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Triggers
Bob and John.w3x
Variables
Initialization
Camera
Teleport
Hide
Music
End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Camera
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display What's up homie! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display Nothing special bro! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display I hear you,motherfucker! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display Respect man! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dalaran Mutant 0027 <gen> using Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl
Unit - Order Zombie 0020 <gen> to Attack . Child 0010 <gen>
Unit - Order Zombie 0019 <gen> to Attack . Villager 0011 <gen>
Unit - Order Zombie 0018 <gen> to Attack . Child 0009 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display Oh shit! It's da Zombie,man! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Swordsman 0007 <gen> to Attack . Zombie 0020 <gen>
Wait 2 seconds
Unit - Order Zombie 0020 <gen> to Attack . Swordsman 0007 <gen>
Unit - Order Zombie 0018 <gen> to Attack . Villager 0014 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display RUN BITCH! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Unit - Order Zombie 0019 <gen> to Attack . Swordsman 0008 <gen>
Unit - Order Zombie 0020 <gen> to Attack . High Elf 0006 <gen>
Unit - Order Zombie 0018 <gen> to Attack . Villager 0017 <gen>
Unit - Order Villager 0002 <gen> to Move To . (Center of Boat_start <gen>)
Unit - Order Villager 0003 <gen> to Move To . (Center of Boat_start <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Unit - Order Transport Ship 0000 <gen> to Move To . (Center of boat_place_1 <gen>)
Wait 1.25 seconds
Unit - Order Transport Ship 0000 <gen> to Move To . (Center of boat_place_2 <gen>)
Wait 2.50 seconds
Unit - Unhide Villager 0002 <gen>
Unit - Unhide Villager 0003 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display Shita banana! That was close,man! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display I hear you,mon! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit Group - Order (Units in Safe_land <gen>) to Move To . (Center of Way_1 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display Wich way,motherfucker?! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display Let's take right bro! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Unit Group - Order (Units in Way_1 <gen>) to Move To . (Center of Stalker <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display Holy shit man it's da Stalker! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Play GhoulReady1 <gen> at 100 % volume, attached to Ghoul 0021 <gen>
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warden 0022 <gen> using Abilities\Weapons\WingedSerpentMissile\WingedSerpentMissile.mdl
Unit - Unhide Warden 0022 <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warden 0022 <gen> named Warden : Play MaievYesAttack1 <gen> and display For the Watchers! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Warden 0022 <gen> to Attack . Ghoul 0021 <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit - Unhide Sentry 0025 <gen>
Unit - Unhide Sentry 0024 <gen>
Unit - Unhide Warden 0023 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warden 0023 <gen> named Leyla : Play No sound and display Good job! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display WTF! Hwo are you,man. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0023 <gen> named Leyla : Play No sound and display Im your mom! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2 seconds
Unit - Hide Warden 0023 <gen>
Wait 0.25 seconds
Unit - Hide Warden 0022 <gen>
Wait 0.25 seconds
Unit - Hide Sentry 0025 <gen>
Wait 0.25 seconds
Unit - Hide Sentry 0024 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display ??? . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2 seconds
Unit Group - Order (Units in Stalker <gen>) to Move To . (Center of Trap <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 12.00 seconds
Unit Group - Order (Units in Way_1 <gen>) to Move To . (Center of Trap <gen>)
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named John : Play No sound and display I hate myself! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Bob : Play No sound and display Me to! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Trap <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Explode Villager 0003 <gen> .
Unit - Explode Villager 0002 <gen> .
Wait 4.00 seconds
Unit - Order Mortar Team 0026 <gen> to Move To . (Center of Daisy <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
Wait 3.25 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0026 <gen> named Jing and Jang : Play No sound and display Woopsi Daisy! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.25 seconds
Unit - Order Mortar Team 0026 <gen> to Move To . (Center of End <gen>)
Teleport
Events
Unit - A unit enters Boat_start <gen>
Conditions
Actions
Unit - Hide (Entering unit)
Unit - Move (Entering unit) instantly to (Center of Safe_land <gen>)
Hide
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Warden 0022 <gen>
Unit - Hide Sentry 0025 <gen>
Unit - Hide Sentry 0024 <gen>
Unit - Hide Warden 0023 <gen>
Music
Events
Time - Elapsed game time is 0.55 seconds
Conditions
Actions
Sound - Play SadMystery <gen>
End
Events
Unit - A unit enters End <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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