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Model validation: Blackpyro Tyrant
BlackpyroTyrant.mdx
0errors5severe11warnings2unused
1
2
Material 4
1
2
Layer 0
1
2
Alpha
Track 9 at frame 27000 is lower than the track before it at 29500
Track 8 at frame 29500 has exactly the same value as tracks 7 and 9
Track 9 at frame 27000 has exactly the same value as tracks 8 and 10
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 95000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 95000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 95000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 95000); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Missing the Origin attachment point
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 0 - "Geoset1"
There are no vertices attached to this bone
1
Bone 1 - "Geoset2"
There are no vertices attached to this bone
1
Bone 2 - "Geoset3"
There are no vertices attached to this bone
1
Bone 3 - "Geoset4"
There are no vertices attached to this bone
1
Bone 4 - "Geoset5"
There are no vertices attached to this bone
1
Bone 5 - "Bone_Root"
There are no vertices attached to this bone
1
Light 3 - "LightM"
Maximum attenuation should probably be smaller than or equal to 200, but is 350
1
Light 4 - "LightM2"
Maximum attenuation should probably be smaller than or equal to 200, but is 300
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