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Model validation: Castle
Castle.mdx
24errors38severe1warnings3unused
1
Bone 17 - "BoneKeep02"
Invalid geoset 38
1
2
Bone 19 - "BoneFlag01"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
2
Bone 20 - "BoneFlag02"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
2
Bone 21 - "BoneFlag03"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
2
Bone 22 - "BoneFlag04"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
2
Bone 23 - "BoneFlag05"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
2
Bone 24 - "BoneFlag06"
Invalid geoset 42
2
Rotation
Track 6 at frame 1000 is lower than the track before it at 8000
Track 12 at frame 1000 is lower than the track before it at 8000
1
Bone 25 - "BoneDoor01"
Invalid geoset 43
1
Bone 26 - "BoneScaffolding02"
Invalid geoset 44
1
Bone 27 - "BoneScaffolding01"
Invalid geoset 44
1
Bone 29 - "BonePalisade01"
Invalid geoset 69
1
2
Bone 31 - "BoneFlag13"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 32 - "BoneFlag14"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 33 - "BoneFlag15"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 34 - "BoneFlag16"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 35 - "BoneFlag17"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 36 - "BoneFlag18"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 37 - "BoneFlag07"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 38 - "BoneFlag08"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 39 - "BoneFlag09"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 40 - "BoneFlag10"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 41 - "BoneFlag11"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
2
Bone 42 - "BoneFlag12"
Invalid geoset 78
2
Rotation
Track 3 at frame 1000 is lower than the track before it at 4000
Track 6 at frame 1000 is lower than the track before it at 4000
1
Bone 43 - "BoneKeep04"
Invalid geoset 79
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 103000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 103000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 2 - "BoneChurch01"
1
Rotation
Track 3 at frame 25000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 1 - "Birth02"
2
Scaling
Track 11 at frame 24400 has exactly the same value as tracks 10 and 12
Track 12 at frame 24401 has exactly the same value as tracks 11 and 13
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