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Triggers
Chaotic TD beta 1.0.w3x
Variables
Initialization
Visabilty and Music
Cinematic
Spawn
Move
Telleport
Move2
Loose life
Bounty
Starting money
Kick blue
Kick Teal
wave
Help
music restart
Player Leaves Red
Player Leaves blue
Player Leaves teal
Special Shit
F U
F U blue
F U Teal
hax red
WTF
no
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Players_life
integer
No
Visabilty and Music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set music volume to 0.00 %
Cinematic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display Hello im Craftmor, Braveboys Friend, and im gonna teach you how to play this game! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 7.00 seconds
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display Notice in this game there are to lanes. In the left lane units will spawn and come down it, then when they get to the end they will telleport to the next lane! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display This is your citidel which u must protect, or else you will loose. . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display This is where units will spawn! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display When they spawn they will attempt move towards the citidel to destory it and you can't let that happen! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from Lich 0000 <gen> named Craftmor : Play No sound and display You must protect the citidel by making towers and other random things to defend it. To Start the game, Simply say -start . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Special Effect - Create a special effect at (Center of Cinematic <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Cinematic <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Remove Lich 0000 <gen> from the game
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Turn cinematic mode Off for (All players)
Spawn
Events
Player - Player 1 (Red) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Slipknot___Psychosocial__Full_Version_u <gen>
Sound - Set volume of Slipknot___Psychosocial__Full_Version_u <gen> to 100 %
Game - Display to (All players) the text: Wave 1
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Peasent (lvl 1) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 2
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Gay Priest (lvl 2) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 3
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Speedy Knight (Lvl 3) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 4
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Footman (Lvl 4) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 5
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Big Bird (lvl 5) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 6
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Speedy Woman (lvl 6) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 7
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Sneeky Dwarf (lvl 7) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 8
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Boom Guy (lvl 8) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 9
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Heavy Tank (lvl 9) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 10
Unit - Create 1 . Big Bad Paladin? (lvl 10 Boss) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 5.00 seconds
Game - Display to (All players) the text: You've Just gained 1 lumber!
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Wait 20.00 seconds
Game - Display to (All players) the text: Wave 11
Unit - Create 10 . Spider (lvl 11) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 12
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Big spider (lvl 12) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 13
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Speedy Spider (lvl 13) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 14
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Robot Spider (lvl 14) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 15
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Flying Snake (lvl 15) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 16
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Ghoul (lvl 16) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 17
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . Shade (lvl 17) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 18
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . CryptFiend (lvl 18) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 19
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 10 . MeatWagon (lvl 19) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wave 20
Sound - Play AltarOfEldersWhat1 <gen>
Unit - Create 1 . DeathKnight (lvl 20) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 5.00 seconds
Game - Display to (All players) the text: You've Just gained 2 lumber!
Player - Add 2 to Player 1 (Red) . Current lumber
Player - Add 2 to Player 2 (Blue) . Current lumber
Player - Add 2 to Player 3 (Teal) . Current lumber
Move
Events
Unit - A unit enters Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To . (Center of Move <gen>)
Telleport
Events
Unit - A unit enters Move <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit <gen>)
Unit - Order (Entering unit) to Move To . (Center of End <gen>)
Move2
Events
Unit - A unit enters Exit <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of End <gen>)
Pie
Loose life
Events
Unit - A unit enters End <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Explode (Triggering unit) .
Set Variable Set Players_life = (Players_life - 1)
Game - Display to (All players) the text: (You have just lost a life you have + ((String(Players_life)) + lives left))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Players_life Equal to 0
Then - Actions
Game - Display to (All players) the text: YOU LOOSE!
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: You Failed...EPIC FAILED!
Game - Defeat Player 2 (Blue) with the message: You Failed...EPIC FAILED!
Game - Defeat Player 3 (Teal) with the message: You Failed...EPIC FAILED!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Big Bad Paladin? (lvl 10 Boss)
Then - Actions
Set Variable Set Players_life = (Players_life - 5)
Else - Actions
Do nothing
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Set Variable Set Players_life = "30"
Starting money
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Trigger - Turn off (This trigger)
Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You've been Kicked!
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has been kicked)
Trigger - Turn off (This trigger)
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You've been Kicked!
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has been kicked)
Trigger - Turn off (This trigger)
wave
Events
Player - Player 1 (Red) types a chat message containing -wave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -wave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -wave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Air is Levels: 5,15Fast:3,13,18Invisable is level: 7,17Heavy: 9,19Boss is Level,10,20
Help
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands with the description The tutorial at the start should have explained how to play but here are few commands:-wave (displays when special waves are)-music (restarts music)-kick (colour) (Kicks a player)-wtf (find out yourself) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Braveboy-About Me with the description Hi im Braveboy but you can call me Brave, I'm a prety much a novice at making maps but like all noobs. I got a lot of help from the internet but, I got help from my mate craftmor too. He even edited it for me, what a friend aye? Well thats all i am saying for now! , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Optional quest titled Craftmor-About Me with the description Hello, My name if Craftmor, or as a lot of my friends call me, Craft. I don't have much to say about myself. I am a pro map maker, I made alot of shit, I like playing games... uhh... that's about it... I might look like a Guy that loves darkness and Horror/undead. Well, that's not true. I am more of a happy person. (Even thoe I have fallen in love with the Lich model in Wc3) That's all there is to know about me. Now Play the god damn game instead of Reading this crap! , using icon path ReplaceableTextures\CommandButtons\BTNLichVersion2.blp
Quest - Create a Required quest titled Special Towers with the description The bested towers in the game cost lumber. Here is the lumber chart on what tower type cost how much.Epic 1-3 lumberUber 5 lumberLegend 5-9 lumberGodly 10 lumber , using icon path ReplaceableTextures\CommandButtons\BTNGatherGold.blp
music restart
Events
Player - Player 1 (Red) types a chat message containing -music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Slipknot___Psychosocial__Full_Version_u <gen>
Sound - Set volume of Slipknot___Psychosocial__Full_Version_u <gen> to 100 %
Player Leaves Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has left the game)
Player Leaves blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has left the game)
Player Leaves teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has left the game)
F U
Events
Player - Player 1 (Red) types a chat message containing This game sucks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + Is a faggot! He must be the most Retarded Guy Ever!)
Player - Set name of Player 1 (Red) to ((Name of (Triggering player)) + (Faggot))
Trigger - Turn off (This trigger)
F U blue
Events
Player - Player 2 (Blue) types a chat message containing This game sucks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + Is a faggot! He must be the most Retarded Guy Ever!)
Player - Set name of Player 2 (Blue) to ((Name of (Triggering player)) + (Faggot))
Trigger - Turn off (This trigger)
F U Teal
Events
Player - Player 3 (Teal) types a chat message containing This game sucks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + Is a faggot! He must be the most Retarded Guy Ever!)
Player - Set name of Player 3 (Teal) to ((Name of (Triggering player)) + (Faggot))
Trigger - Turn off (This trigger)
hax red
Events
Player - Player 1 (Red) types a chat message containing -hax0r333 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
Player - Set Player 2 (Blue) . Current gold to 1000000000
Player - Set Player 3 (Teal) . Current gold to 1000000000
Player - Set Player 1 (Red) . Current lumber to 1000000000
Player - Set Player 2 (Blue) . Current lumber to 1000000000
Player - Set Player 3 (Teal) . Current lumber to 1000000000
WTF
Events
Player - Player 1 (Red) types a chat message containing -wtf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: OMG ITS A SHEEP
Unit - Create 1 . EVIL SHEEP OF DEATH THAT WILL EAT YOU AND VOMIT YOU BACK UP AND THEN EAT YOU AGAIN AND THEN DIE! for Player 12 (Brown) at (Center of Spawn <gen>) facing 9.00 degrees
no
Events
Player - Player 2 (Blue) types a chat message containing no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing no (Unexpected type: 'stringnoformat') as An exact match
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