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Model validation: Chaos Orc Axe Hurler

ChaosAxeHurler.mdx

0 errors 4 severe 42 warnings 106 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 59 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 29 at frame 12000 has roughly the same value as tracks 28 and 30
  • 1 Bone 62 - "B_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "B_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "R_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "R_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 73433 is not in any sequence
  • 2 Material 4
    • 2 Layer 0
      • 2 Alpha
        • Track 1 at frame 138867 is not in any sequence
        • Track 3 at frame 140033 is not in any sequence
  • 2 Material 5
    • 2 Layer 0
      • 2 Alpha
        • Track 1 at frame 138867 is not in any sequence
        • Track 3 at frame 140033 is not in any sequence
  • 31 Material 8
    • 31 Layer 0
      • 31 Alpha
        • Track 7 at frame 7000 is not in any sequence
        • Track 8 at frame 7033 is not in any sequence
        • Track 10 at frame 8033 is not in any sequence
        • Track 12 at frame 10633 has roughly the same value as tracks 11 and 13
        • Track 42 at frame 14367 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 16333 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 16367 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 23000 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 23033 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 25000 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 25033 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 27000 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 27033 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 29000 has exactly the same value as tracks 50 and 52
        • Track 52 at frame 29033 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 32033 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 32067 has exactly the same value as tracks 53 and 55
        • Track 55 at frame 34033 has exactly the same value as tracks 54 and 56
        • Track 56 at frame 34067 has exactly the same value as tracks 55 and 57
        • Track 57 at frame 40700 has exactly the same value as tracks 56 and 58
        • Track 58 at frame 40733 has exactly the same value as tracks 57 and 59
        • Track 59 at frame 42700 has exactly the same value as tracks 58 and 60
        • Track 60 at frame 42733 has exactly the same value as tracks 59 and 61
        • Track 61 at frame 49367 has exactly the same value as tracks 60 and 62
        • Track 62 at frame 49400 has exactly the same value as tracks 61 and 63
        • Track 63 at frame 56033 has exactly the same value as tracks 62 and 64
        • Track 64 at frame 56067 has exactly the same value as tracks 63 and 65
        • Track 65 at frame 58033 has exactly the same value as tracks 64 and 66
        • Track 66 at frame 58067 has exactly the same value as tracks 65 and 67
        • Track 67 at frame 60033 has exactly the same value as tracks 66 and 68
        • Track 68 at frame 60067 has exactly the same value as tracks 67 and 69
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 17 at frame 73700 is not in any sequence
      • Track 18 at frame 133700 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 17 at frame 73700 is not in any sequence
      • Track 18 at frame 133700 is not in any sequence
  • 5 GeosetAnimation 2
    • 5 Alpha
      • Track 15 at frame 73700 is not in any sequence
      • Track 16 at frame 90433 is not in any sequence
      • Track 17 at frame 90466 is not in any sequence
      • Track 18 at frame 133700 is not in any sequence
      • Track 24 at frame 137600 is not in any sequence
  • 4 GeosetAnimation 3
    • 4 Alpha
      • Track 15 at frame 73700 is not in any sequence
      • Track 16 at frame 133666 is not in any sequence
      • Track 17 at frame 133700 is not in any sequence
      • Track 23 at frame 137600 is not in any sequence
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 7 at frame 73700 is not in any sequence
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 1833 has roughly the same value as tracks 9 and 11
      • Track 24 at frame 4133 has roughly the same value as tracks 23 and 25
      • Track 38 at frame 6433 has roughly the same value as tracks 37 and 39
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 3367 has roughly the same value as tracks 12 and 14
      • Track 23 at frame 5667 has roughly the same value as tracks 22 and 24
      • Track 66 at frame 8666 has roughly the same value as tracks 65 and 67
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 3367 has roughly the same value as tracks 12 and 14
      • Track 23 at frame 5667 has roughly the same value as tracks 22 and 24
      • Track 66 at frame 8666 has roughly the same value as tracks 65 and 67
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 56067 has roughly the same value as tracks 37 and 39
  • 2 Bone 27 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 345 at frame 146334 has roughly the same value as tracks 344 and 346
      • Track 399 at frame 153434 has roughly the same value as tracks 398 and 400
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 287 at frame 141833 has roughly the same value as tracks 286 and 288
      • Track 299 at frame 148933 has roughly the same value as tracks 298 and 300
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 10 at frame 1800 has roughly the same value as tracks 9 and 11
      • Track 24 at frame 4100 has roughly the same value as tracks 23 and 25
      • Track 38 at frame 6400 has roughly the same value as tracks 37 and 39
      • Track 63 at frame 7760 has roughly the same value as tracks 62 and 64
      • Track 188 at frame 135627 has roughly the same value as tracks 187 and 189
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 10 at frame 1800 has roughly the same value as tracks 9 and 11
      • Track 24 at frame 4100 has roughly the same value as tracks 23 and 25
      • Track 38 at frame 6400 has roughly the same value as tracks 37 and 39
      • Track 63 at frame 7760 has roughly the same value as tracks 62 and 64
      • Track 188 at frame 135627 has roughly the same value as tracks 187 and 189
  • 3 Bone 49 - "L_leg_01_bind_jnt"
    • 3 Rotation
      • Track 4 at frame 1333 has roughly the same value as tracks 3 and 5
      • Track 14 at frame 3633 has roughly the same value as tracks 13 and 15
      • Track 24 at frame 5933 has roughly the same value as tracks 23 and 25
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 335 at frame 146667 has roughly the same value as tracks 334 and 336
      • Track 378 at frame 153767 has roughly the same value as tracks 377 and 379
      • Track 386 at frame 157700 has roughly the same value as tracks 385 and 387
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 443 at frame 167600 has roughly the same value as tracks 442 and 444
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 99 at frame 139567 has roughly the same value as tracks 98 and 100
  • 1 Bone 85 - "L_armpad_bind_jnt"
    • 1 Translation
      • Track 203 at frame 10633 has roughly the same value as tracks 202 and 204
  • 3 Bone 87 - "L_inr_eyebrow_bind_jnt"
    • 3 Translation
      • Track 23 at frame 1800 has roughly the same value as tracks 22 and 24
      • Track 56 at frame 4100 has roughly the same value as tracks 55 and 57
      • Track 89 at frame 6400 has roughly the same value as tracks 88 and 90
  • 3 Bone 90 - "R_inr_eyebrow_bind_jnt"
    • 3 Translation
      • Track 16 at frame 1300 has roughly the same value as tracks 15 and 17
      • Track 49 at frame 3600 has roughly the same value as tracks 48 and 50
      • Track 82 at frame 5900 has roughly the same value as tracks 81 and 83
  • 2 Bone 94 - "L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 323 at frame 146134 has roughly the same value as tracks 322 and 324
      • Track 388 at frame 153234 has roughly the same value as tracks 387 and 389
  • 2 Bone 95 - "R_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 310 at frame 146134 has roughly the same value as tracks 309 and 311
      • Track 378 at frame 153234 has roughly the same value as tracks 377 and 379
  • 2 Bone 96 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 311 at frame 146134 has roughly the same value as tracks 310 and 312
      • Track 376 at frame 153234 has roughly the same value as tracks 375 and 377
  • 1 Light 0 - "Portrait_Fill_Light"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 1 - "Portrait_Key_Light"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 2 - "Portrait_Rim_Light02"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 3 - "Portrait_Rim_Light03"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 4 - "Portrait_Rim_Light05"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 5 - "Portrait_Rim_Light06"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
  • 1 Light 6 - "Portrait_Rim_Light07"
    • 1 Visibility
      • Track 7 at frame 73700 is not in any sequence
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