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Trigger Viewer

BDPmap2v0.072.w3x
Variables
Initialization
Initialization
walk up stairs canceled
Intial Cin Skip Boolean
Start Test
Credits
Nether First
OneCath
TwoCath
Threegarden
Entire Cinematic Skipped
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
dooropen sound No
Entire_Cinematic_Is_On boolean No
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Animation - Play Farm FOUNTAIN 0001 <gen>'s stand upgrade (animationname) animation
    Special Effect - Create a special effect at (Center of Leaves_fall_test <gen>) using war3mapImported\LeavesSmall.mdx
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire1 <gen>) with Z offset 0
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire2 <gen>) with Z offset 0
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire3 <gen>) with Z offset 0
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire4 <gen>) with Z offset 0
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire5 <gen>) with Z offset 0
    Sound - Set position of AshenvaleBrazierLoop1 <gen> to (Center of fire6 <gen>) with Z offset 0
walk up stairs canceled
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Alliance Lieutenant 0019 <gen> instantly to (Center of stairs_start <gen>), facing (Center of Danath_meet_tura_2 <gen>)
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of stairs_end <gen>)
    Wait 1.10 seconds
Intial Cin Skip Boolean
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Entire_Cinematic_Is_On = False
Start Test
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn subtitle display override On
    Cinematic - Disable user control for (All players).
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Set Ambient Sounds to 100.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Environment - Set sky to None
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Trigger - Run Credits <gen> (checking conditions)
Credits
  Events
  Conditions
  Actions
    Sound - Play 08_Stormwind <gen>
    Sound - Set music volume to 100.00%
    Unit - Order Stag 0031 <gen> to Hold Position.
    Unit - Order Stag 0030 <gen> to Hold Position.
    Wait 3.00 seconds
    -------- Cinematic can be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = True
    Environment - Set fog to style Linear, z-start 0.00, z-end 0.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Environment - Set sky to None
    Camera - .Apply. gg_cam_Camera_051 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_051 for Player 3 (Teal) over 0 seconds
    Floating Text - Create floating text that reads Warcraft II Beyond the Dark Portal - Alliance Campaign at (Center of Credit <gen>) with Z offset 0.00, using font size 16.00, color (100%, 100%, 100%), and 20.00% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads When the Horde initially assaulted Azeroth, at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads the Nation of Stormwind, the first line of at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads defence against the merciless Orcs, at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads did not consider the invaders a at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads serious threat, and was annihilated for at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads its complacency. The Horde then at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads launched its assault on the Kingdoms at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads of Lordaeron, where it was repelled due at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads to the reduced army size resulting from at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Gul'dans treachery. After Doomhammer's at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads final defeat at the Blackrock Stronghold, at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads the remaining Orcs were caged, and peace at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads gradually returned to Azeroth. With the at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads impending threat of the Horde removed, at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads however, old divisions between the Human at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads nations flared up, and the various factions at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads gradually pulled back from the unified force at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads they once composed. After eight years of at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads political infighting, the leaders of the Human at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads kingdoms have for the first time since the at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Horde's invasion agreed to meet at the at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads newly constructed Nethergarde Keep... at (Center of Credit <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 19.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set music volume to 58.00%
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Nether_First <gen> (checking conditions)
Nether First
  Events
  Conditions
  Actions
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 5250.00, density 0 and color (20.00%, 10.00%, 10.00%)
    Camera - .Apply. gg_cam_Camera_040 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_040 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 2 (Blue) over 24.00 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 3 (Teal) over 24.00 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Nethergarde Keep, Southern Azeroth.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Genn Greymane 0025 <gen> named Genn Greymane: Play No sound and display A single keep surrounded by a wall. This is where our money has gone to?. Modify duration: Set to 8.50 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Hydromancer CUSTOM 0028 <gen> to Human Sorceress - Polymorph.Stag 0031 <gen>
    Unit - Order Stag 0030 <gen> to Stop.
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Attach Sheep1 <gen> to Stag 0031 <gen>
    Sound - Play Sheep1 <gen> at 100% volume, attached to Stag 0031 <gen>
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Varian 0032 <gen> named Varian Wrynn: Play No sound and display How great a price do you put on safety, King Greymane?. Modify duration: Set to 7.50 seconds and Don't wait
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Hydromancer CUSTOM2 0029 <gen> to Human Sorceress - Polymorph.Stag 0030 <gen>
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Attach RacoonWhat1 <gen> to Stag 0030 <gen>
    Sound - Play RacoonWhat1 <gen> at 100% volume, attached to Stag 0030 <gen>
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_042 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_042 for Player 3 (Teal) over 0.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_043 for Player 2 (Blue) over 23.50 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 3 (Teal) over 23.50 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Genn Greymane 0025 <gen> named Genn Greymane: Play No sound and display I value safety just as much as any other King, but why go to so much trouble---and cost---to create such a citadel?. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Genn Greymane 0025 <gen> named Genn Greymane: Play No sound and display It is only here to maintain watch over the valley where the Dark Portal once stood. Would a single tower have not sufficed?. Modify duration: Set to 12.50 seconds and Don't wait
    Wait 12.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Khadgar 0034 <gen> to Move To.(Center of Khadgar_walk_to <gen>)
    Camera - .Apply. gg_cam_Camera_044 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 2 (Blue) over 22.50 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 3 (Teal) over 22.50 seconds
    Unit - Make Thoras Trollbane 0026 <gen> face (Center of Khadgar_walk_to <gen>) over 2.00 seconds
    Unit - Make Varian 0032 <gen> face (Center of Khadgar_walk_to <gen>) over 2.00 seconds
    Unit - Make Paladin 0027 <gen> face (Center of Khadgar_walk_to <gen>) over 2.00 seconds
    Unit - Make Genn Greymane 0025 <gen> face (Center of Khadgar_walk_to <gen>) over 2.00 seconds
    Unit - Make King Terenas 0024 <gen> face (Center of Khadgar_walk_to <gen>) over 2.00 seconds
    Cinematic - Send transmission to (All players) from Khadgar 0034 <gen> named Khadgar: Play No sound and display If only that were so. Unfortunately, we have recently discovered that the foundational spellwork of the Dark Portal is still intact.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Khadgar 0034 <gen> named Khadgar: Play No sound and display Even worse, in the last few weeks the energies emanating from the spellwork have increased dramatically.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play 08_Stormwind <gen>
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_046 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_046 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_047 for Player 2 (Blue) over 31.50 seconds
    Camera - .Apply. gg_cam_Camera_047 for Player 3 (Teal) over 31.50 seconds
    Cinematic - Send transmission to (All players) from King Terenas 0024 <gen> named King Terenas: Play No sound and display Has the Horde found some way to restore the portal?. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Khadgar 0034 <gen> named Khadgar: Play No sound and display Perhaps, perhaps not. But even if they cannot create a stable portal, if the spellwork is empowered, then the Orcs will have access to our world once more.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Paladin 0027 <gen> named Daelin Proudmoore: Play No sound and display I knew we had not seen the last of those green-skinned monsters!. Modify duration: Set to 8.50 seconds and Don't wait
    Wait 8.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_048 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_048 for Player 3 (Teal) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Thoras Trollbane 0026 <gen> named Thoras Trollbane: Play No sound and display You are sure about this?. Modify duration: Set to 4.50 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Khadgar 0034 <gen> named Khadgar: Play No sound and display I am. Word of this discovery has already been sent to General Turalyon. I myself am travelling to Dalaran to organize an investigative unit that will be able to assess the spellwork with greater accuracy.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_049 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_049 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 2 (Blue) over 20.00 seconds
    Camera - .Apply. gg_cam_Camera_050 for Player 3 (Teal) over 20.00 seconds
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 9000.00, density 0 and color (20.00%, 10.00%, 10.00%)
    Cinematic - Send transmission to (All players) from King Terenas 0024 <gen> named King Terenas: Play No sound and display The Horde rampaging across Azeroth yet again... May the Light protect us from such a fate.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Clear the music list
    Sound - Stop music After fading
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run OneCath <gen> (checking conditions)
OneCath
  Events
  Conditions
  Actions
    Animation - Play Albatross (TORCH) 0018 <gen>'s death (animationname) animation
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 6000.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Camera - .Apply. gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Cathedral of Light, Stormwind City.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 5.00 seconds the text: Cathedral of Light, Stormwind City.
    Game - Display to (All players) for 5.00 seconds the text: Three days later.
    Game - Display to (All players) for 5.00 seconds the text:
    Game - Display to (All players) for 5.00 seconds the text:
    Game - Display to (All players) for 5.00 seconds the text:
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Priest 0006 <gen> named Cleric: Play No sound and display Let there be light.. Modify duration: Set to 4.00 seconds and Don't wait
    Unit - Order Priest 0006 <gen> to Move To.(Center of priest_walk_to_light <gen>)
    Wait 1.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Priest 0006 <gen>'s spell (animationname) animation
    Sound - Attach HealTarget <gen> to Priest 0006 <gen>
    Sound - Play HealTarget <gen> at 100% volume, attached to Priest 0006 <gen>
    Wait 1.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Albatross (TORCH) 0018 <gen>'s stand (animationname) animation
    Animation - Reset Priest 0006 <gen>'s animation
    Wait 1.80 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 2 (Blue) over 6.00 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 3 (Teal) over 6.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.25 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of Danath_Run_Past_people <gen>)
    Cinematic - Send transmission to (All players) from Alliance Lieutenant 0019 <gen> named Danath Trollbane: Play No sound and display Make way!. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Villager 0014 <gen> to Move To.(Center of First_civil_run <gen>)
    Unit - Order Villager 0016 <gen> to Move To.(Center of First_civil_run <gen>)
    Unit - Order Villager 0017 <gen> to Move To.(Center of First_civil_run <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alliance Lieutenant 0019 <gen> named Danath Trollbane: Play No sound and display Coming through!. Modify duration: Set to 3.00 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Villager 0012 <gen> to Move To.(Center of Second_civil_run <gen>)
    Unit - Order Villager 0015 <gen> to Move To.(Center of Second_civil_run <gen>)
    Unit - Order Villager 0013 <gen> to Move To.(Center of Second_civil_run <gen>)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Frog (BIG DOOR) 0021 <gen>'s death alternate (animationname) animation
    Sound - Attach GateOpen <gen> to Frog (BIG DOOR) 0021 <gen>
    Sound - Play GateOpen <gen> at 100% volume, attached to Frog (BIG DOOR) 0021 <gen>
    Set VariableSet dooropen = (Last played sound)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of Danath_infront_door <gen>)
    Cinematic - Fade out over 1.60 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Destroy dooropen
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of Danath_Walk_meet_tura <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 2 (Blue) over 5.50 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 3 (Teal) over 5.50 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Alliance Lieutenant 0019 <gen> instantly to (Center of above_stairs <gen>), facing (Center of Danath_meet_tura_2 <gen>)
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of danath_meets_tura_3 <gen>)
    Camera - .Apply. gg_cam_Camera_010 for Player 2 (Blue) over 8.00 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 3 (Teal) over 8.00 seconds
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alliance Lieutenant 0019 <gen> named Danath Trollbane: Play No sound and display Turalyon, you summoned me?. Modify duration: Set to 5.00 seconds and Don't wait
    Unit - Make High Commander 0002 <gen> face Alliance Lieutenant 0019 <gen> over 3.00 seconds
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Danath! My apologies for calling you so suddenly, but we have received word from Khadgar that the spellwork that was used to stabilize the Dark Portal still remains functional.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_011 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 2 (Blue) over 37.00 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 3 (Teal) over 37.00 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display I need you to lead half of the Alliance reserves to the site where the Dark Portal formerly stood and secure the area until the emissaries from Dalaran arrive. It is our hope that they will unearth a means to rid Azeroth of the spellwork once and for all.. Modify duration: Set to 21.50 seconds and Don't wait
    Wait 21.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alliance Lieutenant 0019 <gen> named Danath Trollbane: Play No sound and display So the rumours that the Dark Portal was not completely destroyed are true... Pardon me for asking Turalyon, but should it not be you at the helm of an armed force of this size?. Modify duration: Set to 16.50 seconds and Don't wait
    Wait 16.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_013 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 2 (Blue) over 53.00 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 3 (Teal) over 53.00 seconds
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Unfortunately, tensions between the different nations are rising, and my neutrality as Command of the Alliance is under scrutiny due to my friendship with King Terenas. I will need to stay here for the time being to ensure these rifts do not widen.. Modify duration: Set to 24.50 seconds and Don't wait
    Wait 24.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display I have arranged for you to travel with Kurdran Wildhammer. Representation of the various races within the Alliance has been lacking as of late, so this will send a strong signal to all the nations that the humans are still just as commited to the bond with the Dwarves as they were in the past.. Modify duration: Set to 27.00 seconds and Don't wait
    -------- Above transmission lasted 28.5 originally --------
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Wait 18.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    -------- Previous was apply camera 15 for 0 seconds, apply camera 16 for 39.50 seconds. --------
    Camera - .Apply. gg_cam_Camera_016 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 3 (Teal) over 0.00 seconds
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of Danath_Start_Leave <gen>)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alliance Lieutenant 0019 <gen> named Danath Trollbane: Play No sound and display I will set off at once then. If fate is smiling upon us, perhaps we will finally be able to move out from the shadow of the First and Second war, and put all thoughts of the Orcs to rest.. Modify duration: Set to 15.50 seconds and Don't wait
    Wait 15.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Alliance Lieutenant 0019 <gen> to Move To.(Center of above_stairs <gen>)
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display For the sake of the healing of the people's souls, I too hope for this old friend.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run TwoCath <gen> (checking conditions)
TwoCath
  Events
  Conditions
  Actions
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 6000.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Camera - .Apply. gg_cam_Camera_017 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 3 (Teal) over 0 seconds
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move High Commander 0002 <gen> instantly to (Center of Tura_start_walk_children <gen>), facing (Center of look_at_orphan <gen>)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Forgive me for turning my attention away. Did the purification rite have the intended effect?. Modify duration: Set to 14.00 seconds and Don't wait
    Unit - Order High Commander 0002 <gen> to Move To.(Center of Tura_end_children <gen>)
    Unit - Move Child 0003 <gen> instantly to (Center of blond_orphan <gen>), facing (Center of Tura_end_children <gen>)
    Unit - Move Child 0005 <gen> instantly to (Center of darkorphan <gen>), facing (Center of Tura_end_children <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make High Commander 0002 <gen> face (Center of Turralyon_look_child <gen>) over 0 seconds
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Cinematic - Send transmission to (All players) from Child 0003 <gen> named Blond-haired Orphan: Play No sound and display Yes it did Sir! We feel much better now. We promise we will stay away from that place from now on.. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Child 0005 <gen> named Brown-haired Orphan: Play No sound and display There is no need to apologize Sir. Those dirty Orcs come first.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_018 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_018 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 2 (Blue) over 37.50 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 3 (Teal) over 37.50 seconds
    Cinematic - Send transmission to (All players) from Child 0003 <gen> named Blond-haired Orphan: Play No sound and display Of course! The Orcs must all die, and if they are still around when I have grown up, they will taste the steel of my sword!. Modify duration: Set to 15.50 seconds and Don't wait
    Wait 15.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Child 0005 <gen> named Brown-haired Orphan: Play No sound and display Yes! We will make them pay! Sir, when we grow up, will we kill many Orcs?. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display .... Modify duration: Set to 3.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display I am sure you both will serve the Alliance well when you two come of age.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_020 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 3 (Teal) over 0 seconds
    Unit - Make Child 0003 <gen> face Child 0005 <gen> over 2.00 seconds
    Unit - Make Child 0005 <gen> face Child 0003 <gen> over 2.00 seconds
    Cinematic - Send transmission to (All players) from Child 0003 <gen> named Blond-haired Orphan: Play No sound and display I told you he would believe in us, didn't I?. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Cinematic - Send transmission to (All players) from Child 0005 <gen> named Brown-haired Orphan: Play No sound and display Come on! Lets go!. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Child 0005 <gen> to Move To.(Center of fire2 <gen>)
    Unit - Order Child 0003 <gen> to Move To.(Center of fire2 <gen>)
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_021 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_022 for Player 2 (Blue) over 66.50 seconds
    Camera - .Apply. gg_cam_Camera_022 for Player 3 (Teal) over 66.50 seconds
    Unit - Move Alleria 0020 <gen> instantly to (Center of Alleria_TP <gen>), facing (Position of High Commander 0002 <gen>)
    Cinematic - Send transmission to (All players) from No unit named Unidentified Person: Play No sound and display You evaded his question coward.. Modify duration: Set to 6.50 seconds and Don't wait
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display You would have me cure the taint of fel magic in their bodies, only to then poison their souls with hatred?. Modify duration: Set to 14.00 seconds and Don't wait
    Unit - Remove Child 0005 <gen> from the game
    Unit - Remove Child 0003 <gen> from the game
    Unit - Remove Alliance Lieutenant 0019 <gen> from the game
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from No unit named Unidentified Person: Play No sound and display Poison their souls? You would only be encouraging them to exterminate vermin, nothing more.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Alleria.. You are talking about inciting genocide amongst children no more than eight years of age.. Modify duration: Set to 14.00 seconds and Don't wait
    Unit - Make High Commander 0002 <gen> face (Center of Tura_look_alleria <gen>) over 0.00 seconds
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display It is only considered genocide if those being slain are people. The Orcs amount to no more than fragments of a disease.. Modify duration: Set to 17.00 seconds and Don't wait
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 2 (Blue) over 41.00 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 3 (Teal) over 41.00 seconds
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Alleria.. I know you lost so much during the War. I.... Modify duration: Set to 5.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order High Commander 0002 <gen> to Move To.(Center of Tura_walk_alleria <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make High Commander 0002 <gen> face (Center of Tura_look_alleria <gen>) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display A human speaks of loss? What do you know of it? Your lives are so brief you never know to care for something enough to truly feel loss when it is gone.. Modify duration: Set to 22.00 seconds and Don't wait
    Animation - Play Alleria 0020 <gen>'s attack (animationname) animation
    Sound - Set position of ArrowAttack1 <gen> to (Center of Alleria_TP <gen>) with Z offset 0
    Sound - Play ArrowAttack1 <gen> at 100% volume, located at (Center of Alleria_TP <gen>) with Z offset 0
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Alleria 0020 <gen>'s animation
    Wait 20.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Alleria, I too wish to see justice done. But you are not talking justice, you are talking vengence.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_025 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 3 (Teal) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display Do not lecture me with the teachings of your order! Did the light save my homeland from the ravages of the Horde? Did the light save my brother from being butchered?. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Set music volume to 58.00%
    Sound - Play 28_Sacred <gen>
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display That is enough Ranger!. Modify duration: Set to 6.50 seconds and Don't wait
    Sound - Set position of HolyBolt <gen> to (Center of Tura_walk_alleria <gen>) with Z offset 0
    Sound - Play HolyBolt <gen> at 100% volume, located at (Center of Tura_walk_alleria <gen>) with Z offset 0
    Animation - Play High Commander 0002 <gen>'s spell (animationname) animation
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset High Commander 0002 <gen>'s animation
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_026 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 2 (Blue) over 45.50 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 3 (Teal) over 45.50 seconds
    Cinematic - Send transmission to (All players) from High Commander 0002 <gen> named Turalyon: Play No sound and display Here are my orders. With the majority of our forces proceeding to the site where the Dark Portal formerly stood, I need you to station your rangers here in Stormwind. I will not leave it unprotected, nor will I give you the chance to go off and investigate the site yourself.. Modify duration: Set to 30.00 seconds and Don't wait
    Wait 30.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display You will protect a city only when it is your own. I see now.. Modify duration: Set to 9.50 seconds and Don't wait
    Wait 9.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Unit - Order Alleria 0020 <gen> to Move To.(Center of above_stairs <gen>)
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Threegarden <gen> (checking conditions)
Threegarden
  Events
  Conditions
  Actions
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set music volume to 58.00%
    Sound - Play 08_Stormwind <gen>, skipping the first 43.00 seconds and fading in over 1.00 seconds
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 5000.00, density 0 and color (0.00%, 10.00%, 0.00%)
    Cinematic - Send transmission to (All players) from High Elf 0022 <gen> named Stormwind Resident: Play No sound and display You mean King Varian has not been betrothed yet?. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Alleria 0020 <gen> instantly to (Center of Alleria_start <gen>), facing (Center of Alleria_Walk <gen>)
    Unit - Move High Elf 0022 <gen> instantly to (Center of Middlegirl_start <gen>), facing (Center of middlegirl_end <gen>)
    Unit - Move High Elf 0023 <gen> instantly to (Center of Middlegirl_start <gen>), facing (Center of bottom_girl_end <gen>)
    Unit - Order High Elf 0022 <gen> to Move To.(Center of middlegirl_end <gen>)
    Unit - Order High Elf 0023 <gen> to Move To.(Center of bottom_girl_end <gen>)
    Camera - .Apply. gg_cam_Camera_029 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 3 (Teal) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Royal Garden, Stormwind City.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Stormwind Noblewoman: Play No sound and display Exactly! And if we could just catch his attention.... Modify duration: Set to 7.50 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Alleria 0020 <gen> to Move To.(Center of Alleria_Walk <gen>)
    Camera - .Apply. gg_cam_Camera_028 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 3 (Teal) over 0 seconds
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Alleria 0020 <gen> instantly to (Center of Alleria_Walk <gen>), facing (Center of Region_035 <gen>)
    Unit - Order Alleria 0020 <gen> to Move To.(Center of Region_035 <gen>)
    Animation - Play Farm FOUNTAIN 0001 <gen>'s stand upgrade (animationname) animation
    Camera - .Apply. gg_cam_Camera_030 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 2 (Blue) over 4.50 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 3 (Teal) over 4.50 seconds
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 0.00, z-end 3000.00, density 0 and color (0.00%, 10.00%, 0.00%)
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Alleria 0020 <gen>'s spell (animationname) animation
    Sound - Set position of StarfallCaster1 <gen> to (Center of Region_035 <gen>) with Z offset 0
    Sound - Play StarfallCaster1 <gen> at 100% volume, located at (Center of Region_035 <gen>) with Z offset 0
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Alleria 0020 <gen>'s animation
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_032 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 2 (Blue) over 7.00 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 3 (Teal) over 7.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Farm FOUNTAIN 0001 <gen>'s animation
    Sound - Set position of CityscapeFountainLoop1 <gen> to (Center of Leaves_fall_test <gen>) with Z offset 0
    Sound - Play CityscapeFountainLoop1 <gen> at 100% volume, located at (Center of Leaves_fall_test <gen>) with Z offset 0
    Wait 5.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_034 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 2 (Blue) over 17.50 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 3 (Teal) over 17.50 seconds
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display How is it that a mere human can rattle me so?. Modify duration: Set to 9.50 seconds and Don't wait
    Wait 9.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display He is a child beside me, a rude, loud child who---. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 7.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_036 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 2 (Blue) over 22.00 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 3 (Teal) over 22.00 seconds
    Special Effect - Create a special effect at (Center of Leaves_Fall_Alleria <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of Leaves_fall_right <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of Leaves_fall_left <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of Leaves_Fall_top <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_1 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_2 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_3 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_4 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_5 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_6 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_7 <gen>) using war3mapImported\LeavesSmall.mdx
    Special Effect - Create a special effect at (Center of More_leaves_fall_8 <gen>) using war3mapImported\LeavesSmall.mdx
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display ---who I once thought I was in love with.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_038 for Player 2 (Blue) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_038 for Player 3 (Teal) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 2 (Blue) over 30.00 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 3 (Teal) over 30.00 seconds
    Unit - Order Alleria 0020 <gen> to Move To.(Center of final_alleria <gen>)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display No!. Modify duration: Set to 3.50 seconds and Don't wait
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Alleria 0020 <gen> named Alleria Windrunner: Play No sound and display The Orcs snuffed out too many lives to be forgiven. I will not let him soften my heart again.. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 14.40 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    -------- Cinematic cannot be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display Whatever the cost, Alleria Windrunner would have her revenge.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 7.00 seconds
    Sound - Stop CityscapeFountainLoop1 <gen> After fading
    Sound - Clear the music list
    Sound - Stop music After fading
    Cinematic - Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Game - Victory Player 2 (Blue) (Show dialogs, Skip scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Skip scores)
Entire Cinematic Skipped
  Events
    Player - Player 2 (Blue) skips a cinematic sequence
  Conditions
    Entire_Cinematic_Is_On Equal to True
  Actions
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Clear the screen of text messages for (All players).
    Unit - Pause all units
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display Whatever the cost, Alleria Windrunner would have her revenge.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    Game - Victory Player 2 (Blue) (Show dialogs, Skip scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Skip scores)