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Model validation: Blackhand Rider
Blackhand Rider.mdx
0errors20severe2warnings2unused
1
Geoset 49
Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 50
Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 52
Alpha is 1.000 at end of "Decay Bone" (frame 210967); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
GeosetAnimation 32
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 33
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 34
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 35
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 36
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 37
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 38
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 39
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 40
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 41
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 42
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 43
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 44
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 45
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 46
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 47
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
1
GeosetAnimation 48
1
Alpha
Track 2 at frame 0 is lower than the track before it at 150967
2
Model
Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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