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Model validation: Car
cargolf2_Portrait.mdx
0errors5severe7warnings0unused
1
Bone 1 - "yugo"
1
Translation
Missing opening track for sequence "Death" at frame 6333 where it is needed
1
Bone 2 - "RLBone02"
1
Translation
Missing opening track for sequence "Death" at frame 6333 where it is needed
1
Bone 3 - "RLBone01"
1
Translation
Missing opening track for sequence "Death" at frame 6333 where it is needed
1
Bone 4 - "RLBone05"
1
Translation
Missing opening track for sequence "Death" at frame 6333 where it is needed
1
Bone 5 - "RLBone03"
1
Translation
Missing opening track for sequence "Walk" at frame 4333 where it is needed
4
Model
Attachment 3 "Smoke1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
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