Model validation: Blackhand

Blackhand.mdx

0 errors 5 severe 2 warnings 5 unused
  • 1 Bone 4 - "Bone_WeaponGlow_006"
    • 1 Scaling
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 1 Bone 5 - "Bone_WeaponGlow_005"
    • 1 Scaling
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 1 Bone 6 - "Bone_WeaponGlow_004"
    • 1 Scaling
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 1 Bone 7 - "Bone_WeaponGlow_003"
    • 1 Scaling
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 1 Bone 8 - "Bone_WeaponGlow_01"
    • 1 Scaling
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 2 Model
    • Attachment name "Foot Left Ref" is duplicated by attachments 5, 6; only one will be reachable in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 17 - "Bone_Right_Leg_2"
    • 2 Rotation
      • Track 87 at frame 29033 has roughly the same value as tracks 86 and 88
      • Track 93 at frame 32766 has roughly the same value as tracks 92 and 94
  • 2 Bone 20 - "Bone_Left_Leg_2"
    • 2 Rotation
      • Track 115 at frame 27333 has roughly the same value as tracks 114 and 116
      • Track 130 at frame 32766 has roughly the same value as tracks 129 and 131
  • 1 Helper 0
    • 1 Scaling
      • Track 1 at frame 21200 has exactly the same value as tracks 0 and 2
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