Update: added collision shapes.. oO
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So.. this is one model that was stalled for ages.. it started all the way in the time when Pyramidhe@d was around, as first it has him that was helping me with the mesh. then it was me working on and off re-tweaking it, trying various ingame animations, failing, starting over, re-tweaking again, searching for custom texture-makers and animators, failing again.. and so on, year, after year, with only a bit of success until eventually it all accumulated, and this was done
As you can see, Scarab here is a reploid, a type of an android from the Megaman X games, and many things here have been tweaked to give her that feel. anime-like face, slender-ish proportions, big armor and smaller-than usual bust.. :b but the main thing is the texture, which, to me at least, is with a war3-ish-enough in its shading, highlights, and directional lighting.
the model has its own camera and portrait animations, but it might look a bit derpy or stoned.. x3 ah well.. she also comes with regular missile model, a charge-up sfx, and a big energy discharge missile, to be used as 'shockwave'
Here's people and the stuff they did over the years :b
Pyramidhe@d: initial mesh/texture
Me: reshaping, rigging and re-rigging ^^' and some minor animation
Pvt.Toma: main animations
Traggey: texture
Me again: re-tweaking the face and the helm cloth texture, because Traggie was a bit tired, and adding a few more things
So cheers, have fun and give credit to us if you use the model. or get a buster to the face :b
~Scarab object editor settings~
normal mode:
animation cast backswing: 0.100
animation cast point: 0.000
projectile launch X: -5.00
projectile launch Y: 10.00
Projectile launch Z: 85.00
combat animation backswing: 0.100
combat animation damage: 0.000
projectile arc: 0.00
Hover/fly mode: (alternate)
animation cast backswing: 0.100
animation cast point: 0.000
projectile launch X: 0.00
projectile launch Y: 15.00
Projectile launch Z: 15.00
combat animation backswing: 0.100
combat animation damage: 0.000
projectile arc: 0.00