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How to import Blood Elf Knight

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Knight of the bundle Blood Elf Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Elven Knights.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Horse_Armor_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BloodElfKnight.mdx

Now Click the "Import File" Button:

Next select 'BloodElfKnight.mdx' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx

Done, you have imported the file BloodElfKnight.mdx.

Importing BloodElfKnight_Horse_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'BloodElfKnight_Horse_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
war3mapimported/BloodElfKnight_Horse_Armor_Diffuse.dds

Double-click the file BloodElfKnight_Horse_Armor_Diffuse.dds:

BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
war3mapimported/BloodElfKnight_Horse_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds

Done, you have imported the file BloodElfKnight_Horse_Armor_Diffuse.dds.

Importing BloodElfKnight_Horse_Helmet_Diffuse.dds

Now Click the "Import File" Button:

Next select 'BloodElfKnight_Horse_Helmet_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
war3mapimported/BloodElfKnight_Horse_Helmet_Diffuse.dds

Double-click the file BloodElfKnight_Horse_Helmet_Diffuse.dds:

BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
war3mapimported/BloodElfKnight_Horse_Helmet_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds

Done, you have imported the file BloodElfKnight_Horse_Helmet_Diffuse.dds.

Importing BloodElfKnight_Horse_Helmet_Emissive.dds

Now Click the "Import File" Button:

Next select 'BloodElfKnight_Horse_Helmet_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
war3mapimported/BloodElfKnight_Horse_Helmet_Emissive.dds

Double-click the file BloodElfKnight_Horse_Helmet_Emissive.dds:

BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
war3mapimported/BloodElfKnight_Horse_Helmet_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds

Done, you have imported the file BloodElfKnight_Horse_Helmet_Emissive.dds.

Importing BloodElfKnight_Unicorn_Diffuse.dds

Now Click the "Import File" Button:

Next select 'BloodElfKnight_Unicorn_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
war3mapimported/BloodElfKnight_Unicorn_Diffuse.dds

Double-click the file BloodElfKnight_Unicorn_Diffuse.dds:

BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
war3mapimported/BloodElfKnight_Unicorn_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds

Done, you have imported the file BloodElfKnight_Unicorn_Diffuse.dds.

Importing ElvenKnight_Shield_Diffuse.dds

Now Click the "Import File" Button:

Next select 'ElvenKnight_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
war3mapimported/ElvenKnight_Shield_Diffuse.dds

Double-click the file ElvenKnight_Shield_Diffuse.dds:

ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
war3mapimported/ElvenKnight_Shield_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds

Done, you have imported the file ElvenKnight_Shield_Diffuse.dds.

Importing ElvenKnight_Shield_Normal.dds

Now Click the "Import File" Button:

Next select 'ElvenKnight_Shield_Normal.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
war3mapimported/ElvenKnight_Shield_Normal.dds

Double-click the file ElvenKnight_Shield_Normal.dds:

ElvenKnight_Shield_Normal.dds
Image / Texture
85
war3mapimported/ElvenKnight_Shield_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds

Done, you have imported the file ElvenKnight_Shield_Normal.dds.

Importing ElvenKnight_Shield_ORM.dds

Now Click the "Import File" Button:

Next select 'ElvenKnight_Shield_ORM.dds' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
Image / Texture
85
war3mapimported/ElvenKnight_Shield_ORM.dds

Double-click the file ElvenKnight_Shield_ORM.dds:

ElvenKnight_Shield_ORM.dds
Image / Texture
85
war3mapimported/ElvenKnight_Shield_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

ElvenKnight_Shield_ORM.dds
Image / Texture
85
ElvenKnight_Shield_ORM.dds

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
Image / Texture
85
ElvenKnight_Shield_ORM.dds

Done, you have imported the file ElvenKnight_Shield_ORM.dds.

Importing ElvenKnight.facefx_ingame

Now Click the "Import File" Button:

Next select 'ElvenKnight.facefx_ingame' in the folder which you extracted from the zip archive:

Blood Elf Knight
BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
Image / Texture
85
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame
Face Effect
28
war3mapimported/ElvenKnight.facefx_ingame

Double-click the file ElvenKnight.facefx_ingame:

ElvenKnight.facefx_ingame
Face Effect
28
war3mapimported/ElvenKnight.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

ElvenKnight.facefx_ingame
Face Effect
28
ElvenKnight.facefx

The file has been properly added to the map archive:

BloodElfKnight.mdx
Model
2,828
war3mapimported/BloodElfKnight.mdx
BloodElfKnight_Horse_Armor_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Armor_Diffuse.dds
BloodElfKnight_Horse_Helmet_Diffuse.dds
Image / Texture
2,731
BloodElfKnight_Horse_Helmet_Diffuse.dds
BloodElfKnight_Horse_Helmet_Emissive.dds
Image / Texture
683
BloodElfKnight_Horse_Helmet_Emissive.dds
BloodElfKnight_Unicorn_Diffuse.dds
Image / Texture
1,365
BloodElfKnight_Unicorn_Diffuse.dds
ElvenKnight_Shield_Diffuse.dds
Image / Texture
43
ElvenKnight_Shield_Diffuse.dds
ElvenKnight_Shield_Normal.dds
Image / Texture
85
ElvenKnight_Shield_Normal.dds
ElvenKnight_Shield_ORM.dds
Image / Texture
85
ElvenKnight_Shield_ORM.dds
ElvenKnight.facefx_ingame
Face Effect
28
ElvenKnight.facefx

Done, you have imported the file ElvenKnight.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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