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Model validation: Blood elf swordman with Cape
0
errors
2
severe
11
warnings
24
unused
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 132200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 132200); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 105 - "bone_head"
There are no vertices attached to this bone
1
Bone 2 - "bone_chest"
1
Rotation
Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
2
Bone 8 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 17 at frame 1733 has roughly the same value as tracks 16 and 18
Track 197 at frame 133667 has roughly the same value as tracks 196 and 198
3
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
3
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 152 at frame 8833 has roughly the same value as tracks 151 and 153
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Translation
Track 18 at frame 71100 has exactly the same value as tracks 17 and 19
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 150 at frame 8733 has roughly the same value as tracks 149 and 151
1
Bone 63 - "L_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 700 has roughly the same value as tracks 2 and 4
1
Bone 64 - "R_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 700 has roughly the same value as tracks 2 and 4
1
Bone 71 - "L_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 72 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 73 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 74 - "R_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
2
Bone 99 - "R_lwr_lip_02_bind_jnt"
2
Translation
Track 9 at frame 1067 has roughly the same value as tracks 8 and 10
Track 64 at frame 133267 has roughly the same value as tracks 63 and 65
1
Bone 109 - "L_hair_02_bind_jnt"
1
Rotation
Track 214 at frame 133100 has roughly the same value as tracks 213 and 215
1
Bone 110 - "R_hair_01_bind_jnt"
1
Rotation
Track 76 at frame 4999 has roughly the same value as tracks 75 and 77
1
Bone 121 - "L_cape_02_bind_jnt"
1
Rotation
Track 82 at frame 6332 has roughly the same value as tracks 81 and 83
1
CollisionShape 7 - "B_KGS_Weapon"
1
Rotation
Track 73 at frame 5066 has roughly the same value as tracks 72 and 74