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Model validation: Chaos Orc Axe Hurler
ChaosAxeHurler.mdx
0errors4severe42warnings106unused
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 214400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
8
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
1
Bone 59 - "M_loincloth_03_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 29 at frame 12000 has roughly the same value as tracks 28 and 30
1
Bone 62 - "B_loincloth_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 65 - "M_skirt_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 66 - "M_skirt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 67 - "M_skirt_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 68 - "L_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 69 - "L_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 70 - "L_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 71 - "L_skirt_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 72 - "L_skirt_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 73 - "L_skirt_B_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 74 - "B_skirt_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 75 - "B_skirt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 76 - "B_skirt_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 77 - "R_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 78 - "R_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 79 - "R_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 80 - "R_skirt_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 81 - "R_skirt_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 82 - "R_skirt_B_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 83 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 84 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 123 - "bone_head"
There are no vertices attached to this bone
1
Bone 129 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Bone 130 - "shield_bind_jnt"
There are no vertices attached to this bone
1
Sequence 9 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Material 2
1
Layer 0
1
Alpha
Track 1 at frame 73433 is not in any sequence
2
Material 4
2
Layer 0
2
Alpha
Track 1 at frame 138867 is not in any sequence
Track 3 at frame 140033 is not in any sequence
2
Material 5
2
Layer 0
2
Alpha
Track 1 at frame 138867 is not in any sequence
Track 3 at frame 140033 is not in any sequence
31
Material 8
31
Layer 0
31
Alpha
Track 7 at frame 7000 is not in any sequence
Track 8 at frame 7033 is not in any sequence
Track 10 at frame 8033 is not in any sequence
Track 12 at frame 10633 has roughly the same value as tracks 11 and 13
Track 42 at frame 14367 has exactly the same value as tracks 41 and 43
Track 43 at frame 16333 has exactly the same value as tracks 42 and 44
Track 44 at frame 16367 has exactly the same value as tracks 43 and 45
Track 45 at frame 23000 has exactly the same value as tracks 44 and 46
Track 46 at frame 23033 has exactly the same value as tracks 45 and 47
Track 47 at frame 25000 has exactly the same value as tracks 46 and 48
Track 48 at frame 25033 has exactly the same value as tracks 47 and 49
Track 49 at frame 27000 has exactly the same value as tracks 48 and 50
Track 50 at frame 27033 has exactly the same value as tracks 49 and 51
Track 51 at frame 29000 has exactly the same value as tracks 50 and 52
Track 52 at frame 29033 has exactly the same value as tracks 51 and 53
Track 53 at frame 32033 has exactly the same value as tracks 52 and 54
Track 54 at frame 32067 has exactly the same value as tracks 53 and 55
Track 55 at frame 34033 has exactly the same value as tracks 54 and 56
Track 56 at frame 34067 has exactly the same value as tracks 55 and 57
Track 57 at frame 40700 has exactly the same value as tracks 56 and 58
Track 58 at frame 40733 has exactly the same value as tracks 57 and 59
Track 59 at frame 42700 has exactly the same value as tracks 58 and 60
Track 60 at frame 42733 has exactly the same value as tracks 59 and 61
Track 61 at frame 49367 has exactly the same value as tracks 60 and 62
Track 62 at frame 49400 has exactly the same value as tracks 61 and 63
Track 63 at frame 56033 has exactly the same value as tracks 62 and 64
Track 64 at frame 56067 has exactly the same value as tracks 63 and 65
Track 65 at frame 58033 has exactly the same value as tracks 64 and 66
Track 66 at frame 58067 has exactly the same value as tracks 65 and 67
Track 67 at frame 60033 has exactly the same value as tracks 66 and 68
Track 68 at frame 60067 has exactly the same value as tracks 67 and 69
2
GeosetAnimation 0
2
Alpha
Track 17 at frame 73700 is not in any sequence
Track 18 at frame 133700 is not in any sequence
2
GeosetAnimation 1
2
Alpha
Track 17 at frame 73700 is not in any sequence
Track 18 at frame 133700 is not in any sequence
5
GeosetAnimation 2
5
Alpha
Track 15 at frame 73700 is not in any sequence
Track 16 at frame 90433 is not in any sequence
Track 17 at frame 90466 is not in any sequence
Track 18 at frame 133700 is not in any sequence
Track 24 at frame 137600 is not in any sequence
4
GeosetAnimation 3
4
Alpha
Track 15 at frame 73700 is not in any sequence
Track 16 at frame 133666 is not in any sequence
Track 17 at frame 133700 is not in any sequence
Track 23 at frame 137600 is not in any sequence
1
GeosetAnimation 5
1
Alpha
Track 7 at frame 73700 is not in any sequence
3
Bone 8 - "L_lwr_arm_bind_jnt"
3
Rotation
Track 10 at frame 1833 has roughly the same value as tracks 9 and 11
Track 24 at frame 4133 has roughly the same value as tracks 23 and 25
Track 38 at frame 6433 has roughly the same value as tracks 37 and 39
4
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
4
Rotation
Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
Track 13 at frame 3367 has roughly the same value as tracks 12 and 14
Track 23 at frame 5667 has roughly the same value as tracks 22 and 24
Track 66 at frame 8666 has roughly the same value as tracks 65 and 67
4
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
4
Rotation
Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
Track 13 at frame 3367 has roughly the same value as tracks 12 and 14
Track 23 at frame 5667 has roughly the same value as tracks 22 and 24
Track 66 at frame 8666 has roughly the same value as tracks 65 and 67
1
Bone 14 - "L_tmb_03_bind_jnt"
1
Rotation
Track 38 at frame 56067 has roughly the same value as tracks 37 and 39
2
Bone 27 - "R_shoulder_bind_jnt"
2
Rotation
Track 345 at frame 146334 has roughly the same value as tracks 344 and 346
Track 399 at frame 153434 has roughly the same value as tracks 398 and 400
2
Bone 29 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 287 at frame 141833 has roughly the same value as tracks 286 and 288
Track 299 at frame 148933 has roughly the same value as tracks 298 and 300
5
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
5
Rotation
Track 10 at frame 1800 has roughly the same value as tracks 9 and 11
Track 24 at frame 4100 has roughly the same value as tracks 23 and 25
Track 38 at frame 6400 has roughly the same value as tracks 37 and 39
Track 63 at frame 7760 has roughly the same value as tracks 62 and 64
Track 188 at frame 135627 has roughly the same value as tracks 187 and 189
5
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 10 at frame 1800 has roughly the same value as tracks 9 and 11
Track 24 at frame 4100 has roughly the same value as tracks 23 and 25
Track 38 at frame 6400 has roughly the same value as tracks 37 and 39
Track 63 at frame 7760 has roughly the same value as tracks 62 and 64
Track 188 at frame 135627 has roughly the same value as tracks 187 and 189
3
Bone 49 - "L_leg_01_bind_jnt"
3
Rotation
Track 4 at frame 1333 has roughly the same value as tracks 3 and 5
Track 14 at frame 3633 has roughly the same value as tracks 13 and 15
Track 24 at frame 5933 has roughly the same value as tracks 23 and 25
3
Bone 50 - "L_leg_02_bind_jnt"
3
Rotation
Track 335 at frame 146667 has roughly the same value as tracks 334 and 336
Track 378 at frame 153767 has roughly the same value as tracks 377 and 379
Track 386 at frame 157700 has roughly the same value as tracks 385 and 387
1
Bone 53 - "R_leg_01_bind_jnt"
1
Rotation
Track 443 at frame 167600 has roughly the same value as tracks 442 and 444
1
Bone 56 - "R_leg_04_bind_jnt"
1
Rotation
Track 99 at frame 139567 has roughly the same value as tracks 98 and 100
1
Bone 85 - "L_armpad_bind_jnt"
1
Translation
Track 203 at frame 10633 has roughly the same value as tracks 202 and 204
3
Bone 87 - "L_inr_eyebrow_bind_jnt"
3
Translation
Track 23 at frame 1800 has roughly the same value as tracks 22 and 24
Track 56 at frame 4100 has roughly the same value as tracks 55 and 57
Track 89 at frame 6400 has roughly the same value as tracks 88 and 90
3
Bone 90 - "R_inr_eyebrow_bind_jnt"
3
Translation
Track 16 at frame 1300 has roughly the same value as tracks 15 and 17
Track 49 at frame 3600 has roughly the same value as tracks 48 and 50
Track 82 at frame 5900 has roughly the same value as tracks 81 and 83
2
Bone 94 - "L_lwr_eyelid_bind_jnt"
2
Rotation
Track 323 at frame 146134 has roughly the same value as tracks 322 and 324
Track 388 at frame 153234 has roughly the same value as tracks 387 and 389
2
Bone 95 - "R_upr_eyelid_bind_jnt"
2
Rotation
Track 310 at frame 146134 has roughly the same value as tracks 309 and 311
Track 378 at frame 153234 has roughly the same value as tracks 377 and 379
2
Bone 96 - "R_lwr_eyelid_bind_jnt"
2
Rotation
Track 311 at frame 146134 has roughly the same value as tracks 310 and 312
Track 376 at frame 153234 has roughly the same value as tracks 375 and 377
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