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Triggers
Carmak.w3x
Variables
Initialization
Win Scenario
Just for Fun
Final Scenario
Opening Scene
Told Ya
WTF
Scenario 1
Quests
Killed Scythe
Main
Defend Juno
More Level Triggers
Level 2 Boss
Level 1 Boss
Level 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Win Scenario
Events
Unit - Freak Master 0065 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Just for Fun
Events
Unit - A unit enters Secret <gen>
Conditions
Actions
Unit - Move Carmak 0001 <gen> instantly to (Center of Region_012 <gen>)
Game - Display to (All players) the text: Secret Frogs have been found! ...But you're trapped in Level 1 now...
Final Scenario
Events
Unit - Freak Master 0065 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Freak Master 0065 <gen> named Tape Message : Play No sound and display You think you can... You think you can... You think you can... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Carmak 0001 <gen> named Carmak : Play No sound and display ARE YOU KIDDING ME? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Johnny No-Brainer : Play No sound and display Stay tuned for Carmak: Episode 2! . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Told Ya
Events
Unit - Child 0062 <gen> Dies
Unit - Villager 0059 <gen> Dies
Unit - Villager 0058 <gen> Dies
Unit - Villager 0057 <gen> Dies
Unit - Child 0061 <gen> Dies
Unit - Child 0060 <gen> Dies
Unit - Villager 0063 <gen> Dies
Conditions
Actions
Unit - Kill Carmak 0001 <gen>
WTF
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Game - Display to (All players) the text: Don't kill the villagers! I'M SERIOUS!
Trigger - Turn off (This trigger)
Scenario 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Freak Master 0065 <gen> named Shak : Play No sound and display Don't even try. You'll never defeat me. Ha, you people are so persistant. Do you think for a second you can defeat even one of my minions?! . Modify duration: Add 60.00 seconds and Wait
Game - Display to (All players) for 10.00 seconds the text: Level 1Retribution
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Johnny No-Brainer : Play No sound and display Don't listen to him, Carmak. You can do this. Have some faith. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Killed Scythe
Events
Unit - Scythe 0079 <gen> Dies
Conditions
Actions
Unit - Move Carmak 0001 <gen> instantly to (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Create 60 . Freak for Player 2 (Blue) at (Center of Region_003 <gen>) facing 90.00 degrees
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Johnny No-Brainer : Play No sound and display Looks like the the defenders of Mt Juno are in trouble! You should help them! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Carmak 0001 <gen> named Carmak : Play No sound and display No problem. . Modify duration: Add 0 seconds and Wait
Game - Display to (All players) the text: Level 2Defense Of Mt. Juno
Main
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Kill Shak with the description Shak must be dead for humanity to survive, Got it? Stop reading this and do some killing! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Defend Juno
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Johnny No-Brainer : Play No sound and display Apparently, the king of Juno is dead, and the people are in need of a leader. Help the guards take back their land, you should have access to the second boss then. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Freak Master 0065 <gen> named Shak : Play No sound and display You won't last against my abominations. I don't know why you persist so, it will just make it harder for humanity when you die. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Juno Defender Elite 0168 <gen> named Juno Elite : Play No sound and display Most of our soldiers and villagers are in sanctuary, but the elite guard have a stronger duty than they. Command us, and we will fight to the death! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Carmak 0001 <gen> named Carmak : Play No sound and display Let's get going then. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Juno Defender Elite 0166 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Juno Defender Elite 0167 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Juno Defender Elite 0168 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Juno Defender Elite 0169 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Juno Defender Elite 0170 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Juno Defender Elite 0171 <gen> to Player 1 (Red) and Retain color
Level 2 Boss
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move Carmak 0001 <gen> instantly to (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Anti-Christ 0306 <gen> named Anti-Christ : Play No sound and display So you've made it this far. Ha, I don't think this will take long. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Level 1 Boss
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 15.00 seconds the text: Level 1 BossSCYTHE
Cinematic - Send transmission to (All players) from Scythe 0079 <gen> named Scythe : Play No sound and display Impressive. I didn't think you'd survive the opening cinematic. . Modify duration: Add 15.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Level 3
Events
Unit - Anti-Christ 0306 <gen> Dies
Conditions
Actions
Unit - Move Carmak 0001 <gen> instantly to (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Freak Master 0065 <gen> named Shak : Play No sound and display So you've finally made it. But one question remains... HOW SHALL I KILL YOU?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Carmak 0001 <gen> named Carmak : Play No sound and display I'LL KILL YOU SHAK!!! . Modify duration: Add 0 seconds and Wait
Game - Display to (All players) the text: Level 3Worst-Case Scenario
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