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Trigger Viewer

BDPmap5v0.076.w3x
Variables
Initialization
Intial Cin Skip Boolean
Start
Music start
Starting Music 1
Starting Music 2
Starting Music 3
OutlandOne
Teron Disappear
Teron Collision Off
Teron move Around Grom
Azeroth Two
Azeroth Three
Azeroth Four
Azeroth Five
Azeroth Six
Delete Army
Grom Run Flower
Kilrogg Grom Turn Teron
Teron Turn Face Kilrogg
Spear left half
Spear right half
Killrog half run
Teron Fenris tiny half
Teron Fenris leave az
Entire Cinematic Skipped
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
book item No
dragonfenris unit No
dragonteron unit No
Entire_Cinematic_Is_On boolean No
eye item No
fenrishero unit No
gromrainheavy weathereffect No
Kilrogg unit No
outlandweather weathereffect No
ragnokhero unit No
raingrom weathereffect No
Rainmoon weathereffect No
Rexxarhero unit No
ship unit No
spear1 unit No
spear2 unit No
spear3 unit No
spear4 unit No
spear5 unit No
spear6 unit No
tagarhero unit No
Tinyfenris unit No
tinyfootman unit No
Tinygrom unit No
Tinyteron unit No
Torture1 sound No
torture1andhalf sound No
Torture2 sound No
Intial Cin Skip Boolean
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Entire_Cinematic_Is_On = False
Start
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn subtitle display override On
    Cinematic - Disable user control for (All players).
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    -------- Cinematic can be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = True
    Trigger - Run OutlandOne <gen> (checking conditions)
Music start
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Sound - Play 09_Orgrimmar <gen>
Starting Music 1
  Events
    Time - Every 136.00 seconds of game time
  Conditions
  Actions
    Sound - Play 09_Orgrimmar <gen>
Starting Music 2
  Events
    Time - Every 254.00 seconds of game time
  Conditions
  Actions
    Sound - Play 20_Stranglethorn_Vale <gen>
Starting Music 3
  Events
    Time - Every 165.00 seconds of game time
  Conditions
  Actions
    Sound - Play 13_Outland_Suite <gen>
OutlandOne
  Events
  Conditions
  Actions
    Environment - Set sky to Outland Sky
    Unit - Hide Ghostly Archmage 0061 <gen>
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 1000, z-end 5000.00, density 0.50 and color (39.20%, 10.00%, 0.00%)
    Sound - Set position of MassTeleportTarget <gen> to (Center of Enter_Portal_Teron <gen>) with Z offset 0
    Environment - Create at outland_wind <gen> the weather effect Outland Wind (Light)
    Set VariableSet outlandweather = (Last created weather effect)
    Environment - Turn outlandweather On
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 10.50 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 4 (Purple) over 10.50 seconds
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Hellfire Peninsula, Outland.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 29.00 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 4 (Purple) over 29.00 seconds
    Unit - Order Death Knight 0049 <gen> to Move To.(Center of Teron_Run_To <gen>)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Grom_run_to <gen>)
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display Ner'zhul! We control the other side of the portal!. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Death Knight 0049 <gen> face Shadow Hunter 0011 <gen> over 0 seconds
    Unit - Make Blademaster 0048 <gen> face Shadow Hunter 0011 <gen> over 0 seconds
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight 0049 <gen> named Teron Gorefiend: Play No sound and display The Alliance defenders guarding the area have been slain.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display I am pleased. Now---you know what you must do next.. Modify duration: Set to 9.50 seconds and Don't wait
    Wait 9.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 42.00 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 4 (Purple) over 42.00 seconds
    Unit - Unhide Ghostly Archmage 0061 <gen>
    Cinematic - Send transmission to (All players) from Death Knight 0049 <gen> named Teron Gorefiend: Play No sound and display Oh, I know what to do. But are you sure you can maintain the Dark Portal by yourself? Even with the skull's power.... Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ghostly Archmage 0061 <gen> named Mysterious Voice: Play No sound and display Arrogance! He should not speak to you so.. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display ...I can manage. Once the framework is stable. the portal will maintain itself... Be off with your duties, Teron.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Death Knight 0049 <gen> named Teron Gorefiend: Play No sound and display . Modify duration: Set to 3.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Death Knight 0049 <gen> to Move To.(Center of Half_Teron_Run <gen>)
    Trigger - Run Teron_move_Around_Grom <gen> (checking conditions)
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Camera_008 for Player 4 (Purple) over 4.00 seconds
    Cinematic - Send transmission to (All players) from Ghostly Archmage 0061 <gen> named Mysterious Voice: Play No sound and display The Death Knight is one of the few who can match you in power. He must be eliminated before he becomes a threat.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 4 (Purple) over 0.00 seconds
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 4 (Purple) over 0.00 seconds
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display Yes. He will need to be dealt with eventually.. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 26.50 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 4 (Purple) over 26.50 seconds
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display Pardon, Ner'zhul, but are you speaking to me?. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display I was merely muttering to myself, nothing more.. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display I see. Then I return to Azeroth. Lok'tar ogar, Warchief!. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Half_Teron_Run <gen>)
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 32.00 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 4 (Purple) over 32.00 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Ghostly Archmage 0061 <gen> instantly to (Center of GulDan_shadow <gen>), facing (Center of Enter_Portal_Teron <gen>)
    Unit - Order Shadow Hunter 0011 <gen> to Move To.(Center of Nerzhul_run_to <gen>)
    Unit - Order Ghostly Archmage 0061 <gen> to Move To.(Center of Guldan_Run_to <gen>)
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display Azeroth, a place I myself have never set foot upon.. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Shadow Hunter 0011 <gen> face (Center of Enter_Portal_Teron <gen>) over 3.50 seconds
    Unit - Make Ghostly Archmage 0061 <gen> face (Center of Enter_Portal_Teron <gen>) over 0.00 seconds
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ghostly Archmage 0061 <gen> face Shadow Hunter 0011 <gen> over 2.00 seconds
    Cinematic - Send transmission to (All players) from Ghostly Archmage 0061 <gen> named Shade of Gul'dan: Play No sound and display And now, you will never need to see that world. Soon, a greater glory will be yours.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Shadow Hunter 0011 <gen> face Ghostly Archmage 0061 <gen> over 2.00 seconds
    Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named Ner'zhul: Play No sound and display Yes, very soon.. Modify duration: Set to 4.00 seconds and Don't wait
    Trigger - Turn off Starting_Music_1 <gen>
    Sound - Clear the music list
    Sound - Stop music After fading
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 2.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn on Starting_Music_2 <gen>
    Sound - Play 20_Stranglethorn_Vale <gen>
    Environment - Turn outlandweather Off
    Environment - Remove outlandweather
    Trigger - Run Azeroth_Two <gen> (checking conditions)
Teron Disappear
  Events
    Unit - A unit enters Enter_Portal_Teron <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Sound - Play MassTeleportTarget <gen> at 100% volume, located at (Center of Enter_Portal_Teron <gen>) with Z offset 0
    Special Effect - Create a special effect at (Center of Enter_Portal_Teron <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Unit - Move (Entering unit) instantly to (Random point in Teron_Tp_To <gen>)
Teron Collision Off
  Events
    Map initialization
  Conditions
  Actions
    Unit - Turn collision for Death Knight 0049 <gen> Off.
    Unit - Turn collision for Blademaster 0048 <gen> Off.
Teron move Around Grom
  Events
    Unit - A unit enters Half_Teron_Run <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Enter_Portal_Teron <gen>)
Azeroth Two
  Events
  Conditions
  Actions
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 1000, z-end 8000.00, density 0.50 and color (100.00%, 100.00%, 100.00%)
    Environment - Set sky to Lordaeron Winter Sky (Pink)
    Camera - .Apply. gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 4 (Purple) over 0 seconds
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Black Morass, Southern Azeroth.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Grom_Portal_Out <gen>), facing (Center of Grom_Out_Portal_Runto <gen>)
    Sound - Set position of MassTeleportTarget <gen> to (Center of Grom_Portal_Out <gen>) with Z offset 0
    Sound - Play MassTeleportTarget <gen> at 100% volume, located at (Center of Grom_Portal_Out <gen>) with Z offset 0
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Grom_Out_Portal_Runto <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Grom_again_start <gen>), facing (Center of Grom_again_stop <gen>)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Grom_again_stop <gen>)
    Camera - .Apply. gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.60 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 4 (Purple) over 0 seconds
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Blademaster 0048 <gen> face (Center of Grom_look_left <gen>) over 2.50 seconds
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_018 for Player 4 (Purple) over 0 seconds
    Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of Flies_Sound <gen>) with Z offset 0
    Sound - Play LordaeronSummerFliesLoop1 <gen> at 100% volume, located at (Center of Flies_Sound <gen>) with Z offset 0
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play LordaeronSummerFliesLoop1 <gen> at 100% volume, located at (Center of Flies_Sound <gen>) with Z offset 0
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play LordaeronSummerFliesLoop1 <gen> at 100% volume, located at (Center of Flies_Sound <gen>) with Z offset 0
    Wait 1.70 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Abomination TEST 0062 <gen>'s stand ready (animationname) animation
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Female Grunt 0063 <gen> named Fighter: Play No sound and display Scream for us, Human dog!. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Female Grunt 0064 <gen> to Attack.Lever 1417 <gen>
    Wait 1.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Abomination TEST 0062 <gen>'s stand work (animationname) animation
    Sound - Set position of BloodElfSorcerorDeath <gen> to (Center of Torture <gen>) with Z offset 0
    Sound - Play BloodElfSorcerorDeath <gen> at 100% volume, located at (Center of Torture <gen>) with Z offset 0
    Set VariableSet Torture1 = (Last played sound)
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop Torture1 Immediately
    Sound - Play BloodElfSorcerorDeath <gen> at 100% volume, located at (Center of Torture <gen>) with Z offset 0
    Set VariableSet torture1andhalf = (Last played sound)
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop torture1andhalf Immediately
    Sound - Play BloodElfSorcerorDeath <gen> at 100% volume, located at (Center of Torture <gen>) with Z offset 0
    Set VariableSet Torture2 = (Last played sound)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop Torture2 Immediately
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Blademaster 0048 <gen> face (Center of Grom_look_right <gen>) over 2.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Grom_look_right <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Azeroth_Three <gen> (checking conditions)
Azeroth Three
  Events
  Conditions
  Actions
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Grom_start_run_Teron <gen>), facing (Center of Grom_End_Run_Teron <gen>)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Grom_End_Run_Teron <gen>)
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 9.00 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 4 (Purple) over 9.00 seconds
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display What news, Soulripper?. Modify duration: Set to 5.50 seconds and Don't wait
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_022 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 46.00 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 4 (Purple) over 46.00 seconds
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Top_left_grunt <gen>) facing (Center of Left_side_Run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Left_side_Run_to <gen>)
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Bottom_left_grunt <gen>) facing (Center of Left_side_Run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Left_side_Run_to <gen>)
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Bottom_Bottom_left_grunt <gen>) facing (Center of Left_side_Run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Left_side_Run_to <gen>)
    Unit - Create 1 Pong Catapult for Player 1 (Red) at (Center of left_pong <gen>) facing (Center of Left_side_Run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Left_side_Run_to <gen>)
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Top_right_grunt <gen>) facing (Center of Right_side_run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Right_side_run_to <gen>)
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Bottom_Right_grunt <gen>) facing (Center of Right_side_run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Right_side_run_to <gen>)
    Unit - Create 1 Female Grunt for Player 1 (Red) at (Center of Botom_bottom_right_grunt <gen>) facing (Center of Right_side_run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Right_side_run_to <gen>)
    Unit - Create 1 Pong Catapult for Player 1 (Red) at (Center of right_pong <gen>) facing (Center of Right_side_run_to <gen>)
    Unit - Order (Last created unit) to Move To.(Center of Right_side_run_to <gen>)
    Cinematic - Send transmission to (All players) from Gaz Soulripper 0069 <gen> named Gaz Soulripper: Play No sound and display We were unable to track down the two who escaped the initial ambush. Our scouts report that they have almost reached the keep that is guarding the main passage that connects this region with the rest of Azeroth.. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display While it is unfortunate that the Alliance will now have been alerted to our presence, our plans have not necessarily been thrown into disarray. What of the clans still on this world?. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 22.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Gaz Soulripper 0069 <gen> named Gaz Soulripper: Play No sound and display I spoke to them through dreams and visions once we had secured the valley. It would be difficult to guess how long we will need to wait for them to reach us.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 59.50 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 4 (Purple) over 59.50 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display The fact that the clans have not arrived yet is unsettling. Regardless. we cannot act until they rejoin us. Until further notice, everyone is to remain in this region.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Dentarg, I need you to assist me in selecting which of the lesser death knights are strong enough to accompany us north. Soulripper, I want you to bring Tagar Spinebreaker and Fenris Wolfbrother here and explain to them that they have been selected to partake in our northern expedition.. Modify duration: Set to 31.00 seconds and Don't wait
    Wait 31.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Dentarg 0067 <gen> named Dentarg: Play No sound and display Understood, Gorefiend.. Modify duration: Set to 4.50 seconds and Don't wait
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Gaz Soulripper 0069 <gen> named Gaz Soulripper: Play No sound and display It will be done.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Hellscream, once the clans are here I will explain our plan in detail to you. Until then, stay close and prepare yourself for anything that may surprise us.. Modify duration: Set to 18.00 seconds and Don't wait
    Unit - Make Teron 0068 <gen> face Blademaster 0048 <gen> over 2.00 seconds
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 7.00 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 4 (Purple) over 7.00 seconds
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display Understood.. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Azeroth_Four <gen> (checking conditions)
Azeroth Four
  Events
  Conditions
  Actions
    Environment - Set sky to None
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 1000, z-end 8000.00, density 0.50 and color (0.00%, 0.00%, 0.00%)
    Environment - Create at Rain <gen> the weather effect Ashenvale Rain (Light)
    Set VariableSet Rainmoon = (Last created weather effect)
    Environment - Turn Rainmoon On
    Game - Set the time of day to 12
    Game - Set time of day speed to 3500.00% of the default speed
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Abomination Moon 0071 <gen>'s death (animationname) animation
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play DuskWolf <gen>
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Game - Set time of day speed to 0.00% of the default speed
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Grom_infront_water <gen>), facing (Center of Grom_look_water <gen>)
    Environment - Turn Rainmoon Off
    Environment - Remove Rainmoon
    Environment - Create at Grom_region_rain <gen> the weather effect Ashenvale Rain (Light)
    Set VariableSet raingrom = (Last created weather effect)
    Environment - Turn raingrom On
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 4 (Purple) over 6.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Run_toward_Grom <gen>)
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display The beauty of this world... it invigorates me with a sense of tranquilty that transcends my very soul.. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 4 (Purple) over 0.00 seconds
    Environment - Turn raingrom Off
    Environment - Remove raingrom
    Environment - Create at Grom_region_rain <gen> the weather effect Ashenvale Rain (Heavy)
    Set VariableSet gromrainheavy = (Last created weather effect)
    Environment - Turn gromrainheavy On
    Sound - Play RainAmbience <gen>
    Wait 9.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play RollingThunder1 <gen>
    Animation - Play Fortress WATER 0070 <gen>'s spell first (animationname) animation
    Animation - Play Tauren flower 0073 <gen>'s stand work (animationname) animation
    Cinematic - Fade out over 0.85 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 4 (Purple) over 6.00 seconds
    Cinematic - Fade in over 0.85 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display The rain fills this dried land with precious water.... Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display And even the plants are glowing with life.. Modify duration: Set to 7.00 seconds and Don't wait
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Halrun_flower <gen>)
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 4 (Purple) over 0 seconds
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Infront_flower_explode <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set position of FaerieFireLaunch1 <gen> to (Center of Infront_flower_explode <gen>) with Z offset 0
    Sound - Play FaerieFireLaunch1 <gen> at 100% volume, located at (Center of Infront_flower_explode <gen>) with Z offset 0
    Animation - Play Tauren flower 0073 <gen>'s death spell (animationname) animation
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 4 (Purple) over 0 seconds
    Animation - Play Blademaster 0048 <gen>'s attack slam (animationname) animation
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display Ahhh!. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Blademaster 0048 <gen>'s animation
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1 Kilrogg for Player 1 (Red) at (Center of Kilrogg_Appear <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet Kilrogg = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_044 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear1 = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_046 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear2 = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_048 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear3 = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_045 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear4 = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_047 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear5 = (Last created unit)
    Unit - Create 1 Spear Thrower for Player 1 (Red) at (Center of Region_049 <gen>) facing (Center of Infront_flower_explode <gen>)
    Set VariableSet spear6 = (Last created unit)
    Cinematic - Send transmission to (All players) from No unit named Unidentified Person: Play No sound and display I see you are still scared of your own shadow, cub.. Modify duration: Set to 9.00 seconds and Don't wait
    Unit - Make Blademaster 0048 <gen> face Kilrogg over 5.00 seconds
    Wait 9.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_038 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display If you were anyone else, I would have cut out your tongue for slandering me so.. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 13.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Blademaster 0048 <gen> to Move To.(Center of Region_050 <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_040 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 1 (Red) over 53.50 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 4 (Purple) over 53.50 seconds
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display I... have never known any place but the dead world that Draenor has become. The vibrant environment of this world is something I am having difficulty adjusting to.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display In truth, I have no right to mock you, Hellscream. The generation I belong to stood by passively as Gul'dan's magic twisted Draenor into the world it is now. You were never given a chance to know anything but a dry, dead husk of a landscape.. Modify duration: Set to 26.50 seconds and Don't wait
    Wait 26.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display Your shame... is in fact my shame.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Kilrogg Deadeye!. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Kilrogg face (Center of Teron_Appear_lake <gen>) over 0 seconds
    Unit - Make Blademaster 0048 <gen> face (Center of Teron_Appear_lake <gen>) over 0 seconds
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Azeroth_Five <gen> (checking conditions)
Azeroth Five
  Events
  Conditions
  Actions
    Unit - Move Teron 0068 <gen> instantly to (Center of Teron_Appear_lake <gen>), facing (Center of Teron_Left_Grom_Lake <gen>)
    Unit - Order Teron 0068 <gen> to Move To.(Center of Teron_Left_Grom_Lake <gen>)
    Unit - Move Kilrogg instantly to (Center of Second_Kilrogg <gen>), facing (Center of Teron_Appear_lake <gen>)
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Second_Grom <gen>), facing (Center of Teron_Appear_lake <gen>)
    Camera - .Apply. gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_042 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 4 (Purple) over 8.00 seconds
    Unit - Make Blademaster 0048 <gen> face (Center of Teron_Left_Grom_Lake <gen>) over 9.00 seconds
    Unit - Make Kilrogg face (Center of Teron_Left_Grom_Lake <gen>) over 9.00 seconds
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Teron 0068 <gen> face (Center of Second_Kilrogg <gen>) over 2.00 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 1 (Red) over 32.50 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 4 (Purple) over 32.50 seconds
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display I had a vision you were here, Gorefiend.. Modify duration: Set to 7.50 seconds and Don't wait
    Wait 7.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Yes, Ner'zhul has reforged the Horde and rebuilt the Dark Portal. Reconnecting with the clans trapped on Azeroth such as your own was essential to our plans.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display I wish my clan was greater in number, but we have fallen upon hard times on this world, and this group is all that remains.. Modify duration: Set to 18.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_046 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    -------- changed 6 and 1 sec to 7---- regarding skip cin --------
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Numbers are not of great importance to us Kilrogg, as with the clans on Draenor, the Horde is almost as powerful as it was when Blackhand and Doomhammer first set foot on Azeroth. Truth be told, we are more interested in information, specifically information concerning the Dragonmaw clan.. Modify duration: Set to 29.00 seconds and Don't wait
    Wait 29.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_047 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_047 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_048 for Player 1 (Red) over 108.00 seconds
    Camera - .Apply. gg_cam_Camera_048 for Player 4 (Purple) over 108.00 seconds
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display If it is knowledge concerning that Dragonmaw clan that you seek, I am afraid I cannot help you. My clan has had almost no contact with the other clans that were trapped here when the Dark Portal was destroyed by the Humans.. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display Besides my clan and the Dragonmaw clan, there are two clans residing in Azeroth that have yet to be captured by the humans: the Frostwolf clan and the Blackrock clan, The Frostwolf clan has completely rejected the other remaining clans since the death of their cheiftain at the hands of Gul'dan's minions, and they kill any orc not of their own on sight. . Modify duration: Set to 32.00 seconds and Don't wait
    Wait 32.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display The Blackrock clan, however, is more receptive to other orcs. It forged a pact with the Dragonmaw clan one year ago, offering them military protection in exchange for a number of the red dragons that the Dragonmaw's chieftain Zuluhed controls. . Modify duration: Set to 27.00 seconds and Don't wait
    Wait 27.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display Assuming your interest in the Dragonmaw lies in their control over dragons, which is the only characteristic that sets them apart from the other clans, your best chance of finding them rests in the hands of the co-chieftains of the Blackrock clan, Rend and Maim Blackhand.. Modify duration: Set to 29.00 seconds and Don't wait
    Wait 29.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_049 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 1 (Red) over 39.00 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 4 (Purple) over 39.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display You are as perceptive as ever Kilrogg. Yes, the red dragons are the key to our current mission, and without them all will be lost.. Modify duration: Set to 18.00 seconds and Don't wait
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Now, Kilrogg, if you are so willing, I think Ner'zhul will have a role for you and your remaining warriors to play back on Draenor.. Modify duration: Set to 18.00 seconds and Don't wait
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display Understood.. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_051 for Player 4 (Purple) over 0.00 seconds
    Unit - Make Kilrogg face (Center of Region_044 <gen>) over 2.00 seconds
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display Onward to Draenor!. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order spear1 to Move To.(Center of Left_spear_halfrun <gen>)
    Unit - Order spear4 to Move To.(Center of Right_spear_half_run <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order spear2 to Move To.(Center of Left_spear_halfrun <gen>)
    Unit - Order spear5 to Move To.(Center of Right_spear_half_run <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order spear3 to Move To.(Center of Left_spear_halfrun <gen>)
    Unit - Order spear6 to Move To.(Center of Right_spear_half_run <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_052 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_052 for Player 4 (Purple) over 0.00 seconds
    Unit - Make Kilrogg face (Center of Teron_Left_Grom_Lake <gen>) over 2.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Kilrogg named Kilrogg Deadeye: Play No sound and display A warrior retreats... but only to regroup. I will return, and this world and its people will know my wrath.. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Kilrogg to Move To.(Center of Kilrogg_half_run <gen>)
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_053 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_054 for Player 1 (Red) over 50.00 seconds
    Camera - .Apply. gg_cam_Camera_054 for Player 4 (Purple) over 50.00 seconds
    Unit - Make Teron 0068 <gen> face (Center of Second_Grom <gen>) over 2.00 seconds
    Unit - Make Blademaster 0048 <gen> face (Center of Teron_Left_Grom_Lake <gen>) over 2.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display With the information Kilrogg has provided, I can now formulate our exact course of action in detail. There is no need to wait here any longer; with every second that slips away, our goals drift further and further out of our reach, and I am now sure none of the other clans will come.. Modify duration: Set to 29.00 seconds and Don't wait
    Wait 29.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Find your second-in-command and meet me at the Dark Portal. I will explain our purpose here in Azeroth with as much precision as I can.. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 19.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn off Starting_Music_2 <gen>
    Sound - Clear the music list
    Sound - Stop music After fading
    Cinematic - Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Azeroth_Six <gen> (checking conditions)
Azeroth Six
  Events
  Conditions
  Actions
    Animation - Play Gnome Castle 0076 <gen>'s Upgrade second (animationname) animation
    Animation - Play Altar of Kings stormy castle 0080 <gen>'s stand work (animationname) animation
    Animation - Play Altar of the Depths custom 0079 <gen>'s stand alternate (animationname) animation
    Unit - Move Blademaster 0048 <gen> instantly to (Center of Grom_Group_Circle <gen>), facing (Center of Teron_group_circle <gen>)
    Unit - Move Dentarg 0067 <gen> instantly to (Center of Dentarg_group_circle <gen>), facing (Center of Teron_group_circle <gen>)
    Unit - Move Teron 0068 <gen> instantly to (Center of Teron_group_circle <gen>), facing (Center of Grom_Group_Circle <gen>)
    Unit - Create 1 Beastmaster custom for Player 1 (Red) at (Center of Rexxar_group_circle <gen>) facing (Center of Teron_group_circle <gen>)
    Set VariableSet Rexxarhero = (Last created unit)
    Unit - Move Gaz Soulripper 0069 <gen> instantly to (Center of Gaz_group_circle <gen>), facing (Center of Teron_group_circle <gen>)
    Unit - Create 1 Tagar for Player 1 (Red) at (Center of Tagar_group_circle <gen>) facing (Center of Teron_group_circle <gen>)
    Set VariableSet tagarhero = (Last created unit)
    Unit - Create 1 Fenris for Player 1 (Red) at (Center of Fenris_group_circle <gen>) facing (Center of Teron_group_circle <gen>)
    Set VariableSet fenrishero = (Last created unit)
    Unit - Create 1 Ragnok (Without Stag) for Player 1 (Red) at (Center of Ragnok_group_circle <gen>) facing (Center of Teron_group_circle <gen>)
    Set VariableSet ragnokhero = (Last created unit)
    Camera - .Apply. gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_055 for Player 4 (Purple) over 0 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn on Starting_Music_3 <gen>
    Sound - Play 13_Outland_Suite <gen>
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_056 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_057 for Player 1 (Red) over 25.00 seconds
    Camera - .Apply. gg_cam_Camera_057 for Player 4 (Purple) over 25.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display I will explain this only once, so listen very carefully. We seek three artifacts that, once in our possession, will allow us to leave Draenor and Azeroth behind and make our mark on a new, unprepared world.. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Environment - Set fog to style Linear, z-start 1000, z-end 1500.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Camera - .Apply. gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_058 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display The first artifact we seek is the Book of Medivh. After Medivh's death at the hands of his comrades, the book was sealed within the libraries of Stormwind to keep his knowledge of demonology out of the possession of those who would try to follow in his footsteps.. Modify duration: Set to 28.00 seconds and Don't wait
    Item - Create Book of Medivh at (Center of Artifact_appear <gen>)
    Set VariableSet book = (Last created item)
    Wait 28.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Item - Remove book
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display The second artifact we require is the Eye of Dalaran. As the most coveted treasure of the Kirin Tor, we believe it is locked deep within the vaults of the Violet Citadel itself.. Modify duration: Set to 21.00 seconds and Don't wait
    Item - Create Eye of Dalaran at (Center of Artifact_appear <gen>)
    Set VariableSet eye = (Last created item)
    Wait 21.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Item - Remove eye
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display The last artifact is the Scepter of Sargeras. With the skull of Gul'dan, Ner'zhul has managed to tap into the memories of his former apprentice and discovered the Scepter to be located on the islands Gul'dan set off for during the First War, the so-called Broken Isles. . Modify duration: Set to 29.00 seconds and Don't wait
    Item - Create Scepter of Sargeras at (Center of Artifact_appear <gen>)
    Wait 29.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Environment - Reset fog to default values
    Floating Text - Create floating text that reads Dark Portal at (Center of Dark_Portal_float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Nethergarde Keep at (Center of nethergarde_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Stormwind City at (Center of Stormwind_float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Blackrock Spire at (Center of Blackrock_Spire_float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Ironforge at (Center of Ironforge_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Menethil Harbour at (Center of menethil_Harbour_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Alterac at (Center of Alterac_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Dalaran at (Center of Dalaran_float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Lordaeron Capital City at (Center of Lordaeron_City_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Broken Isles at (Center of broken_Isles_Float <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Camera - .Apply. gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_059 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display The Northern Expedition will be comprised of two main groups. The first will be led by myself, and will only consist of Dentarg and a number of the lesser death knights. The second will be led by Fenris Wolfbrother, and will consist of Tagar Spinebreaker, Ragnok, and a small portion of the Horde.. Modify duration: Set to 30.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Tiny Teron for Player 1 (Red) at (Center of Tinyteron_spawn <gen>) facing 90.00 degrees
    Set VariableSet Tinyteron = (Last created unit)
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Tiny Fenris for Player 1 (Red) at (Center of Tiny_Fenris_spawn <gen>) facing 90.00 degrees
    Set VariableSet Tinyfenris = (Last created unit)
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display First, my group will proceed to Stormwind City to secure the Book of Medivh.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_060 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_060 for Player 4 (Purple) over 5.00 seconds
    Unit - Order Tinyteron to Move To.(Center of Tinyteron_stormwind <gen>)
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display With it in our possession, we will then proceed to the Blackrock Mountains.. Modify duration: Set to 12.00 seconds and Don't wait
    Unit - Order Tinyteron to Move To.(Center of Tiny_Teron_blackrock <gen>)
    Camera - .Apply. gg_cam_Camera_061 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Camera_061 for Player 4 (Purple) over 3.00 seconds
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display During this time, Fenris' group will also have set off for the Blackrock mountains, and will converge with us at the base of the Spire.. Modify duration: Set to 18.00 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_059 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_061 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Camera_061 for Player 4 (Purple) over 4.00 seconds
    Unit - Order Tinyfenris to Move To.(Center of Tinyy_Fenris_Blackrock <gen>)
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Once we have obtained the red drakes from Rend and Maim Blackhand, my group will fly north through Khaz Modan and across the Thandol Strait.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Teron Dragon for Player 1 (Red) at (Center of Tiny_Teron_dragon_start <gen>) facing 90.00 degrees
    Set VariableSet dragonteron = (Last created unit)
    Unit - Create 1.Fenris Dragon for Player 1 (Red) at (Center of Tiny_fenris_dragon_start <gen>) facing 90.00 degrees
    Set VariableSet dragonfenris = (Last created unit)
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonteron to Load.Tinyteron
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonteron to Move To.(Center of Tiny_Teron_Dalaran <gen>)
    Camera - .Apply. gg_cam_Camera_062 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_Camera_062 for Player 4 (Purple) over 12.00 seconds
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Upon reaching the Lordaeron continent, we will locate the Eye and attempt to wrest it from the Kirin Tor's grasp.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonteron to Unload.Tinyteron
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Tinyteron to Move To.(Center of Tiny_Teron_run_dalaran <gen>)
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_061 for Player 4 (Purple) over 0.00 seconds
    Unit - Order Tinyteron to Move To.(Center of Tiny_Teron_Dalaran <gen>)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display While this is occurring, Fenris' group will fly to the main harbour in Khaz Modan, Menethil Harbour. The dragons will not be able to carry the entire group across to the Broken Isles, as they can only travel with such weight when there are areas they can rest at, and the ocean offers no such places of respite.. Modify duration: Set to 31.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonfenris to Load.Tinyfenris
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_063 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_063 for Player 4 (Purple) over 5.00 seconds
    Unit - Order dragonfenris to Move To.(Center of Tiny_fenris_menethil <gen>)
    Wait 28.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonfenris to Unload.Tinyfenris
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display As such, Fenris' group will appropriate the ships at Menethil Harbour, and set off from there.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Ship tiny fenris for Player 1 (Red) at (Center of ship_spawn <gen>) facing 270.00 degrees
    Set VariableSet ship = (Last created unit)
    Unit - Order ship to Load.Tinyfenris
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_064 for Player 1 (Red) over 11.00 seconds
    Camera - .Apply. gg_cam_Camera_064 for Player 4 (Purple) over 11.00 seconds
    Unit - Order ship to Move To.(Center of broken_isles <gen>)
    Wait 13.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order ship to Unload.Tinyfenris
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Once on those cursed isles, Fenris' group will unearth the Scepter's whereabouts and seize the Scepter, eliminating anything that stands in the way of our prize.. Modify duration: Set to 20.00 seconds and Don't wait
    Unit - Order Tinyfenris to Move To.(Center of Tiny_Fenris_Run_island <gen>)
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_065 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_065 for Player 4 (Purple) over 0.00 seconds
    Unit - Order Tinyfenris to Move To.(Center of broken_isles <gen>)
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order ship to Load.Tinyfenris
    Unit - Order dragonteron to Load.Tinyteron
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonteron to Move To.(Center of tiny_teron_return_khaz <gen>)
    Unit - Order ship to Move To.(Center of ship_return_land_fenris <gen>)
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Once both the Eye and the Scepter have been secured, our two groups will reconnect at a designated place in Northern Khaz Modan.. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order ship to Unload.Tinyfenris
    Unit - Order dragonteron to Unload.Tinyteron
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Riding the red dragons back to the Dark Portal would be too risky, as the skies in Southern Azeroth are too closely watched. As such, we will trek back on foot.. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order dragonteron to Move To.(Center of broken_isles <gen>)
    Unit - Order dragonfenris to Move To.(Center of Tiny_Fenris_Run_island <gen>)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_066 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_Camera_066 for Player 4 (Purple) over 12.00 seconds
    Unit - Order Tinyteron to Move To.(Center of tiny_teron_run_back <gen>)
    Unit - Order Tinyfenris to Move To.(Center of tiny_teron_run_back <gen>)
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_059 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display Naturally, this plan is contingent on the Alliance leaving us to our devices uninterrupted. This will not be the case, as such, Hellscream, along with Rexxar and Soulripper, will have command of the entire Horde, and will force the Alliance's attention to remain in one area: the fortress standing guard over the valley that connects the Dark Portal to the rest of Azeroth.. Modify duration: Set to 34.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Tiny Grom for Player 1 (Red) at (Center of Tiny_Grom <gen>) facing 90.00 degrees
    Set VariableSet Tinygrom = (Last created unit)
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_067 for Player 1 (Red) over 1.00 seconds
    Camera - .Apply. gg_cam_Camera_067 for Player 4 (Purple) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display This will be done by leading constant attacks against the fortress, and keeping the Alliance forces pinned inside until both my group and Fenris' group have returned.. Modify duration: Set to 20.00 seconds and Don't wait
    Unit - Order Tinygrom to Move To.(Center of Tiny_grom_run <gen>)
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
    Unit - Create 1.Footman for Player 2 (Blue) at (Center of Footman_spawn <gen>) facing 270.00 degrees
    Set VariableSet tinyfootman = (Last created unit)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Tinygrom to Attack.tinyfootman
    Unit - Order tinyfootman to Attack.Tinygrom
    Wait 18.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_068 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_068 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_069 for Player 1 (Red) over 24.00 seconds
    Camera - .Apply. gg_cam_Camera_069 for Player 4 (Purple) over 24.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Teron 0068 <gen> named Teron Gorefiend: Play No sound and display You all have your orders now. Execute this plan with precision and we can all enjoy the spoils of innocent worlds, far from the grasp of the wretched Alliance!. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 19.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Grom Hellscream: Play No sound and display You heard the death knight. Move out!. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_070 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_070 for Player 4 (Purple) over 0.00 seconds
    Animation - Play Blademaster 0048 <gen>'s attack (animationname) animation
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Blademaster 0048 <gen>'s animation
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    -------- Cinematic cannot be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display While Grom had some reservations about Gorefiend's plan, he was more than happy to begin organizing the assault on the nearby human fortress.. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 19.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
Delete Army
  Events
    Unit - A unit enters Delete_army <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to False
  Actions
    Unit - Remove (Entering unit) from the game
Grom Run Flower
  Events
    Unit - A unit enters Halrun_flower <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Infront_flower <gen>)
Kilrogg Grom Turn Teron
  Events
    Unit - A unit enters Kilroogg_grom_turn_teron <gen>
  Conditions
    (Entering unit) Equal to Teron 0068 <gen>
  Actions
    Unit - Make Kilrogg face (Center of Teron_Left_Grom_Lake <gen>) over 2.00 seconds
    Unit - Make Blademaster 0048 <gen> face (Center of Teron_Left_Grom_Lake <gen>) over 2.00 seconds
Teron Turn Face Kilrogg
  Events
    Unit - A unit leaves Teron_Left_Grom_Lake <gen>
  Conditions
    (Entering unit) Equal to Teron 0068 <gen>
  Actions
    Unit - Make Teron 0068 <gen> face (Center of Second_Kilrogg <gen>) over 2.00 seconds
Spear left half
  Events
    Unit - A unit enters Left_spear_halfrun <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Spear Thrower
  Actions
    Unit - Order (Entering unit) to Move To.(Center of spear_left_run <gen>)
Spear right half
  Events
    Unit - A unit enters Right_spear_half_run <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Spear Thrower
  Actions
    Unit - Order (Entering unit) to Move To.(Center of spear_right_run <gen>)
Killrog half run
  Events
    Unit - A unit enters Kilrogg_half_run <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Kilrogg
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Kilrogg_full_run <gen>)
Teron Fenris tiny half
  Events
    Unit - A unit enters tiny_teron_run_back <gen>
  Conditions
    ((Entering unit) Equal to Tinyfenris) or ((Entering unit) Equal to Tinyteron)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Teron_Fenris_leave_azeroth <gen>)
Teron Fenris leave az
  Events
    Unit - A unit enters Teron_Fenris_leave_azeroth <gen>
  Conditions
    ((Entering unit) Equal to Tinyfenris) or ((Entering unit) Equal to Tinyteron)
  Actions
    Unit - Move (Entering unit) instantly to (Random point in Test_group_send <gen>), facing (Center of Grom_End_Run_Teron <gen>)
Entire Cinematic Skipped
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
    Entire_Cinematic_Is_On Equal to True
  Actions
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Clear the screen of text messages for (All players).
    Unit - Pause all units
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display While Grom had some reservations about Gorefiend's plan, he was more than happy to begin organizing the assault on the nearby human fortress.. Modify duration: Set to 19.00 seconds and Don't wait
    Wait 19.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)