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Triggers
Bounty Hunting.w3x
Variables
Initialization
Melee Initialization
Time
For Players
Revive Hero
Hero Bounty
Hero Bounty from heros
Zombie Event
RGBB Event
The Bounty Hunter Event
Reign of Chaos
Spawn
Graveyard Spawns
Graveyard Ghosts 1
Graveyard Ghosts 1 Copy
Graveyard Ghosts 1 Copy Copy
Graveyard Ghosts 2
Graveyard Ghosts 2 Copy
Graveyard Ghosts 2 Copy Copy
Graveyard Ghosts 3
Graveyard Ghosts 3 Copy
Graveyard Ghosts 3 Copy Copy
Graveyard Ghosts 4
Graveyard Ghosts 4 Copy
Graveyard Ghosts 4 Copy Copy
Angelic Verdict
Angelic Verdict Leave
The Opening
Angelic Teleport
Ice King Death
Mannoroth Death
Cenarius Death
Angelic Servant
Challenge of the Wise
Corpse Spawn
Trigger for the Wise
Trigger close for the Wise
Challenge done
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Quest - Create a Required quest titled Titan's Challenge with the description |cffffcc00You are ought to destroy the three Titans who brought wrecking devastation to your world.|r -|cffff0000Mannoroth|r -|cff32cd32Cenarius|r -|cff7777aaIce King|rYou have not less than 9500 seconds before they revive again. , using icon path ReplaceableTextures\CommandButtons\BTNThunderclap.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description Kill and find the three Titans
Else - Actions
Quest - Display to (All players) the Quest Update message: Titans have come from the other side of the world where they live tragicly making every move and step blood stains of the willing and the brave heros. And now they have come to your world let them feel why they shouldn't be wasting there time here.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ice KIng 0208 <gen> is dead) Equal to True
(Pit Lord 0235 <gen> is dead) Equal to True
(Demigod 0290 <gen> is dead) Equal to True
Then - Actions
Quest - Mark (Last created quest) as Completed
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Else - Actions
Melee Game - Create starting units (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: |cffffcc00Welcome!|r |cffff0000>>>|r|cffffcc00>|r |cffffcc00Please|r |cffffcc00choose|r |cffffcc00your|r |cffffcc00hero|r |cffffcc00using|r |cffffcc00the|r |cffffcc00Soul|r |cffffcc00Orb|r |cffff0000>>>|r|cffffcc00> Just pick any of them, none of them are buggy|r |cffff0000>>>|r|cffffcc00> Use the only skill named Choose Hero from the soul orb|r |cffff0000>>>|r|cffffcc00> There are still other heros on the bottom side of the choosing area|r
Camera - Lock camera target for Player 1 (Red) to Soul Orb 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 1 (Red) to Soul Orb 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Selection - Select Soul Orb 0001 <gen> for Player 1 (Red)
Animation - Play Firelord 0248 <gen> 's stand animation, using only Rare animations
Animation - Play Brewmaster 0249 <gen> 's stand animation, using only Rare animations
Animation - Play Pit Lord 0250 <gen> 's stand animation, using only Rare animations
Animation - Play Alchemist 0243 <gen> 's stand animation, using only Rare animations
Animation - Play Sea Witch 0244 <gen> 's stand animation, using only Rare animations
Animation - Play Tinker 0245 <gen> 's stand animation, using only Rare animations
Animation - Play Beastmaster 0246 <gen> 's stand animation, using only Rare animations
Animation - Play Dark Ranger 0247 <gen> 's stand animation, using only Rare animations
Time of the day
Time
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Game - Turn the day/night cycle Off
Default melee game initialization for all players
For Players
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) with height 10.00 above the terrain over 1000000000.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Revive Hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Custom script: local timerdialog WINDOW
Custom script: local integer HEROWAIT
Custom script: local timer OURTIMER
Custom script: local unit OURHERO
Custom script: set OURHERO = GetDyingUnit()
Custom script: set HEROWAIT = ( GetHeroLevel(OURHERO) * 5 )
Custom script: set OURTIMER = CreateTimer()
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0235 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Animation - Play Pit Lord 0235 <gen> 's stand animation, using only Rare animations
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: You have died my friend.You think you can kill me with your silly deaths?Ha! Well think again. You just overdrived yourself.Make sure when you face to me you are already ready for your mere death once again. Make sure your geared enough in order to kill me!Mwahahahahahah!
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffff0000Your Hero has fallen!|r|cffff0000It will be revived in time|r|cff995500Please Wait|r
Camera - Lock camera target for Player 1 (Red) to No unit , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Game - Display to (All players) for 25.00 seconds the text: |cff995500Kill and find the following titans,|r -|cffff0000Mannoroth|r -|cff7777aaIce King|r -|cff32cd32Cenarius|r > for high gold bounty! > and sometimes they drop something rare!
Hero Bounty
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Neutral Kill!|r - |cff99550050 gold is given to all!|r
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Hero Bounty from heros
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 1 (Red).)
Then - Actions
Player - Add 250 to Player 1 (Red) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 2 (Blue).)
Then - Actions
Player - Add 250 to Player 2 (Blue) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 3 (Teal).)
Then - Actions
Player - Add 250 to Player 3 (Teal) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 4 (Purple).)
Then - Actions
Player - Add 250 to Player 4 (Purple) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 5 (Yellow).)
Then - Actions
Player - Add 250 to Player 5 (Yellow) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 6 (Orange).)
Then - Actions
Player - Add 250 to Player 6 (Orange) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 7 (Green).)
Then - Actions
Player - Add 250 to Player 7 (Green) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to ((Triggering unit) belongs to an enemy of Player 8 (Pink).)
Then - Actions
Player - Add 250 to Player 8 (Pink) . Current gold
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000A Hero is killed!|r - |cff995500Plus 250 gold for the enemies of the killed Hero!|r
Zombie Event
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\01_supreme_champions.mp3 (Unexpected type: 'musictheme') , skipping the first 1.00 seconds
Unit - Create 25 . Zombie for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Game - Display to (All players) for 25.00 seconds the text: |cff32cd32Zombie Bounty Hunt has begun!|r|cff32cd32Remember zombies are in great bounty!|r|cff32cd32And they appear anywhere in the map|r
RGBB Event
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\04_Hunting_Dragons.mp3 (Unexpected type: 'musictheme') , skipping the first 0.00 seconds
Unit - Create 1 . Red Dragon Bounty for Neutral Hostile at (Center of Random_Event1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bronze Dragon Bounty for Neutral Hostile at (Center of Random_Event2 <gen>) facing Default building facing degrees
Unit - Create 1 . Green Dragon Bounty for Neutral Hostile at (Center of Random_Event3 <gen>) facing Default building facing degrees
Unit - Create 1 . Blue Dragon Bounty for Neutral Hostile at (Center of Random_Event4 <gen>) facing Default building facing degrees
Game - Display to (All players) for 25.00 seconds the text: |cff32cd32The RGBB event has begun!|r|cff32cd32Or shall we say the |cffff0000Red|r Green |cff995500Bronze|r and |cff7777aaBlue|r Dragon Bounty Event!|r|cff32cd32Once every 2000 seconds of the game they are spawning|r
The Bounty Hunter Event
Events
Time - Every 825.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\09_Arise_Hero.mp3 (Unexpected type: 'musictheme') , skipping the first 0.00 seconds
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Hunter_Event1 <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Hunter_Event3 <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Hunter_Event4 <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Hunter_Event7 <gen>) facing Default building facing degrees
Unit - Create 10 . Bandit for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Game - Display to (All players) for 25.00 seconds the text: |cffff0000Bounty Hunters!|r|cffff0000They came out of nowhere!|r|cffff0000Defend yourselves!|r
Reign of Chaos
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Sound - Play Doom , skipping the first 2.00 seconds
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Hunter_Event1 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Hunter_Event3 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Hunter_Event4 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Hunter_Event7 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Game - Display to (All players) for 25.00 seconds the text: |cffff0000Reign of Chaos?|r|cffff0000From the Sky?|r|cffff0000The Titans!|r|cffff0000They have gone mad!|r|cffff0000Defend yourselves!|r
Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\01_supreme_champions.mp3 (Unexpected type: 'musictheme') , skipping the first 0.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 1 (Red) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 1 (Red) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 2 (Blue) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 2 (Blue) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 3 (Teal) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 3 (Teal) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 4 (Purple) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 4 (Purple) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 5 (Yellow) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 5 (Yellow) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 6 (Orange) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 6 (Orange) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 7 (Green) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 7 (Green) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 4 . Radiant Swordsman for Player 8 (Pink) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Unit - Create 1 . Radiant Archer for Player 8 (Pink) at (Center of Mannoroth_Aura <gen>) facing Default building facing degrees
Else - Actions
Graveyard Spawns
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Random point in Spawn_Dead_Area_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Neutral Hostile at (Random point in Spawn_Dead_Area_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Neutral Hostile at (Random point in Spawn_Dead_Area_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Neutral Hostile at (Random point in Spawn_Dead_Area_4 <gen>) facing Default building facing degrees
Graveyard Ghosts 1
Events
Unit - A unit enters Spawn_Dead_Area_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Graveyard Ghosts 1 Copy
Events
Unit - A unit leaves Spawn_Dead_Area_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Graveyard Ghosts 1 Copy Copy
Events
Unit - Soul Deceiver 0317 <gen> Dies
Conditions
(Soul Deceiver 0317 <gen> is dead) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: |cffffcc00The souls has been purified in this area.|r
Destructible - Remove Ashenvale Tree Wall 5203 <gen>
Destructible - Remove Ashenvale Tree Wall 5207 <gen>
Destructible - Remove Ashenvale Tree Wall 5208 <gen>
Destructible - Remove Ashenvale Tree Wall 5204 <gen>
Destructible - Remove Ashenvale Tree Wall 5205 <gen>
Destructible - Remove Summer Tree Wall 4699 <gen>
Destructible - Remove Summer Tree Wall 4700 <gen>
Destructible - Remove Summer Tree Wall 4698 <gen>
Destructible - Remove Summer Tree Wall 4689 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0282 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0315 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0314 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Graveyard Ghosts 2
Events
Unit - A unit enters Spawn_Dead_Area_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Graveyard Ghosts 2 Copy
Events
Unit - A unit leaves Spawn_Dead_Area_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Graveyard Ghosts 2 Copy Copy
Events
Unit - Soul Deceiver 0316 <gen> Dies
Conditions
(Soul Deceiver 0316 <gen> is dead) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: |cffffcc00The souls has been purified in this area.|r
Destructible - Remove Summer Tree Wall 4705 <gen>
Destructible - Remove Summer Tree Wall 4701 <gen>
Destructible - Remove Summer Tree Wall 4697 <gen>
Destructible - Remove Summer Tree Wall 4686 <gen>
Destructible - Remove Summer Tree Wall 4691 <gen>
Destructible - Remove Summer Tree Wall 4690 <gen>
Destructible - Remove Summer Tree Wall 4685 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0237 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0281 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0255 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Graveyard Ghosts 3
Events
Unit - A unit enters Spawn_Dead_Area_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Graveyard Ghosts 3 Copy
Events
Unit - A unit leaves Spawn_Dead_Area_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Graveyard Ghosts 3 Copy Copy
Events
Unit - Soul Deceiver 0319 <gen> Dies
Conditions
(Soul Deceiver 0319 <gen> is dead) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: |cffffcc00The souls has been purified in this area.|r
Destructible - Remove Ashenvale Tree Wall 5165 <gen>
Destructible - Remove Ashenvale Tree Wall 5162 <gen>
Destructible - Remove Ashenvale Tree Wall 5157 <gen>
Destructible - Remove Ashenvale Tree Wall 5156 <gen>
Destructible - Remove Ashenvale Tree Wall 5150 <gen>
Destructible - Remove Summer Tree Wall 4503 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0201 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0055 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0202 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Graveyard Ghosts 4
Events
Unit - A unit enters Spawn_Dead_Area_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Graveyard Ghosts 4 Copy
Events
Unit - A unit leaves Spawn_Dead_Area_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Graveyard Ghosts 4 Copy Copy
Events
Unit - Soul Deceiver 0318 <gen> Dies
Conditions
(Soul Deceiver 0318 <gen> is dead) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: |cffffcc00The souls has been purified in this area.|r
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0007 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0005 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lost Soul 0023 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Angelic Verdict
Events
Unit - A unit enters Test_of_Faith <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00You have entered the test of faith.Face your destiny!|r
Else - Actions
Angelic Verdict Leave
Events
Unit - A unit leaves Test_of_Faith <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
The Opening
Events
Unit - Angelic Verdict 0320 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Special Effect - Destroy (Last created special effect)
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00You have passed the test of faith the God's Strength is yours!|r
Destructible - Open Massive Ruined Gate 4499 <gen>
Destructible - Open Rolling Stone Door 4498 <gen>
Else - Actions
Angelic Teleport
Events
Unit - A unit enters Release_Area_Test_of_Faith <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Destructible - Close Rolling Stone Door 4498 <gen>
Destructible - Close Massive Ruined Gate 4499 <gen>
Ice King Death
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice KIng
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffff0000The Ice King has fallen!|r|cffff0000The|r |cff7777aaFrost Edge|r |cffff0000is given as a reward for the Hero's bravery!|r|cffff0000The tuskars have gone mad!|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Tuskarr Warrior for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskarr Trapper for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Tuskarr Warrior for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskarr Trapper for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Tuskarr Warrior for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskarr Trapper for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Tuskarr Warrior for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskarr Trapper for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Else - Actions
Mannoroth Death
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffff0000Mannoroth is killed!|r|cffff0000Spawns of Darkness has wreaked havoc!|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Else - Actions
Cenarius Death
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demigod
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffff0000Cenarius has fallen!|r|cffff0000The bounty is given to the brave and bold Hero!|r|cffff0000Oh no! The wraths of nature!|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Treant for Neutral Hostile at (Center of Red_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Treant for Neutral Hostile at (Center of Blue_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Treant for Neutral Hostile at (Center of Teal_Team <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Treant for Neutral Hostile at (Center of Violet_Team <gen>) facing Default building facing degrees
Else - Actions
Angelic Servant
Events
Destructible - Cage 4468 <gen> dies
Conditions
Actions
Unit - Create 1 . Angelic Servant for Neutral Passive at (Center of Angelic_Servant <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Rescuable by Player Group - Player 1 (Red)
Unit - Make (Last created unit) Rescuable by Player Group - Player 2 (Blue)
Unit - Make (Last created unit) Rescuable by Player Group - Player 3 (Teal)
Unit - Make (Last created unit) Rescuable by Player Group - Player 4 (Purple)
Challenge of the Wise
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Neutral Hostile at (Random point in Corpse_Remains <gen>) facing Default building facing degrees
Corpse Spawn
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create a Footman corpse for Neutral Hostile at (Random point in Corpse_Remains <gen>)
Unit - Create a Captain corpse for Neutral Hostile at (Random point in Corpse_Remains <gen>)
Unit - Create a Archer corpse for Neutral Hostile at (Random point in Corpse_Remains <gen>)
Unit - Create a Blood Elf Lieutenant corpse for Neutral Hostile at (Random point in Corpse_Remains <gen>)
Trigger for the Wise
Events
Destructible - Lever 5386 <gen> dies
Conditions
Actions
Destructible - Open Demonic Gate 5356 <gen>
Destructible - Open Demonic Gate 5357 <gen>
Trigger close for the Wise
Events
Unit - A unit enters Corpse_Remains <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00You have entered the Challenge of the WiseGet ready for a bloody battle!No retreat! No surrender!|r
Destructible - Close Demonic Gate 5356 <gen>
Destructible - Make Demonic Gate 5356 <gen> Invulnerable
Destructible - Close Demonic Gate 5357 <gen>
Destructible - Make Demonic Gate 5357 <gen> Invulnerable
Challenge done
Events
Unit - Archmage 0087 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00You have passed the test of the Wise Here's a little reward for your courageYou may now leave|r
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