen>
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Assasin for (Picked player) over 0 seconds)
Animation - Play Assassin 0299 <gen> 's attack animation
Wait 1.00 seconds
Unit - Unhide Gryphon Rider 0300 <gen>
Unit - Order Gryphon Rider 0300 <gen> to Move To . (Center of Region_031 <gen>)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Ambush for (Picked player) over 0 seconds)
Wait 2 seconds
Destructible - Kill Ashenvale Tree Wall 2122 <gen>
Destructible - Kill Ashenvale Tree Wall 2119 <gen>
Destructible - Kill Ashenvale Tree Wall 2123 <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_036 <gen>))
Unit - Order War Minister 0296 <gen> to Move To . (Center of Region_037 <gen>)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Run_Away for (Picked player) over 0 seconds)
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_044 <gen>))
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Trapped for (Picked player) over 0 seconds)
Unit - Make War Minister 0296 <gen> face Warden 0319 <gen> over 1.00 seconds
Unit Group - Pick every unit in (Units of type Warden) and do (Make (Picked unit) face War Minister 0296 <gen> over 1.00 seconds)
Wait 7.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Kenshin_Uesigu for (Picked player) over 0 seconds)
Wait 1.00 seconds
Unit - Order Prime Minister 0320 <gen> to Move To . (Center of Region_045 <gen>)
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Save for (Picked player) over 0 seconds)
Unit - Add Chain Lightning to Prime Minister 0320 <gen>
Wait 2.00 seconds
Unit - Pause War Minister 0296 <gen>
Unit Group - Pick every unit in (Units of type Warden) and do (Change ownership of (Picked unit) to Neutral Hostile and Retain color)
Wait 0.50 seconds
Unit - Order Prime Minister 0320 <gen> to Orc Far Seer - Chain Lightning . Warden 0316 <gen>
Wait 3.00 seconds
Unit - Unpause War Minister 0296 <gen>
Unit - Order Prime Minister 0320 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order War Minister 0296 <gen> to Move To . (Center of Region_046 <gen>)
Wait 2 seconds
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Credits <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Cast . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Sun_Quan for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFFFF0303Lord_Sun_Quan|r . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF0042FFLord_CaoCao|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Cao_Cao for (Picked player) over 0 seconds)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF20C000Lord_JiangWei|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Jiang_Wei for (Picked player) over 0 seconds)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF0042FFKenshinUesugi|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_KenshinUesgui for (Picked player) over 0 seconds)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF20C000Lord_Shi_Yuan|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Shi_Yuan for (Picked player) over 0 seconds)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFFFFFF01Lord_Zhang_Lu|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Zhang_Lu for (Picked player) over 0 seconds)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFFFF0303Lord_Ce|r . Modify duration: Set to 3.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Lord_Ce for (Picked player) over 0 seconds)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFFFF0303MagoichiSaika|r . Modify duration: Set to 5.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Magochi_Saikia for (Picked player) over 0 seconds)
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_End for (Picked player) over 0 seconds)
Floating Text - Create floating text that reads Credits at (Target of (Current camera)) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Created by Lord_JiangWei at (Target of (Current camera)) with Z offset 0 , using font size 12.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Produced by Clan Ro3k at (Target of (Current camera)) with Z offset 0 , using font size 12.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
Wait 10.00 seconds
Animation - Play King 0322 <gen> 's attack slam animation
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_047 <gen>) and do (Play (Picked unit)'s victory animation)
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Ro3k for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF00FF00Ro3k is in need of valiant souls.|r . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Gates for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |CFF00FF00The Gates are open to those whom are worthy.|r . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Floating Text - Create floating text that reads FIN. at (Target of (Current camera)) with Z offset 0 , using font size 40.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Open Gate
Events
Unit - A unit enters Open_Castle <gen>
Conditions
Actions
Destructible - Open Gate 0774 <gen>
Unit - Order Knight 0043 <gen> to Move To . (Center of Center_of_Castle <gen>)
Open Gate 2
Events
Unit - A unit enters Castle_2nd_floor <gen>
Conditions
Actions
Destructible - Open Elven Gate 1398 <gen>
Move through moutain
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_014 <gen>)
Move through moutain 2
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Freeze
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Jailor Kassan
Actions
Unit - Pause (Triggering unit)
Freeze2
Events
Unit - A unit enters Move_Cao <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Bandit Lord) and do (Pause (Picked unit))
Deflect
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Gryphon Rider
Actions
Animation - Play War Minister 0296 <gen> 's attack animation
Unit - Order Gryphon Rider 0300 <gen> to Move To . (Center of Region_034 <gen>)
Kill
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Gryphon Rider
Actions
Animation - Play Assassin 0299 <gen> 's death animation
Unit - Remove (Triggering unit) from the game
Sourrond
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Unit - Order Warden 0318 <gen> to Move To . (Center of Region_038 <gen>)
Unit - Order Warden 0317 <gen> to Move To . (Center of Region_042 <gen>)
Unit - Order Warden 0316 <gen> to Move To . (Center of Region_043 <gen>)
Unit - Order Warden 0319 <gen> to Move To . (Center of Region_039 <gen>)
Unit - Order Warden 0314 <gen> to Move To . (Center of Region_040 <gen>)
Unit - Order Warden 0315 <gen> to Move To . (Center of Region_041 <gen>)
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