Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Chaos Invasion.w3x
Variables
Initialization
Victory
Game Start
Starting Cinimatic
Spells
Bombardment Copy 2
Item Drop
Thumper
Miss Overwatch
Summon Lava
Nets
Firebolt
Missles
Hero Revive
Hero Dies
Region Attacks
Attack 1
Attack 2
Attack 3
Attack 4
Attack 5
Attack 6
Attack 7
Attack 8
Attack 9
Attack 10
Attack 11
Attack 12
The Park
Close Gate
Bombardment
Bombardment
Bombardment Copy
Talk1
Boom
Talk2
Sewers
Talk3
Enter
Gate
Golith naval base
Talk4
Gate Open
Enter Canal
Enter Gatehouse
Enter Base
Exit Base
Canal
HoundLands
Gate Open Copy
Park Enter
Armidock Centre
Get Tanks
No tank
Enter Center
Activate Trap
Trap Part 2
Gate open Defiler
Bugtigers
Talk5
Spawn
bigbug
Talk6
Talk7
Talk8
Talk9
Talk10
Get Copter
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ItemDroped
itemcode
Yes
Victory
Events
Unit - Chaos Demon 0671 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Game Start
Events
Map initialization
Conditions
Actions
Set Variable Set ItemDroped[1] = "I004"
Set Variable Set ItemDroped[2] = "I005"
Unit - Order Marine 0032 <gen> to Patrol To . (Center of House_2 <gen>)
Unit - Order Marine 0013 <gen> to Patrol To . (Center of House_2 <gen>)
Unit - Order Marine 0006 <gen> to Patrol To . (Center of House_2 <gen>)
Unit - Pause Chaos Defiler 0020 <gen>
Destructible - Open Gate 0100 <gen>
Starting Cinimatic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_034 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Witch Hunter 0680 <gen> named Witch Hunter : Play No sound and display Here we are. We need to meet up with marines at Garith Naval Base. The quickest route is foward through the small park. We may need to fight our way through Chaos troops, so be careful. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_035 for (Picked player) over 0.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Bombardment Copy 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Flame Tower) and do (Order (Picked unit) to Human Blood Mage - Flame Strike.(Random point in Boss_Room <gen>))
Item Drop
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to BugTiger
(Unit-type of (Dying unit)) Not equal to Hopper Mine
Actions
Item - Create ItemDroped[(Random integer number between 1 and 10)] at (Position of (Dying unit))
Thumper
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Thumper) and do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.)
Miss Overwatch
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Attacking unit)) Equal to Chaos Overwatch
(Issued order) Equal to (Order(attack))
Actions
Unit - Order (Attacking unit) to Attack Ground . (Random point in (Region centered at (Position of (Attacked unit)) with size (200.00, 200.00)))
Wait 1.50 seconds
Unit - Order (Attacking unit) to Stop .
Summon Lava
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Neutral Fire Lord - Summon Lava Spawn .
Nets
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Orc Raider - Ensnare . (Attacking unit)
Firebolt
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Neutral - Firebolt . (Attacked unit)
Missles
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Neutral Tinker - Cluster Rockets . (Position of (Attacked unit))
Hero Dies
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Hero - Set (Dying unit) Hero-level to ((Hero level of (Dying unit)) - 1) , Hide level-up graphics
Game - Display to (All players) for 5.00 seconds the text: ((Proper name of (Dying unit)) + has died. He will de-level by 1 level and be revived in 5 seconds.)
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Attack 1
Events
Unit - A unit enters Region_Attack_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Chaos Warrior for Player 8 (Pink) at (Center of AllyWay1 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_1 <gen>))
Trigger - Turn off (This trigger)
Attack 2
Events
Unit - A unit enters House1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Chaos Warrior for Player 8 (Pink) at (Center of Region_Attack_1 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Bridge_1 <gen>))
Trigger - Turn off (This trigger)
Attack 3
Events
Unit - A unit enters AllyWay1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Chaos Warrior for Player 8 (Pink) at (Center of Bridge_1 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_1 <gen>))
Trigger - Turn off (This trigger)
Attack 4
Events
Unit - A unit enters Region_Attack_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Chaos Warrior for Player 8 (Pink) at (Center of AllyWay2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_2 <gen>))
Wait 0.01 seconds
Unit - Create 2 . Chaos Warrior for Player 8 (Pink) at (Center of AllyWay3 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_2 <gen>))
Trigger - Turn off (This trigger)
Attack 5
Events
Unit - A unit enters Bridge_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Chaos Warrior for Player 8 (Pink) at (Center of Door_1 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Bridge_2 <gen>))
Wait 0.01 seconds
Unit - Create 2 . Chaos Warrior for Player 8 (Pink) at (Center of Door_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Bridge_2 <gen>))
Trigger - Turn off (This trigger)
Attack 6
Events
Unit - A unit enters Door_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Lesser Chaos Pyromancer for Player 8 (Pink) at (Center of Region_Attack_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_1 <gen>))
Trigger - Turn off (This trigger)
Attack 7
Events
Unit - A unit enters Region_Attack_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Lesser Chaos Pyromancer for Player 8 (Pink) at (Center of Region_Attack_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Region_Attack_3 <gen>))
Trigger - Turn off (This trigger)
Attack 8
Events
Unit - A unit enters Central_Park <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Central_Park <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Central_Park <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Central_Park <gen>
Unit - Create 12 . Chaos Warrior for Player 8 (Pink) at (Center of Region_Attack_1 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Attack-Move To.(Center of Central_Park <gen>))
Trigger - Turn off (This trigger)
Attack 9
Events
Unit - A unit enters Bombardment_Zone <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 16 . Chaos Warrior for Player 8 (Pink) at (Center of Region_Attack_4 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Attack-Move To.(Center of Bombardment_Zone <gen>))
Wait 0.01 seconds
Unit - Create 6 . Lesser Chaos Pyromancer for Player 8 (Pink) at (Center of Region_Attack_4 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Attack-Move To.(Center of Bombardment_Zone <gen>))
Trigger - Turn off (This trigger)
Attack 10
Events
Unit - A unit enters Sewer_beast_end <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Unit - Create 1 . Sewer Beast (Fly) for Player 12 (Brown) at (Center of Sewer_Beast_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Move To.(Center of Sewer_beast_end <gen>))
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Unpause (Picked unit))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_008 for (Picked player) over 0.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Attack 11
Events
Unit - A unit enters Raven_Park <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Chaos Hound Rider for Player 8 (Pink) at (Center of Raven_Park_Area <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Raven_Park <gen>))
Trigger - Turn off (This trigger)
Attack 12
Events
Unit - A unit enters AllyWay4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Chaos Hound for Player 8 (Pink) at (Center of Raven_Park_Area <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of AllyWay4 <gen>))
Trigger - Turn off (This trigger)
Close Gate
Events
Unit - A unit enters Leaving_Park <gen>
Conditions
Actions
Destructible - Close Gate 0100 <gen>
Destructible - Open Gate 0082 <gen>
Bombardment
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Chaos Defiler 0020 <gen> to Attack Ground . (Random point in Bombardment_Zone <gen>)
Bombardment Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Chaos Defiler 0535 <gen> to Attack Ground . (Random point in bombardment_Zone <gen>)
Talk1
Events
Unit - A unit enters Talk_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Siege_Cannons <gen>)
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 1.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0030 <gen> named Imperial Guardsmen : Play No sound and display We need help! Were bieng bombarded by a Defiler. See if you can find a way around and take it out. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Unit - Unpause Chaos Defiler 0020 <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 5.00 seconds)
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 1.00 seconds)
Unit - Unpause all units
Sound - Play The_Goblin_Battle__Short__2 <gen>
Sound - Set music volume to 100 %
Trigger - Turn off (This trigger)
Boom
Events
Destructible - A destructible within Siege_Cannons <gen> dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTex (Unexpected type: 'destructablecode')
Actions
Special Effect - Create a special effect at (Center of Siege_Cannons <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Destructible - Kill Gate 0167 <gen>
Destructible - Kill Barrel of Explosives 0137 <gen>
Destructible - Kill Barrel of Explosives 0134 <gen>
Destructible - Kill Barrel of Explosives 0133 <gen>
Destructible - Kill Barrel of Explosives 0136 <gen>
Destructible - Kill Barrel of Explosives 0135 <gen>
Destructible - Kill Barrel of Explosives 0157 <gen>
Destructible - Kill Barrel of Explosives 0156 <gen>
Destructible - Kill Barrel of Explosives 0150 <gen>
Destructible - Kill Barrel of Explosives 0151 <gen>
Destructible - Kill Barrel of Explosives 0152 <gen>
Sound - Stop music After fading
Sound - Play GoodJob <gen>
Sound - Play Tension <gen>
Unit - Kill Chaos Defiler 0020 <gen>
Talk2
Events
Unit - A unit enters Talk_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units in Bombardment_Zone <gen> owned by Player 4 (Purple)) and do (Make (Picked unit) Rescuable by (All allies of Player 1 (Red).))
Wait 0.10 seconds
Unit - Change ownership of Marine 0034 <gen> to Player 2 (Blue) and Change color
Unit Group - Pick every unit in (Units in Bombardment_Zone <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Move To.(Center of Talk_2 <gen>))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0030 <gen> named Imperial Guardsmen : Play No sound and display Quick, head to the sewer systems and get to Armidock Centre. We need those tanks, or well lose the city. Oh, and thanks for clearing out that Defiler. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_005 for (Picked player) over 0.00 seconds)
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Marine 0029 <gen> to Player 3 (Teal) and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_006 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Talk3
Events
Unit - A unit enters Talk_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_009 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0057 <gen> named Imperial Guardsmen : Play No sound and display I heard reports that someone took down a defiler back in the City. Those things are a killer. If the're not bombarding you with rocks, then your bieng torn to shreds by those damned claws. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Marine 0057 <gen> named Imperial Guardsmen : Play No sound and display So you need to reach |cff32cd32Armidock Centre|r? Good, those tanks will come in handy. Unfortunately the roads are bieng swarmed by chaos hounds. Take these Naval Tanks and traval by the canals. . Modify duration: Add 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_010 for (Picked player) over 0.00 seconds)
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_011 for (Picked player) over 0.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Change ownership of Imperial Speed Boat 0056 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Imperial Speed Boat 0054 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Imperial Speed Boat 0055 <gen> to Player 3 (Teal) and Change color
Trigger - Turn off (This trigger)
Enter
Events
Unit - A unit enters Talk_2 <gen>
Unit - A unit enters Sewers <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: City Sewers
Gate
Events
Destructible - Barrel of Explosives 0147 <gen> dies
Destructible - Barrel of Explosives 0148 <gen> dies
Conditions
Actions
Destructible - Kill Barrel of Explosives 0147 <gen>
Destructible - Kill Barrel of Explosives 0148 <gen>
Destructible - Kill Dungeon Gate 0146 <gen>
Unit - Create 2 . Sewer Beast for Player 12 (Brown) at (Center of Sewers_1 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Sewers_2 <gen>))
Talk4
Events
Unit - A unit enters Talk_4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Abandoned_Town <gen>)
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_012 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0167 <gen> named Imperial Guardsmen : Play No sound and display Hey! Watch your step! We rigged this whole part of town with |cffff0000Hopper Mines|r. All survivers of the original bombing runs from the Hunter-Slayers have already left. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Marine 0167 <gen> named Imperial Guardsmen : Play No sound and display They began heading for the safety of |cff32cd32Armidock Centre|r. I had to stay behind to destroy the bridge out of town. If you are also heading there you could take the roads. But beware of the Chaos hounds that stalk the roads. . Modify duration: Add 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_013 for (Picked player) over 0.00 seconds)
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_014 for (Picked player) over 0.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Change ownership of Marine 0167 <gen> to Player 3 (Teal) and Change color
Trigger - Turn off (This trigger)
Gate Open
Events
Destructible - Lever 0552 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0192 <gen>
Enter Canal
Events
Unit - A unit enters Canal <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: City Canal
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Canal <gen>
Enter Gatehouse
Events
Unit - A unit enters Gatehouse <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: Canal Gatehouse
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Gatehouse <gen>
Enter Base
Events
Unit - A unit enters Garith_Naval_Docks <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: Now entering Garith Naval Docks
Exit Base
Events
Unit - A unit leaves Garith_Naval_Docks <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: Now Exiting Garith naval Docks
Canal
Events
Conditions
Actions
Gate Open Copy
Events
Destructible - Lever 0858 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0749 <gen>
Park Enter
Events
Unit - A unit enters Raven_Park <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: Raven Park
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Raven_Park_Area <gen>
Get Tanks
Events
Unit - A unit enters Tanks <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_018 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Witch Hunter named Witch Hunter at (Center of (Playable map area)) : Play No sound and display Damn, most of the tanks have been taken or destroyed. We need to take whatever is left to get out of here. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Lemmon Russ Tank 0288 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lemmon Russ Tank 0289 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Lemmon Russ Tank 0422 <gen> to Player 3 (Teal) and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_019 for (Picked player) over 0.00 seconds)
Sound - Stop music After fading
Trigger - Turn off (This trigger)
No tank
Events
Unit - A unit enters No_Tank <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lemmon Russ Tank
Actions
Unit - Kill (Entering unit)
Sound - Stop music After fading
Enter Center
Events
Unit - A unit enters _cff32cd32Armidock_Centre_r <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 5.00 seconds the text: |cff32cd32Armidock Centre|r
Activate Trap
Events
Unit - A unit enters Trap_Activate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Sound - Play The_Goblin_Battle__Short__2 <gen>
Sound - Set music volume to 100 %
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_015 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0167 <gen> named Imperial Guardsmen : Play No sound and display Oh no, what are you doing here! Quickly, GET OUT! ITS A TRAP! . Modify duration: Add 0.00 seconds and Wait
Wait 5.00 seconds
Destructible - Kill Gate 0936 <gen>
Special Effect - Create a special effect at (Center of GateBoom <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 2.00 seconds
Unit - Unpause all units
Unit - Order Chaos Beast 0290 <gen> to Attack-Move To . (Center of Trap_Activate <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_016 for (Picked player) over 0.00 seconds)
Unit - Change ownership of Marine 0287 <gen> to Player 2 (Blue) and Change color
Trigger - Turn off (This trigger)
Trap Part 2
Events
Unit - Chaos Beast 0290 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_017 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0306 <gen> named Imperial Guardsmen : Play No sound and display Greetings, we came from the Docks to see why |cff32cd32Armidock Centre|r wasn't responding. by the looks of it we came just in time. . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Dock_Help <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trap_Activate <gen>))
Wait 4.00 seconds
Destructible - Kill Gate 0938 <gen>
Destructible - Kill Gate 0937 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_016 for (Picked player) over 0.00 seconds)
Unit Group - Pick every unit in (Units in Trap2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trap_Activate <gen>))
Unit Group - Pick every unit in (Units in Trap1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trap_Activate <gen>))
Unit - Change ownership of Marine 0299 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Marine 0304 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Marine 0305 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Marine 0300 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0303 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0306 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0301 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Marine 0302 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Marine 0307 <gen> to Player 3 (Teal) and Change color
Sound - Stop music After fading
Trigger - Turn off (This trigger)
Gate open Defiler
Events
Unit - Chaos Defiler 0000 <gen> Dies
Conditions
Actions
Destructible - Open City Entrance 0939 <gen>
Sound - Stop music After fading
Talk5
Events
Unit - A unit enters Talk_5 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Item - Create BugTiger Horomones at (Center of Talk_5 <gen>)
Item - Create BugTiger Horomones at (Center of Talk_5 <gen>)
Item - Create BugTiger Horomones at (Center of Talk_5 <gen>)
Trigger - Turn on Spawn <gen>
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_020 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0431 <gen> named Imperial Guardsmen : Play No sound and display Wait! Its the |cff32cd32Bugtiger|r mating season. They are trying to get to the breeding grounds on the mainland. . Modify duration: Add 0.00 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_021 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0431 <gen> named Imperial Guardsmen : Play No sound and display The stupid Chaos forces don't know why the bugtigers are attacking their bases. They were built on top of their mating grounds. They set up |cff32cd32Thumpers|r to stop the invaders. . Modify duration: Add 3.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Marine 0431 <gen> named Imperial Guardsmen : Play No sound and display Here is |cff32cd32Bugbait|r, a horomone extracted from the nesting sites. If you hold these horomones, the Bugtigers will not attack you, and you will be able to summon them to help you. . Modify duration: Add 0.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Marine 0431 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Marine 0432 <gen> to Player 2 (Blue) and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_022 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
(Thumper 0390 <gen> is alive) Equal to True
Actions
Unit - Create 8 . BugTiger for Player 11 (Dark Green) at (Center of Antlion_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Blockade <gen>))
bigbug
Events
Unit - Thumper 0390 <gen> Dies
Conditions
Actions
Unit - Create 1 . BugTiger Guard for Player 11 (Dark Green) at (Center of Antlion_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Patrol To.(Center of Blockade <gen>))
Talk6
Events
Unit - A unit enters Talk_6 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_023 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0458 <gen> named Imperial Guardsmen : Play No sound and display Gaaaah! Oh sorry, you scared me. I was a prisoner at this Chaos base, then the |cff32cd32Tau|r came and destroyed all the Chaos forces within. I managed to escape from the damaged cages when they left. *Whimper* . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_024 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Talk7
Events
Unit - A unit enters Talk_7 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_025 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Tau Hammerhead Gunship 0459 <gen> named Tau : Play No sound and display You there, human, halt! This planet is about to join the Tau empire, surrender to the will of the greater good or be destroyed. . Modify duration: Add 3.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Tau Hammerhead Gunship 0459 <gen> to Player 6 (Orange) and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_026 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Talk8
Events
Unit - A unit enters Talk_8 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_027 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Witch Hunter named Witch Hunter at (Center of (Playable map area)) : Play No sound and display Stop Tau! We have you know. Surrender your forces to us. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tau Hammerhead Gunship 0462 <gen> named Tau Hammerhead Gunship : Play No sound and display I see you have come at great lengths to defend your planet. I respect you for that. Thus I accept defeat, only at the chance of destroying the greater threat of Chaos. My troops will assist you in your retaking of this world. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Unit - Create 1 . Tau Hammerhead Gunship for Player 2 (Blue) at (Center of TauSpawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Center of Talk_8 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Tau Hammerhead Gunship for Player 3 (Teal) at (Center of TauSpawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Center of Talk_8 <gen>)
Wait 4.97 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Tau Hammerhead Gunship 0462 <gen> to Player 1 (Red) and Change color
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_028 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Talk9
Events
Unit - A unit enters Talk_9 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_029 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0581 <gen> named Imperial Guardsmen : Play No sound and display Hey, i've been waiting for you for some reason. I need you to go into this area of the city to collect componants for a helicopter. Then you can fly to the boss room, which happens to be like right next to us. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_030 for (Picked player) over 1.00 seconds)
Trigger - Turn off (This trigger)
Talk10
Events
Unit - A unit enters Boss_Battle <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Sound - Play The_Goblin_Battle__Short__2 <gen>
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_031 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Chaos Demon 0671 <gen> named Demon : Play No sound and display Oh-Em-Gee, you found me! I've been sitting in this small room untill you arrived. I controll the entire Chaos forces here. If I die, we will all have to leave becouse thats how it happens. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_032 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Chaos Demon 0671 <gen> named Demon : Play No sound and display These are my heaters, I broke thermistat and they started making flaming explosions everywhere. Finally I get the heat i've been trying to get in here. . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_033 for (Picked player) over 1.00 seconds)
Unit - Unpause all units
Trigger - Turn off (This trigger)
Get Copter
Events
Unit - A unit enters Talk_9 <gen>
Conditions
((Entering unit) has an item of type Copter Blades) Equal to True
((Entering unit) has an item of type Fuel Engine) Equal to True
((Entering unit) has an item of type Helicopter Plans) Equal to True
((Entering unit) has an item of type Pilot) Equal to True
((Entering unit) has an item of type Thrusters) Equal to True
((Entering unit) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Boss_Room <gen>)
Cinematic - Ping minimap for (All players) at (Center of Boss_Room <gen>) for 25.00 seconds
Unit - Create 1 . Helicopter for Player 1 (Red) at (Center of Talk_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Helicopter for Player 2 (Blue) at (Center of Talk_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Helicopter for Player 3 (Teal) at (Center of Talk_9 <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.