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Triggers
A Black Day.w3x
Variables
Initialization
ADD
Anything
Quest
Lose
Win
Q
Run
Unit spawn
Unit spawn m2
Turn on unit spawn
Unit move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Nothing
ADD
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Anything
Events
Map initialization
Conditions
Actions
Neutral Building - Set Portal To Dark World 0016 <gen> destination to (Position of Portal To Dark World 0201 <gen>)
Neutral Building - Enable Portal To Dark World 0016 <gen>
Neutral Building - Set Portal To Dark World 0201 <gen> destination to (Position of Portal To Dark World 0016 <gen>)
Neutral Building - Enable Portal To Dark World 0201 <gen>
Lose
Events
Conditions
Actions
Win
Events
Unit - Demon Lord 0175 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Demon Lord was destroyed and Earth has been saved. Now all people can live in peace, and nothing to worry about it.
Quest - Mark (Last created quest) as Completed
Q
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: You must to kill Demon Lord to stop earth destruction.
Quest - Create a Required quest titled Final battle for Earth with the description Demon Lord with his Son Prince created portal to earth, but they didn't expected Humans and Elves town. You must to kill Demon Lord and save the Earth. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
Unit spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 2 (Blue) at (Center of Summoning <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 2 (Blue) at (Center of Summoning <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 2 (Blue) at (Center of Summoning <gen>) facing Default building facing degrees
Unit spawn m2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Run_to <gen>) facing Default building facing degrees
Turn on unit spawn
Events
Time - Elapsed game time is 1000000000.00 seconds
Conditions
Actions
Trigger - Turn off Unit_spawn <gen>
Trigger - Turn on Unit_spawn_m2 <gen>
Unit move
Events
Unit - A unit leaves Going <gen>
Unit - A unit enters Summoning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Going <gen>)
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