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Model validation: BlackOps Marine
MarineSpec.mdx
0errors2severe13warnings27unused
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Geoset 0
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 1
Number of sequence extents (22) does not match the number of sequences (10)
2
Geoset 2
Referenced by 2 geoset animations: 2, 15
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 3
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 4
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 5
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 6
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 7
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 8
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 9
Number of sequence extents (22) does not match the number of sequences (10)
1
Geoset 16
Number of sequence extents (22) does not match the number of sequences (10)
10
GeosetAnimation 15
10
Alpha
Track 3 at frame 1800 has exactly the same value as tracks 2 and 4
Track 9 at frame 20167 has exactly the same value as tracks 8 and 10
Track 10 at frame 23200 has exactly the same value as tracks 9 and 11
Track 11 at frame 24333 has exactly the same value as tracks 10 and 12
Track 12 at frame 25467 has exactly the same value as tracks 11 and 13
Track 13 at frame 27667 has exactly the same value as tracks 12 and 14
Track 14 at frame 29100 has exactly the same value as tracks 13 and 15
Track 15 at frame 30067 has exactly the same value as tracks 14 and 16
Track 16 at frame 31033 has exactly the same value as tracks 15 and 17
Track 17 at frame 34333 has exactly the same value as tracks 16 and 18
1
Bone 10 - "Bone_Arm2_R"
1
Rotation
Track 26 at frame 146067 has exactly the same value as tracks 25 and 27
4
Bone 11 - "Bone_Hand_R"
1
Translation
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
2
Rotation
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
Track 17 at frame 146067 has exactly the same value as tracks 16 and 18
1
Scaling
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
3
Bone 13 - "Bone_Arm2_L"
3
Rotation
Track 27 at frame 146067 has roughly the same value as tracks 26 and 28
Track 28 at frame 146200 has exactly the same value as tracks 27 and 29
Track 29 at frame 146267 has exactly the same value as tracks 28 and 30
4
Bone 14 - "Bone_Hand_L"
1
Translation
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
2
Rotation
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
Track 17 at frame 146067 has exactly the same value as tracks 16 and 18
1
Scaling
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
1
Bone 17 - "Bone_Head"
1
Rotation
Track 30 at frame 146833 has exactly the same value as tracks 29 and 31
3
Helper 0
2
Translation
Track 26 at frame 15867 has exactly the same value as tracks 25 and 27
Track 46 at frame 146800 has exactly the same value as tracks 45 and 47
1
Rotation
Track 13 at frame 15867 has exactly the same value as tracks 12 and 14
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