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Triggers
InfoMerciol.w3x
Variables
Initialization
Melee Initialization
Camera
Start
Other Stuff
Spawn Grunts
Spawn Grunts Copy
Grunts enter area
Gate Dies
Footman dies stop music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads (tomato) at (Center of Tomato <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Area_Veiw <gen>) over 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Start_Veiw <gen>) over 5.00 seconds
Wait 6.00 seconds
Camera - Rotate camera 180.00 degrees around (Center of Start_Veiw <gen>) for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display Hello, and welcome to my comercial. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Everyone : Play No sound and display (clap clap clap clap clap) . Modify duration: Add 0 seconds and Don't wait
Sound - Play applause6 <gen>
Wait 1.80 seconds
Sound - Stop applause6 <gen> Immediately
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play HeroBladeMasterPissed2 <gen> and display MY BLADE CAN CUT THROUGH ARMOR, and STILL cut a tomato!!! . Modify duration: Add 0 seconds and Wait
Sound - Play HeroBladeMasterPissed2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Everyone : Play No sound and display (clap clap clap clap clap) . Modify duration: Add 0 seconds and Don't wait
Sound - Play applause8 <gen>
Wait 1.80 seconds
Sound - Stop applause8 <gen> Immediately
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display But, to prove this a need a "volunteer". . Modify duration: Add 0 seconds and Wait
Unit - Order Footman 0003 <gen> to Move To . (Center of Footman_Walk_DRAMATIC_scene <gen>)
Camera - . Apply . gg_cam_Footman_Dramatic_Scene for Player 1 (Red) over 0 seconds
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Stupid Soldier : Play No sound and display For The Sake of all man kind I shall volunteer . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Back_to_normal_part_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Start_Veiw <gen>) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display Mwahahahhahahhha ha- uh, I mean ok soldier step over here. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of Footman_Dies <gen>)
Wait 1.80 seconds
Unit - Order Blademaster 0000 <gen> to Attack . Footman 0003 <gen>
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Everyone : Play No sound and display (clap clap clap clap clap) . Modify duration: Add 0 seconds and Don't wait
Sound - Play applause6 <gen>
Wait 1.80 seconds
Sound - Stop applause6 <gen> After fading
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display Ok, Now watch me cut a tomato after cutting throgh armor. . Modify duration: Add 0 seconds and Wait
Unit - Order Blademaster 0000 <gen> to Attack . Tomato 0018 <gen>
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Everyone : Play No sound and display (clap clap clap clap clap) . Modify duration: Add 0 seconds and Don't wait
Sound - Play applause6 <gen>
Wait 1.80 seconds
Sound - Stop applause6 <gen> Immediately
Floating Text - Destroy (Last created floating text)
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display Thank you thank you. well thanks for watching my infomercail. . Modify duration: Add 0 seconds and Wait
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named BladeMaster Of Power : Play No sound and display Now, if you want to buy my blade please call 999-999-9999, or go to www.mysweetblade.com. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Spawn Grunts
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Grunt for Player 2 (Blue) at (Center of 12_grunts_spawn_here <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 12_grunts_spawn_here <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Gate 0029 <gen>
Spawn Grunts Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Grunt for Player 2 (Blue) at (Center of 12_grunts_spawn_here <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 12_grunts_spawn_here <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of (Playable map area))
Grunts enter area
Events
Unit - A unit enters Attack_this_area <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack . Gate 0029 <gen>
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