• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Bloodtide Regiment Pack

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bloodtide Regiment Pack of the bundle Bloodtide Regiment Pack. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Bloodtide Regiment Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Boots_Diffuse.dds
CountessaVianne.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CountessVianneBloodletter.mdx

Now Click the "Import File" Button:

Next select 'CountessVianneBloodletter.mdx' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx

Done, you have imported the file CountessVianneBloodletter.mdx.

Importing VianneBloodletterII_Boots_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Boots_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Boots_Diffuse.dds

Double-click the file VianneBloodletterII_Boots_Diffuse.dds:

VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Boots_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Boots_Diffuse.dds.

Importing VianneBloodletterII_Collar_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Collar_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Collar_Diffuse.dds

Double-click the file VianneBloodletterII_Collar_Diffuse.dds:

VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Collar_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Collar_Diffuse.dds.

Importing VianneBloodletterII_Earring_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Earring_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
war3mapimported/VianneBloodletterII_Earring_Diffuse.dds

Double-click the file VianneBloodletterII_Earring_Diffuse.dds:

VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
war3mapimported/VianneBloodletterII_Earring_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Earring_Diffuse.dds.

Importing VianneBloodletterII_Face_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Face_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Face_Diffuse.dds

Double-click the file VianneBloodletterII_Face_Diffuse.dds:

VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Face_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Face_Diffuse.dds.

Importing VianneBloodletterII_Face_Emissive.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Face_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Face_Emissive.dds

Double-click the file VianneBloodletterII_Face_Emissive.dds:

VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Face_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif

Done, you have imported the file VianneBloodletterII_Face_Emissive.dds.

Importing VianneBloodletterII_Shins_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Shins_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Shins_Diffuse.dds

Double-click the file VianneBloodletterII_Shins_Diffuse.dds:

VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
war3mapimported/VianneBloodletterII_Shins_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Shins_Diffuse.dds.

Importing VianneBloodletterII_Skirt_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Skirt_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Skirt_Diffuse.dds

Double-click the file VianneBloodletterII_Skirt_Diffuse.dds:

VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Skirt_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Skirt_Diffuse.dds.

Importing VianneBloodletterII_Tentacool_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Tentacool_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Tentacool_Diffuse.dds

Double-click the file VianneBloodletterII_Tentacool_Diffuse.dds:

VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
war3mapimported/VianneBloodletterII_Tentacool_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Tentacool_Diffuse.dds.

Importing VianneBloodletterII_Torso_Diffuse.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Torso_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
war3mapimported/VianneBloodletterII_Torso_Diffuse.dds

Double-click the file VianneBloodletterII_Torso_Diffuse.dds:

VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
war3mapimported/VianneBloodletterII_Torso_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif

Done, you have imported the file VianneBloodletterII_Torso_Diffuse.dds.

Importing VianneBloodletterII_Torso_Emissive.dds

Now Click the "Import File" Button:

Next select 'VianneBloodletterII_Torso_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif
VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
war3mapimported/VianneBloodletterII_Torso_Emissive.dds

Double-click the file VianneBloodletterII_Torso_Emissive.dds:

VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
war3mapimported/VianneBloodletterII_Torso_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
VianneBloodletterII_Torso_Emissive.tif

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif
VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
VianneBloodletterII_Torso_Emissive.tif

Done, you have imported the file VianneBloodletterII_Torso_Emissive.dds.

Importing CountessaVianne.facefx_ingame

Now Click the "Import File" Button:

Next select 'CountessaVianne.facefx_ingame' in the folder which you extracted from the zip archive:

Bloodtide Regiment Pack
CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
VianneBloodletterII_Collar_Diffuse.dds
VianneBloodletterII_Earring_Diffuse.dds
VianneBloodletterII_Face_Diffuse.dds
VianneBloodletterII_Face_Emissive.dds
VianneBloodletterII_Shins_Diffuse.dds
VianneBloodletterII_Skirt_Diffuse.dds
VianneBloodletterII_Tentacool_Diffuse.dds
VianneBloodletterII_Torso_Diffuse.dds
VianneBloodletterII_Torso_Emissive.dds
CountessaVianne.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif
VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
VianneBloodletterII_Torso_Emissive.tif
CountessaVianne.facefx_ingame
Face Effect
28
war3mapimported/CountessaVianne.facefx_ingame

Double-click the file CountessaVianne.facefx_ingame:

CountessaVianne.facefx_ingame
Face Effect
28
war3mapimported/CountessaVianne.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

CountessaVianne.facefx_ingame
Face Effect
28
CountessaVianne.facefx_ingame

The file has been properly added to the map archive:

CountessVianneBloodletter.mdx
Model
2,651
war3mapimported/CountessVianneBloodletter.mdx
VianneBloodletterII_Boots_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Boots_Diffuse.tif
VianneBloodletterII_Collar_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Collar_Diffuse.tif
VianneBloodletterII_Earring_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Earring_Diffuse.tif
VianneBloodletterII_Face_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Face_Diffuse.tif
VianneBloodletterII_Face_Emissive.dds
Image / Texture
2,731
VianneBloodletterII_Face_Emissive.tif
VianneBloodletterII_Shins_Diffuse.dds
Image / Texture
2,731
VianneBloodletterII_Shins_Diffuse.tif
VianneBloodletterII_Skirt_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Skirt_Diffuse.tif
VianneBloodletterII_Tentacool_Diffuse.dds
Image / Texture
5,461
VianneBloodletterII_Tentacool_Diffuse.tif
VianneBloodletterII_Torso_Diffuse.dds
Image / Texture
1,365
VianneBloodletterII_Torso_Diffuse.tif
VianneBloodletterII_Torso_Emissive.dds
Image / Texture
683
VianneBloodletterII_Torso_Emissive.tif
CountessaVianne.facefx_ingame
Face Effect
28
CountessaVianne.facefx_ingame

Done, you have imported the file CountessaVianne.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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