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Triggers
Cave Exploring - The Statues Vrs. 1.0.w3m
Variables
Win and loose
Loose Empress
Win condition
Loose Brother Sword
Loose Brother Shield
Loose Hooded Knight
Loose Whale
Ideen
Sammel Ideen
Naming
Quests
Initialization
Druid
Druid
Hooded Knight
Hooded Knight 1
Brother Shield
Brother Shield 1
Brother Sword
Bother Sword 1
Turn off Brother Sword 1
Brother Sword 2 With meat
Whales
Whales 1
Turn off Whale 1
Whales 2 Spider dead
Empress
Empress 1
Turn off Empress 1
Empress 1 with gift
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Loose Empress
Events
Player - Player 1 (Red) types a chat message containing Empress (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Your choice was wrong. Slowly you can feel the life drain out of your body...
Win condition
Events
Player - Player 1 (Red) types a chat message containing Druid (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gold Mine named The cave at (Center of End_text <gen>) : Play No sound and display You hear the barrier disappear behind you. Your answer seems to have been correct! . Modify duration: Add 3.50 seconds and Wait
Wait 1.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Loose Brother Sword
Events
Player - Player 1 (Red) types a chat message containing Brother Sword (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Your choice was wrong. Slowly you can feel the life drain out of your body...
Loose Brother Shield
Events
Player - Player 1 (Red) types a chat message containing Brother Shield (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Your choice was wrong. Slowly you can feel the life drain out of your body...
Loose Hooded Knight
Events
Player - Player 1 (Red) types a chat message containing Hooded Knight (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Your choice was wrong. Slowly you can feel the life drain out of your body...
Loose Whale
Events
Player - Player 1 (Red) types a chat message containing Whale (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Your choice was wrong. Slowly you can feel the life drain out of your body...
Brother Sword: B-Shield is monster -> Lie, hes a poser in armor
Brother Shield: B-Sword is always so nice and protective with his shield and sword -> Lie, he has no shield
Whale: 3 handmaidens are snakes -> Lie, only 2 handmaidens
Empress: Hooded knight gets his job done and was in her services -> Lie, he got turned into a statue after rebelling against her
Hooded Knight: Keeper is always so pure and innocent. His weaknes disgusts him -> Lie, Keeper went down a darker path, hence the green glow
Keeper: Wants to offer condolences for whale family, as hard times are upon them -> Truth
Empress wants gift
Brother Sword wants you to be scarred
Whale wants the spider to be gone
Sammel Ideen
Events
Conditions
Actions
Naming
Events
Map initialization
Conditions
Actions
Unit - Set Name of to Handmaiden
Unit - Set Name of to Handmaiden
Player - Set name of Player 1 (Red) to Adventurers league
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The stoney truth with the description During an exploratory trip you stumble upon a cave entrance. You enter the cave... Despite your expectations the place is lit by several braziers. You extinguish your torch and take a look around until you find some words engraved in one of the manmade walls. , using icon path UI\Minimap\MiniMap-Entrance.blp
Quest - Create a Required quest titled The words on the wall with the description "Be wary. They lie. Who, you ask? The statues of course.Six in total. Five do lie. All of them speak the truth about themselves, but only one speaks the truth about the others.Find out who and you may leave." , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
Quest - Create a Required quest titled The door with the description As soon as you have finished reading the doorway behind you closes. You are now trapped within the cave. Best find the one who speaks the truth, before the air runs out.((If you think you've got the answer write one of the following in the chat:- Empress- Druid- Brother Sword- Brother Shield- Hooded Knight- WhaleBut beware. Writing the wrong one might be your end...)) , using icon path ReplaceableTextures\PassiveButtons\PASBTNResistantSkin.blp
-------- Platzhalter --------
Quest - Create a Optional quest titled SPOILER: with the description SPOILER:If you have trouble with the riddle, the following quests will tell you about all the statues and why they are lying. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Spoiler: The Empress with the description The Empress asks you to get a gift before talking to her. Collect the pretty jewelry by the table and talk to her again.She states that the hooded Knight was always loyal and served her well. That is a lies, as he tells you that he had started a rebelltion against her. , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Quest - Create a Optional quest titled Spoiler: Druid with the description The druid wishes you to offer his condolences to the whale family as they are going through some harsh times. The grown up whale talks about about tragedy that struck a while ago and thus supports what the druid is saying.In conclusion the druid is the one telling the truth about the others. , using icon path ReplaceableTextures\CommandButtons\BTNKeeperOfTheGrove.blp
Quest - Create a Optional quest titled Spoiler: Brother Sword with the description The brother with the sword wants you to come back after receiving your first battle scar. For this you need to take damage. Summon your apprentice and have him attack you. Afterwards return to the brother.He will now tell you that his brother witth the shield is a ruthless soldier on the battlefield. This is a lie, as the brother with the shield states, that the only has his armor and weapons to attract the ladies and is not a fighter. , using icon path ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
Quest - Create a Optional quest titled Spoiler: Brother Shield with the description The brother with the shield talks about his brother being a righteous warrior and protecting those who need it with shield and sword.His brother doesn't come over as righteous tho and also doesn't use a shield. He even calls his brothers shield stupid. Thus the brother with the shield is lying. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Optional quest titled Spoiler: Hooded Knight with the description The hooded knight is lying in two instances. Firstly he states mutilating the whales children. She says that those are her nephews, meaning the knight lied. The other instance is when he is referring to the druid. He claims for him to be pure and innocent. The druid himself says that he is imprisoned for straying away from the druids path, so the knight lies in this case too. , using icon path ReplaceableTextures\CommandButtons\BTNAcolyte.blp
Quest - Create a Optional quest titled Spoiler: Whale with the description The whale asks you to take care of the spider running around. Upon attacking it, you'll realize that it dodges all your attacks. To kill it, you have to click it until it explodes. Then talk to the whale again.Now she will tell you to not listen to the three Empress' guards. This is a lie, as the Empress only has two statues guarding her. , using icon path ReplaceableTextures\CommandButtons\BTNNagaMyrmidonRoyalGuard.blp
Druid
Events
Unit - A unit enters Druid_Trigger <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Keeper of the Grove named Druid Statue at (Center of Druid_Trigger <gen>) : Play No sound and display "An adventurer. How nice to see a non-corrupted soul around this place. What have you come here for?" . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "Can you tell me something about the other statues?" . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Keeper of the Grove named Druid Statue at (Center of Druid_Trigger <gen>) : Play No sound and display "I usually keep to myself. This statue form is my price to pay for straying away from the druids path and fiddling with dark magic. I know the whale and her family tho, but they had to deal with a bit of an disaster. If you come accross them, please offer my condolences." . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Hooded Knight 1
Events
Unit - A unit enters Hooded_Knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Neutral Hostile . Acolyte named Hooded Knight at (Center of Hooded_Knight <gen>) : Play No sound and display "You look scared? And you are right to be so! Only a while ago I mutilated two of the little whales! Their mother always encourages them to sing their whale noises... in the morning! So... uhm, what do you want to know?" . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "Are all the other statues as scared of you as I am? What do you know about them?" . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Hostile . Acolyte named Hooded Knight at (Center of Hooded_Knight <gen>) : Play No sound and display "The others are no real interest of mine. Only the Empress I know more about. I started a rebellion against her, but that was a long time ago. That's why I am locked up here. If you want to talk to a non-corrupted soul, talk to the druid. He´s as perfect as a druid can be." . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Brother Shield 1
Events
Unit - A unit enters Brother_Shield <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Footman named Brother Shield at (Center of Brother_Shield <gen>) : Play No sound and display "Good day, adventurer. No need to be scared of me. My armor and weapons may look scary, but they are mainly used to attract the ladies. Enough talk about me, you have a question?" . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "Yes, can you tell me something about all the other statues?" . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Footman named Brother Shield at (Center of Brother_Shield <gen>) : Play No sound and display "I only know my brother. You should talk to him if you want to talk to a righteous warrior. With his shield and sword he is always ready to fulfill his duty towards the innocent!" . Modify duration: Add 4.50 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Bother Sword 1
Events
Unit - A unit enters Brother_Sword <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Swordsman named Brother Sword at (Center of Brother_Sword <gen>) : Play No sound and display "Pft! I only answer questions of warriors. Not people like you. There´s bearly a scar on your skin! Come again, after receiving your first scar." . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Turn off Brother Sword 1
Events
Unit - Medivh 0010 <gen> Takes damage
Conditions
Actions
Trigger - Turn off Bother_Sword_1 <gen>
Trigger - Turn on Brother_Sword_2__With_meat <gen>
Unit has specific buff: "Bloodied"
Turn off old trigger? Once it gets bloodied?
Brother Sword 2 With meat
Events
Unit - A unit enters Brother_Sword <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "What can you tell me about the others, fellow soldier?" . Modify duration: Add 1.35 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Swordsman named Brother Sword at (Center of Brother_Sword <gen>) : Play No sound and display "A seasoned warrior, just like me or my brother. Can you see him? Right in front of me? Don´t be fooled by his big, stupid, silly shield. He´s a monster on the battlefield. About the others? Nah, I hardly know them!" . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Whales 1
Events
Unit - A unit enters Whale <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "Hello, I have a ques-" . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Naga Royal Guard named Whale Statue at (Center of Whale <gen>) : Play No sound and display "Oh hello traveller! I know you properly have more urgent things on your mind, but there is this disgusting spider running around. Could you get rid of it? Afterwards I will answer all your questions." . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Turn off Whale 1
Events
Unit - Crab 0011 <gen> Dies
Conditions
Actions
Trigger - Turn off Whales_1 <gen>
The spider has been exploded
Whales 2 Spider dead
Events
Unit - A unit enters Whale <gen>
Conditions
(Crab 0011 <gen> is dead) Equal to True
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Naga Royal Guard named Whale Statue at (Center of Whale <gen>) : Play No sound and display "Thank you for that. I´ve been a bit squirmish, since tragedy struck me and my nephews... It´s been rough ever since. So, what was that question about?" . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "The others. What can you tell me about them?" . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Naga Royal Guard named Whale Statue at (Center of Whale <gen>) : Play No sound and display "The others? Oh, I don't have much time for the others. My nephews need me. The only thing I can say, that you should never listen to anything the Empresses' guards are saying! Those three are more poisonous than snakes when it comes to their words." . Modify duration: Add 4.50 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Empress 1
Events
Unit - A unit enters Empress_Trigger_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Wisp named Statue of the Empress at (Center of Empress_Trigger_1 <gen>) : Play No sound and display "Why do you annoy your Empress with your petty existence? I do not care for the likes of you! At least bring an gift, when having the audacity to arrive at my palace!" . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Turn off Empress 1
Events
Unit - Medivh 0010 <gen> Acquires an item
Conditions
Actions
Trigger - Turn off Empress_1 <gen>
After retrieving a gift
Empress 1 with gift
Events
Unit - A unit enters Empress_Trigger_1 <gen>
Conditions
(gg_item_I000_0009 is owned) Equal to True
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Wisp named Statue of the Empress at (Center of Empress_Trigger_1 <gen>) : Play No sound and display "Ahhh, a worthy gift! So pretty! Sad that your filthy peasant hands have already touched it. Anyways my handmaidens will clean it for me. So what have you come here for?" . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Adventurer : Play No sound and display "Do you know anything about the other statues... mylady?" . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Wisp named Statue of the Empress at (Center of Empress_Trigger_1 <gen>) : Play No sound and display "The other statues? All beneath me! Only the hooded one is of some use. He´s always been a loyal servant of mine. But now, get out of my sight!." . Modify duration: Add 5.00 seconds and Wait
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