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Model validation: BlackOps Marine

MarineSpec.mdx

0 errors 2 severe 13 warnings 27 unused
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Geoset 0
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 2 Geoset 2
    • Referenced by 2 geoset animations: 2, 15
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 4
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 5
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 6
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 7
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 8
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 9
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 1 Geoset 16
    • Number of sequence extents (22) does not match the number of sequences (10)
  • 10 GeosetAnimation 15
    • 10 Alpha
      • Track 3 at frame 1800 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 20167 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 23200 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 24333 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 25467 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 29100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 30067 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 31033 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 34333 has exactly the same value as tracks 16 and 18
  • 1 Bone 10 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 26 at frame 146067 has exactly the same value as tracks 25 and 27
  • 4 Bone 11 - "Bone_Hand_R"
    • 1 Translation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
      • Track 17 at frame 146067 has exactly the same value as tracks 16 and 18
    • 1 Scaling
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
  • 3 Bone 13 - "Bone_Arm2_L"
    • 3 Rotation
      • Track 27 at frame 146067 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 146200 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 146267 has exactly the same value as tracks 28 and 30
  • 4 Bone 14 - "Bone_Hand_L"
    • 1 Translation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
      • Track 17 at frame 146067 has exactly the same value as tracks 16 and 18
    • 1 Scaling
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
  • 1 Bone 17 - "Bone_Head"
    • 1 Rotation
      • Track 30 at frame 146833 has exactly the same value as tracks 29 and 31
  • 3 Helper 0
    • 2 Translation
      • Track 26 at frame 15867 has exactly the same value as tracks 25 and 27
      • Track 46 at frame 146800 has exactly the same value as tracks 45 and 47
    • 1 Rotation
      • Track 13 at frame 15867 has exactly the same value as tracks 12 and 14
  • unused Texture 0 - Team color
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