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Model validation: Car

cargolf2_Portrait.mdx

0 errors 5 severe 7 warnings 0 unused
  • 1 Bone 1 - "yugo"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 6333 where it is needed
  • 1 Bone 2 - "RLBone02"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 6333 where it is needed
  • 1 Bone 3 - "RLBone01"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 6333 where it is needed
  • 1 Bone 4 - "RLBone05"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 6333 where it is needed
  • 1 Bone 5 - "RLBone03"
    • 1 Translation
      • Missing opening track for sequence "Walk" at frame 4333 where it is needed
  • 4 Model
    • Attachment 3 "Smoke1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 3 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
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