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Cammy

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Cammy from Street Fighter. Spell Spin, Throw, and Slam seem to have more limited animation data and are meant for Chun Li or something, so the hair doesn't animate during them, feel free to not use those if you want. Those animations still came in the source material though, which is kind of weird. The rest of the animations all look great.

It originally came with multiple geosets that had to be deleted and awkwardly overlapped, but final product works.

Original model taken from The King of Fighters AllStar by NetMarble Neo/SNK.
Model ripped from source by Boxy.
Conversion to Warcraft 3 and tweaks by Warlord.
Contents

Cammy (Model)

Cammy Icon (Icon)

I feel some models are really niche and might not be used at all in maps. Really slim chances.
Most of these models ripped from properties would never get used in a generic map that isn't about those franchises. It has to be some map dedicated to that specific intellectual property, or a videogame/anime crossover map. Some of the properties like Dragonball do get a lot of maps.

I am aware a lot of people, especially on this website, don't want to be bothered with playing/making maps that aren't just based in Warcraft. But there is a decent group of people who plays nearly exclusively non Warcraft, IP based custom maps. A lot of models in those maps were rudimentary until filesize limitations were removed by that one update slightly before Reforged's release and the tiny 8 MB filesize limit for Battle.net, but since its removal options for that have largely exploded.
 
Cool, do you have Undertaker (WWE) model from KoFAS? Lol

UndertakerWWE_stand.png

I just grabbed this from model resource, didn't rip it manually. Undertaker isn't there with what was ripped and submitted.

Boxy's models often come with animations, the others have no anims to dump over.
 
I am aware a lot of people, especially on this website, don't want to be bothered with playing/making maps that aren't just based in Warcraft. But there is a decent group of people who plays nearly exclusively non Warcraft, IP based custom maps. A lot of models in those maps were rudimentary until filesize limitations were removed by that one update slightly before Reforged's release and the tiny 8 MB filesize limit for Battle.net, but since its removal options for that have largely exploded.
That's not the point really. I mean, animations have to be varied and properly timed for good use otherwise such models are kind of useless.
With the current ones you can't make a nice fighting map (there are some here by the way) since the moves are too long but at the same time super fast (you can't make a trigger for a combo of low kick-high kick-round kick with other leg or whatever combination you imagine; and you can't really use it for a normal Warcraft III type unit/hero/gameplay either because of the super fast attack and spell animations.
 
Hi. I need help bcz i m new here. i tried to import the model but it turned all black :( I m using w3 version 1.29



View attachment 593701
View attachment 593703

Remove warmapimported from the textures. Model loads fine in War 3. If it doesn't delete it, close world editor, reimport it again, and set the filepath on the textures correctly.

the spell anims are hilarious with hand tied to default T-posing :xxd:
I think spell spin is at least intended for her, just has unanimated hair. Spell Throw and Slam are relative garbage. If I wasn't porting a ripped model I would've just deleted them. Kind of baffling they're even in the files.

That's not the point really. I mean, animations have to be varied and properly timed for good use otherwise such models are kind of useless.
With the current ones you can't make a nice fighting map (there are some here by the way) since the moves are too long but at the same time super fast (you can't make a trigger for a combo of low kick-high kick-round kick with other leg or whatever combination you imagine; and you can't really use it for a normal Warcraft III type unit/hero/gameplay either because of the super fast attack and spell animations.
The punch and kick on attack were also part of the same animation. Quite obnoxious. With more effort could separate them manually, this is mostly a port.
 
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