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Triggers
Movie.w3x
Variables
Movie
Part 1
Put On Movie Scren
Blackricc Moving
See Whole Screen
Kill Convits
Resscurect
Lava
Explosion
Lava Die
Lava Pour
Bomb
Music
Name
Type
is_array
initial_value
Music
sound
No
Part 1
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_First_Hill for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display I guess you heard about me from the shadows.... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Second_Hill for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Third_Hill for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Forth_Foot_Hill for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display Here's a hint... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Hill for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Death_Knight_Army_Overwiev for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Captive_Camera for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Death_Knight_Army_Overwiev for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Animation - Play Lich King 0123 <gen> 's spell animation
Wait 2 seconds
Camera - . Apply . gg_cam_Captive_Camera for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display I Am Darkness itself! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Kill_Convits <gen>
Wait 3.00 seconds
Trigger - Turn off Kill_Convits <gen>
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Captives <gen>) and do (Kill (Picked unit))
Wait 0.01 seconds
Trigger - Turn on Resscurect <gen>
Wait 3.00 seconds
Trigger - Turn off Resscurect <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display I Am Death! . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Dreadlord for Neutral Passive at (Center of Palladin_1 <gen>) facing (Center Y of OverWiev <gen>) degrees
Unit - Create 1 . Dreadlord for Neutral Passive at (Center of Palladin_2 <gen>) facing (Center Y of OverWiev <gen>) degrees
Unit - Create 1 . Dreadlord for Neutral Passive at (Center of Palladin_3 <gen>) facing (Center Y of OverWiev <gen>) degrees
Unit - Create 1 . Revenant of the Tides for Neutral Passive at (Center of Mage_2 <gen>) facing (Center Y of OverWiev <gen>) degrees
Unit - Create 1 . Revenant of the Tides for Neutral Passive at (Center of Mage_1 <gen>) facing (Center Y of OverWiev <gen>) degrees
Unit - Create 1 . Giant Skeleton Warrior for Neutral Passive at (Center of Skelleton <gen>) facing (Center Y of OverWiev <gen>) degrees
Camera - . Apply . gg_cam_Death_Knight_Army_Overwiev for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Animation - Play Lich King 0123 <gen> 's spell animation
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display MY POWER OF DESTRUCTION IS IN A ENDLESS RAGE! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Middle for Player 1 (Red) over 3.00 seconds
Unit - Create 1 . Shadow for Player 1 (Red) at (Center of Shadow <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Center of Explosion_Point <gen>)
Wait 1.00 seconds
Trigger - Turn on Explosion <gen>
Environment - Create a 5.00 second Permanent crater deformation at (Center of Explosion <gen>) with radius 2000.00 and depth 2000.00
Wait 3.00 seconds
Trigger - Turn off Explosion <gen>
Unit Group - Pick every unit in (Units in Death <gen>) and do (Kill (Picked unit))
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display And the heat of my battles is unimageble! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Lava <gen>
Wait 5.00 seconds
Trigger - Turn off Lava <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich King named Unknown at (Center of (Playable map area)) : Play No sound and display But beneth the helmet....there's a palladin... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Show_yourself for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of OverWiev <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Replace Lich King 0123 <gen> with a Paladin (wielding Frostmourne) using The old unit's relative life and mana
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Paladin (wielding Frostmourne) named Blackricc at (Center of (Playable map area)) : Play No sound and display I Am Blackricc! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture ReplaceableTextures\CommandButtons\BTNLichKingHero.blp (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Put On Movie Scren
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Blackricc Moving
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Lich King 0123 <gen> to Move To . (Center of OverWiev <gen>)
See Whole Screen
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Kill Convits
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Destroy (Last created special effect)
Resscurect
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Captives <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Lava
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lava Ball for Player 1 (Red) at (Random point in Lava_Region_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Explosion <gen>)
Unit - Create 1 . Lava Ball for Player 1 (Red) at (Random point in Lava_Region_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Explosion <gen>)
Unit - Create 1 . Lava Ball for Player 1 (Red) at (Random point in Lava_Region_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Explosion <gen>)
Unit - Create 1 . Lava Ball for Player 1 (Red) at (Random point in Lava_Region_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Explosion <gen>)
Explosion
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Crater_Area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Lava Die
Events
Unit - A unit enters Lava_Die <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lava Ball
Actions
Unit - Kill (Entering unit)
Lava Pour
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Lava Ball) and do (Change terrain type at (Position of (Picked unit)) to Dungeon - Lava using variation -1 in an area of size 2 and shape Circle)
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