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Triggers
Castlevania Aria of Sorrow RPG v 0.005.w3x
Variables
Transport + text
Castlevania
Castle Corridor
Boss 1
Boss 2
Boss 3
Boss 4
Boss 5
Chapel
Dance Floor
Study
Inner Quarters
Final Boss
Thanks
Headhunter
Headhunter old man
Headhunter lizard
Items Abilities
Zombies Soul
Preventation
Winged Skeletons Soul
Rock Golems Soul
Catoblepas Soul
Abilities
Rock Golem Soul
Holy Cross
Dark Strike
Cinematic
Winged Skeleton
Graham Castle Corridor
Yoko Belnandes Study
Hammer
Julius Dance Floor
Hero
Revive
alucard
julius
hammer
Bounty
On
Candle
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Castlevania
Events
Unit - A unit enters Castlevania <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Castlevania_in <gen>)
Quest - Display to (All players) the Quest Update message: As this map is incomplete, the final boss stage is......... well, different. I tried my best to make this game like the original one. Well, stop talking, attack to the final boss stage!!!!!!!
Castle Corridor
Events
Unit - A unit enters Castlevania_in <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Castle Corridor*****
Trigger - Turn off (This trigger)
Boss 1
Events
Unit - A unit enters Boss_1 <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Boss Stage 1 - Giant Skeleton*****
Trigger - Turn off (This trigger)
Boss 2
Events
Unit - A unit enters Boss_2 <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Boss Stage 2 - Manticore*****
Trigger - Turn off (This trigger)
Boss 3
Events
Unit - A unit enters Boss_3 <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Boss Stage 3 - Great Armor*****
Trigger - Turn off (This trigger)
Boss 4
Events
Unit - A unit enters Boss_4 <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Boss Stage 4 - Mud Golem*****
Trigger - Turn off (This trigger)
Boss 5
Events
Unit - A unit enters Boss_5 <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Boss Stage 5 - Headhunter*****
Trigger - Turn off (This trigger)
Chapel
Events
Unit - A unit enters Chapel <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Chapel*****
Trigger - Turn off (This trigger)
Dance Floor
Events
Unit - A unit enters Dance_Floor <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Dance Floor*****
Trigger - Turn off (This trigger)
Study
Events
Unit - A unit enters Study <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Study*****
Trigger - Turn off (This trigger)
Inner Quarters
Events
Unit - A unit enters Inner_Quarters <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Inner Quarters*****
Trigger - Turn off (This trigger)
Final Boss
Events
Unit - A unit enters Final_Boss <gen>
Conditions
Actions
Game - Display to (All players) the text: *****Final Boss*****
Wait 2 seconds
Game - Display to (All players) the text: BOSS RUSHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!
Trigger - Turn off (This trigger)
Thanks
Events
Unit - A unit enters Thanks <gen>
Conditions
Actions
Game - Display to (All players) the text: Thank you for playing castlevania v 0.005. Hope you look out for the formal version of Castlevania Aria of Sorrow RPG v1!(Will be released on epicwar.com before 31/12/2008) If you like this map, please vote! Thank you. If you want to continue your castlevania adventure, look out for Castlevania RPG v1! -Or play the real version of Castlevania Aria of Sorrow :-)
Sound - Play Sound\Music\mp3Music\Undead1.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn off (This trigger)
Headhunter old man
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Headhunter
Actions
Unit - Create 1 . Headhunter (Old Man) for Player 2 (Blue) at (Position of (Dying unit)) facing Default building facing degrees
Headhunter lizard
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Headhunter (Old Man)
Actions
Unit - Create 1 . Headhunter (Lizard) for Player 2 (Blue) at (Position of (Dying unit)) facing Default building facing degrees
Zombies Soul
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zombie's Soul
(Triggering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Unit - Add Zombie's Soul to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Preventation
Events
Unit - A unit Acquires an item
Conditions
Actions
If ((Triggering unit) Equal to Dracula's soul Succesor 0003 <gen>) then do (Do nothing) else do (Remove (Item being manipulated))
Game - Display to (All players) the text: You cannot benefit from items except the book of soul!
Winged Skeletons Soul
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Winged Skeleton's Soul
(Triggering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Unit - Add Winged Skeleton's Soul to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Rock Golems Soul
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rock Golem's Soul
(Triggering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Unit - Add Rock Golem's Soul to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Catoblepas Soul
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Catoblepas's soul
(Triggering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Unit - Add Catoblepas's Soul to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Rock Golem Soul
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rock Golem's Soul
Actions
Wait 1.00 seconds
Unit - Cause (Target unit of ability being cast) to damage (Target unit of ability being cast) , dealing 50.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Cause (Target unit of ability being cast) to damage (Target unit of ability being cast) , dealing 50.00 damage of attack type Spells and damage type Normal
Holy Cross
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Holy Cross
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Dark Strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Strike
Actions
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
Winged Skeleton
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Where am I? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named ??? : Play No sound and display So you decided to join us. You have a pleasant nap? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Who the heck are you? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shrine's Succesor 0002 <gen> named Mina Hakuba : Play No sound and display It's ok Soma, his name is Genya Arikado. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Skip the introductions. I have a few questions and I need answers now. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Go..Go ahead... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Why are you here? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Why? Well, Mina and I.... Hold on, where are we? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display We are in Dracula's Castle. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Are you telling me that we are in Europe? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display No. We are in the solar eclipse. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Inside the solar eclipse? Do you think I am a fool? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shrine's Succesor 0002 <gen> named Mina Hakuba : Play No sound and display Soma! Listen to him! He's telling you the truth. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display What the heck are you talking about? Give me an explanation! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Well, it's like this....... Huh? an enemy! . Modify duration: Set to 2.00 seconds and Wait
Unit - Create 3 . Winged Skeleton for Player 2 (Blue) at (Center of cinematic <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Knight for Player 2 (Blue) at (Center of cinematic <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of Son of Dracula 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Damn! Protect the girl! . Modify duration: Set to 2.00 seconds and Wait
Unit - Create 1 . Winged Skeleton for Player 2 (Blue) at (Center of Skeleton_Ambush <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Dracula's soul Succesor 0003 <gen>
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Yaaaaaah! Go back to where you came from! . Modify duration: Set to 2.00 seconds and Wait
Hero - Create Winged Skeleton's Soul and give it to Dracula's soul Succesor 0003 <gen>
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Wha...what was that thing? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display So it has awakened. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display What? What has? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display The spirit of the creature you killed has just entered your body. You have the power to absorb the abilities of the monsters you kill. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Why? Why I have that power? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display You have gained the power. Now you must go to the throne room. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display For what reason? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Do you not wish to return with your friend to your own world? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Of course I want to go back. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Go to the throne room. Then, you will understand everything. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display But I can't just leave Mina here like this. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display No need to worry about her. I'll put up a protective barrier. But death will certainly find those who stay here too long. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display The...then I... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display Yes. Only you can save her from a painful death. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display And you, what will you do? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Dracula 0001 <gen> named Genya Arikado : Play No sound and display I, too, have things I must do within these castle walls. Go! Set forth! Both your own life and hers are at stake. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Unit - Change ownership of Son of Dracula 0001 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: If you want to play as Alucard (Genya Arikado) , Julius or Hammer instead of Soma, type "alucard" to play as Alucard, "julius" to play as Julius and "hammer" to play as Hammer. They have four abilities each but can't gain abilities like Soma does. They also can't benefit from items.
Wait 2 seconds
Game - Display to (All players) the text: Move next to the castle to enter it.
Trigger - Turn off (This trigger)
Graham Castle Corridor
Events
Unit - A unit enters Graham_Castle_Corridor <gen>
Conditions
(Entering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 60.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named ??? : Play No sound and display Oh? Hello there. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Uh, h-hello. Y-You are human, aren't you? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Relax. My name is Graham. Let's just say... I'm a missionary. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Oh....I'm....Soma, Soma Cruz. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display You weren't here in this shrine before, were you? How did you get here? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display I'm not sure. I went through the shrine gate... and BOOM, I was here. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display I see..... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Uh, can I ask you a question? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Go ahead, I don't mind. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Is it true that this is Dracula's Castle? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display It most certainly is. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display But, isn't Dracula's castle in Europe somewhere? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display In theory, yes. But his TRUE castle exists somewhere else. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display His true castle? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Yes, it is a well known fact in underworld. Do you believe in vampires? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Well, uh, no. I though the story of Dracula was made up, actually. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display No, it's all true. It was leaked to the outside world. Usually, the church handle these things with utmost secrecy. Over the course of time, Dracula has resurructed many times, when people lost faith... and craved chaos and destruction... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display So... Are you trying to tell me now that Dracula has been resurructed? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display No. Dracula perished in 1999. You know of the prophecy of 1999, don't you? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Nostradamus' great prophecy? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display That's right. Dracula was resurructed exactly as he predicted. But, vampire hunters destroyed him completely. They ended his regeneration cycle by sealing his castle, the symbol of his demonic power, inside the darkness of an eclipse. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display And that eclipse is where we are now? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Yes, but there's still more to the story... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display There's more? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display In the year 2035, a new master will come to the castle, and he... will inherit ALL of Dracula's powers. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display But that's..! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Yes. That time is now! I better get going.... Is that all, then? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Oh. yes. Thank you. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castle Succesor 0034 <gen> named Graham Jones : Play No sound and display Farewell and be careful. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Yes, you too. . Modify duration: Set to 2.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Unit - Order Castle Succesor 0034 <gen> to Move To . (Center of Chapel <gen>)
Unit - Move Castle Succesor 0034 <gen> instantly to (Center of cinematic <gen>)
Trigger - Turn off (This trigger)
Yoko Belnandes Study
Events
Unit - A unit enters Yoko_Study <gen>
Conditions
(Entering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 60.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named ??? : Play No sound and display Hey, you're... Soma, aren't you? You must be him. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Y-yes, but... Who are you? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Oh, forgive me, I'm Yoko Belnandes. I'm a member of the church. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display How could a member of the church recognize me? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display You'met Alu...um, I mean, Genya Arikado, right? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display I did meet him, but. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display He told me about you, and asked me to help you if you were in trouble. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Alucard said that? That's hard to believe. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Well, he may seem cold at first, but he's actually quite a decent guy. He may be looking out for you because you share some dark powers. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Wait, wait! Did you say my powers are "dark"? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Oh, you mean you didn't know that? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Uhh... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Oh, no... did I say something... I... well... what said is said. Essentially, you have the power to rule over and command monsters. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Rule over monsters? I have no desire to do that... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display It comes as naturally as breathing for you, so you may not realize it yet. And though I called it a "dark power", that doesn't mean it's evil. It's like a weapon. Its user decides whether to use it for good or evil. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Well, when you put it that way, I feel a little bit better. Since I got this power, I've begun to lose my sense of self. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display You are yourself. There's no one else you could be. Don't second guess yourself. Be confident. That's most important. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display I think I understand now. Thanks, Yoko. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display (giggle) I'm not used to being thanked by people. Oh, I forgot to ask you. Have you seen a man named Graham? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Graham? I met him earlier. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Be wary of that man. I believe that he will inherit Dracula's powers. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display No way! He did not look like a bad guy. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Right, and I've got a bridge to sell you! Don't be fooled by his appearance. He's not who you think he is. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Al...alright. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mysterious Women 0069 <gen> named Yoko Belnandes : Play No sound and display Well, I must be going. I've got to find Graham! See you around. . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Mysterious Women 0069 <gen> instantly to (Center of Alucard_attack <gen>)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Stop the camera for Player 1 (Red) .
Trigger - Turn off (This trigger)
Hammer
Events
Unit - A unit enters Hammer <gen>
Conditions
(Entering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 60.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Militiary Man 0103 <gen> named ??? : Play No sound and display Oh! What's child like yourself doing in a place like this ? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display A child? You're rude, granpa. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Militiary Man 0103 <gen> named Hammer : Play No sound and display Oh, my apologies. My name's Hammer. The army ordered me to come here. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Hi. I'm Soma. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Militiary Man 0103 <gen> named Hammer : Play No sound and display I thought I was inspecting a shrine, but suddenly I was on a castle. Don't ya think that's a mean thing to do with a guy ? So I just bailed on my mission. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display What do you mean ? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Militiary Man 0103 <gen> named Hammer : Play No sound and display There were a bunch of strange people gathered at the shrine. I thought they'd be good customers, so I opened up a shop. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Ahhh.... Good for you... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Militiary Man 0103 <gen> named Hammer : Play No sound and display There're weapons all over this castle and no monsters at the front gate. Good place for a shop! Come on by! I'll give ya a good deal. See ya around! Wah hah hah ha... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display A shop, huh? I don't get it... . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Militiary Man 0103 <gen> instantly to (Center of Alucard_attack <gen>)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Stop the camera for Player 1 (Red) .
Trigger - Turn off (This trigger)
Julius Dance Floor
Events
Unit - A unit enters Julius_Dance_Floor <gen>
Conditions
(Entering unit) Equal to Dracula's soul Succesor 0003 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 60.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named ??? : Play No sound and display Strange... I sense a dark power within you... Who are you? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display It is rude to ask questions before introducing your self. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display Yes, you're right. I can't give you my name, but people call me J. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display People call you "J" ? Why hide your real name? Are you a criminal? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display No. I have amnesia. I am told that I was in an accident in 1999. When I woke up in the hospital, I had forgotten my name and my past. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Oh, I see... Well, my name is Soma. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display Your dark power....? Were you born with it? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display I don't really know. I first noticed it when I entered this castle. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display I see.... I guess I was mistaken. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Mr.J, why have you come to this castle? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display Call me J. I was filled with fear when I hear the name Dracula. I came here because of the prophecy. I also thought my memory might return. In fact, since my arrival, I have felt like my memory is returning. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display And your accident occuured in 1999...? Maybe Dracula was involved? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display I fear you are correct. Especially since I have magical powers... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display J, are you an exorcist? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire Hunter 0076 <gen> named J : Play No sound and display Well, you might say that. But I work for no one but myself. I must be going now. I'm sure we'll meet again. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dracula's soul Succesor 0003 <gen> named Soma Cruz : Play No sound and display Yes, see ya... . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Vampire Hunter 0076 <gen> instantly to (Center of Alucard_attack <gen>)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Stop the camera for Player 1 (Red) .
Trigger - Turn off (This trigger)
Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Alucard_attack <gen>) , Show revival graphics
alucard
Events
Player - Player 1 (Red) types a chat message containing alucard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Militiary Man 0206 <gen> to Neutral Passive and Change color
Unit - Change ownership of Son of Dracula 0001 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Dracula's soul Succesor 0003 <gen> to Neutral Passive and Change color
Unit - Change ownership of Vampire Hunter 0032 <gen> to Neutral Passive and Change color
julius
Events
Player - Player 1 (Red) types a chat message containing julius (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Vampire Hunter 0032 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Dracula's soul Succesor 0003 <gen> to Neutral Passive and Change color
Unit - Change ownership of Son of Dracula 0001 <gen> to Neutral Passive and Change color
Unit - Change ownership of Militiary Man 0206 <gen> to Neutral Passive and Change color
Unit - Move Vampire Hunter 0032 <gen> instantly to (Center of Alucard_attack <gen>)
hammer
Events
Player - Player 1 (Red) types a chat message containing hammer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Vampire Hunter 0032 <gen> to Neutral Passive and Change color
Unit - Change ownership of Dracula's soul Succesor 0003 <gen> to Neutral Passive and Change color
Unit - Change ownership of Son of Dracula 0001 <gen> to Neutral Passive and Change color
Unit - Change ownership of Militiary Man 0206 <gen> to Player 1 (Red) and Change color
Unit - Move Militiary Man 0206 <gen> instantly to (Center of Alucard_attack <gen>)
On
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Candle
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Candle
Actions
Item - Create MP recover at (Position of (Dying unit))
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Hide revival graphics
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