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Triggers
Black Citadel Preview.w3x
Variables
Test
Test
Test2
Deactivation
Cam
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Test
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Wait 2.50 seconds
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal5 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Infernal4 <gen>) facing Default building facing degrees
Test2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal1 <gen>) facing Default building facing degrees
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal2 <gen>) facing Default building facing degrees
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal3 <gen>) facing Default building facing degrees
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal4 <gen>) facing Default building facing degrees
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal5 <gen>) facing Default building facing degrees
Unit - Create 1 . Birth for Neutral Passive at (Center of Infernal7 <gen>) facing Default building facing degrees
Deactivation
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Wait 0.01 seconds
Unit - Kill (Last created unit)
Cam
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play TragicConfrontation <gen> at 100 % volume, skipping the first 0 seconds
Camera - . Apply . gg_cam_Start1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start2 for Player 1 (Red) over 5.00 seconds
Sound - Play Illaden_you_pathetic_fool___u <gen> at 100 % volume, skipping the first 0 seconds
Wait 11.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start3 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Start4 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Start5 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Animation - Play Warlock 0051 <gen> 's Spell Slam animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start7 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Start8 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Dragon Rider 0068 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Order Warlord 0119 <gen> to Attack-Move To . (Center of Charge <gen>)
Unit - Order Dragon Rider 0068 <gen> to Attack-Move To . (Center of Charge <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Start9 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Sart10 for Player 1 (Red) over 0.00 seconds
Unit - Move Magician 0136 <gen> instantly to (Center of Lock <gen>)
Unit - Move Crossbow 0135 <gen> instantly to (Center of Crossbowman <gen>)
Wait 0.01 seconds
Unit - Order Magician 0136 <gen> to Human Sorceress - Polymorph . Captain 0125 <gen>
Unit - Order Crossbow 0135 <gen> to Attack . Naga Royal Guard 0121 <gen>
Wait 2.00 seconds
Unit - Order Magician 0136 <gen> to Attack . Blood Mage 0123 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start11 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Sound - Play A07Illidan18 <gen> at 100 % volume, skipping the first 0 seconds
Camera - . Apply . gg_cam_Start12 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Sound - Play We_ll_see___u <gen> at 100 % volume, skipping the first 0 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Start13 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Unit - Move Dragon Rider 0131 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Warlord 0134 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Magician 0132 <gen> instantly to (Center of Region_015 <gen>)
Unit - Move Warlock 0133 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Crossbow 0130 <gen> instantly to (Center of Region_016 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start14 for Player 1 (Red) over 0.00 seconds
Sound - Play U_LOSE <gen> at 100 % volume, skipping the first 0 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Caverns Of Time, Black Temple : Play No sound and display Travel through time and save Magtheridon from Illidan to save the future of the Burning Legion... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named Caverns Of Time, Black Temple : Play No sound and display Special Thanks to:General Frank for the Lancer, Dragon Overlord, crossbowman and the warlord modelslevigeorge1617 for the warlock model... . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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