Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Burnings frost souls clan.w3x
Variables
Initialization
Melee Initialization Copy
Wolves for despozist
remove dragon support breath
Remove hour of clan
RemoveStick of Beatle esquet
Remove ice power
Remove dragon breath
Removeice pulse
Hour of clan
Stick of Beatle esque
DRagon breath
Ice pulse
Cry of fear
Ice power
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Temp_Group
group
No
Temp_Point
location
No
Default melee game initialization for all players
Melee Initialization Copy
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Human
Then - Actions
Player - Limit training of Heroes to 3 for (Picked player)
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Monolite of wild blood using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Warmed soul using The old unit's relative life and mana
Player - Limit training of Ancient monarch to 1 for (Picked player)
Player - Limit training of Despotist to 2 for (Picked player)
Else - Actions
Do nothing
Wolves for despozist
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Despotist
Actions
Unit - Create 2 . Timber Wolf for Player 1 (Red) at (Rally-Point of (Triggering unit) as a point) facing Default building facing degrees
remove dragon support breath
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Support dragon breath) Equal to False
Then - Actions
Unit - Remove weapon (Gul'dan) from (Picked unit)
Else - Actions
Remove hour of clan
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Hour of clan) Equal to False
Then - Actions
Unit - Remove spell clan (least) from (Picked unit)
Else - Actions
RemoveStick of Beatle esquet
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Beatle esque) Equal to False
Then - Actions
Unit - Remove 10 (+8) from (Picked unit)
Else - Actions
Remove ice power
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Ice power) Equal to False
Then - Actions
Unit - Remove Item Armor Bonus (+4) from (Picked unit)
Unit - Remove Frost Breath from (Picked unit)
Else - Actions
Remove dragon breath
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Support dragon breath) Equal to False
Then - Actions
Unit - Remove weapon (Gul'dan) from (Picked unit)
Else - Actions
Removeice pulse
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Ice pulse) Equal to False
Then - Actions
Unit - Remove bad boots from (Picked unit)
Else - Actions
Hour of clan
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hour of clan (Neutral Hostile)
Actions
Set Variable Set Temp_Point = (Position of (Casting unit))
Set Variable Set Temp_Group = (Units within 600.00 of Temp_Point matching (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Set Variable Set Temp_Point = (Position of (Casting unit))
Set Variable Set Temp_Group = (Units within 600.00 of Temp_Point matching (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
(Ability being cast) Equal to Support dragon breath (Neutral Hostile)
Actions
Set Variable Set Temp_Point = (Position of (Casting unit))
Set Variable Set Temp_Group = (Units within 600.00 of Temp_Point matching (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.