function ChangeTextPlayer takes texttag t, player p, string txt, real size returns nothing
if GetLocalPlayer() == p then
call SetTextTagText(t,txt,size * 0.023 / 10 )
endif
endfunction
Name | Type | is_array | initial_value |
AA_Missile__Id | integer | Yes | |
AA_Missile__Index | integer | No | |
AA_Missile_CurrentIndex | integer | No | |
AA_Missile_Damage | real | Yes | |
AA_Missile_Speed | real | Yes | |
AA_Missile_Unit | unit | Yes | |
AA_Missile_Z_Height | real | Yes | |
AA_Missile_Z_Speed | real | Yes | |
AA_SiegeWeapon | unit | Yes | |
AAA_nro | integer | No | |
AAA_Unit | unit | Yes | |
AAB_nro | integer | No | |
angle | real | Yes | |
ArmorAbility | abilcode | Yes | |
ArrayPoint | location | Yes | |
Boolean | boolean | No | |
CamDist | real | Yes | |
Camlock | force | No | |
CamRot | real | Yes | |
Camsweep | integer | No | |
Camsweep_Copy | integer | No | |
Circle | unit | Yes | |
CurrentIndex | integer | No | |
DefAngle | real | No | |
Dialog_Game_Modes | dialog | No | |
Dialog_Game_Modes_DB1 | button | No | |
Dialog_Game_Modes_DB10 | button | No | |
Dialog_Game_Modes_DB15 | button | No | |
Dialog_Game_Modes_DB2 | button | No | |
Dialog_Game_Modes_DB3 | button | No | |
Dialog_Game_Modes_DB4 | button | No | |
Dialog_Game_Modes_DB5 | button | No | |
Dialog_Game_Modes_DB6 | button | No | |
Dialog_Game_Modes_DB7 | button | No | |
Dialog_Game_Modes_DB8 | button | No | |
Dialog_Game_Modes_DB9 | button | No | |
Dialog_KillCount | dialog | No | |
Dialog_KillCount_B | button | Yes | |
Dialog_Level | dialog | No | |
Dialog_Level_B | button | Yes | |
DistDwn | boolean | Yes | |
DistUp | boolean | Yes | |
Five_Games | boolean | No | |
floatingtext | texttag | No | |
Flotsam_Amount | integer | No | |
Gamemode | integer | No | |
GameNRO | integer | No | |
Gametype | integer | No | |
Gametype_title | string | Yes | |
Hosthere | boolean | No | |
Integer | integer | No | |
Item | item | No | |
ItemType | itemcode | No | |
KnockBackDirection | real | Yes | |
KnockBackDistance | real | Yes | |
KnockbackId | integer | Yes | |
KnockbackIndex | integer | No | |
KnockbackUnit | unit | Yes | |
LevelRegion | rect | Yes | |
Map_Size | integer | No | |
Map_Size_title | string | Yes | |
Max_Kills | integer | No | |
Max_Lives | integer | No | |
Mode_Activated | boolean | Yes | |
P_AttackAnim | boolean | Yes | |
P_attacking | real | Yes | |
P_dash_Angle | real | Yes | |
P_dash_T | real | Yes | |
P_times_played | integer | Yes | |
ParmorInteger | integer | Yes | |
PDefending | boolean | Yes | |
PickUs_Players | force | No | |
player | player | No | |
Player_Kills | integer | Yes | |
Player_Lives | integer | Yes | |
PlayerArmorAbility | abilcode | Yes | |
PlayerInPlay | player | Yes | |
PlayerOrder | string | Yes | |
PlayerQueue | player | Yes | |
PlayerR | player | Yes | |
Players_Still_Alive | force | No | |
PlayerStatus | StringExt | Yes | |
PlayerWeaponAbility | abilcode | Yes | |
Pname | string | Yes | |
Point | location | No | |
Point2 | location | No | |
Point3 | location | No | |
Point4 | location | No | |
PweaponInteger | integer | Yes | |
Queue | integer | No | |
Team | force | Yes | |
UG_Team | group | Yes | |
Ugroup | group | No | |
Ugroup_2 | group | No | |
Unit | unit | No | |
WeaponAbility | abilcode | Yes | |
WinKill | integer | No | |
WinRar | player | No | |
winrarinteger | integer | No |
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call SetUnitFlyHeightBJ( udg_AA_Missile_Unit[udg_AAA_nro], ( udg_AA_Missile_Z_Height[udg_AAA_nro] - GetLocationX(udg_Point) ), 0.00 )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
set gg_trg_Untitled_Trigger_002 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction