• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Blood Elf Female Lieutenant Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Female Lieutenant Portrait of the bundle Blood Elf Female Lieutenant Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file HighBlood Elf Female Lieutenant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Female Lieutenant Portrait
Jennalla.facefx
BEFemaleLT_ME.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD2.dds
BEFemaleLT_HLD.dds
BEFemaleLT_Portrait.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BEFemaleLT_Portrait.mdx

Now Click the "Import File" Button:

Next select 'BEFemaleLT_Portrait.mdx' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx

Done, you have imported the file BEFemaleLT_Portrait.mdx.

Importing BEFemaleLT_HLD.dds

Now Click the "Import File" Button:

Next select 'BEFemaleLT_HLD.dds' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
war3mapimported/BEFemaleLT_HLD.dds

Double-click the file BEFemaleLT_HLD.dds:

BEFemaleLT_HLD.dds
Image / Texture
1,365
war3mapimported/BEFemaleLT_HLD.dds

Tick the box "Use Custom Path" and type in the correct path:

BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds

Done, you have imported the file BEFemaleLT_HLD.dds.

Importing BEFemaleLT_ME.dds

Now Click the "Import File" Button:

Next select 'BEFemaleLT_ME.dds' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
war3mapimported/BEFemaleLT_ME.dds

Double-click the file BEFemaleLT_ME.dds:

BEFemaleLT_ME.dds
Image / Texture
2,731
war3mapimported/BEFemaleLT_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds

Done, you have imported the file BEFemaleLT_ME.dds.

Importing BEHEFemaleLT_HD.dds

Now Click the "Import File" Button:

Next select 'BEHEFemaleLT_HD.dds' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
war3mapimported/BEHEFemaleLT_HD.dds

Double-click the file BEHEFemaleLT_HD.dds:

BEHEFemaleLT_HD.dds
Image / Texture
683
war3mapimported/BEHEFemaleLT_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds

Done, you have imported the file BEHEFemaleLT_HD.dds.

Importing BEHEFemaleLT_HD1.dds

Now Click the "Import File" Button:

Next select 'BEHEFemaleLT_HD1.dds' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
war3mapimported/BEHEFemaleLT_HD1.dds

Double-click the file BEHEFemaleLT_HD1.dds:

BEHEFemaleLT_HD1.dds
Image / Texture
341
war3mapimported/BEHEFemaleLT_HD1.dds

Tick the box "Use Custom Path" and type in the correct path:

BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds

Done, you have imported the file BEHEFemaleLT_HD1.dds.

Importing BEHEFemaleLT_HD2.dds

Now Click the "Import File" Button:

Next select 'BEHEFemaleLT_HD2.dds' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
war3mapimported/BEHEFemaleLT_HD2.dds

Double-click the file BEHEFemaleLT_HD2.dds:

BEHEFemaleLT_HD2.dds
Image / Texture
2,731
war3mapimported/BEHEFemaleLT_HD2.dds

Tick the box "Use Custom Path" and type in the correct path:

BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds

Done, you have imported the file BEHEFemaleLT_HD2.dds.

Importing Jennalla.facefx

Now Click the "Import File" Button:

Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:

Blood Elf Female Lieutenant Portrait
BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Double-click the file Jennalla.facefx:

Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Tick the box "Use Custom Path" and type in the correct path:

Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

The file has been properly added to the map archive:

BEFemaleLT_Portrait.mdx
Model
927
war3mapimported/BEFemaleLT_Portrait.mdx
BEFemaleLT_HLD.dds
Image / Texture
1,365
BEFemaleLT_HLD.dds
BEFemaleLT_ME.dds
Image / Texture
2,731
BEFemaleLT_ME.dds
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

Done, you have imported the file Jennalla.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top