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Model validation: Celtic Barracks
CelticBarracks.mdx
0errors2severe45warnings9unused
1
7
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 113333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
ParticleEmitter2 0 - "ChimneySmoke"
1
Visibility
Track 7 at frame 55000 is lower than the track before it at 56200
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Sequence 5 - "Decay"
1
Extent
Negative extents
5
Geoset 0
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 2
1
Extent
Negative extents
1
Geoset 3
1
Extent
Negative extents
1
Geoset 4
1
Extent
Negative extents
1
Geoset 5
1
Extent
Negative extents
1
Geoset 6
1
Extent
Negative extents
1
Geoset 7
1
Extent
Negative extents
1
Geoset 8
1
Extent
Negative extents
1
Geoset 9
1
Extent
Negative extents
1
Geoset 10
1
Extent
Negative extents
1
Geoset 11
1
Extent
Negative extents
1
Geoset 12
1
Extent
Negative extents
1
Geoset 13
1
Extent
Negative extents
1
Geoset 14
1
Extent
Negative extents
1
Geoset 15
1
Extent
Negative extents
1
Geoset 16
1
Extent
Negative extents
1
Geoset 17
1
Extent
Negative extents
5
Geoset 18
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 19
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
7
GeosetAnimation 19
7
Alpha
Track 1 at frame 10333 has exactly the same value as tracks 0 and 2
Track 2 at frame 20500 has exactly the same value as tracks 1 and 3
Track 3 at frame 20533 has exactly the same value as tracks 2 and 4
Track 4 at frame 29600 has exactly the same value as tracks 3 and 5
Track 5 at frame 29633 has exactly the same value as tracks 4 and 6
Track 6 at frame 40800 has exactly the same value as tracks 5 and 7
Track 7 at frame 40833 has exactly the same value as tracks 6 and 8
2
Helper 2
2
Rotation
Track 3 at frame 20500 has exactly the same value as tracks 2 and 4
Track 4 at frame 20533 has exactly the same value as tracks 3 and 5
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