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Triggers
castle wars 2.w3x
Variables
spawns zam
spawns
moves
spawns sar
spawn sara
sara move
reviv
revive
revive Copy
vic zam
victory
defeat
vic sar
victory Copy
defeat Copy
gates
gates
sara start
sara start
zammy start
zammy start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
spawns
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 7 . zammy worior for Player 1 (Red) at (Center of zammy_spawn__1 <gen>) facing Default building facing degrees
Unit - Create 7 . zammy worior for Player 1 (Red) at (Center of zammy_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 4 . zammy worior for Player 1 (Red) at (Center of zammy_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . zammy captain for Player 1 (Red) at (Center of zammy_spawn__1 <gen>) facing Default building facing degrees
Unit - Create 1 . zammy captain for Player 1 (Red) at (Center of zammy_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . zammy captain for Player 1 (Red) at (Center of zammy_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 7 . zammy worior for Player 1 (Red) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 4 . zammy royal guard for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
moves
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zammy_spawn_3 <gen>) to Attack-Move To . (Center of zammy_flag <gen>)
Unit Group - Order (Units in zammy_spawn__1 <gen>) to Attack-Move To . (Center of zammy_flag <gen>)
Unit Group - Order (Units in zammy_spawn_2 <gen>) to Attack-Move To . (Center of zammy_flag <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To . (Center of zammy_flag <gen>)
Unit Group - Order (Units in Region_019 <gen>) to Attack-Move To . (Center of zammy_flag <gen>)
spawn sara
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 10 . saradim worior for Player 2 (Blue) at (Center of saradim_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . saradim worior for Player 2 (Blue) at (Center of saradim_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . saradim worior for Player 2 (Blue) at (Center of saradim_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 2 . saradim captain for Player 2 (Blue) at (Center of saradim_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 2 . saradim captain for Player 2 (Blue) at (Center of saradim_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . saradim captain for Player 2 (Blue) at (Center of saradim_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 10 . saradim worior for Player 2 (Blue) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 5 . saradim special force for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
sara move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in saradim_spawn_3 <gen>) to Attack-Move To . (Center of sara_flag <gen>)
Unit Group - Order (Units in saradim_spawn_1 <gen>) to Attack-Move To . (Center of sara_flag <gen>)
Unit Group - Order (Units in saradim_spawn_4 <gen>) to Attack-Move To . (Center of sara_flag <gen>)
Unit Group - Order (Units in Region_017 <gen>) to Attack-Move To . (Center of sara_flag <gen>)
Unit Group - Order (Units in Region_016 <gen>) to Attack-Move To . (Center of sara_flag <gen>)
revive
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Attacked unit) at (Center of zamorak_start <gen>) , Hide revival graphics
revive Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Attacked unit) at (Center of sarasim_start <gen>) , Hide revival graphics
victory
Events
Unit - zamorak the second 0023 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
defeat
Events
Unit - saradamin the second 0017 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
victory Copy
Events
Unit - saradamin the second 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
defeat Copy
Events
Unit - zamorak the second 0023 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
gates
Events
Time - Elapsed game time is 49.00 seconds
Conditions
Actions
Destructible - Open City Entrance 0593 <gen>
Destructible - Open Demonic Gate 0594 <gen>
Destructible - Open Demonic Gate 0062 <gen>
Destructible - Open City Entrance 0060 <gen>
sara start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All allies of Player 2 (Blue).)
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All allies of Player 2 (Blue).) from saradamin the second 0017 <gen> named saradomin : Play No sound and display haha i have transformed into this amzing killing machine and i have strengthend our men and forces haha we now have the upper hand zamorak wont beleave there eye when they see us . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All allies of Player 2 (Blue).) from saradim special force 0203 <gen> named royal guard : Play No sound and display haha for saradomin . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Cinematic - Turn cinematic mode Off for (All allies of Player 2 (Blue).)
Unit - Order saradamin the second 0017 <gen> to Move To . (Center of zammy_flag <gen>)
zammy start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Cinematic - Send transmission to (All allies of Player 1 (Red).) from zamorak the second 0023 <gen> named zamorak : Play No sound and display i shall deafeat the saradomin army with our newly improved units muhahaha war!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode Off for (All allies of Player 1 (Red).)
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