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Triggers
Campaign Enterance.w3x
Variables
Initialization
Initi
Cinematic
Start
Music
Last Part
Destroy Whisps
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initi
Events
Map initialization
Conditions
Actions
Unit - Hide Portal 0078 <gen>
Start
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: The third war is over...
Wait 5.50 seconds
Game - Display to (All players) for 5.00 seconds the text: Darkness has been defeated...
Wait 5.50 seconds
Game - Display to (All players) for 8.00 seconds the text: The humans of the Alliance and the Orcs of the Horde return, once again, to their old hatred...
Wait 8.50 seconds
Game - Display to (All players) for 5.00 seconds the text: Yet a great evil stirs in the darkness, breaking free of it's bondage...
Wait 4.10 seconds
Sound - Stop music After fading
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Knight 0001 <gen> to Move To . (Center of Knight_Move_to_1 <gen>)
Wait 1.00 seconds
Sound - Play PursuitTheme <gen>
Unit - Order Knight 0001 <gen> to Move To . (Center of Knight_Move_to_1 <gen>)
Wait 0.20 seconds
Game - Display to (All players) for 5.00 seconds the text: Duderock101 Presents...
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Game - Display to (All players) for 3.00 seconds the text: Hero's of the Light
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Knight 0001 <gen> to Move To . (Center of Knight_Move_to_2 <gen>)
Wait 0.60 seconds
Special Effect - Create a special effect at (Center of Catapult_Hit_1 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Catapult_Hit_2 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Catapult_Hit_3 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Knight 0001 <gen> to Move To . (Center of Knight_Move_to_4 <gen>)
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Corpse_Explosion_2 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Create 1 . Ghoul for Neutral Passive at (Center of Undead_Create_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Follow . Knight 0001 <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Corpse_Explosion <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Create 1 . Ghoul for Neutral Passive at (Center of Undead_Create_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Follow . Knight 0001 <gen>
Wait 1.00 seconds
Unit - Order Knight 0001 <gen> to Move To . (Center of Knight_Move_to_5 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Even the most brave and righteous will run in fear...
Wait 5.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ...for the dark knows no bounds.
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Sound - Stop music After fading
-------- Night Elf Start --------
Wait 1.00 seconds
Sound - Play NightElf2 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: But hope exists in the form of the chosen...
Wait 3.00 seconds
Animation - Play Priestess of the Moon 0002 <gen> 's Spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priestess of the Moon 0002 <gen> using Abilities\Spells\NightElf\Tranquility\TranquilityTarget.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of Night_Elf_Spell <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at (Center of Night_Elf_Spell <gen>) facing Default building facing degrees
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
-------- Human Start --------
Wait 1.00 seconds
Sound - Play DarkAgents <gen>
Game - Display to (All players) for 5.00 seconds the text: Some will have to overcome dangers before they can be chosen...
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Villager 0003 <gen> to Move To . (Center of Man_Move_to <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ...and others will have to change their very soul...
Sound - Stop music Immediately
Wait 0.50 seconds
-------- Undead Start --------
Sound - Play Doom <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Make Skeletal Mage 0007 <gen> face (Center of Skeleton_Face <gen>) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Is this another Plague? Another Zombie Invasion!?
Wait 5.50 seconds
Game - Display to (All players) for 5.00 seconds the text: No... this is far much worse
Wait 5.50 seconds
-------- End of Cinematic - Move onto the Story --------
Trigger - Run Last_Part <gen> (ignoring conditions)
Music
Events
Map initialization
Conditions
Actions
Sound - Set Music to 100 %
Sound - Play Tension <gen>
Last Part
Events
Conditions
Actions
Sound - Stop music Immediately
Wait 0.10 seconds
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0077 <gen> named ??? : Play No sound and display Come spirits of the dead! Rise and feed my spell! . Modify duration: Set to 5.00 seconds and Wait
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Whisp_Create_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Whisp_Move_to <gen>)
Wait 0.10 seconds
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Whisp_Create_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Whisp_Move_to <gen>)
Wait 0.10 seconds
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Whisp_Create_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Whisp_Move_to <gen>)
Wait 0.10 seconds
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Whisp_Create_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Whisp_Move_to <gen>)
Wait 0.10 seconds
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Whisp_Create_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Whisp_Move_to <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0077 <gen> named ??? : Play No sound and display Come Master! Hear my call! I free you from your bondage! . Modify duration: Set to 8.00 seconds and Wait
Wait 1.00 seconds
Unit - Unhide Portal 0078 <gen>
Animation - Play Portal 0078 <gen> 's Birth animation
Wait 9.30 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0077 <gen> named ??? : Play No sound and display You are free, now tear this world asunder! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Wait 0.10 seconds
Sound - Play HeroicVictory <gen>
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The Light chose 4 Hero's to destroy this evil and stop its corruption...
Wait 7.00 seconds
Game - Display to (All players) for 3.00 seconds the text: ...the Hero's of the Light are our last hope.
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: "It is only be fate that any life ends, and only be chance that it is mine... not yours" - The Guardian of Light
Wait 7.00 seconds
Game - Display to (All players) the text: The Campaign is coming soon! Check TheHelper.net for more information or PM me (Duderock101)
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