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Model validation: Blackhand Rider

Blackhand Rider.mdx

0 errors 20 severe 2 warnings 2 unused
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 GeosetAnimation 32
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 33
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 34
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 35
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 36
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 37
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 38
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 39
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 40
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 41
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 42
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 43
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 44
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 45
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 46
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 47
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 1 GeosetAnimation 48
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 150967
  • 2 Model
    • Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • unused Material 9
  • unused Material 10
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