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Triggers
Bosque de los Mercenarios.w3x
Variables
Oleadas Sentinel 1
Mid sentinel
Mid sentinel rio
Mid sentinel rio I
Top
Top sentinel I
Top sentinel curva
Top sentinel Curva 2
Top sentinel Curva 3 nexo
Bot
Bot sentinel IV
Bot sentinel curva IV
Bot sentinel Curva IIV
Bot sentinel Curva IIV Nexo
Oleadas Horda 2
Mid Horda
Mid Horda rio II
Mid Horda rio III
Top V
Top Horda II
Top Horda curva V
TopHorda Curva VI
TopHorda Curva VII nexo
Bot V
Bot Horda X
Bot Horda XI
Bot Horda XII
Bot Horda XIII Nexo
Invocaciones de Objetos especiales
Kodo de Carga especial
Animal Mensajero especial
Combinacion de Objetos
Chakram Mejorado
Cetro De intelecto superior
Libro de secretos de Keleseth
Vengador
Cetro del Silencio Menor
Baculo del Silencio Mayor
Botas de Vuelo de Kelen
Vengador con cimitarra
Vengador con Guillotina
Botas de Arcanita
Anillo de Dragon Negro
Cuchilla Glave
Cuchilla Firel Glave
Cuchilla Ice Glave
Aveling
Medallon de inteligencia
Mascara de agilidad
Acha de Iluciones
Brazalete de fuerza
Vanguard
Armadura de Mallas Reflectantes
Acha del Phoenix blanco
Botas de Asesino Nocturno
Dagon
Dagon 2
Caliz de Vampiro Oscuro
Armadura de Placas Misticas
Cimitarras Envenenadas de Arathia
Anillo del aguila
Manto de Kelen
Soul Edge
Acha del dragon Negro
Mascara del Onix Negro
Mascara de Plata
Egna
Rudra
Pendiente Negro
Botas de dragon Negro
Aplasta Craneos
Arco del matadragones
Latigo Electrico
Hoguera Combinacion de Objetos
Cosinar carne
Condiciones de victoria
Victoria Sentinel
Victoria Sentinel Texto
Fuerza2
Victoria Horda
Victoria Horda Texto
Seleccionador de Heroes
Fuerza 1
Seleccionador de heroes Rojo 1
Seleccionador de heroes Azul 2
Seleccionador de heroes Teja 3
Seleccionador de heroes Morado 4
Seleccionador de heroes Amarillo 5
Fuerza 2
Seleccionador de heroes Verde 1
Seleccionador de heroes Rosa 2
Seleccionador de heroes Gris 3
Seleccionador de heroes Azul claro 4
Seleccionador de heroes Verde Oscuro 5
Kiker de Almas
Kiker de alma jugador rojo
Kiker de alma jugador azul
Kiker de alma jugador teja
Kiker de alma jugador morado
Kiker de alma jugador amarillo
Kiker de alma jugador verde
Kiker de alma jugador rosa
Kiker de alma jugador gris
Kiker de alma jugador azul claro
Kiker de alma jugador verde oscuro
Recursos Oro y Madera progresibo
Iniciar detonadores de Oro jugadores
Iniciar detonadores de Unidades
Oro Progresibo Jugadores del 1 al 12
Oro progresibo jugador 1
Oro progresibo jugador 2
Oro progresibo jugador 3
Oro progresibo jugador 4
Oro progresibo jugador 5
Oro progresibo jugador 6
Oro progresibo jugador 7
Oro progresibo jugador 8
Oro progresibo jugador 9
Oro progresibo jugador 10
Oro progresibo jugador 11
Oro progresibo jugador 12
Tiempo en minutos Reales
Tiempo de jugador 1
Tiempo de jugador 2
Tiempo de jugador 3
Tiempo de jugador 4
Tiempo de jugador 5
Tiempo de jugador 6
Tiempo de jugador 7
Tiempo de jugador 8
Tiempo de jugador 9
Tiempo de jugador 10
Tiempo de jugador 11
Tiempo de jugador 12
Recursos iniciales
Recursos iniciales jugador 1
Recursos iniciales jugador 2
Recursos iniciales jugador 3
Recursos iniciales jugador 4
Recursos iniciales jugador 5
Recursos iniciales jugador 6
Recursos iniciales jugador 7
Recursos iniciales jugador 8
Recursos iniciales jugador 9
Recursos iniciales jugador 10
Recursos iniciales jugador 11
Recursos iniciales jugador 12
Detonador de puertas
Puertas Sentinel
Puerta Abrir y cerrar puerta Mid Sentinel
Puerta Abrir y cerrar puerta Top Sentinel
Puerta Abrir y cerrar puerta Bot Sentinel
Puertas Horda
Puerta Abrir y cerrar puerta Mid Horda
Puerta Abrir y cerrar puertaTop Horda
Puerta Abrir y cerrar puerta Bot Horda
Mover y destruir puertas
Atacar a la puerta Mid Alianza
Atacar a la puerta Top Alianza
Atacar a la puerta Bot Alianza
Atacar a la puerta Mid Horda
Atacar a la puerta Top Horda
Atacar a la puerta Bot Horda
Desabilitar puertas
Desactibar detonador de Mid Fuerza 2
Desactibar detonador de Top Fuerza 2
Desactibar detonador de Bot Fuerza 2
Divicion
Desactibar detonador Mid Fuerza 1
Desactibar detonador Top Fuerza 1
Desactibar detonador Bot Fuerza 1
Palancas Control de Abrir y Cerrar Puertas
Palancas Fuerza 1
Palanca Abrir puerta Mid Fuerza 1
Palanca Abrir puerta Top Fuerza 1
Palanca Abrir puerta Bot Fuerza 1
Palancas Fuerza 2
Palanca Abrir puerta Mid Fuerza 2
Palanca Abrir puerta Top Fuerza 2
Palanca Abrir puerta Bot Fuerza 2
Arboles Regenrar
Iniciar detonador
Revivir arbol indefinido
Arbustos
Arbustos
Arbusto 1 entrar
Arbusto 1 salir
Arbusto 2 Entrar
Arbusto 2 Salir
Arbusto 3 Entrar
Arbusto 3 Salir
Arbusto 4 Entrar
Arbusto 4 Salir
Arbusto 5 Entrar
Arbusto 5 Salir
Arbusto 6 Entrar
Arbusto 6 Salir
Arbusto 7 Entrar
Arbusto 7 Salir
Arbusto 8 Entrar
Arbusto 8 Salir
Arbusto 9 Entrar
Arbusto 9 Salir
Arbusto 10 Entrar
Arbusto 10 Salir
Arbusto 11 Entrar
Arbusto 11 Salir
Arbusto 12 Entrar
Arbusto 12 Salir
Arbusto 13 Entrar
Arbusto 13 Salir
Arbusto 14 Entrar
Arbusto 14 Salir
Arbusto 15 Entrar
Arbusto 15 Salir
Arbusto 16 Entrar
Arbusto 16 Salir
Arbusto 17 Entrar
Arbusto 17 Salir
Arbusto 18 Entrar
Arbusto 18 Salir
Arbusto 19 Entrar
Arbusto 19 Salir
Arbusto 20 Entrar
Arbusto 20 Salir
Arbusto 21 Entrar
Arbusto 21 Salir
Arbusto 22 Entrar
Arbusto 22 Salir
Arbusto 23 Entrar
Arbusto 23 Salir
Arbusto 24 Entrar
Arbusto 24 Salir
Arbusto 25 Entrar
Arbusto 25 Salir
Arbusto 26 Entrar
Arbusto 26 Salir
Arbusto 27 Entrar
Arbusto 27 Salir
Arbusto 28 Entrar
Arbusto 28 Salir
Arbusto 29 Entrar
Arbusto 29 Salir
Arbusto 30 Entrar
Arbusto 30 Salir
Arbusto 31 Entrar
Arbusto 31 Salir
Arbusto 32 Entrar
Arbusto 32 Salir
Arbusto 33 Entrar
Arbusto 33 Salir
Arbusto 34 Entrar
Arbusto 34 Salir
Arbusto 35 Entrar
Arbusto 35 Salir
Arbusto 36 Entrar
Arbusto 36 Salir
Arbusto 37 Entrar
Arbusto 37 Salir
Arbusto 38 Entrar
Arbusto 38 Salir
Arbusto 39 Entrar
Arbusto 39 Salir
Arbusto 40 Entrar
Arbusto 40 Salir
Revivir Heroes
Detonador de resurreccion inmediata
Recompensa por Unidades Asesinadas
Recompensa x Guerrero Uruk Fuerza 2
Recompensa x Catapulta Fuerza 2
Recompensa x Cazador Uruk Fuerza 2
Recompensa x Caballero Negro Fuerza 1
Recompensa x Catapulta Fuerza 1
Recompensa x Guarda Bosques Fuerza 1
Recompensa por Heroe Asesinado
Conteo de Unidades asesinadas
Conteo de Unidades Asesinadas
Respawn de creeps Neutrales
respown de creeps 1 Urzas
respown de creeps 2 Aranas
respown de creeps 3 Trols
respown de creeps 4 hidra Top
respown de creeps 6 Ogros
respown de creeps 5 Dragon esqueletico
respown de creeps 7 Lechuzos
respown de creeps 8 Cobols
respown de creeps 9 Demonios
respown de creeps 10 Faceles
respown de creeps 11 Bandidos
respown de creeps 12 Golems
respown de creeps 13 Murlocks
respown de creeps 13 Revenants
respown de creeps 14 Lobos
respown de creeps 15 Scorpiones
respown de creeps 16 Guerreros Dragonantes
respown de creeps 17 draenianos
respown de creeps 18 Trols Oscuros
respown de creeps 19 Nerubians
respown de creeps 19 Tuzcar
respown de creeps 20 SHIVARRA
respown de creeps 21 SHADOW SHIVARRA
Animacion de NPC
Animacion de saludo del Cultista Fuerza 1
Animacion de Reset del Cultista Fuerza 1
Animacion de saludo del Cultista Fuerza 2
Animacion de Reset del Cultista Fuerza 2
Animacion de saludo del comerciante Fuerza 1
Animacion de saludo del comerciante Fuerza 2
Animacion de risa del comerciante Fuerza 1
Animacion de risa del comerciante Fuerza 2
Animacion de Forja Fuerza 1 work
Animacion de Forja Fuerza 1 stand
Animacion de Lavoratorio Fuerza 1 work
Animacion de Lavoratorio Fuerza 1 stand
Animacion de Forja Fuerza 2 work
Animacion de Forja Fuerza 2 stand
Animacion de Lavoratorio Fuerza 2 work
Animacion de Lavoratorio Fuerza 2 stand
Teletransportador al area de miciones
Libros de Conosimiento Quest Manager
Signo de Exclamacion Quest 1
Signo de Exclamacion Quest 2
Signo de Exclamacion Warric 3
Signo de Exclamacion Vlad 4
Salida al bosque Norte Quest Fuerza 1
Salida al bosque Sur Quest Fuerza 1
Salida al bosque Norte Quest Fuerza 2
Salida al bosque Sur Quest Fuerza 2
Vicion del mapa scaut y Anuncios Generales
Visibilidad
Anuncio de inicio de Batalla
Anuncio de Inicio de Batalla
Anuncio de Creditos
Musica
Musica
Creters
Respown de Conejo Ragu
Respown de Rana
Respown de Mapache
Respown de Venado
Mision 1 Asesina al acolito
Quest 1ra parte
Quest 2da parte
Crear el acolito Neutral Hostil
Respown del aolito Neutral Hostil
Mision 2 El Caballero de la Cripta
Inicia la Quest
Recojer el Objeto
Imbuir el chakram
Crear Caballero de la Cripta Neutral Hostil
Respown de la Banshi Neutral Hostil Copiar
Crear Chakram
Colores de equipo
Equipo 1
Colore de equipo jugador 1
Colore de equipo jugador 2
Colore de equipo jugador 3
Colore de equipo jugador 4
Colore de equipo jugador 5
Colore de equipo jugador 6
Equipo 2
Colore de equipo jugador 7
Colore de equipo jugador 8
Colore de equipo jugador 9
Colore de equipo jugador 10
Colore de equipo jugador 11
Colore de equipo jugador 12
Claves
Clave de oro
Clave de camara
Habilidad del Mensajero 1
Fuerza 1
Bolver a la Base Jugador 1
Bolver a la Base Jugador 2
Bolver a la Base Jugador 3
Bolver a la Base Jugador 4
Bolver a la Base Jugador 5
Fuerza 2
Bolver a la Base Jugador 7
Bolver a la Base Jugador 8
Bolver a la Base Jugador 9
Bolver a la Base Jugador 10
Bolver a la Base Jugador 11
Habilidad Dropear Objetos Unidades
Dropear Objetos Unidades
Habilidad Recall
Recall
Llaves Misticas
Llave de Salomon Quest 1
Separador
Llave de Karonte Quest 2
Invulneravilidad de edificios Fuerza 1
Agregar Fuerza 1
Invulneravilidad 2da Torre mid fuerza 1
Invulneravilidad 3ra Torre mid fuerza 1
Invulneravilidad 4ta Torre fuerza 1
Invulneravilidad 5ta Torre fuerza 1
Invulneravilidad Cristal Sacro fuerza 1
Invulneravilidad 2da Torre Top fuerza 1
Invulneravilidad 3ra Torre Top fuerza 1
Invulneravilidad 2da Torre Bot fuerza 1
Invulneravilidad 3ra Torre Bot fuerza 1
Remover Fuerza 1
Remover invulneravilidad 2da Torre mid fuerza 1
Remover invulneravilidad 3ra Torre mid fuerza 1
Remover invulneravilidad 2da Torre top fuerza 1
Remover invulneravilidad 3ra Torre top fuerza 1
Remover invulneravilidad 2da Torre bot fuerza 1
Remover invulneravilidad 3ra Torre bot fuerza 1
Remover invulneravilidad 4ta y 5ta Torre fuerza 1
Remover invulneravilidad Cristal Sacro fuerza 1
Invulneravilidad de edificios Fuerza 2
Agregar Fuerza 1
Invulneravilidad 2da Torre mid fuerza 2
Invulneravilidad 3ra Torre mid fuerza 2
Invulneravilidad 4ta Torre fuerza 2
Invulneravilidad 5ta Torre fuerza 2
Invulneravilidad Cristal Sacro fuerza 2
Invulneravilidad 2da Torre Top fuerza 2
Invulneravilidad 3ra Torre Top fuerza 2
Invulneravilidad 2da Torre Bot fuerza 2
Invulneravilidad 3ra Torre Bot fuerza 2
Remover Fuerza 1
Remover invulneravilidad 2da Torre mid fuerza 2
Remover invulneravilidad 3ra Torre mid fuerza 2
Remover invulneravilidad 2da Torre top fuerza 2
Remover invulneravilidad 3ra Torre top fuerza 2
Remover invulneravilidad 2da Torre bot fuerza 2
Remover invulneravilidad 3ra Torre bot fuerza 2
Remover invulneravilidad 4ta y 5ta Torre fuerza 2
Remover invulneravilidad Cristal Sacro fuerza 2
Name
Type
is_array
initial_value
Arboll
destructable
No
Mid sentinel
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Caballero Negro (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Guarda Bosques (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_000 <gen>) to Attack-Move To . (Center of Regi__n_008 <gen>)
Mid sentinel rio
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_009 <gen>)
Mid sentinel rio I
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_006 <gen>)
Top sentinel I
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Caballero Negro (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Guarda Bosques (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_001 <gen>) to Attack-Move To . (Center of Regi__n_012 <gen>)
Top sentinel curva
Events
Unit - A unit enters Regi__n_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_013 <gen>)
Top sentinel Curva 2
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_037 <gen>)
Top sentinel Curva 3 nexo
Events
Unit - A unit enters Regi__n_037 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_006 <gen>)
Bot sentinel IV
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Caballero Negro (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Guarda Bosques (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 1) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_002 <gen>) to Attack-Move To . (Center of Regi__n_010 <gen>)
Bot sentinel curva IV
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_011 <gen>)
Bot sentinel Curva IIV
Events
Unit - A unit enters Regi__n_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_036 <gen>)
Bot sentinel Curva IIV Nexo
Events
Unit - A unit enters Regi__n_036 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_006 <gen>)
Mid Horda
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Guerrero Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Cazador Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_003 <gen>) to Attack-Move To . (Center of Regi__n_009 <gen>)
Mid Horda rio II
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_008 <gen>)
Mid Horda rio III
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_007 <gen>)
Top Horda II
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Guerrero Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Cazador Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_004 <gen>) to Attack-Move To . (Center of Regi__n_013 <gen>)
Top Horda curva V
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_012 <gen>)
TopHorda Curva VI
Events
Unit - A unit enters Regi__n_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_039 <gen>)
TopHorda Curva VII nexo
Events
Unit - A unit enters Regi__n_039 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_007 <gen>)
Bot Horda X
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Guerrero Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Cazador Uruk (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher (fuerza 2) for Player 12 (Brown) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Regi__n_005 <gen>) to Attack-Move To . (Center of Regi__n_011 <gen>)
Bot Horda XI
Events
Unit - A unit enters Regi__n_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_010 <gen>)
Bot Horda XII
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_038 <gen>)
Bot Horda XIII Nexo
Events
Unit - A unit enters Regi__n_038 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Regi__n_007 <gen>)
Kodo de Carga especial
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Bestia de Carga|r|n)) Equal to |cffff8c00Bestia de Carga|r|n
Actions
Unit - Create 1 . Bestia de Carga for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Bestia de Carga|r|n)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Animal Mensajero especial
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) of type Animal mensajero)) Equal to Animal mensajero
Actions
Unit - Create 1 . Mensajero for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Item - Remove (Item carried by (Triggering unit) of type Animal mensajero)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Chakram Mejorado
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Pocion Vampirica|r|n)) Equal to |cffff8c00Pocion Vampirica|r|n
(Item-type of (Item carried by (Triggering unit) of type Mask of Death)) Equal to Mask of Death
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Chakram|r|n)) Equal to |cffff8c00Chakram|r|n
(Item-type of (Item carried by (Triggering unit) of type Mision El Caballero de la Cripta (requisitos de mision))) Equal to Mision El Caballero de la Cripta (requisitos de mision)
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Pocion Vampirica|r|n)
Item - Remove (Item carried by (Triggering unit) of type Mask of Death)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Chakram|r|n)
Item - Remove (Item carried by (Triggering unit) of type Mision El Caballero de la Cripta (requisitos de mision))
Hero - Create |cffff8c00Chakram Mejorado|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cetro De intelecto superior
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Bara de Sauco)) Equal to Bara de Sauco
(Item-type of (Item carried by (Triggering unit) of type Baculo de inteligencia)) Equal to Baculo de inteligencia
(Item-type of (Item carried by (Triggering unit) of type Sobi Mask)) Equal to Sobi Mask
Actions
Item - Remove (Item carried by (Triggering unit) of type Bara de Sauco)
Item - Remove (Item carried by (Triggering unit) of type Baculo de inteligencia)
Item - Remove (Item carried by (Triggering unit) of type Sobi Mask)
Hero - Create Cetro de Intelecto superior and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Libro de secretos de Keleseth
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Baculo de inteligencia)) Equal to Baculo de inteligencia
(Item-type of (Item carried by (Triggering unit) of type Diamante)) Equal to Diamante
(Item-type of (Item carried by (Triggering unit) of type Calavera de Bruja Negra)) Equal to Calavera de Bruja Negra
Actions
Item - Remove (Item carried by (Triggering unit) of type Baculo de inteligencia)
Item - Remove (Item carried by (Triggering unit) of type Diamante)
Item - Remove (Item carried by (Triggering unit) of type Calavera de Bruja Negra)
Hero - Create |cffff8c00Libro de Secretos de Keleseth|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Vengador
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Bara de Sauco)) Equal to Bara de Sauco
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type Sobi Mask)) Equal to Sobi Mask
Actions
Item - Remove (Item carried by (Triggering unit) of type Bara de Sauco)
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type Sobi Mask)
Hero - Create |cffff8c00Vengador|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cetro del Silencio Menor
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Bara de Sauco)) Equal to Bara de Sauco
(Item-type of (Item carried by (Triggering unit) of type Toga de los Magos)) Equal to Toga de los Magos
(Item-type of (Item carried by (Triggering unit) of type Sobi Mask)) Equal to Sobi Mask
Actions
Item - Remove (Item carried by (Triggering unit) of type Bara de Sauco)
Item - Remove (Item carried by (Triggering unit) of type Toga de los Magos)
Item - Remove (Item carried by (Triggering unit) of type Sobi Mask)
Hero - Create Cetro del Silencio and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Baculo del Silencio Mayor
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Cetro del Silencio)) Equal to Cetro del Silencio
(Item-type of (Item carried by (Triggering unit) of type Cetro de Intelecto superior)) Equal to Cetro de Intelecto superior
(Item-type of (Item carried by (Triggering unit) of type Recipe de Dark Nebula)) Equal to Recipe de Dark Nebula
Actions
Item - Remove (Item carried by (Triggering unit) of type Cetro del Silencio)
Item - Remove (Item carried by (Triggering unit) of type Cetro de Intelecto superior)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Dark Nebula)
Hero - Create |cffff8c00Dark Nebula|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Botas de Vuelo de Kelen
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Boots of Speed)) Equal to Boots of Speed
(Item-type of (Item carried by (Triggering unit) of type Recipe de Botas de Vuelo de Kelen)) Equal to Recipe de Botas de Vuelo de Kelen
Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Botas de Vuelo de Kelen)
Hero - Create |cffff8c00Botas de vuelo de Kelen|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Vengador con cimitarra
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Cimitarra)) Equal to Cimitarra
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Vengador|r|n)) Equal to |cffff8c00Vengador|r|n
Actions
Item - Remove (Item carried by (Triggering unit) of type Cimitarra)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Vengador|r|n)
Hero - Create |cffff8c00Vengador con Cimitarra|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Vengador con Guillotina
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Red Guillotine)) Equal to Red Guillotine
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Vengador|r|n)) Equal to |cffff8c00Vengador|r|n
Actions
Item - Remove (Item carried by (Triggering unit) of type Red Guillotine)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Vengador|r|n)
Hero - Create |cffff8c00Vengador con Guillotina|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Botas de Arcanita
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Boots of Speed)) Equal to Boots of Speed
(Item-type of (Item carried by (Triggering unit) of type Diamante)) Equal to Diamante
Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Diamante)
Hero - Create |cff8b00ffBotas de Arcanita|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Anillo de Dragon Negro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)) Equal to |cff8b00ffCaliz de los Vampiros|r|n
(Item-type of (Item carried by (Triggering unit) of type Escama de Dragon Negro)) Equal to Escama de Dragon Negro
Actions
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)
Item - Remove (Item carried by (Triggering unit) of type Escama de Dragon Negro)
Hero - Create |cffff8c00Anillo de Dragon Negro|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cuchilla Glave
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Espada de hierro)) Equal to Espada de hierro
(Item-type of (Item carried by (Triggering unit) of type Zarpas de ataque)) Equal to Zarpas de ataque
(Item-type of (Item carried by (Triggering unit) of type Recipe de Cuchilla Glave)) Equal to Recipe de Cuchilla Glave
Actions
Item - Remove (Item carried by (Triggering unit) of type Espada de hierro)
Item - Remove (Item carried by (Triggering unit) of type Zarpas de ataque)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Cuchilla Glave)
Hero - Create |cffff8c00Cuchilla Glave|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cuchilla Firel Glave
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)) Equal to |cffff8c00Cuchilla Glave|r|n
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Casco de Guerra Santificado|r|n)) Equal to |cffff8c00Casco de Guerra Santificado|r|n
(Item-type of (Item carried by (Triggering unit) of type Orb of Fire)) Equal to Orb of Fire
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Casco de Guerra Santificado|r|n)
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire)
Hero - Create |cffff8c00Cuchilla Fire Glave|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cuchilla Ice Glave
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)) Equal to |cffff8c00Cuchilla Glave|r|n
(Item-type of (Item carried by (Triggering unit) of type Tridemte)) Equal to Tridemte
(Item-type of (Item carried by (Triggering unit) of type Orb of Frost)) Equal to Orb of Frost
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)
Item - Remove (Item carried by (Triggering unit) of type Tridemte)
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost)
Hero - Create |cffff8c00Cuchilla Ice Glave|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Aveling
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)) Equal to |cffff8c00Cuchilla Glave|r|n
(Item-type of (Item carried by (Triggering unit) of type Tridemte)) Equal to Tridemte
(Item-type of (Item carried by (Triggering unit) of type Anillo de Proteccion)) Equal to Anillo de Proteccion
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Cuchilla Glave|r|n)
Item - Remove (Item carried by (Triggering unit) of type Tridemte)
Item - Remove (Item carried by (Triggering unit) of type Anillo de Proteccion)
Hero - Create |cffff8c00Aveling|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Medallon de inteligencia
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Circlet of Nobility)) Equal to Circlet of Nobility
(Item-type of (Item carried by (Triggering unit) of type Manto de Inteligencia)) Equal to Manto de Inteligencia
(Item-type of (Item carried by (Triggering unit) of type Recipe de Medallon de inteligencia)) Equal to Recipe de Medallon de inteligencia
Actions
Item - Remove (Item carried by (Triggering unit) of type Circlet of Nobility)
Item - Remove (Item carried by (Triggering unit) of type Manto de Inteligencia)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Medallon de inteligencia)
Hero - Create Medallon de Inteligencia and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Mascara de agilidad
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Circlet of Nobility)) Equal to Circlet of Nobility
(Item-type of (Item carried by (Triggering unit) of type Botas de Agilidad)) Equal to Botas de Agilidad
(Item-type of (Item carried by (Triggering unit) of type Recipe de Mascara de agilidad)) Equal to Recipe de Mascara de agilidad
Actions
Item - Remove (Item carried by (Triggering unit) of type Circlet of Nobility)
Item - Remove (Item carried by (Triggering unit) of type Botas de Agilidad)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Mascara de agilidad)
Hero - Create Mascara de Agilidad and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Acha de Iluciones
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Cimitarra)) Equal to Cimitarra
(Item-type of (Item carried by (Triggering unit) of type Orbe definitivo)) Equal to Orbe definitivo
(Item-type of (Item carried by (Triggering unit) of type Recipe de Acha de Iluciones)) Equal to Recipe de Acha de Iluciones
Actions
Item - Remove (Item carried by (Triggering unit) of type Cimitarra)
Item - Remove (Item carried by (Triggering unit) of type Orbe definitivo)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Acha de Iluciones)
Hero - Create |cffff8c00Acha de Iluciones|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Brazalete de fuerza
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Circlet of Nobility)) Equal to Circlet of Nobility
(Item-type of (Item carried by (Triggering unit) of type Guanteletes de |nFuerza)) Equal to Guanteletes de |nFuerza
(Item-type of (Item carried by (Triggering unit) of type Recipe de Brazalete de Fuerza)) Equal to Recipe de Brazalete de Fuerza
Actions
Item - Remove (Item carried by (Triggering unit) of type Circlet of Nobility)
Item - Remove (Item carried by (Triggering unit) of type Guanteletes de |nFuerza)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Brazalete de Fuerza)
Hero - Create Brazalete de Fuerza and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Vanguard
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Esfera de Vitalidad)) Equal to Esfera de Vitalidad
(Item-type of (Item carried by (Triggering unit) of type Anillo de Regeneacion)) Equal to Anillo de Regeneacion
(Item-type of (Item carried by (Triggering unit) of type Escudo de madera)) Equal to Escudo de madera
Actions
Item - Remove (Item carried by (Triggering unit) of type Esfera de Vitalidad)
Item - Remove (Item carried by (Triggering unit) of type Anillo de Regeneacion)
Item - Remove (Item carried by (Triggering unit) of type Escudo de madera)
Hero - Create |cffff8c00Vanguard|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Armadura de Mallas Reflectantes
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Esfera de Vitalidad)) Equal to Esfera de Vitalidad
(Item-type of (Item carried by (Triggering unit) of type Espada de hierro)) Equal to Espada de hierro
(Item-type of (Item carried by (Triggering unit) of type Escudo de madera)) Equal to Escudo de madera
Actions
Item - Remove (Item carried by (Triggering unit) of type Esfera de Vitalidad)
Item - Remove (Item carried by (Triggering unit) of type Espada de hierro)
Item - Remove (Item carried by (Triggering unit) of type Escudo de madera)
Hero - Create |cffff8c00Armadura de Mallas Reflectantes|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Acha del Phoenix blanco
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)) Equal to |cffff8c00Anillo de Zet|r|n
(Item-type of (Item carried by (Triggering unit) of type Arco carmesi del cazador)) Equal to Arco carmesi del cazador
(Item-type of (Item carried by (Triggering unit) of type Bara de Sauco)) Equal to Bara de Sauco
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)
Item - Remove (Item carried by (Triggering unit) of type Arco carmesi del cazador)
Item - Remove (Item carried by (Triggering unit) of type Bara de Sauco)
Hero - Create |cffff8c00Hacha del Phoenix Blanco|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Botas de Asesino Nocturno
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Boots of Speed)) Equal to Boots of Speed
(Item-type of (Item carried by (Triggering unit) of type Zarpas de ataque)) Equal to Zarpas de ataque
(Item-type of (Item carried by (Triggering unit) of type Gloves of Haste)) Equal to Gloves of Haste
Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Zarpas de ataque)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create |cff8b00ffBotas de Asesino Nocturno|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Dagon
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Medallon de Inteligencia)) Equal to Medallon de Inteligencia
(Item-type of (Item carried by (Triggering unit) of type Baculo de inteligencia)) Equal to Baculo de inteligencia
(Item-type of (Item carried by (Triggering unit) of type Recipe de Inferno Staff)) Equal to Recipe de Inferno Staff
Actions
Item - Remove (Item carried by (Triggering unit) of type Medallon de Inteligencia)
Item - Remove (Item carried by (Triggering unit) of type Baculo de inteligencia)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Inferno Staff)
Hero - Create |cffff8c00Inferno Staff|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Dagon 2
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Inferno Staff|r|n)) Equal to |cffff8c00Inferno Staff|r|n
(Item-type of (Item carried by (Triggering unit) of type Recipe de Inferno Staff)) Equal to Recipe de Inferno Staff
Actions
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Inferno Staff|r|n)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Inferno Staff)
Hero - Create |cffff8c00Inferno Staff+2|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Caliz de Vampiro Oscuro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Anillo de Regeneacion)) Equal to Anillo de Regeneacion
(Item-type of (Item carried by (Triggering unit) of type Calavera de Bruja Negra)) Equal to Calavera de Bruja Negra
Actions
Item - Remove (Item carried by (Triggering unit) of type Anillo de Regeneacion)
Item - Remove (Item carried by (Triggering unit) of type Calavera de Bruja Negra)
Hero - Create |cff8b00ffCaliz de los Vampiros|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Armadura de Placas Misticas
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Hombreras de Torio)) Equal to Hombreras de Torio
(Item-type of (Item carried by (Triggering unit) of type Esfera del vacio)) Equal to Esfera del vacio
Actions
Item - Remove (Item carried by (Triggering unit) of type Hombreras de Torio)
Item - Remove (Item carried by (Triggering unit) of type Esfera del vacio)
Hero - Create |cffff8c00Armadura de Placas Misticas|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cimitarras Envenenadas de Arathia
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Cimitarra)) Equal to Cimitarra
(Item-type of (Item carried by (Triggering unit) of type Red Guillotine)) Equal to Red Guillotine
Actions
Item - Remove (Item carried by (Triggering unit) of type Cimitarra)
Item - Remove (Item carried by (Triggering unit) of type Red Guillotine)
Hero - Create |cffff8c00Cimitarras envenenadas de Arathia|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Anillo del aguila
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Anillo de Proteccion)) Equal to Anillo de Proteccion
(Item-type of (Item carried by (Triggering unit) of type Sobi Mask)) Equal to Sobi Mask
Actions
Item - Remove (Item carried by (Triggering unit) of type Anillo de Proteccion)
Item - Remove (Item carried by (Triggering unit) of type Sobi Mask)
Hero - Create Anillo del Aguila and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Manto de Kelen
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)) Equal to |cffff8c00Anillo de Zet|r|n
Actions
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)
Hero - Create |cffff8c00Manto de Kelen|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Soul Edge
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type Maza de acero)) Equal to Maza de acero
(Item-type of (Item carried by (Triggering unit) of type Orbe de Desolacion)) Equal to Orbe de Desolacion
Actions
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type Maza de acero)
Item - Remove (Item carried by (Triggering unit) of type Orbe de Desolacion)
Hero - Create |cffff8c00Soul Edge|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Acha del dragon Negro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type Espada de hierro)) Equal to Espada de hierro
(Item-type of (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)) Equal to |cff8b00ffCaliz de los Vampiros|r|n
(Item-type of (Item carried by (Triggering unit) of type Hacha de Cazador)) Equal to Hacha de Cazador
Actions
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type Espada de hierro)
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)
Item - Remove (Item carried by (Triggering unit) of type Hacha de Cazador)
Hero - Create |cffff8c00Hacha del Dragon Negro|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Mascara del Onix Negro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Esfera de Vitalidad)) Equal to Esfera de Vitalidad
(Item-type of (Item carried by (Triggering unit) of type Ecensia de Sangre)) Equal to Ecensia de Sangre
(Item-type of (Item carried by (Triggering unit) of type Recipe de Mascara del Oni Negro.)) Equal to Recipe de Mascara del Oni Negro.
Actions
Item - Remove (Item carried by (Triggering unit) of type Esfera de Vitalidad)
Item - Remove (Item carried by (Triggering unit) of type Ecensia de Sangre)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Mascara del Oni Negro.)
Hero - Create |cffff8c00Mascara del Oni Negro|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Mascara de Plata
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Mask of Death)) Equal to Mask of Death
(Item-type of (Item carried by (Triggering unit) of type Casco de Placas)) Equal to Casco de Placas
Actions
Item - Remove (Item carried by (Triggering unit) of type Mask of Death)
Item - Remove (Item carried by (Triggering unit) of type Casco de Placas)
Hero - Create |cffff8c00Mascara de Plata|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Egna
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Cuchillas de Kelem)) Equal to Cuchillas de Kelem
(Item-type of (Item carried by (Triggering unit) of type Daga)) Equal to Daga
(Item-type of (Item carried by (Triggering unit) of type Recipe de Cimitarra)) Equal to Recipe de Cimitarra
Actions
Item - Remove (Item carried by (Triggering unit) of type Cuchillas de Kelem)
Item - Remove (Item carried by (Triggering unit) of type Daga)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Cimitarra)
Hero - Create Cimitarra and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Rudra
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Acha de combate)) Equal to Acha de combate
(Item-type of (Item carried by (Triggering unit) of type Cinturón de Fuerza)) Equal to Cinturón de Fuerza
(Item-type of (Item carried by (Triggering unit) of type Orbe Venenoso)) Equal to Orbe Venenoso
Actions
Item - Remove (Item carried by (Triggering unit) of type Acha de combate)
Item - Remove (Item carried by (Triggering unit) of type Cinturón de Fuerza)
Item - Remove (Item carried by (Triggering unit) of type Orbe Venenoso)
Hero - Create Red Guillotine and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Pendiente Negro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)) Equal to |cff8b00ffCaliz de los Vampiros|r|n
(Item-type of (Item carried by (Triggering unit) of type Orbe definitivo)) Equal to Orbe definitivo
Actions
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffCaliz de los Vampiros|r|n)
Item - Remove (Item carried by (Triggering unit) of type Orbe definitivo)
Hero - Create |cff8b00ffPendiente Negro|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Botas de dragon Negro
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Boots of Speed)) Equal to Boots of Speed
(Item-type of (Item carried by (Triggering unit) of type Anillo de Regeneracion menor.)) Equal to Anillo de Regeneracion menor.
(Item-type of (Item carried by (Triggering unit) of type Anillo de Proteccion)) Equal to Anillo de Proteccion
(Item-type of (Item carried by (Triggering unit) of type Escudo de madera)) Equal to Escudo de madera
Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Anillo de Regeneracion menor.)
Item - Remove (Item carried by (Triggering unit) of type Anillo de Proteccion)
Item - Remove (Item carried by (Triggering unit) of type Escudo de madera)
Hero - Create |cffff8c00Botas del Dragon Negro|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Aplasta Craneos
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type Cinturón de Fuerza)) Equal to Cinturón de Fuerza
(Item-type of (Item carried by (Triggering unit) of type Recipe de Aplasta Craneos)) Equal to Recipe de Aplasta Craneos
Actions
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type Cinturón de Fuerza)
Item - Remove (Item carried by (Triggering unit) of type Recipe de Aplasta Craneos)
Hero - Create |cffff8c00Aplasta Craneos|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Arco del matadragones
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Javalina)) Equal to Javalina
(Item-type of (Item carried by (Triggering unit) of type Cuchillas de Kelem)) Equal to Cuchillas de Kelem
(Item-type of (Item carried by (Triggering unit) of type Daga)) Equal to Daga
(Item-type of (Item carried by (Triggering unit) of type Gloves of Haste)) Equal to Gloves of Haste
Actions
Item - Remove (Item carried by (Triggering unit) of type Javalina)
Item - Remove (Item carried by (Triggering unit) of type Cuchillas de Kelem)
Item - Remove (Item carried by (Triggering unit) of type Daga)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create |cffff8c00Arco del Matadragones|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Latigo Electrico
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) of type Bara de Sauco)) Equal to Bara de Sauco
(Item-type of (Item carried by (Triggering unit) of type Gloves of Haste)) Equal to Gloves of Haste
(Item-type of (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)) Equal to |cffff8c00Anillo de Zet|r|n
(Item-type of (Item carried by (Triggering unit) of type Orb of Lightning)) Equal to Orb of Lightning
Actions
Item - Remove (Item carried by (Triggering unit) of type Bara de Sauco)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Item - Remove (Item carried by (Triggering unit) of type |cffff8c00Anillo de Zet|r|n)
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning)
Hero - Create |cffff8c00Latigo Electrico|r|n and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cosinar carne
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Hoguera
(Item-type of (Item carried by (Triggering unit) of type Carne de animal Cruda)) Equal to Carne de animal Cruda
Actions
Item - Remove (Item carried by (Triggering unit) of type Carne de animal Cruda)
Hero - Create Pollo Cosido. and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Victoria Sentinel
Events
Unit - Cristal Sacro 0027 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: ¡Derrota!
Game - Defeat Player 8 (Pink) with the message: ¡Derrota!
Game - Defeat Player 9 (Gray) with the message: ¡Derrota!
Game - Defeat Player 10 (Light Blue) with the message: ¡Derrota!
Game - Defeat Player 11 (Dark Green) with the message: ¡Derrota!
Game - Defeat Player 12 (Brown) with the message: ¡Derrota!
Victoria Sentinel Texto
Events
Unit - Cristal Sacro 0027 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Victoria: Legion Carmesi
Victoria Horda
Events
Unit - Cristal Sacro 0028 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
Game - Defeat Player 3 (Teal) with the message: ¡Derrota!
Game - Defeat Player 4 (Purple) with the message: ¡Derrota!
Game - Defeat Player 5 (Yellow) with the message: ¡Derrota!
Game - Defeat Player 6 (Orange) with the message: ¡Derrota!
Victoria Horda Texto
Events
Unit - Cristal Sacro 0028 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Victoria:Legion Violeta
Seleccionador de heroes Rojo 1
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Azul 2
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Teja 3
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Morado 4
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Amarillo 5
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Verde 1
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Rosa 2
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Gris 3
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Azul claro 4
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Seleccionador de heroes Verde Oscuro 5
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Kiker de alma jugador rojo
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Rug 0260 <gen> from the game
Kiker de alma jugador azul
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Rug 0257 <gen> from the game
Kiker de alma jugador teja
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Rug 0258 <gen> from the game
Kiker de alma jugador morado
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Rug 0259 <gen> from the game
Kiker de alma jugador amarillo
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove Rug 0256 <gen> from the game
Kiker de alma jugador verde
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove Rug 0263 <gen> from the game
Kiker de alma jugador rosa
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Remove Rug 0264 <gen> from the game
Kiker de alma jugador gris
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Remove Rug 0265 <gen> from the game
Kiker de alma jugador azul claro
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Remove Rug 0261 <gen> from the game
Kiker de alma jugador verde oscuro
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Remove Rug 0262 <gen> from the game
Iniciar detonadores de Oro jugadores
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Oro_progresibo_jugador_1 <gen>
Trigger - Turn on Oro_progresibo_jugador_2 <gen>
Trigger - Turn on Oro_progresibo_jugador_3 <gen>
Trigger - Turn on Oro_progresibo_jugador_4 <gen>
Trigger - Turn on Oro_progresibo_jugador_5 <gen>
Trigger - Turn on Oro_progresibo_jugador_6 <gen>
Trigger - Turn on Oro_progresibo_jugador_7 <gen>
Trigger - Turn on Oro_progresibo_jugador_8 <gen>
Trigger - Turn on Oro_progresibo_jugador_9 <gen>
Trigger - Turn on Oro_progresibo_jugador_10 <gen>
Trigger - Turn on Oro_progresibo_jugador_11 <gen>
Trigger - Turn on Oro_progresibo_jugador_12 <gen>
Iniciar detonadores de Unidades
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Trigger - Turn on Mid_sentinel <gen>
Trigger - Turn on Top_sentinel_I <gen>
Trigger - Turn on Bot_sentinel_IV <gen>
Trigger - Turn on Mid_Horda <gen>
Trigger - Turn on Top_Horda_II <gen>
Trigger - Turn on Bot_Horda_X <gen>
Oro progresibo jugador 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Oro progresibo jugador 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Oro progresibo jugador 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Oro progresibo jugador 4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Oro progresibo jugador 5
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Oro progresibo jugador 6
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Oro progresibo jugador 7
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Oro progresibo jugador 8
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
Oro progresibo jugador 9
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Oro progresibo jugador 10
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
Oro progresibo jugador 11
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 11 (Dark Green) . Current gold
Oro progresibo jugador 12
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current gold
Tiempo de jugador 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Tiempo de jugador 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Tiempo de jugador 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Tiempo de jugador 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Tiempo de jugador 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current lumber
Tiempo de jugador 6
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current lumber
Tiempo de jugador 7
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current lumber
Tiempo de jugador 8
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current lumber
Tiempo de jugador 9
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current lumber
Tiempo de jugador 10
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Tiempo de jugador 11
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Tiempo de jugador 12
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Recursos iniciales jugador 1
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 1 (Red) . Current gold
Recursos iniciales jugador 2
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 2 (Blue) . Current gold
Recursos iniciales jugador 3
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 3 (Teal) . Current gold
Recursos iniciales jugador 4
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 4 (Purple) . Current gold
Recursos iniciales jugador 5
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 5 (Yellow) . Current gold
Recursos iniciales jugador 6
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 6 (Orange) . Current gold
Recursos iniciales jugador 7
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 7 (Green) . Current gold
Recursos iniciales jugador 8
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 8 (Pink) . Current gold
Recursos iniciales jugador 9
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 9 (Gray) . Current gold
Recursos iniciales jugador 10
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 10 (Light Blue) . Current gold
Recursos iniciales jugador 11
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 11 (Dark Green) . Current gold
Recursos iniciales jugador 12
Events
Map initialization
Conditions
Actions
Player - Add 1200 to Player 12 (Brown) . Current gold
Puerta Abrir y cerrar puerta Mid Sentinel
Events
Unit - A unit enters Regi__n_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Destructible - Open Gate 0095 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0095 <gen>
Puerta Abrir y cerrar puerta Top Sentinel
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Destructible - Open Gate 0098 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0098 <gen>
Puerta Abrir y cerrar puerta Bot Sentinel
Events
Unit - A unit enters Regi__n_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Destructible - Open Gate 0096 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0096 <gen>
Puerta Abrir y cerrar puerta Mid Horda
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Open Gate 0707 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0707 <gen>
Puerta Abrir y cerrar puertaTop Horda
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Open Gate 0708 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0708 <gen>
Puerta Abrir y cerrar puerta Bot Horda
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Open Gate 0712 <gen>
Wait 8.00 seconds
Destructible - Close Gate 0712 <gen>
Atacar a la puerta Mid Alianza
Events
Unit - A unit enters Regi__n_042 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Gate 0095 <gen>
Atacar a la puerta Top Alianza
Events
Unit - A unit enters Regi__n_041 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Gate 0098 <gen>
Atacar a la puerta Bot Alianza
Events
Unit - A unit enters Regi__n_040 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Gate 0096 <gen>
Atacar a la puerta Mid Horda
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack . Gate 0707 <gen>
Atacar a la puerta Top Horda
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack . Gate 0708 <gen>
Atacar a la puerta Bot Horda
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack . Gate 0712 <gen>
Desactibar detonador de Mid Fuerza 2
Events
Unit - Zigurat Arcano Tier 3 0047 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Mid_Horda <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puerta_Mid_Horda <gen>
Destructible - Remove Lever 6949 <gen>
Desactibar detonador de Top Fuerza 2
Events
Unit - Zigurat Arcano Tier 3 0048 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Top_Horda <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puertaTop_Horda <gen>
Destructible - Remove Lever 6952 <gen>
Desactibar detonador de Bot Fuerza 2
Events
Unit - Zigurat Arcano Tier 3 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Bot_Horda <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puerta_Bot_Horda <gen>
Destructible - Remove Lever 6953 <gen>
Desactibar detonador Mid Fuerza 1
Events
Unit - Zigurat Arcano Tier 3 0038 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Mid_Alianza <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puerta_Mid_Sentinel <gen>
Destructible - Remove Lever 6948 <gen>
Desactibar detonador Top Fuerza 1
Events
Unit - Zigurat Arcano Tier 3 0041 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Top_Alianza <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puerta_Top_Sentinel <gen>
Destructible - Remove Lever 6950 <gen>
Desactibar detonador Bot Fuerza 1
Events
Unit - Zigurat Arcano Tier 3 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Atacar_a_la_puerta_Bot_Alianza <gen>
Trigger - Turn off Puerta_Abrir_y_cerrar_puerta_Bot_Sentinel <gen>
Destructible - Remove Lever 6951 <gen>
Palanca Abrir puerta Mid Fuerza 1
Events
Destructible - Lever 6948 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0095 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6948 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Palanca Abrir puerta Top Fuerza 1
Events
Destructible - Lever 6950 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0098 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6950 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Palanca Abrir puerta Bot Fuerza 1
Events
Destructible - Lever 6951 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0096 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6951 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Palanca Abrir puerta Mid Fuerza 2
Events
Destructible - Lever 6949 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0707 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6949 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Palanca Abrir puerta Top Fuerza 2
Events
Destructible - Lever 6952 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0708 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6952 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Palanca Abrir puerta Bot Fuerza 2
Events
Destructible - Lever 6953 <gen> dies
Conditions
(Owner of (Triggering unit)) Equal to (Picked player)
Actions
Destructible - Open Gate 0712 <gen>
Wait 8.00 seconds
Destructible - Resurrect Lever 6953 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Iniciar detonador
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in (Entire map) and do (Actions)
Loop - Actions
Trigger - Add to Revivir_arbol_indefinido <gen> the event ((Picked destructible) dies)
Revivir arbol indefinido
Events
Conditions
(Destructible-type of (Dying destructible)) Equal to CTtr (Unexpected type: 'destructablecode')
Actions
Custom script: local destructable udg_Arboll
Set Variable Set Arboll = (Dying destructible)
Wait 60.00 seconds
Destructible - Resurrect Arboll with (Max life of Arboll) life and Show birth animation
Set Variable Set Arboll = No destructible
Arbusto 1 entrar
Events
Unit - A unit enters Regi__n_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 1 salir
Events
Unit - A unit leaves Regi__n_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 2 Entrar
Events
Unit - A unit enters Regi__n_044 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 2 Salir
Events
Unit - A unit leaves Regi__n_044 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 3 Entrar
Events
Unit - A unit enters Regi__n_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 3 Salir
Events
Unit - A unit leaves Regi__n_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 4 Entrar
Events
Unit - A unit enters Regi__n_065 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 4 Salir
Events
Unit - A unit leaves Regi__n_065 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 5 Entrar
Events
Unit - A unit enters Regi__n_066 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 5 Salir
Events
Unit - A unit leaves Regi__n_066 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 6 Entrar
Events
Unit - A unit enters Regi__n_067 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 6 Salir
Events
Unit - A unit leaves Regi__n_067 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 7 Entrar
Events
Unit - A unit enters Regi__n_068 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 7 Salir
Events
Unit - A unit leaves Regi__n_068 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 8 Entrar
Events
Unit - A unit enters Regi__n_069 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 8 Salir
Events
Unit - A unit leaves Regi__n_069 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 9 Entrar
Events
Unit - A unit enters Regi__n_070 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 9 Salir
Events
Unit - A unit leaves Regi__n_070 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 10 Entrar
Events
Unit - A unit enters Regi__n_071 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 10 Salir
Events
Unit - A unit leaves Regi__n_071 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 11 Entrar
Events
Unit - A unit enters Regi__n_072 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 11 Salir
Events
Unit - A unit leaves Regi__n_072 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 12 Entrar
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 12 Salir
Events
Unit - A unit leaves Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 13 Entrar
Events
Unit - A unit enters Regi__n_074 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 13 Salir
Events
Unit - A unit leaves Regi__n_074 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 14 Entrar
Events
Unit - A unit enters Regi__n_075 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 14 Salir
Events
Unit - A unit leaves Regi__n_075 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 15 Entrar
Events
Unit - A unit enters Regi__n_076 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 15 Salir
Events
Unit - A unit leaves Regi__n_076 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 16 Entrar
Events
Unit - A unit enters Regi__n_077 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 16 Salir
Events
Unit - A unit leaves Regi__n_077 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 17 Entrar
Events
Unit - A unit enters Regi__n_078 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 17 Salir
Events
Unit - A unit leaves Regi__n_078 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 18 Entrar
Events
Unit - A unit enters Regi__n_079 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 18 Salir
Events
Unit - A unit leaves Regi__n_079 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 19 Entrar
Events
Unit - A unit enters Regi__n_080 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 19 Salir
Events
Unit - A unit leaves Regi__n_080 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 20 Entrar
Events
Unit - A unit enters Regi__n_081 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 20 Salir
Events
Unit - A unit leaves Regi__n_081 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 21 Entrar
Events
Unit - A unit enters Regi__n_082 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 21 Salir
Events
Unit - A unit leaves Regi__n_082 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 22 Entrar
Events
Unit - A unit enters Regi__n_083 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 22 Salir
Events
Unit - A unit leaves Regi__n_083 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 23 Entrar
Events
Unit - A unit enters Regi__n_084 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 23 Salir
Events
Unit - A unit leaves Regi__n_084 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 24 Entrar
Events
Unit - A unit enters Regi__n_085 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 24 Salir
Events
Unit - A unit leaves Regi__n_085 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 25 Entrar
Events
Unit - A unit enters Regi__n_086 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 25 Salir
Events
Unit - A unit leaves Regi__n_086 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 26 Entrar
Events
Unit - A unit enters Regi__n_087 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 26 Salir
Events
Unit - A unit leaves Regi__n_087 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 27 Entrar
Events
Unit - A unit enters Regi__n_088 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 27 Salir
Events
Unit - A unit leaves Regi__n_088 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 28 Entrar
Events
Unit - A unit enters Regi__n_089 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 28 Salir
Events
Unit - A unit leaves Regi__n_089 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 29 Entrar
Events
Unit - A unit enters Regi__n_090 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 29 Salir
Events
Unit - A unit leaves Regi__n_090 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 30 Entrar
Events
Unit - A unit enters Regi__n_091 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 30 Salir
Events
Unit - A unit leaves Regi__n_091 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 31 Entrar
Events
Unit - A unit enters Regi__n_092 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 31 Salir
Events
Unit - A unit leaves Regi__n_092 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 32 Entrar
Events
Unit - A unit enters Regi__n_093 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 32 Salir
Events
Unit - A unit leaves Regi__n_093 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 33 Entrar
Events
Unit - A unit enters Regi__n_094 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 33 Salir
Events
Unit - A unit leaves Regi__n_094 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 34 Entrar
Events
Unit - A unit enters Regi__n_095 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 34 Salir
Events
Unit - A unit leaves Regi__n_095 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 35 Entrar
Events
Unit - A unit enters Regi__n_096 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 35 Salir
Events
Unit - A unit leaves Regi__n_096 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 36 Entrar
Events
Unit - A unit enters Regi__n_097 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 36 Salir
Events
Unit - A unit leaves Regi__n_097 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 37 Entrar
Events
Unit - A unit enters Regi__n_098 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 37 Salir
Events
Unit - A unit leaves Regi__n_098 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 38 Entrar
Events
Unit - A unit enters Regi__n_099 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 38 Salir
Events
Unit - A unit leaves Regi__n_099 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 39 Entrar
Events
Unit - A unit enters Regi__n_101 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 39 Salir
Events
Unit - A unit leaves Regi__n_101 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Arbusto 40 Entrar
Events
Unit - A unit enters Regi__n_100 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Permanent Invisibility (Instananeo). to (Entering unit)
Unit - Add Ocultarce (Matorrales) to (Entering unit)
Arbusto 40 Salir
Events
Unit - A unit leaves Regi__n_100 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Permanent Invisibility (Instananeo). from (Leaving unit)
Unit - Remove Ocultarce (Matorrales) from (Leaving unit)
Detonador de resurreccion inmediata
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Show revival graphics
Recompensa x Guerrero Uruk Fuerza 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guerrero Uruk (fuerza 2)
Actions
Player - Add 40 to (Owner of (Killing unit)) . Current gold
Recompensa x Catapulta Fuerza 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demolisher (fuerza 2)
Actions
Player - Add 60 to (Owner of (Killing unit)) . Current gold
Recompensa x Cazador Uruk Fuerza 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cazador Uruk (fuerza 2)
Actions
Player - Add 45 to (Owner of (Killing unit)) . Current gold
Recompensa x Caballero Negro Fuerza 1
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Caballero Negro (fuerza 1)
Actions
Player - Add 40 to (Owner of (Killing unit)) . Current gold
Recompensa x Catapulta Fuerza 1
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demolisher (fuerza 1)
Actions
Player - Add 60 to (Owner of (Killing unit)) . Current gold
Recompensa x Guarda Bosques Fuerza 1
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guarda Bosques (fuerza 1)
Actions
Player - Add 45 to (Owner of (Killing unit)) . Current gold
Recompensa por Heroe Asesinado
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Conteo de Unidades Asesinadas
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A ground unit) Equal to True
Then - Actions
Player - Add 1 to (Owner of (Killing unit)) . Food used
Else - Actions
respown de creeps 1 Urzas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Champion
Actions
Wait 60.00 seconds
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of Regi__n_046 <gen>) facing Default building facing degrees
Unit - Create 3 . Furbolg for Neutral Hostile at (Center of Regi__n_046 <gen>) facing Default building facing degrees
respown de creeps 2 Aranas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brood Mother
Actions
Wait 60.00 seconds
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of Regi__n_047 <gen>) facing Default building facing degrees
Unit - Create 3 . Spitting Spider for Neutral Hostile at (Center of Regi__n_047 <gen>) facing Default building facing degrees
respown de creeps 3 Trols
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Warlord
Actions
Wait 60.00 seconds
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Center of Regi__n_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Regi__n_048 <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at (Center of Regi__n_048 <gen>) facing Default building facing degrees
respown de creeps 4 hidra Top
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Hydra
Actions
Wait 60.00 seconds
Unit - Create 1 . Ancient Hydra for Neutral Hostile at (Center of Regi__n_049 <gen>) facing Default building facing degrees
respown de creeps 6 Ogros
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Lord
Actions
Wait 60.00 seconds
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Regi__n_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Regi__n_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Warrior for Neutral Hostile at (Center of Regi__n_051 <gen>) facing Default building facing degrees
respown de creeps 5 Dragon esqueletico
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to
Actions
Wait 300.00 seconds
Unit - Create 1 . for Neutral Hostile at (Center of Regi__n_050 <gen>) facing Default building facing degrees
respown de creeps 7 Lechuzos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Wait 60.00 seconds
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of Regi__n_052 <gen>) facing Default building facing degrees
Unit - Create 2 . Wildkin for Neutral Hostile at (Center of Regi__n_052 <gen>) facing Default building facing degrees
respown de creeps 8 Cobols
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Taskmaster
Actions
Wait 60.00 seconds
Unit - Create 1 . Kobold Taskmaster for Neutral Hostile at (Center of Regi__n_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Geomancer for Neutral Hostile at (Center of Regi__n_053 <gen>) facing Default building facing degrees
Unit - Create 2 . Kobold Tunneler for Neutral Hostile at (Center of Regi__n_053 <gen>) facing Default building facing degrees
respown de creeps 9 Demonios
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Overlord
Actions
Wait 60.00 seconds
Unit - Create 1 . Overlord for Neutral Hostile at (Center of Regi__n_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Maiden of Pain for Neutral Hostile at (Center of Regi__n_054 <gen>) facing Default building facing degrees
Unit - Create 2 . Felguard for Neutral Hostile at (Center of Regi__n_054 <gen>) facing Default building facing degrees
respown de creeps 10 Faceles
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unbroken Darkweaver
Actions
Wait 60.00 seconds
Unit - Create 1 . Unbroken Darkweaver for Neutral Hostile at (Center of Regi__n_055 <gen>) facing Default building facing degrees
Unit - Create 3 . Unbroken Rager for Neutral Hostile at (Center of Regi__n_055 <gen>) facing Default building facing degrees
respown de creeps 11 Bandidos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Wait 60.00 seconds
Unit - Create 1 . Bandit Lord for Neutral Hostile at (Center of Regi__n_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Assassin for Neutral Hostile at (Center of Regi__n_056 <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue for Neutral Hostile at (Center of Regi__n_056 <gen>) facing Default building facing degrees
respown de creeps 12 Golems
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rock Golem
Actions
Wait 60.00 seconds
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Regi__n_057 <gen>) facing Default building facing degrees
Unit - Create 3 . Mud Golem for Neutral Hostile at (Center of Regi__n_057 <gen>) facing Default building facing degrees
respown de creeps 13 Murlocks
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Mutant
Actions
Wait 60.00 seconds
Unit - Create 1 . Murloc Mutant for Neutral Hostile at (Center of Regi__n_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Flesheater for Neutral Hostile at (Center of Regi__n_058 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Regi__n_058 <gen>) facing Default building facing degrees
respown de creeps 13 Revenants
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lightning Revenant
Actions
Wait 60.00 seconds
Unit - Create 1 . Lightning Revenant for Neutral Hostile at (Center of Regi__n_059 <gen>) facing Default building facing degrees
Unit - Create 3 . Fire Revenant for Neutral Hostile at (Center of Regi__n_059 <gen>) facing Default building facing degrees
respown de creeps 14 Lobos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dire Wolf
Actions
Wait 60.00 seconds
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of Regi__n_060 <gen>) facing Default building facing degrees
Unit - Create 3 . Timber Wolf for Neutral Hostile at (Center of Regi__n_060 <gen>) facing Default building facing degrees
respown de creeps 15 Scorpiones
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Overlord Arachnathid
Actions
Wait 60.00 seconds
Unit - Create 1 . Overlord Arachnathid for Neutral Hostile at (Center of Regi__n_061 <gen>) facing Default building facing degrees
Unit - Create 3 . Arachnathid Earth-borer for Neutral Hostile at (Center of Regi__n_061 <gen>) facing Default building facing degrees
respown de creeps 16 Guerreros Dragonantes
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragonspawn Sorcerer
Actions
Wait 60.00 seconds
Unit - Create 1 . Blue Dragonspawn Sorcerer for Neutral Hostile at (Center of Regi__n_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Warrior for Neutral Hostile at (Center of Regi__n_062 <gen>) facing Default building facing degrees
Unit - Create 2 . Blue Dragonspawn Meddler for Neutral Hostile at (Center of Regi__n_062 <gen>) facing Default building facing degrees
respown de creeps 17 draenianos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Draenei Darkslayer
Actions
Wait 60.00 seconds
Unit - Create 1 . Draenei Darkslayer for Neutral Hostile at (Center of Regi__n_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei Harbinger for Neutral Hostile at (Center of Regi__n_063 <gen>) facing Default building facing degrees
Unit - Create 2 . Draenei Watcher for Neutral Hostile at (Center of Regi__n_063 <gen>) facing Default building facing degrees
respown de creeps 18 Trols Oscuros
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Troll Warlord
Actions
Wait 60.00 seconds
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Center of Regi__n_064 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll High Priest for Neutral Hostile at (Center of Regi__n_064 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Troll Berserker for Neutral Hostile at (Center of Regi__n_064 <gen>) facing Default building facing degrees
respown de creeps 19 Nerubians
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Nerubian Spider Lord
Actions
Wait 60.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Center of Regi__n_112 <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Warrior for Neutral Hostile at (Center of Regi__n_112 <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Webspinner for Neutral Hostile at (Center of Regi__n_112 <gen>) facing Default building facing degrees
Unit - Create 1 . Spiderling for Neutral Hostile at (Center of Regi__n_112 <gen>) facing Default building facing degrees
respown de creeps 19 Tuzcar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tuskarr Chieftain
Actions
Wait 60.00 seconds
Unit - Create 1 . Tuskarr Chieftain for Neutral Hostile at (Center of Regi__n_113 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Healer for Neutral Hostile at (Center of Regi__n_113 <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskarr Warrior for Neutral Hostile at (Center of Regi__n_113 <gen>) facing Default building facing degrees
respown de creeps 20 SHIVARRA
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shivarra
Actions
Wait 120.00 seconds
Unit - Create 1 . Shivarra for Player 6 (Orange) at (Center of Regi__n_114 <gen>) facing Default building facing degrees
respown de creeps 21 SHADOW SHIVARRA
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shadow Shivarra
Actions
Wait 120.00 seconds
Unit - Create 1 . Shadow Shivarra for Player 12 (Brown) at (Center of Regi__n_115 <gen>) facing Default building facing degrees
Animacion de saludo del Cultista Fuerza 1
Events
Unit - Comerciante 0082 <gen> Is selected
Conditions
Actions
Animation - Play Comerciante 0082 <gen> 's spell attack animation
Animation - Play Forja 0084 <gen> 's stand work animation
Animacion de Forja Fuerza 1 stand
Events
Unit - Forja 0084 <gen> Is deselected
Conditions
Actions
Wait 5.00 seconds
Animation - Reset Forja 0084 <gen> 's animation
Animacion de Lavoratorio Fuerza 1 work
Events
Unit - Laboratirio de Alquimia 0076 <gen> Is selected
Conditions
Actions
Animation - Play Laboratirio de Alquimia 0076 <gen> 's stand work animation
Animacion de Lavoratorio Fuerza 1 stand
Events
Unit - Laboratirio de Alquimia 0076 <gen> Is deselected
Conditions
Actions
Wait 5.00 seconds
Animation - Reset Laboratirio de Alquimia 0076 <gen> 's animation
Animacion de Forja Fuerza 2 work
Events
Unit - Forja 0087 <gen> Is selected
Conditions
Actions
Animation - Play Forja 0087 <gen> 's stand work animation
Animacion de Forja Fuerza 2 stand
Events
Unit - Forja 0087 <gen> Is deselected
Conditions
Actions
Wait 5.00 seconds
Animation - Reset Forja 0087 <gen> 's animation
Animacion de Lavoratorio Fuerza 2 work
Events
Unit - Laboratirio de Alquimia 0077 <gen> Is selected
Conditions
Actions
Animation - Play Laboratirio de Alquimia 0077 <gen> 's stand work animation
Animacion de Lavoratorio Fuerza 2 stand
Events
Unit - Laboratirio de Alquimia 0077 <gen> Is deselected
Conditions
Actions
Wait 5.00 seconds
Animation - Reset Laboratirio de Alquimia 0077 <gen> 's animation
Libros de Conosimiento Quest Manager
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create (Random level 5 item-type) at (Center of Regi__n_106 <gen>)
Item - Create (Random level 5 item-type) at (Center of Regi__n_116 <gen>)
Signo de Exclamacion Quest 1
Events
Unit - Comerciante 0163 <gen> Is selected
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Comerciante 0163 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: La Quest Guild esta disponible para los jugadores mas experimentados, realizalas con exito y gana Objetos unicos en el mapa como recompensas.
Cinematic - Ping minimap for (All players) at (Center of Regi__n_108 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Signo de Exclamacion Quest 2
Events
Unit - Comerciante 0062 <gen> Is selected
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Comerciante 0062 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: La Quest Guild esta disponible para los jugadores mas experimentados, realizalas con exito y gana Objetos unicos en el mapa como recompensas.
Cinematic - Ping minimap for (All players) at (Center of Regi__n_022 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Signo de Exclamacion Warric 3
Events
Unit - Warric 0185 <gen> Is selected
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warric 0185 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: Cumple las miciones de Warric para poder comprar en el bestiario, descubriras que posee cosas utiles.
Cinematic - Ping minimap for (All players) at (Center of Regi__n_110 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Signo de Exclamacion Vlad 4
Events
Unit - Vlad 0207 <gen> Is selected
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Vlad 0207 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: Cumple las miciones de Vlad para poder Acceder a ojetos de alta tecnologia y contratar mercenarios elite, descubriras que poseen cosas utiles.
Cinematic - Ping minimap for (All players) at (Center of Regi__n_111 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Salida al bosque Norte Quest Fuerza 1
Events
Unit - A unit enters Regi__n_109 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_120 <gen>)
Salida al bosque Sur Quest Fuerza 1
Events
Unit - A unit enters Regi__n_107 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_121 <gen>)
Salida al bosque Norte Quest Fuerza 2
Events
Unit - A unit enters Regi__n_019 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_120 <gen>)
Salida al bosque Sur Quest Fuerza 2
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_121 <gen>)
Visibilidad
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 2.00 seconds
Visibility - Enable fog of war
Anuncio de Inicio de Batalla
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |Cff00ff00La batalla comiensa al salir el sol (120 segundos) preparence!!!
Anuncio de Creditos
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |Cff00ff00Este juego fue creado con esfuerzo y dedicacion, los modelos provienen del sitio web hiveworkshop.com mas adiciones propias, si encuentras algun bug o quieres realizar algun aporte embiame un correo a [email protected]
Musica
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 179.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\DemonHunterD3.mp3 (Unexpected type: 'musictheme') .
Respown de Conejo Ragu
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Conejo Ragu
Actions
Item - Create Carne de animal Cruda at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Conejo Ragu for Neutral Passive at (Center of Regi__n_103 <gen>) facing Default building facing degrees
Respown de Rana
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Item - Create Carne de animal Cruda at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Frog for Neutral Passive at (Center of Regi__n_102 <gen>) facing Default building facing degrees
Respown de Mapache
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Raccoon
Actions
Item - Create Carne de animal Cruda at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Raccoon for Neutral Passive at (Center of Regi__n_104 <gen>) facing Default building facing degrees
Respown de Venado
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Stag
Actions
Item - Create Carne de animal Cruda at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Stag for Neutral Passive at (Center of Regi__n_105 <gen>) facing Default building facing degrees
Quest 1ra parte
Events
Unit - A unit enters Regi__n_018 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Acolyte
Actions
Quest - Display to (All players) the Quest Discovered message: Quest Descubierta.Asesina al Ladron.
Quest - Create a Required quest titled Asesina al Ladron with the description Asesina al acolito que se encuentra en las sercanias, al parecer quiere robar a la comerciante de objetos raros en la tienda del norte, matalo y reclama la recompensa. , using icon path ReplaceableTextures\CommandButtons\BTNAcolyte.blp
Cinematic - Ping minimap for (All players) at (Center of Regi__n_018 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Quest 2da parte
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Acolyte
Actions
Quest - Display to (All players) the Quest Update message: Quest CompletadaEl acolito a muerto.
Quest - Mark (Last created quest) as Completed
Item - Create Gold Coins at (Center of Regi__n_018 <gen>)
Crear el acolito Neutral Hostil
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 1 . Acolyte for Neutral Hostile at (Center of Regi__n_018 <gen>) facing Default building facing degrees
Respown del aolito Neutral Hostil
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Acolyte
Actions
Wait 600.00 seconds
Unit - Create 1 . Acolyte for Neutral Hostile at (Center of Regi__n_018 <gen>) facing Default building facing degrees
Inicia la Quest
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mision El Caballero de la Cripta (requisitos de mision)
Actions
Quest - Display to (All players) the Quest Discovered message: El Caballero de la Cripta
Quest - Create a Required quest titled El Caballero d la Cripta with the description Viajero si vas a lo profundo del bosque en el cementerio del norte vas a encontrar a un Caballero Esqueletico deambulando, dicen que el posee un item raro el Chakram imbuyelo con una pocion vampirica y sigue las instrucciones de este recipe y crearas un Chakram mejorado, es item unico y imposible de conseguir, completa la mision con exito y ese item sera tu recompensa. , using icon path ReplaceableTextures\CommandButtons\BTNChaosbinderChakram2.blp
Cinematic - Ping minimap for (All players) at (Center of Regi__n_020 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Recojer el Objeto
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff8c00Chakram|r|n
Actions
Quest - Display to (All players) the Quest Update message: El Chakram a sido Recojido.
Imbuir el chakram
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff8c00Chakram Mejorado|r|n
Actions
Quest - Display to (All players) the Quest Update message: El Caballero de la Cripta.Quest Completada.
Quest - Mark (Last created quest) as Completed
Crear Caballero de la Cripta Neutral Hostil
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Create 1 . Caballero de la Cripta for Neutral Hostile at (Center of Regi__n_020 <gen>) facing Default building facing degrees
Respown de la Banshi Neutral Hostil Copiar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Caballero de la Cripta
Actions
Wait 300.00 seconds
Unit - Create 1 . Caballero de la Cripta for Neutral Hostile at (Center of Regi__n_020 <gen>) facing Default building facing degrees
Destructible - Create a (Destructible-type of Gate 3263 <gen>) at (Position of Gate 3263 <gen>) facing (Random angle) with scale 1 and variation 0
Crear Chakram
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Caballero de la Cripta
Actions
Item - Create |cffff8c00Chakram|r|n at (Center of Regi__n_020 <gen>)
Colore de equipo jugador 1
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Colore de equipo jugador 2
Events
Map initialization
Conditions
Actions
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Colore de equipo jugador 3
Events
Map initialization
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Colore de equipo jugador 4
Events
Map initialization
Conditions
Actions
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Colore de equipo jugador 5
Events
Map initialization
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Colore de equipo jugador 6
Events
Map initialization
Conditions
Actions
Player - Change color of Player 6 (Orange) to Red , Changing color of existing units
Colore de equipo jugador 7
Events
Map initialization
Conditions
Actions
Player - Change color of Player 7 (Green) to Purple , Changing color of existing units
Colore de equipo jugador 8
Events
Map initialization
Conditions
Actions
Player - Change color of Player 8 (Pink) to Purple , Changing color of existing units
Colore de equipo jugador 9
Events
Map initialization
Conditions
Actions
Player - Change color of Player 9 (Gray) to Purple , Changing color of existing units
Colore de equipo jugador 10
Events
Map initialization
Conditions
Actions
Player - Change color of Player 10 (Light Blue) to Purple , Changing color of existing units
Colore de equipo jugador 11
Events
Map initialization
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Purple , Changing color of existing units
Colore de equipo jugador 12
Events
Map initialization
Conditions
Actions
Player - Change color of Player 12 (Brown) to Purple , Changing color of existing units
Clave de oro
Events
Player - Player 1 (Red) types a chat message containing /dorado (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1000000000 to (Picked player).Current gold)
Clave de camara
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (.Apply without panning. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Bolver a la Base Jugador 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0019 <gen>)
Bolver a la Base Jugador 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0019 <gen>)
Bolver a la Base Jugador 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0019 <gen>)
Bolver a la Base Jugador 4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0019 <gen>)
Bolver a la Base Jugador 5
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0019 <gen>)
Bolver a la Base Jugador 7
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0091 <gen>)
Bolver a la Base Jugador 8
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0091 <gen>)
Bolver a la Base Jugador 9
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0091 <gen>)
Bolver a la Base Jugador 10
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0091 <gen>)
Bolver a la Base Jugador 11
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bolver a La base (Q) (mensajero)
(Owner of (Casting unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Casting unit) to Move To . (Position of Fuente de Vida 0091 <gen>)
Dropear Objetos Unidades
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dropear Objetos (Especial imbentario)
Actions
Unit - Order (Casting unit) to drop (Item carried by (Casting unit) in slot (Number of items carried by (Casting unit))) at (Position of (Casting unit))
Recall
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cff8b00ffRecall (D)|r|n (Test)
Actions
Unit - Move (Casting unit) instantly to ((Owner of (Casting unit)) start location)
Llave de Salomon Quest 1
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Objeto Llave de Salomon (Test)
Then - Actions
Wait 4.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Regi__n_108 <gen>)
Else - Actions
Llave de Karonte Quest 2
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Objeto Llave de Karonte (Test)
Then - Actions
Wait 4.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Regi__n_022 <gen>)
Else - Actions
Invulneravilidad 2da Torre mid fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0037 <gen>
Invulneravilidad 3ra Torre mid fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0038 <gen>
Invulneravilidad 4ta Torre fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0040 <gen>
Invulneravilidad 5ta Torre fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0039 <gen>
Invulneravilidad Cristal Sacro fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Cristal Sacro 0028 <gen>
Invulneravilidad 2da Torre Top fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0046 <gen>
Invulneravilidad 3ra Torre Top fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0041 <gen>
Invulneravilidad 2da Torre Bot fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0043 <gen>
Invulneravilidad 3ra Torre Bot fuerza 1
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0042 <gen>
Remover invulneravilidad 2da Torre mid fuerza 1
Events
Unit - Zigurat Arcano Tier 1 0035 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0037 <gen>
Remover invulneravilidad 3ra Torre mid fuerza 1
Events
Unit - Zigurat Arcano Tier 2 0037 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0038 <gen>
Remover invulneravilidad 2da Torre top fuerza 1
Events
Unit - Zigurat Arcano Tier 1 0045 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0046 <gen>
Remover invulneravilidad 3ra Torre top fuerza 1
Events
Unit - Zigurat Arcano Tier 2 0046 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0041 <gen>
Remover invulneravilidad 2da Torre bot fuerza 1
Events
Unit - Zigurat Arcano Tier 1 0044 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0043 <gen>
Remover invulneravilidad 3ra Torre bot fuerza 1
Events
Unit - Zigurat Arcano Tier 2 0043 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0042 <gen>
Remover invulneravilidad 4ta y 5ta Torre fuerza 1
Events
Unit - Zigurat Arcano Tier 3 0038 <gen> Dies
Unit - Zigurat Arcano Tier 3 0042 <gen> Dies
Unit - Zigurat Arcano Tier 3 0041 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0040 <gen>
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0039 <gen>
Remover invulneravilidad Cristal Sacro fuerza 1
Events
Unit - Zigurat Arcano Tier 3 0039 <gen> Dies
Unit - Zigurat Arcano Tier 3 0040 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Cristal Sacro 0028 <gen>
Invulneravilidad 2da Torre mid fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0053 <gen>
Invulneravilidad 3ra Torre mid fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0047 <gen>
Invulneravilidad 4ta Torre fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0051 <gen>
Invulneravilidad 5ta Torre fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0050 <gen>
Invulneravilidad Cristal Sacro fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Cristal Sacro 0027 <gen>
Invulneravilidad 2da Torre Top fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0057 <gen>
Invulneravilidad 3ra Torre Top fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0048 <gen>
Invulneravilidad 2da Torre Bot fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 2 0056 <gen>
Invulneravilidad 3ra Torre Bot fuerza 2
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Zigurat Arcano Tier 3 0049 <gen>
Remover invulneravilidad 2da Torre mid fuerza 2
Events
Unit - Zigurat Arcano Tier 1 0052 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0053 <gen>
Remover invulneravilidad 3ra Torre mid fuerza 2
Events
Unit - Zigurat Arcano Tier 2 0053 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0047 <gen>
Remover invulneravilidad 2da Torre top fuerza 2
Events
Unit - Zigurat Arcano Tier 1 0054 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0057 <gen>
Remover invulneravilidad 3ra Torre top fuerza 2
Events
Unit - Zigurat Arcano Tier 2 0057 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0048 <gen>
Remover invulneravilidad 2da Torre bot fuerza 2
Events
Unit - Zigurat Arcano Tier 1 0055 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 2 0056 <gen>
Remover invulneravilidad 3ra Torre bot fuerza 2
Events
Unit - Zigurat Arcano Tier 2 0056 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0049 <gen>
Remover invulneravilidad 4ta y 5ta Torre fuerza 2
Events
Unit - Zigurat Arcano Tier 3 0047 <gen> Dies
Unit - Zigurat Arcano Tier 3 0049 <gen> Dies
Unit - Zigurat Arcano Tier 3 0048 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0050 <gen>
Unit - Remove Invulnerable (Neutral) from Zigurat Arcano Tier 3 0051 <gen>
Remover invulneravilidad Cristal Sacro fuerza 2
Events
Unit - Zigurat Arcano Tier 3 0050 <gen> Dies
Unit - Zigurat Arcano Tier 3 0051 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Cristal Sacro 0027 <gen>
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