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Trigger Viewer

BDPmap7v0.048.w3x
Variables
Initialization
Start
Blackrock One
Remove starting 3
Remove starting 3 v2
Remove starting 3 v3
Teron Half run
Dentarg Half run
Tagar Half run
Foot switch
Blackrock Two
Blackrock Three
Blackrock Four
Intial Cin Skip Boolean
Entire Cinematic Skipped
Music start
Starting Music 1
Starting Music 2
Stop
Stop cast
Stop loop

		
Name Type Is Array Initial Value
Entire_Cinematic_Is_On boolean No
S_caster unit Yes
S_dummy unit Yes
S_dummypoint location No
S_index1 integer Yes
S_index2 integer No
S_index3 integervar No
S_index_max integer No
S_index_size integer No
S_pause boolean Yes
S_speed real Yes
S_stopduration real Yes
S_stopgroup group Yes
S_targetpoint location No
Start
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn subtitle display override On
    Cinematic - Disable user control for (All players).
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
    Environment - Set sky to None
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Trigger - Run Blackrock_One <gen> (checking conditions)
Blackrock One
  Events
  Conditions
  Actions
    Environment - Set fog to style Linear, z-start 700.00, z-end 4500.00, density 0.50 and color (90.00%, 55.00%, 5.00%)
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Animation - Play Ice Bridge Lava 0001 <gen>'s death (animationname) animation
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 27.00 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 4 (Purple) over 27.00 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Blackrock Spire, Burning Steppes.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 3.00 seconds
    -------- Cinematic can be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = True
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ragnok 0020 <gen> named Ragnok: Play No sound and display Are you certain you wish for us to wait at the campsite? Surely our presence would help during the meeting.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 34.50 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 4 (Purple) over 34.50 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display It is in our best interest for our party to be as few in number as possible. We do not wish to risk giving the Blackrock clan the impression that we constitute a threat.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ragnok 0020 <gen> named Ragnok: Play No sound and display Understood. We will be waiting for you at the base of the spire along with the rest of the expedition.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 5.50 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 4 (Purple) over 5.50 seconds
    Unit - Order Soulripper 0019 <gen> to Move To.(Center of Leave_by_cave <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Fenris 0017 <gen> to Move To.(Center of Leave_by_cave <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Ragnok 0020 <gen> to Move To.(Center of Leave_by_cave <gen>)
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
    Unit - Make Teron 0018 <gen> face (Center of Teron_turn_look <gen>) over 0 seconds
    Unit - Make Dentarg 0000 <gen> face (Center of Dentarg_turn_look <gen>) over 0 seconds
    Unit - Make Tagar 0016 <gen> face (Center of Tagar_turn_look <gen>) over 0 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Come. Let us not tarry here any longer than we need to. Once we have the red drakes, our two groups can split up and obtain the artifacts.. Modify duration: Set to 18.00 seconds and Don't wait
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Teron 0018 <gen> to Move To.(Center of Teron_Run_to <gen>)
    Unit - Order Tagar 0016 <gen> to Move To.(Center of Tagar_run_to <gen>)
    Unit - Order Dentarg 0000 <gen> to Move To.(Center of Detarg_run_to <gen>)
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Teron 0018 <gen> instantly to (Center of Teron_start_run <gen>), facing (Center of Teron_half_run <gen>)
    Unit - Move Dentarg 0000 <gen> instantly to (Center of Dentarg_start_run <gen>), facing (Center of Dentarg_half_run <gen>)
    Unit - Move Tagar 0016 <gen> instantly to (Center of tagar_start_Run <gen>), facing (Center of Tagar_half_run <gen>)
    Unit - Order Teron 0018 <gen> to Move To.(Center of Teron_half_run <gen>)
    Unit - Order Dentarg 0000 <gen> to Move To.(Center of Dentarg_half_run <gen>)
    Unit - Order Tagar 0016 <gen> to Move To.(Center of Tagar_half_run <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 7.00 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 4 (Purple) over 7.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Fel Orc Grunt 0042 <gen> to Move To.(Center of Grunt_move_to <gen>)
    Cinematic - Send transmission to (All players) from Fel Orc Grunt 0042 <gen> named Blackrock sentry: Play No sound and display Halt. What purpose do you three have in this mountain region?. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 16.00 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 4 (Purple) over 16.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display We seek an audience with the sons of Blackhand. Our business is urgent, and we cannot afford even the slightest delay.. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 25.00 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 4 (Purple) over 25.00 seconds
    Cinematic - Send transmission to (All players) from Fel Orc Grunt 0042 <gen> named Blackrock sentry: Play No sound and display I myself do not have the authority to grant outsiders an audience with our chieftains. If you truly wish to see them, stay exactly where you are while I request authorization from my superior.. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Fel Orc Grunt 0042 <gen> to Move To.(Center of Grunt_run_away <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Dentarg 0000 <gen> face Teron 0018 <gen> over 0 seconds
    Unit - Make Tagar 0016 <gen> face Teron 0018 <gen> over 0 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 1 (Red) over 52.00 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 4 (Purple) over 52.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Dentarg 0000 <gen> named Dentarg: Play No sound and display You do not seem at ease, Teron.. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Teron 0018 <gen> face Dentarg 0000 <gen> over 2.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display The fact that Rend and Main did not meet us at the portal after we sent them messages through their dreams disturbs me. They should have rejoiced at the idea that the Horde was whole once more.. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Even more unsettling is the fact that they chose the site of Doomhammer's defeat as their area of operations.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Fel Orc Grunt 0042 <gen> instantly to (Center of Grunt_move_to <gen>), facing (Center of Grunt_collect_teron <gen>)
    Unit - Order Fel Orc Grunt 0042 <gen> to Move To.(Center of Grunt_collect_teron <gen>)
    Cinematic - Send transmission to (All players) from Fel Orc Grunt 0042 <gen> named Blackrock sentry: Play No sound and display You have been given permission to meet with the chieftains. Follow me.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Dentarg 0000 <gen> face Fel Orc Grunt 0042 <gen> over 0 seconds
    Unit - Make Tagar 0016 <gen> face Fel Orc Grunt 0042 <gen> over 0 seconds
    Unit - Make Teron 0018 <gen> face Fel Orc Grunt 0042 <gen> over 0 seconds
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Fel Orc Grunt 0042 <gen> to Move To.(Center of Grunt_infront_lava <gen>)
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Teron 0018 <gen> to Move To.(Center of Teron_infront_Lava <gen>)
    Unit - Order Tagar 0016 <gen> to Move To.(Center of Tagar_infront_lava <gen>)
    Unit - Order Dentarg 0000 <gen> to Move To.(Center of Dentarg_infront_lava <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 4 (Purple) over 4.00 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_018 for Player 4 (Purple) over 0 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Fel Orc Grunt 0042 <gen> face Fel Orc Grunt 0047 <gen> over 0 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Fel Orc Grunt 0042 <gen>'s spell (animationname) animation
    Sound - Set position of BerserkerCaster <gen> to (Center of Grunt_infront_lava <gen>) with Z offset 0
    Sound - Play BerserkerCaster <gen> at 100% volume, located at (Center of Grunt_infront_lava <gen>) with Z offset 0
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Fel Orc Grunt 0042 <gen>'s animation
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 4 (Purple) over 0 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Fel Orc Grunt 0047 <gen>'s spell (animationname) animation
    Sound - Set position of BerserkerCaster <gen> to (Center of berserkersound_2 <gen>) with Z offset 0
    Sound - Play BerserkerCaster <gen> at 100% volume, located at (Center of berserkersound_2 <gen>) with Z offset 0
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Fel Orc Grunt 0047 <gen>'s animation
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Fel Orc Grunt 0047 <gen> to Move To.(Center of Foot_switch <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Foot Switch 0092 <gen>'s death (animationname) animation
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_062 for Player 4 (Purple) over 0 seconds
    Animation - Play Ice Bridge Lava 0001 <gen>'s birth (animationname) animation
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Blackrock_Two <gen> (checking conditions)
Remove starting 3
  Events
    Unit - A unit enters Leave_by_cave <gen>
  Conditions
    (Entering unit) Equal to Soulripper 0019 <gen>
  Actions
    Unit - Move (Entering unit) instantly to (Center of Teleport_out_cave <gen>)
Remove starting 3 v2
  Events
    Unit - A unit enters Leave_by_cave <gen>
  Conditions
    (Entering unit) Equal to Fenris 0017 <gen>
  Actions
    Unit - Move (Entering unit) instantly to (Center of Teleport_out_cave2 <gen>)
Remove starting 3 v3
  Events
    Unit - A unit enters Leave_by_cave <gen>
  Conditions
    (Entering unit) Equal to Ragnok 0020 <gen>
  Actions
    Unit - Move (Entering unit) instantly to (Center of teleprot_out_cave3 <gen>)
Teron Half run
  Events
    Unit - A unit enters Teron_half_run <gen>
  Conditions
    (Entering unit) Equal to Teron 0018 <gen>
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Teron_end_run <gen>)
Dentarg Half run
  Events
    Unit - A unit enters Dentarg_half_run <gen>
  Conditions
    (Entering unit) Equal to Dentarg 0000 <gen>
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Dentarg_end_run <gen>)
Tagar Half run
  Events
    Unit - A unit enters Tagar_half_run <gen>
  Conditions
    (Entering unit) Equal to Tagar 0016 <gen>
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Tagar_end_run <gen>)
Foot switch
  Events
    Unit - A unit enters Foot_switch <gen>
  Conditions
    (Entering unit) Equal to Fel Orc Grunt 0047 <gen>
  Actions
    Destructible - Set life of Ice Bridge Lava 0001 <gen> to 100.00%
    Sound - Set position of Switch <gen> to (Center of Foot_switch <gen>) with Z offset 0
    Sound - Play Switch <gen> at 100% volume, located at (Center of Foot_switch <gen>) with Z offset 0
Blackrock Two
  Events
  Conditions
  Actions
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 700.00, z-end 3400.00, density 0.50 and color (90.00%, 55.00%, 5.00%)
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 4 (Purple) over 3.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Teron 0018 <gen> instantly to (Center of teron_run_frombridge <gen>), facing (Center of Region_039 <gen>)
    Unit - Move Dentarg 0000 <gen> instantly to (Center of dentarg_run_from_bridger <gen>), facing (Center of dentarg_infront_of_blackhaands <gen>)
    Unit - Move Tagar 0016 <gen> instantly to (Center of tagar_run_from_bridge <gen>), facing (Center of tagar_infront_blackhands <gen>)
    Unit - Order Teron 0018 <gen> to Move To.(Center of teron_infront_blackhands <gen>)
    Unit - Order Dentarg 0000 <gen> to Move To.(Center of dentarg_infront_of_blackhaands <gen>)
    Unit - Order Tagar 0016 <gen> to Move To.(Center of tagar_infront_blackhands <gen>)
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Rend.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Gorefiend.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_022 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 31.00 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 4 (Purple) over 31.00 seconds
    Unit - Order Rend 0045 <gen> to Move To.(Center of Region_039 <gen>)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display What brings you here, dead man?. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Maim 0046 <gen> named Maim Blackhand: Play No sound and display You have some nerve coming here, Death Knight.. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display The Dark Portal has been restored.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Maim Blackhand: Play No sound and display Yes, I saw it in my dreams. What of it?. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 49.00 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 4 (Purple) over 49.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Ner'zhul has taken control of the Horde, and has devised a plan to leave both Draenor and Azeroth behind forever. We just need the red drakes the Dragonmaw have given to you in order to.... Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display No.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display No? What do you mean no? We need your dragons to carry out our plan!. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display I do not give a damn about whatever old Ner'zhul is planning.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 45.00 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 4 (Purple) over 45.00 seconds
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Tell me, Death Knight, where was he when Doomhammer fell fighting the Alliance on this spire?. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Where was he when the Portal was destroyed and we became trapped here?. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Where was he when we were hunted for two years by the Alliance, and slowly rebuilt our forces with whatever Orcs had survived and could make their way to us?. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display I will tell you where---he was safe and snug on Draenor, not lifting a finger to help!. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display But I was here! I pulled these Orcs back together! I rebuilt the Horde right under the Alliance's nose, and now I am Warchief of the Horde. . Modify duration: Set to 18.50 seconds and Don't wait
    Wait 18.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 43.00 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 4 (Purple) over 43.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Please, without your dragons, we will---. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display ---fail. The Alliance will crush your little pretend Horde, and then I will pick up the pieces, gathering all the survivors.. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display With the addition of your orcs, we will sweep across the face of Azeroth, enslaving all those who would resist us. And then you, dead man, will serve me.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 32.00 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 4 (Purple) over 32.00 seconds
    Unit - Order Tagar 0016 <gen> to Move To.(Center of tagar_arngry_run <gen>)
    Cinematic - Send transmission to (All players) from Tagar 0016 <gen> named Tagar Spinebreaker: Play No sound and display Traitorous dog, I'll cut you down like the cur you are, and take your throne for myself! Then your red dragons will be ours!. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Teron 0018 <gen> face (Center of tagar_arngry_run <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Keep your emotions in check, Tagar. If you attack them here, the entire garrison in this fortress will attack us.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 23.00 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 4 (Purple) over 23.00 seconds
    Unit - Make Teron 0018 <gen> face (Center of Region_039 <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display One final time---will you give us the red dragons?. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Oh wait, let me think---no.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Very well. There is nothing more to say.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 17.00 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 4 (Purple) over 17.00 seconds
    Unit - Order Dentarg 0000 <gen> to Move To.(Center of dentarg_leave_blackhand <gen>)
    Unit - Order Tagar 0016 <gen> to Move To.(Center of tagar_leave_blackhand <gen>)
    Unit - Make Teron 0018 <gen> face (Center of Region_039 <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Rend 0045 <gen> named Rend Blackhand: Play No sound and display Go on, I cannot wait to get the news of your gory destruction. Hahahaha.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Igloo LAVA SLAG 0148 <gen>'s death (animationname) animation
    Unit - Order Teron 0018 <gen> to Move To.(Center of Teron_half_run <gen>)
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Turn off Starting_Music_1 <gen>
    Sound - Clear the music list
    Sound - Stop music After fading
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn on Starting_Music_2 <gen>
    Sound - Set music volume to 100%
    Sound - Play 17_Hellfire <gen>
    Trigger - Run Blackrock_Three <gen> (checking conditions)
Blackrock Three
  Events
  Conditions
  Actions
    Environment - Set fog to style Linear, z-start 700.00, z-end 3400.00, density 0.50 and color (90.00%, 55.00%, 5.00%)
    Hero - Learn skill for DeathWing Human 0048 <gen>: Stop
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_038 for Player 1 (Red) over 47.00 seconds
    Camera - .Apply. gg_cam_Camera_038 for Player 4 (Purple) over 47.00 seconds
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Teron 0018 <gen> instantly to (Center of Teron_camp <gen>), facing (Center of tagar_camp <gen>)
    Unit - Move Dentarg 0000 <gen> instantly to (Center of dentarg_camp <gen>), facing (Center of Teron_camp <gen>)
    Unit - Move Tagar 0016 <gen> instantly to (Center of tagar_camp <gen>), facing (Center of Teron_camp <gen>)
    Unit - Move Ragnok 0020 <gen> instantly to (Center of ragnok_camp <gen>), facing (Center of Teron_camp <gen>)
    Unit - Move Soulripper 0019 <gen> instantly to (Center of gaz_camp <gen>), facing (Center of Teron_camp <gen>)
    Unit - Move Fenris 0017 <gen> instantly to (Center of fenris_camp <gen>), facing (Center of Teron_camp <gen>)
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Our quest has only just begun and we have already failed. Without the red dragons to carry my group and Fenris' group to our destinations, we will never obtain the artifacts in time.. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 22.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Hellscream can only hold out for so long until the combined forces of the Alliance break him, and if they reach the Portal before we get back, Azeroth will become our prison.. Modify duration: Set to 21.00 seconds and Don't wait
    Wait 21.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_040 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_040 for Player 4 (Purple) over 5.00 seconds
    Unit - Order DeathWing Human 0048 <gen> to Move To.(Center of DW_walk <gen>)
    Unit - Make Tagar 0016 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Tagar 0016 <gen> named Tagar Spinebreaker: Play No sound and display Human! Kill him!. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Dentarg 0000 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Fenris 0017 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Soulripper 0019 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Ragnok 0020 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_042 for Player 1 (Red) over 9.00 seconds
    Camera - .Apply. gg_cam_Camera_042 for Player 4 (Purple) over 9.00 seconds
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Mystery Man: Play No sound and display Am Dakana!. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order DeathWing Human 0048 <gen> to Human Archmage - Blizzard.(Center of stop_area <gen>)
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Mystery Man: Play No sound and display I know you would like nothing better than to attack me, but my clothes have been sullied enough for one night. I do not fancy getting your blood on it.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 1 (Red) over 27.00 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 4 (Purple) over 27.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Even the greatest mages of Dalaran could only maintain a freeze spell of this strength for mere seconds. Who are you?. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Mystery Man: Play No sound and display I have been known by many names. One of them is... Deathwing.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_046 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_047 for Player 1 (Red) over 52.50 seconds
    Camera - .Apply. gg_cam_Camera_047 for Player 4 (Purple) over 52.50 seconds
    Cinematic - Send transmission to (All players) from Ragnok 0020 <gen> named Ragnok: Play No sound and display You are the Earth-Warder? No... no...no... Have mercy on us, oh Great One!. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Calm yourself. I have not come to slay you, else you would all be mere ash already.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Quite the contrary. I have been watching your group, and I like what I see. You have great strength and impressive focus.. Modify duration: Set to 17.00 seconds and Don't wait
    Animation - Play DeathWing Human 0048 <gen>'s spell (animationname) animation
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset DeathWing Human 0048 <gen>'s animation
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display I would very much like to behold the world that gave rise to such a fierce and determined people.. Modify duration: Set to 13.50 seconds and Don't wait
    Wait 13.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_048 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display You wish to go to Draenor? Why?. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_049 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 1 (Red) over 65.50 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 4 (Purple) over 65.50 seconds
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display My plans are my own, Death Knight. Let us just say I wish to take some time away from Azeroth... and bring some important "cargo" with me.. Modify duration: Set to 18.50 seconds and Don't wait
    Wait 18.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Perhaps we can make a trade. You see, I know of your meeting with the one called Rend Blackhand. You desire the red dragons he possesses. Substandard beasts in my opinion, I do not know why you are even bothering with them.. Modify duration: Set to 27.00 seconds and Don't wait
    Wait 27.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display My offer is this: Assist me in transporting my "cargo" to your world, and I will lend you the aid of my brood---the black dragonflight---in completing your task on this world.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_051 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_052 for Player 1 (Red) over 46.00 seconds
    Camera - .Apply. gg_cam_Camera_052 for Player 4 (Purple) over 46.00 seconds
    Unit - Make Tagar 0016 <gen> face (Center of Teron_camp <gen>) over 1.00 seconds
    Unit - Make Dentarg 0000 <gen> face (Center of Teron_camp <gen>) over 1.00 seconds
    Unit - Make Fenris 0017 <gen> face (Center of Teron_camp <gen>) over 1.00 seconds
    Unit - Make Soulripper 0019 <gen> face (Center of Teron_camp <gen>) over 1.00 seconds
    Unit - Make Ragnok 0020 <gen> face (Center of Teron_camp <gen>) over 1.00 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Tagar 0016 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Dentarg 0000 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Fenris 0017 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Soulripper 0019 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Unit - Make Ragnok 0020 <gen> face (Center of DW_walk <gen>) over 1.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display ...Your offer is very generous. My allies and I would gladly accept it, Deathwing.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display That would be Lord Deathwing to you. Let's observe the proprieties, shall we?. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display Of course... Lord Deathwing.. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Now, explain to me where exactly you need my children to bring you.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_053 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display We are planning on splitting into two groups. One group will need to be carried to the only Human port in Khaz Modan: Menethil Harbour. The other group---my group---will need to be carried to the Kingdom of Alterac, and then to the mage city of Dalaran.. Modify duration: Set to 28.00 seconds and Don't wait
    Wait 28.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_054 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_055 for Player 1 (Red) over 56.00 seconds
    Camera - .Apply. gg_cam_Camera_055 for Player 4 (Purple) over 56.00 seconds
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display I see. Then this is what we will do: my lieutenant, Sabellian, will carry the other group to the Human port. As for your jaunt to Alterac and Dalaran, Death Knight, I will take you there myself.. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0018 <gen> named Teron Gorefiend: Play No sound and display I am honoured.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Do not get too full of yourself, Death knight. I am only personally taking the stage because I know the defences of the Violet Citadel are nothing to be scoffed at, and should you die at the hands of the mages, then my plans will come to naught.. Modify duration: Set to 28.00 seconds and Don't wait
    Wait 28.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_056 for Player 4 (Purple) over 0 seconds
    Unit - Make DeathWing Human 0048 <gen> face (Center of deathwing_leave <gen>) over 3.00 seconds
    Cinematic - Send transmission to (All players) from DeathWing Human 0048 <gen> named Daval Prestor: Play No sound and display Travel to the rocky clearing six klicks to the east of this current position. I currently have pressing business to attend to and will meet you there in three days time.. Modify duration: Set to 21.00 seconds and Don't wait
    Wait 28.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order DeathWing Human 0048 <gen> to Move To.(Center of deathwing_leave <gen>)
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Turn off Starting_Music_2 <gen>
    Sound - Clear the music list
    Sound - Stop music After fading
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Blackrock_Four <gen> (checking conditions)
Blackrock Four
  Events
  Conditions
  Actions
    Sound - Set music volume to 100%
    Sound - Play 15_Illidan <gen>, skipping the first 57.00 seconds and fading in over 0 seconds
    Environment - Set sky to war3mapImported\MoonySky_Portrait.mdx (skymodelstring)
    Environment - Set fog to style Linear, z-start 1000, z-end 2600.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Camera - .Apply. gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_057 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_058 for Player 1 (Red) over 37.00 seconds
    Camera - .Apply. gg_cam_Camera_058 for Player 4 (Purple) over 37.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from No unit named Mystery Woman: Play No sound and display What news, Father?. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Deathwing Dragon 0049 <gen> named Deathwing: Play No sound and display They have agreed, as I knew they would. Soon we shall have two worlds at our disposal instead of one. But we have a task to complete before I rejoin our new allies.. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 19.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from No unit named Mystery Woman: Play No sound and display Name it, father, and it shall be done.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Deathwing Dragon 0049 <gen> to Move To.(Center of DW_face <gen>)
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_059 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_060 for Player 1 (Red) over 40.00 seconds
    Camera - .Apply. gg_cam_Camera_060 for Player 4 (Purple) over 40.00 seconds
    Environment - Set fog to style Linear, z-start 1000, z-end 2500.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Cinematic - Send transmission to (All players) from Deathwing Dragon 0049 <gen> named Deathwing: Play No sound and display We will need to establish a base of operations here in Azeroth before I leave for Draenor. The two fool brothers in this mountain spire have refused to rejoin their former comrades, and as such, subjugating and enslaving them will not create a rift between us and the Horde. . Modify duration: Set to 29.00 seconds and Don't wait
    Wait 29.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Deathwing Dragon 0049 <gen> named Deathwing: Play No sound and display Taking the mountain fortress will go far smoother with you at my side.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_061 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from No unit named Mystery Woman: Play No sound and display Of course, father. Let us go pay a visit to our new home and subjects. Ha ha ha ha.. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 13.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Set position of DragonPissed2 <gen> to (Center of DW_face <gen>) with Z offset 1000.00
    Sound - Play DragonPissed2 <gen> at 100% volume, located at (Center of DW_face <gen>) with Z offset 1000.00
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    -------- Cinematic cannot be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display A heartbeat later, the sound of great wings flapping overhead blended into the evening breeze.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 16.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
Intial Cin Skip Boolean
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Entire_Cinematic_Is_On = False
Entire Cinematic Skipped
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
    Entire_Cinematic_Is_On Equal to True
  Actions
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Clear the screen of text messages for (All players).
    Unit - Pause all units
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display A heartbeat later, the sound of great wings flapping overhead blended into the evening breeze.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 16.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
Music start
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Sound - Set music volume to 100%
    Sound - Play 17_Burning_Steppes <gen>
Starting Music 1
  Events
    Time - Every 149.00 seconds of game time
  Conditions
  Actions
    Sound - Play 17_Burning_Steppes <gen>
Starting Music 2
  Events
    Time - Every 121.00 seconds of game time
  Conditions
  Actions
    Sound - Play 17_Hellfire <gen>
Stop cast
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Stop
  Actions
    -------- ===== Hanky's dynamic indexing system ===== --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        S_index_size Equal to 0
      Then - Actions
        Trigger - Turn on Stop_loop <gen>
      Else - Actions
    Set VariableSet S_index_size = (S_index_size + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        S_index_size Greater than S_index_max
      Then - Actions
        Set VariableSet S_index1[S_index_size] = S_index_size
        Set VariableSet S_index_max = S_index_size
      Else - Actions
    Set VariableSet S_index2 = S_index1[S_index_size]
    -------- ======================================================== --------
    -------- ===== to check whether the dummy (time rune) has stop rotating ===== --------
    Set VariableSet S_pause[S_index2] = False
    -------- ===== reset the count of stopping time and initial speed of dummy (time rune) ===== --------
    Set VariableSet S_stopduration[S_index2] = 0.00
    Set VariableSet S_speed[S_index2] = 100.00
    -------- ===== setting the caster ===== --------
    Set VariableSet S_caster[S_index2] = (Triggering unit)
    -------- ===== duration of stop time ===== --------
    Set VariableSet S_stopduration[S_index2] = (71.00 + (Real((Level of Stop for S_caster[S_index2]))))
    -------- ===== setting in the target area ===== --------
    Set VariableSet S_targetpoint = (Target point of ability being cast)
    -------- ===== create the dummy (time rune) ===== --------
    Unit - Create 1.stop_dummy for (Triggering player) at S_targetpoint facing Default building facing degrees
    -------- ===== saving the dummy (time rune) into variable ===== --------
    Set VariableSet S_dummy[S_index2] = (Last created unit)
    -------- ===== create a group to save all units that has been stop so that can be unstop them later ===== --------
    Custom script: set udg_S_stopgroup[udg_S_index2] = CreateGroup()
    -------- ===== clearing point leaks ===== --------
    Custom script: call RemoveLocation (udg_S_targetpoint)
Stop loop
  Events
    Time - Every 0.03 seconds of game time
  Conditions
  Actions
    For each (Integer S_index3) from 1 to S_index_size, do (Actions)
      Loop - Actions
        Set VariableSet S_index2 = S_index1[S_index3]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            S_speed[S_index2] Greater than 0.00
          Then - Actions
            -------- ===== reduce the speed of the dummy (time rune) if the speed of the dummy is more than 0 ===== --------
            Set VariableSet S_speed[S_index2] = (S_speed[S_index2] - 1.50)
            Animation - Change S_dummy[S_index2]'s animation speed to S_speed[S_index2]% of its original speed
          Else - Actions
            -------- ===== change the colour of the dummy (time rune) to red when stop ===== --------
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                S_pause[S_index2] Equal to False
              Then - Actions
                Set VariableSet S_pause[S_index2] = True
                Unit - Pause S_dummy[S_index2]
                Animation - Change S_dummy[S_index2]'s vertex coloring to (100%, 0.00%, 0.00%) with 0% transparency
              Else - Actions
            -------- ===== check the position of dummy (time rune) to stop all units in the area ===== --------
            Set VariableSet S_dummypoint = (Position of S_dummy[S_index2])
            -------- ===== check the duration ===== --------
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                S_stopduration[S_index2] Greater than 0.00
              Then - Actions
                Set VariableSet S_stopduration[S_index2] = (S_stopduration[S_index2] - 0.03)
                -------- ===== auto-destroy group function ===== --------
                Custom script: set bj_wantDestroyGroup = true
                Unit Group - Pick every unit in (Units within 400.00 of S_dummypoint matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is paused) Equal to False) and ((Matching unit) Not equal to S_caster[S_index2]))).) and do (Actions)
                  Loop - Actions
                    -------- ===== add all units in the time stop except the caster into the stop group and pause them ===== --------
                    Unit Group - Add (Picked unit) to S_stopgroup[S_index2]
                    Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                    Unit - Pause (Picked unit)
              Else - Actions
                -------- ===== kill the unit when spell over ===== --------
                Unit - Explode S_dummy[S_index2].
                -------- ===== unpause all the units in the group ===== --------
                Unit Group - Pick every unit in S_stopgroup[S_index2] and do (Actions)
                  Loop - Actions
                    Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
                    Unit - Unpause (Picked unit)
                    Unit Group - Remove (Picked unit) from S_stopgroup[S_index2].
                -------- ===== clearing leak group ===== --------
                Custom script: call DestroyGroup (udg_S_stopgroup[udg_S_index2])
                -------- ======================================================== --------
                Set VariableSet S_index1[S_index3] = S_index1[S_index_size]
                Set VariableSet S_index1[S_index_size] = S_index2
                Set VariableSet S_index_size = (S_index_size - 1)
                Set VariableSet S_index3 = (S_index3 - 1)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    S_index_size Equal to 0
                  Then - Actions
                    Trigger - Turn off (This trigger)
                  Else - Actions
            -------- ===== clearing leak point ===== --------
            Custom script: call RemoveLocation (udg_S_dummypoint)