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Model validation: Blastoise

tortank58.mdx

0 errors 1 severe 18 warnings 110 unused
  • 1 ParticleEmitter2 8 - "Sparkles_Slam"
    • 1 Visibility
      • Track 18 at frame 40566 is lower than the track before it at 41080
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (18)
  • 1 Geoset 1
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 2
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 3
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 4
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 5
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 6
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 7
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 8
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 9
    • Number of sequence extents (16) does not match the number of sequences (18)
  • 1 Geoset 10
    • Number of sequence extents (5) does not match the number of sequences (18)
  • 1 Geoset 11
    • Number of sequence extents (0) does not match the number of sequences (18)
  • 1 3 Bone 4 - "Bone_Root"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 49 at frame 30750 has exactly the same value as tracks 48 and 50
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 37 at frame 30750 has exactly the same value as tracks 36 and 38
  • 1 5 Bone 6 - "Bone_Arm1L"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 10 at frame 6733 has exactly the same value as tracks 9 and 11
      • Track 32 at frame 30750 has exactly the same value as tracks 31 and 33
    • 3 Scaling
      • Track 2 at frame 23000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 23100 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 28500 has exactly the same value as tracks 8 and 10
  • 1 5 Bone 9 - "Bone_Arm1R"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 8 at frame 6733 has exactly the same value as tracks 7 and 9
      • Track 30 at frame 30750 has exactly the same value as tracks 29 and 31
    • 3 Scaling
      • Track 2 at frame 23000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 23100 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 28500 has exactly the same value as tracks 8 and 10
  • 1 4 Bone 14 - "Bone_Guns"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
  • 1 Bone 25 - "Bone_FrostBreath"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 17 at frame 30850 has exactly the same value as tracks 16 and 18
  • 10 Bone 0 - "Bone_Head"
    • 4 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 27 at frame 28300 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 28500 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 30750 has exactly the same value as tracks 30 and 32
    • 3 Rotation
      • Track 13 at frame 3900 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4300 has exactly the same value as tracks 14 and 16
    • 3 Scaling
      • Track 3 at frame 23000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 23100 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 28500 has exactly the same value as tracks 9 and 11
  • 7 Bone 1 - "Bone_Upper_Mouth"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
    • 5 Rotation
      • Track 6 at frame 3900 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4100 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4300 has exactly the same value as tracks 7 and 9
      • Track 12 at frame 6733 has exactly the same value as tracks 11 and 13
      • Track 32 at frame 30750 has exactly the same value as tracks 31 and 33
  • 3 Bone 2 - "Bone_Lower_Mouth"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
    • 1 Rotation
      • Track 13 at frame 6733 has exactly the same value as tracks 12 and 14
  • 3 Bone 3 - "Bone_Chest"
    • 3 Translation
      • Track 12 at frame 3900 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4300 has exactly the same value as tracks 13 and 15
  • 4 Bone 5 - "Bone_Pelvis"
    • 1 Translation
      • Track 40 at frame 30750 has exactly the same value as tracks 39 and 41
    • 3 Rotation
      • Track 11 at frame 3900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4300 has exactly the same value as tracks 12 and 14
  • 2 Bone 7 - "Bone_Arm2L"
    • 1 Translation
      • Track 32 at frame 30750 has exactly the same value as tracks 31 and 33
    • 1 Rotation
      • Track 35 at frame 30750 has exactly the same value as tracks 34 and 36
  • 4 Bone 8 - "Bone_HandL"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
  • 2 Bone 10 - "Bone_Arm2R"
    • 1 Translation
      • Track 27 at frame 30750 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 33 at frame 30750 has exactly the same value as tracks 32 and 34
  • 4 Bone 11 - "Bone_HandR"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
  • 3 Bone 12 - "Bone_GunR"
    • 1 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
  • 3 Bone 13 - "Bone_GunL"
    • 1 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
  • 8 Bone 15 - "Bone_Tail"
    • 6 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 19 at frame 22600 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 23000 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 23100 has exactly the same value as tracks 20 and 22
      • Track 27 at frame 28500 has exactly the same value as tracks 26 and 28
      • Track 30 at frame 30750 has exactly the same value as tracks 29 and 31
    • 2 Rotation
      • Track 8 at frame 6733 has exactly the same value as tracks 7 and 9
      • Track 30 at frame 30750 has exactly the same value as tracks 29 and 31
  • 9 Bone 16 - "Bone_LegL"
    • 3 Translation
      • Track 12 at frame 3900 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4300 has exactly the same value as tracks 13 and 15
    • 3 Rotation
      • Track 12 at frame 3900 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4300 has exactly the same value as tracks 13 and 15
    • 3 Scaling
      • Track 2 at frame 23000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 23100 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 28500 has exactly the same value as tracks 8 and 10
  • 7 Bone 17 - "Bone_LegR"
    • 4 Rotation
      • Track 11 at frame 3900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4300 has exactly the same value as tracks 12 and 14
      • Track 35 at frame 20900 has exactly the same value as tracks 34 and 36
    • 3 Scaling
      • Track 2 at frame 23000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 23100 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 28500 has exactly the same value as tracks 8 and 10
  • 2 Bone 18 - "Bone_FootL"
    • 1 Translation
      • Track 32 at frame 30750 has exactly the same value as tracks 31 and 33
    • 1 Rotation
      • Track 37 at frame 30750 has exactly the same value as tracks 36 and 38
  • 2 Bone 19 - "Bone_FootR"
    • 1 Translation
      • Track 30 at frame 30750 has exactly the same value as tracks 29 and 31
    • 1 Rotation
      • Track 34 at frame 30750 has exactly the same value as tracks 33 and 35
  • 4 Bone 20 - "Bone_GunBasis_L"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 27 at frame 30750 has exactly the same value as tracks 26 and 28
  • 4 Bone 21 - "Bone_GunBasis_R"
    • 2 Translation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 30750 has exactly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 6 at frame 6733 has exactly the same value as tracks 5 and 7
      • Track 27 at frame 30750 has exactly the same value as tracks 26 and 28
  • 4 ParticleEmitter2 0 - "FrostMouth_SpellThrow"
    • 4 Visibility
      • Track 6 at frame 6400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6733 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7133 has exactly the same value as tracks 7 and 9
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
  • 4 ParticleEmitter2 1 - "Dust_Stomp"
    • 4 Visibility
      • Track 6 at frame 6400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6733 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7133 has exactly the same value as tracks 7 and 9
      • Track 25 at frame 30750 has exactly the same value as tracks 24 and 26
  • 1 ParticleEmitter2 6 - "WaterGunL_Channel"
    • 1 Visibility
      • Track 10 at frame 20900 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 7 - "WaterGunR_Channel"
    • 1 Visibility
      • Track 10 at frame 20900 has exactly the same value as tracks 9 and 11
  • unused Texture 8 - "Water_Particles.blp"
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