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Trigger Viewer

BDPmap1v0.091.w3x
Variables
Opening
Start
Intial Cin Skip Boolean
Credits
Cinematics Dark Portal
Start Test
Portal Breaking Down
Portal Breaking Down2
Remove teron and nerzhul
Peon 1 Attack
Peon 2 Attack
Peon 3 Attack
Delete Running Units
Rune Appear
One
Two
Three
Four
Five
Five and Half
Six
Seven
Eight
Entire Cinematic Skip
Barbarian spell
Knockback Index
Initialize
Knockback Move
Bonebreaker
Test AI bone
Test Bone
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
BF_DefautInterval integer No
DarkPortalDarkSummon effect No
Entire_Cinematic_Is_On boolean No
FI_DefaultHeight real No
FI_EffectA string No
FI_EffectB string No
FI_Sound string No
g real No
groundsmoke1 effect No
groundsmoke2 effect No
groundsmoke3 effect No
groundsmoke4 effect No
groundsmoke5 effect No
groundsmoke6 effect No
kb integer No
KB_Angle real Yes
KB_Dist real Yes
KB_Max integer No
KB_MaxDist real Yes
KB_Speed real Yes
KB_Unit unit Yes
point location No
point2 location No
Skill_BattleFurrySpeed abilcode No
Skill_BattleFury abilcode No
Skill_Bonebreaker abilcode No
Skill_FeralImpact abilcode No
Skill_Tornado abilcode No
TeronkillRaider effect No
Start
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn subtitle display override On
    Cinematic - Disable user control for (All players).
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Environment - Set sky to Outland Sky
    Unit - Hide Circle of Power 0062 <gen>
    Unit - Hide Circle of Power 0061 <gen>
    Unit - Hide Circle of Power 0050 <gen>
    Unit - Hide Circle of Power 0060 <gen>
    Unit - Hide Circle of Power 0063 <gen>
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Trigger - Run Credits <gen> (checking conditions)
Intial Cin Skip Boolean
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Entire_Cinematic_Is_On = False
Credits
  Events
  Conditions
  Actions
    Sound - Play 09_Orgrimmar_reduced <gen>
    Wait 3.00 seconds
    -------- Cinematic can now be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = True
    Environment - Set fog to style Linear, z-start 0.00, z-end 0.00, density 0 and color (0.00%, 0.00%, 0.00%)
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Environment - Set sky to None
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
    Floating Text - Create floating text that reads Warcraft II Beyond the Dark Portal - Horde Campaign at (Center of Intro <gen>) with Z offset 0.00, using font size 16.00, color (100%, 100%, 100%), and 20.00% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads With the aid of the corrupted last guardian at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Medivh, the Orc warlock Gul'dan opened at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads a portal on the world of Draenor that at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads allowed the now united Orcish Horde to at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads invade the world of Azeroth. While at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads the Horde made strong gains initially, at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads with the city of Stormwind among the first at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads of its victims, and managed to reach as far at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads north as the Northern Kingdoms, it at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads failed to capture the critically at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads important Lordaeron Capital City. The at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Horde was subsequently pushed back at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads by the newly formed Alliance, and made at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads its final stand at the strategic stronghold at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads of Blackrock Spire located in the Blackrock at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Mountains. There, Ogrim Doomhammer, at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Warchief of the Horde, managed to kill the at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Commander of the Alliance, Anduin Lothar. at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads While Doomhammer believed the death of at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads its leader would shatter the Alliance's at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads spirit, General Turalyon, Lothar's second in at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads command, took up his mentor's mantle as at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads leader of the Alliance and defeated at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads Doomhammer. The Horde has now been at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads pushed back to the Azerothian side of at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Floating Text - Create floating text that reads the Dark Portal... at (Center of Intro <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 17.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 14.00 seconds
    Wait 19.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set music volume to 58.00%
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run One <gen> (checking conditions)
Start Test
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn subtitle display override On
    Cinematic - Disable user control for (All players).
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Environment - Set sky to Outland Sky
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Trigger - Run Eight <gen> (checking conditions)
Portal Breaking Down
  Events
    Time - Every 2.00 seconds of game time
  Conditions
    (Number of units in (Units in Trigger_for_special_effect <gen>)) Equal to 1
  Actions
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_1 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_2 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_3 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_4 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Portal Breaking Down2
  Events
    Time - Every 3.00 seconds of game time
  Conditions
    (Number of units in (Units in Trigger_for_special_effect <gen>)) Equal to 1
  Actions
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_Flare1 <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_Flare2 <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
    Special Effect - Create a special effect at (Center of Dark_Portal_Effect_Flare3 <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Remove teron and nerzhul
  Events
    Unit - A unit enters Seaside_Nerzhul_Teleport <gen>
  Conditions
    (Number of units in (Units in Seaside_trigger_remove_teron_and_nerzhul <gen>)) Equal to 1
  Actions
    Unit - Remove (Entering unit) from the game
Peon 1 Attack
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Animation - Play Peon 0047 <gen>'s attack (animationname) animation
    Wait 1.70 seconds
    Animation - Reset Peon 0047 <gen>'s animation
Peon 2 Attack
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Animation - Play Peon 0048 <gen>'s attack (animationname) animation
    Wait 1.70 seconds
    Animation - Reset Peon 0048 <gen>'s animation
Peon 3 Attack
  Events
    Time - Every 7.00 seconds of game time
  Conditions
  Actions
    Animation - Play Peon 0046 <gen>'s attack (animationname) animation
    Wait 1.70 seconds
    Animation - Reset Peon 0046 <gen>'s animation
Delete Running Units
  Events
    Unit - A unit enters Kill_Units <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to False
  Actions
    Unit - Remove (Entering unit) from the game
Rune Appear
  Events
  Conditions
  Actions
    Destructible - Create a B001 (destructablecode) at (Center of Rune_effect_1 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B002 (destructablecode) at (Center of Rune_effect_1_Copy_2 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B003 (destructablecode) at (Center of Rune_effect_1_Copy <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B004 (destructablecode) at (Center of Rune_Effect_4_Copy_2 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B005 (destructablecode) at (Center of Rune_Effect_4_Copy <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B006 (destructablecode) at (Center of Rune_Effect_4 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B000 (destructablecode) at (Center of Rune_Effect_3 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B001 (destructablecode) at (Center of Rune_Effect_3_Copy_2 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B004 (destructablecode) at (Center of Rune_Effect_3_Copy <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B002 (destructablecode) at (Center of Rune_Effect_2_Copy <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B003 (destructablecode) at (Center of Rune_Effect_2 <gen>) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a B006 (destructablecode) at (Center of Rune_Effect_2_Copy_2 <gen>) facing (Random angle) with scale 1 and variation 0
    Sound - Set position of RunesGlow <gen> to (Center of Dark_Portal_Effect_1 <gen>) with Z offset 0
    Sound - Set position of RunesGlow <gen> to (Center of Dark_Portal_Effect_2 <gen>) with Z offset 0
    Sound - Set position of FrostmourneDeath <gen> to (Center of DarkPortal <gen>) with Z offset 0
    Sound - Set position of BuildingDeathLargeHuman <gen> to (Center of DarkPortal <gen>) with Z offset 0
One
  Events
  Conditions
  Actions
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 1000, z-end 5000.00, density 0.50 and color (39.20%, 10.00%, 0.00%)
    Environment - Set sky to Outland Sky
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Set position of BlueFireBurst <gen> to (Center of Volcano <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Hellfire Peninsula, Outland.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 0.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play BlueFireBurst <gen> at 50.00% volume, located at (Center of Volcano <gen>) with Z offset 0
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop BlueFireBurst <gen> Immediately
    Wait 0.58 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play BlueFireBurst <gen> at 50.00% volume, located at (Center of Volcano <gen>) with Z offset 0
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop BlueFireBurst <gen> Immediately
    Wait 0.85 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play BlueFireBurst <gen> at 50.00% volume, located at (Center of Volcano <gen>) with Z offset 0
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 4 (Purple) over 0.00 seconds
    Cinematic - Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 4 (Purple) over 5.00 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Grunt 0001 <gen>'s stand victory (animationname) animation
    Cinematic - Send transmission to (All players) from Grunt 0001 <gen> named Brodog: Play No sound and display Ha! Another pair of sixes!. Modify duration: Add 0.00 seconds and Don't wait
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Grunt 0001 <gen>'s animation
    Wait 2.80 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Gratar: Play No sound and display Damn. The way you keep winning... it is almost unnatural.. Modify duration: Set to 6.50 seconds and Don't wait
    Wait 6.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
    Unit - Make Grunt 0002 <gen> face (Center of DarkPortal <gen>) over 1.00 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 4 (Purple) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Gragar: Play No sound and display Though to be honest, ever since we were posted to guard the Draenor side of the Dark Portal, the word "unnatural" has nearly stopped having any meaning.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Grunt 0001 <gen> named Gratar: Play No sound and display Speaking of the Dark Portal, do you not think it is strange that we have not heard from any of the scouts as to the progress of the Horde on Azeroth?. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Grunt 0002 <gen> face Grunt 0001 <gen> over 2.00 seconds
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Gratar: Play No sound and display Now that you mention it, we should have received a report by now.... Modify duration: Set to 6.00 seconds and Don't wait
    Wait 6.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Grunt 0001 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Unit - Make Grunt 0002 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Unit - Move Peon 0014 <gen> instantly to (Center of Trigger_for_special_effect <gen>)
    Trigger - Run Portal_Breaking_Down <gen> (checking conditions)
    Trigger - Run Rune_Appear <gen> (checking conditions)
    Trigger - Run Portal_Breaking_Down2 <gen> (checking conditions)
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Gratar: Play No sound and display There is something happening to the portal.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
    Unit - Make Grunt 0002 <gen> face Grunt 0001 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Gratar: Play No sound and display Quick! Ner'zhul must be warned! He will know what to do.. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 4 (Purple) over 8.00 seconds
    Unit - Order Grunt 0001 <gen> to Move To.(Center of Kill_Units <gen>)
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn off Portal_Breaking_Down <gen>
    Trigger - Turn off Portal_Breaking_Down2 <gen>
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Two <gen> (checking conditions)
Two
  Events
  Conditions
  Actions
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Grunt 0001 <gen> instantly to (Center of GruntEnter <gen>)
    Unit - Make Grunt 0001 <gen> face (Center of GruntRunTo <gen>) over 0 seconds
    Unit - Move Ner'zhul 0005 <gen> instantly to (Center of NerzulfirstEnter <gen>)
    Unit - Make Ner'zhul 0005 <gen> face (Center of NerzulRunTo <gen>) over 0 seconds
    Unit - Move Dentarg 0006 <gen> instantly to (Center of DentargEnter <gen>)
    Unit - Make Dentarg 0006 <gen> face (Center of Dentarg_Runto <gen>) over 0 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 8.50 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 4 (Purple) over 8.50 seconds
    Unit - Order Dentarg 0006 <gen> to Move To.(Center of Dentarg_Runto <gen>)
    Unit - Order Ner'zhul 0005 <gen> to Move To.(Center of NerzulRunTo <gen>)
    Unit - Order Grunt 0001 <gen> to Move To.(Center of GruntRunTo <gen>)
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Turn on Portal_Breaking_Down <gen>
    Trigger - Turn on Portal_Breaking_Down2 <gen>
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Dentarg 0006 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Wait 0.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul 0005 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Wait 0.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Wait 0.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Grunt 0001 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Wait 0.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Wait 0.60 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 4 (Purple) over 0 seconds
    Cinematic - Flash a speech indicator for Ner'zhul 0005 <gen> of color (100%, 100%, 100%) with 0% transparency
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display How long has-. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Grunt 0002 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Special Effect - Create a special effect at (Center of DarkPortal <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
    Set VariableSet DarkPortalDarkSummon = (Last created special effect)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Destroy DarkPortalDarkSummon
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Grunt 0007 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Set volume of MassTeleportTarget <gen> to 50.00%
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Grunt 0007 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 4 (Purple) over 0 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of Kill_Units <gen>) over 9.00 seconds
    Unit - Make Ner'zhul 0005 <gen> face (Center of Kill_Units <gen>) over 9.00 seconds
    Unit - Make Grunt 0001 <gen> face (Center of Kill_Units <gen>) over 9.00 seconds
    Unit - Make Grunt 0002 <gen> face (Center of Kill_Units <gen>) over 9.00 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 1 (Red) over 13.00 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 4 (Purple) over 13.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Grunt 0008 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Move Grunt 0009 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Grunt 0008 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Order Grunt 0009 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Grunt 0009 <gen> named Fleeing Warrior: Play No sound and display Run for your lives!. Modify duration: Add 0 seconds and Don't wait
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display Something is very wrong here.. Modify duration: Add 0 seconds and Don't wait
    Unit - Move Raider 0018 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0018 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Raider 0022 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0022 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Raider 0021 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0021 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Raider 0017 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0017 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Raider 0020 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0020 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Raider 0019 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Raider 0019 <gen> to Move To.(Center of Kill_Units <gen>)
    Trigger - Run Three <gen> (checking conditions)
Three
  Events
  Conditions
  Actions
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 4 (Purple) over 0 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of DarkPortal <gen>) over 0.00 seconds
    Unit - Make Grunt 0001 <gen> face (Center of DarkPortal <gen>) over 0.00 seconds
    Unit - Make Grunt 0002 <gen> face (Center of DarkPortal <gen>) over 0.00 seconds
    Unit - Make Ner'zhul 0005 <gen> face (Center of DarkPortal <gen>) over 0.00 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of Rexxar_Stop <gen>) over 4.00 seconds
    Unit - Make Grunt 0001 <gen> face (Center of Rexxar_Stop <gen>) over 4.00 seconds
    Unit - Make Grunt 0002 <gen> face (Center of Rexxar_Stop <gen>) over 4.00 seconds
    Unit - Make Ner'zhul 0005 <gen> face (Center of Rexxar_Stop <gen>) over 4.00 seconds
    Unit - Move Orc Warlock 0023 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Orc Warlock 0023 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Orc Warlock 0024 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Orc Warlock 0024 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Haratha 0068 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Haratha 0068 <gen> to Move To.(Center of Haratha_Stop <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Beastmaster 0027 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Beastmaster 0027 <gen> to Move To.(Center of Rexxar_Stop <gen>)
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Orc Warlock 0025 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Orc Warlock 0025 <gen> to Move To.(Center of Warlock_1_Stop <gen>)
    Cinematic - Send transmission to (All players) from Orc Warlock 0025 <gen> named Orc Warlock: Play No sound and display Out of the way, you filthy half-breed!. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Haratha 0068 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Unit - Make Beastmaster 0027 <gen> face (Center of DarkPortal <gen>) over 0 seconds
    Unit - Move Orc Warlock 0026 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Orc Warlock 0026 <gen> to Move To.(Center of Warlock_2_Stop <gen>)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Haratha 0068 <gen> to Move To.(Center of Haratha_move_aside <gen>)
    Unit - Order Beastmaster 0027 <gen> to Move To.(Center of Rexxar_move_aside <gen>)
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Beastmaster 0027 <gen> face (Center of NerzulRunTo <gen>) over 0 seconds
    Unit - Make Haratha 0068 <gen> face (Center of NerzulRunTo <gen>) over 0 seconds
    Sound - Attach GnollPissed2 <gen> to Haratha 0068 <gen>
    Sound - Play GnollPissed2 <gen> at 100% volume, attached to Haratha 0068 <gen>
    Unit - Make Haratha 0068 <gen> face (Center of Rexxar_Stop <gen>) over 2.00 seconds
    Unit - Order Orc Warlock 0025 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Order Orc Warlock 0026 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Orc Warlock 0029 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Orc Warlock 0029 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Orc Warlock 0030 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Orc Warlock 0030 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Order Haratha 0068 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Order Beastmaster 0027 <gen> to Move To.(Center of Kill_Units <gen>)
    Trigger - Run Four <gen> (checking conditions)
Four
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 36.00 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 4 (Purple) over 36.00 seconds
    Unit - Make Ner'zhul 0005 <gen> face Dentarg 0006 <gen> over 0 seconds
    Unit - Make Dentarg 0006 <gen> face Ner'zhul 0005 <gen> over 0 seconds
    Unit - Make Grunt 0002 <gen> face Ner'zhul 0005 <gen> over 0 seconds
    Unit - Make Grunt 0001 <gen> face Ner'zhul 0005 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display The portal is destabilizing with every second that passes. We need to discern the circumstances that have undermined the magical nexus linking Azeroth and Draenor.. Modify duration: Add 11.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Dreadlord 0032 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Dreadlord 0032 <gen> to Move To.(Center of Kill_Units <gen>)
    Unit - Move Dreadlord 0033 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Dreadlord 0033 <gen> to Move To.(Center of Kill_Units <gen>)
    Wait 2 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Death Knight 0031 <gen> instantly to (Center of DarkPortal <gen>), facing 90.00 degrees
    Unit - Order Death Knight 0031 <gen> to Move To.(Center of Teron_Stop <gen>)
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display You!. Modify duration: Add 1.00 seconds and Don't wait
    Unit - Make Ner'zhul 0005 <gen> face (Center of Teron_Stop <gen>) over 0 seconds
    Unit - Make Grunt 0001 <gen> face (Center of Teron_Stop <gen>) over 0 seconds
    Unit - Make Grunt 0002 <gen> face (Center of Teron_Stop <gen>) over 0 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of Teron_Stop <gen>) over 0 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display What manner of orc are you and why do you cover your face so? What is happening on the Azerothian side of the Dark Portal?. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Ner'zhul 0005 <gen> to Move To.(Center of Rexxar_Stop <gen>)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Death Knight 0031 <gen> face (Center of Teron_look_bad_sqaure <gen>) over 2.00 seconds
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight 0031 <gen> named Cloaked Rider: Play No sound and display Why Ner'Zhul, do you not recognize me? . Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display That voice... Gorefiend? Impossible! He is gone, slaughtered by Doomhammer along with the rest of the Shadow Council.. Modify duration: Add 11.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Remove Dreadlord 0032 <gen> from the game
    Unit - Remove Dreadlord 0033 <gen> from the game
    Unit - Remove Beastmaster 0027 <gen> from the game
    Camera - .Apply. gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_022 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 43.00 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 4 (Purple) over 43.00 seconds
    Cinematic - Send transmission to (All players) from Death Knight 0031 <gen> named Teron Gorefiend: Play No sound and display Dead I am indeed, but not gone. Your old apprentice Gul'dan found a way to reanimate us and put us in these rotting carcasses.. Modify duration: Add 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display Gul'dan? Your master still lives?. Modify duration: Add 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul 0005 <gen> face 180.00 over 1.00 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display Then you should return to him. You forsook me and the shaman tradition to follow his lead and become a warlock when you lived, abomination. Serve him now that you are dead.. Modify duration: Add 12.00 seconds and Don't wait
    Wait 12.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight 0031 <gen> named Teron Gorefiend: Play No sound and display Gul'dan is dead. And good riddance. He betrayed us, halving the Horde at a crucial moment forcing Doomhammer to pursue him instead of conquering a human city that would have won us the war should it have fallen.. Modify duration: Add 16.00 seconds and Don't wait
    Wait 15.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 4 (Purple) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 10.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 4 (Purple) over 10.00 seconds
    Unit - Make Ner'zhul 0005 <gen> face Death Knight 0031 <gen> over 1.00 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display We... have lost? But how is that possible? The Horde covered the very plains, and Doomhammer would never have gone down without a.... Modify duration: Add 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Five <gen> (checking conditions)
Five
  Events
  Conditions
  Actions
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 4 (Purple) over 0 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of Portal_explode <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Dentarg 0006 <gen> named Dentarg: Play No sound and display Ner'zhul! The Dark Portal's nexus is collapsing! We need to move away immediately!. Modify duration: Add 6.00 seconds and Don't wait
    Trigger - Run Rune_Appear <gen> (checking conditions)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul 0005 <gen> face (Center of Portal_explode <gen>) over 1.00 seconds
    Unit - Make Death Knight 0031 <gen> face (Center of Portal_explode <gen>) over 1.00 seconds
    Unit - Make Grunt 0001 <gen> face (Center of Portal_explode <gen>) over 1.00 seconds
    Unit - Make Grunt 0002 <gen> face (Center of Portal_explode <gen>) over 1.00 seconds
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Create a special effect at (Center of portal_expldoe_effect_foward <gen>) using war3mapImported\IonCannon.mdx
    Wait 1.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play RunesGlow <gen> at 100.00% volume, located at (Center of Dark_Portal_Effect_1 <gen>) with Z offset 0
    Sound - Play RunesGlow <gen> at 100.00% volume, located at (Center of Dark_Portal_Effect_2 <gen>) with Z offset 0
    Sound - Play FrostmourneDeath <gen> at 70.00% volume, located at (Center of DarkPortal <gen>) with Z offset 0
    Wait 2.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop FrostmourneDeath <gen> Immediately
    Wait 0.60 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Ner'zhul 0005 <gen> to Move To.(Center of Nerzhul_hit_explosion_smaller <gen>)
    Cinematic - Send transmission to (All players) from Ner'zhul 0005 <gen> named Ner'zhul: Play No sound and display No! The Portal must be protec.... Modify duration: Set to 0.75 seconds and Don't wait
    Unit - Add Bonebreaker to Dummy Round 2 0041 <gen>
    Unit - Remove Beastmaster 0027 <gen> from the game
    Wait 1.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Wait 1.10 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set position of BuildingDeathLargeHuman <gen> to (Center of DarkPortal <gen>) with Z offset 0
    Sound - Play BuildingDeathLargeHuman <gen> at 90.00% volume, located at (Center of DarkPortal <gen>) with Z offset 0
    Unit - Order Dummy Round 2 0041 <gen> to Human Mountain King - Storm Bolt.Ner'zhul 0005 <gen>
    Trigger - Turn off Portal_Breaking_Down <gen>
    Trigger - Turn off Portal_Breaking_Down2 <gen>
    Trigger - Turn off Rune_Appear <gen>
    Unit - Make Death Knight 0031 <gen> face (Center of Everyone_stare_nerzul_hit <gen>) over 1.50 seconds
    Unit - Make Dentarg 0006 <gen> face (Center of Everyone_stare_nerzul_hit <gen>) over 1.50 seconds
    Unit - Make Grunt 0002 <gen> face (Center of Everyone_stare_nerzul_hit <gen>) over 1.50 seconds
    Unit - Make Grunt 0001 <gen> face (Center of Everyone_stare_nerzul_hit <gen>) over 1.50 seconds
    Wait 0.25 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Remove Dimensional Gate 0003 <gen> from the game
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 4 (Purple) over 0 seconds
    Animation - Play Ner'zhul 0005 <gen>'s death (animationname) animation
    Wait 0.75 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 4 (Purple) over 0 seconds
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Remove Grunt 0001 <gen> from the game
    Unit - Remove Grunt 0002 <gen> from the game
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Dentarg 0006 <gen> named Dentarg: Play No sound and display Ner'zhul! Ner'zhul!. Modify duration: Add 5.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Dentarg 0006 <gen> instantly to (Center of NerzulRunTo <gen>), facing (Center of Kill_Units <gen>)
    Unit - Move Death Knight 0031 <gen> instantly to (Center of Teron_start_run_to_Nerzul <gen>), facing (Center of Kill_Units <gen>)
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 4 (Purple) over 0 seconds
    Unit - Order Dentarg 0006 <gen> to Move To.(Center of Dentarg_run_to_save_master <gen>)
    Unit - Order Death Knight 0031 <gen> to Move To.(Center of Teron_Run_to_save_master <gen>)
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Special Effect - Create a special effect at (Center of Smoke_Ground1 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke1 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Smoke_Ground2 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke2 = (Last created special effect)
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out and back in over 5.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Destroy groundsmoke1
    Special Effect - Destroy groundsmoke2
    Special Effect - Create a special effect at (Center of Smoke_in_air1 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke3 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Smoke_Air2 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke4 = (Last created special effect)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Destroy groundsmoke3
    Special Effect - Destroy groundsmoke4
    Special Effect - Create a special effect at (Center of smokeair_3 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke5 = (Last created special effect)
    Special Effect - Create a special effect at (Center of smokeair_4 <gen>) using war3mapImported\GreySmoke.mdx
    Set VariableSet groundsmoke6 = (Last created special effect)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Destroy groundsmoke5
    Special Effect - Destroy groundsmoke6
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 4 (Purple) over 3.00 seconds
    Cinematic - Fade out over 3.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Clear the music list
    Sound - Stop music After fading
    Trigger - Run Five_and_Half <gen> (checking conditions)
Five and Half
  Events
  Conditions
  Actions
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set music volume to 100%
    Sound - Play 16_Caverns_of_Time_Open_DP__reduced <gen>
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 9.00 seconds the text: Shadowmoon Village, Outland.
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Game - Display to (All players) for 9.00 seconds the text:
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 5.00 seconds the text: Shadowmoon Village, Outland.
    Game - Display to (All players) for 5.00 seconds the text: Two years later.
    Game - Display to (All players) for 5.00 seconds the text:
    Game - Display to (All players) for 5.00 seconds the text:
    Game - Display to (All players) for 5.00 seconds the text:
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Six <gen> (checking conditions)
Six
  Events
  Conditions
  Actions
    Game - Set the time of day to 24.00
    Game - Set time of day speed to 0.00% of the default speed
    Trigger - Run Peon_1_Attack <gen> (checking conditions)
    Trigger - Run Peon_2_Attack <gen> (checking conditions)
    Trigger - Run Peon_3_Attack <gen> (checking conditions)
    Environment - Set sky to None
    Environment - Reset fog to default values
    Environment - Set fog to style Linear, z-start 1000.00, z-end 4000.00, density 0.50 and color (0.00%, 0.00%, 0.00%)
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 4 (Purple) over 0 seconds
    Unit - Order Albatross 0069 <gen> to Move To.(Center of Albatross_travel_destination <gen>)
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set volume of Seagull1 <gen> to 70.00%
    Sound - Play Seagull1 <gen>
    Unit - Order Death Knight Sea side 0051 <gen> to Move To.(Center of Teron_Enter_seaside <gen>)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Dreadlord 0052 <gen> to Move To.(Center of deathknight_2_enter_sea_side <gen>)
    Unit - Order Dreadlord 0053 <gen> to Move To.(Center of Deathnight_1_enter_seaside <gen>)
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Unhide Circle of Power 0062 <gen>
    Unit - Unhide Circle of Power 0061 <gen>
    Unit - Unhide Circle of Power 0050 <gen>
    Unit - Unhide Circle of Power 0060 <gen>
    Unit - Unhide Circle of Power 0063 <gen>
    Unit - Move Death Knight Sea side 0051 <gen> instantly to (Center of TeronSeaside_walk_to_camp <gen>), facing (Position of Raider 0038 <gen>)
    Unit - Move Dreadlord 0052 <gen> instantly to (Center of DK_seaside_left_walkto_camp <gen>), facing (Position of Raider 0038 <gen>)
    Unit - Move Dreadlord 0053 <gen> instantly to (Center of DK_seaside_right_walk_to_camp <gen>), facing (Position of Raider 0038 <gen>)
    Unit - Order Death Knight Sea side 0051 <gen> to Move To.(Center of Teron_look_at_seaside_point <gen>)
    Unit - Order Dreadlord 0052 <gen> to Move To.(Center of DK_seaside_left_side_follow_teron <gen>)
    Unit - Order Dreadlord 0053 <gen> to Move To.(Center of DK_seaside_right_side_follow_teron <gen>)
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 4 (Purple) over 0 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Set music volume to 68.00%
    Camera - .Apply. gg_cam_Camera_034_Copy for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Camera_034_Copy for Player 4 (Purple) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display Ner'zhul!. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display Ner'zhul! I would speak with you!. Modify duration: Set to 4.50 seconds and Don't wait
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Death Knight Sea side 0051 <gen> face Peon 0047 <gen> over 0 seconds
    Unit - Make Dreadlord 0052 <gen> face Peon 0047 <gen> over 0 seconds
    Unit - Make Dreadlord 0053 <gen> face Peon 0047 <gen> over 0 seconds
    Camera - .Apply. gg_cam_Camera_034_Copy_Copy for Player 1 (Red) over 26.50 seconds
    Camera - .Apply. gg_cam_Camera_034_Copy_Copy for Player 4 (Purple) over 26.50 seconds
    Unit - Order Raider 0038 <gen> to Move To.(Center of Radier_run_to_die <gen>)
    Cinematic - Send transmission to (All players) from Raider 0038 <gen> named Shadowmoon Guard: Play No sound and display Don't know who you are, and don't care. You are trespassing on Shadowmoon territory. Leave or die.. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Raider 0038 <gen> face (Center of Teron_look_at_seaside_point <gen>) over 0 seconds
    Wait 7.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display I need to speak with Ner'zhul. Tell him Teron Gorefiend demands an audience.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Raider 0038 <gen> named Shadowmoon Guard: Play No sound and display Ner'zhul sees no one.. Modify duration: Set to 4.50 seconds and Don't wait
    Wait 4.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display A swift death then.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Death Knight Sea side 0051 <gen>'s spell (animationname) animation
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Raider 0038 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Set VariableSet TeronkillRaider = (Last created special effect)
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Destroy TeronkillRaider
    Unit - Kill Raider 0038 <gen>
    Wait 1.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 4 (Purple) over 0 seconds
    Cinematic - Send transmission to (All players) from Grunt 0059 <gen> named Shadowmoon Grunt: Play No sound and display Dark magic! Kill them before they can afflict any more of us!. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Attach OrcBurrowWhat1 <gen> to Grunt 0059 <gen>
    Sound - Play OrcBurrowWhat1 <gen> at 100% volume, attached to Grunt 0059 <gen>
    Unit - Move Grunt 0064 <gen> instantly to (Center of Seaside_Grunt1_appear <gen>), facing (Position of Death Knight Sea side 0051 <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Orc Warlock 0067 <gen> instantly to (Center of Seaside_warlock_appear <gen>), facing (Position of Death Knight Sea side 0051 <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move Grunt 0065 <gen> instantly to (Center of Seaside_Grunt_2_Appear <gen>), facing (Position of Death Knight Sea side 0051 <gen>)
    Camera - .Apply. gg_cam_Camera_035_Copy for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Camera_035_Copy for Player 4 (Purple) over 6.00 seconds
    Unit - Order Grunt 0059 <gen> to Move To.(Center of Seaside_Grunt_front_rush <gen>)
    Wait 0.50 seconds
    Unit - Order Grunt 0064 <gen> to Move To.(Center of Seaside_Grunt_middle_rush <gen>)
    Unit - Order Grunt 0065 <gen> to Move To.(Center of Seaside_Grunt_left_rush <gen>)
    Unit - Order Orc Warlock 0067 <gen> to Move To.(Center of Seaside_Grunt_right_rush <gen>)
    Unit - Order Mathog 0045 <gen> to Move To.(Center of Seaside_left_knight <gen>)
    Unit - Order Orc Warchief 0054 <gen> to Move To.(Center of seaside_right_knight <gen>)
    Unit - Order Raider 0039 <gen> to Move To.(Center of seaside_last_radier <gen>)
    Unit - Order Grunt 0037 <gen> to Move To.(Center of seaside_non_charge_grunt <gen>)
    Unit - Make Grunt 0037 <gen> face Death Knight Sea side 0051 <gen> over 0 seconds
    Unit - Order Orc Warlock 0042 <gen> to Move To.(Center of seaside_on_non_charge_warlock <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display If you all die so be it; I will speak with Ner'zhul!. Modify duration: Set to 8.00 seconds and Don't wait
    Animation - Play Death Knight Sea side 0051 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Death Knight Sea side 0051 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Sound - Attach DarkSummoningLaunch1 <gen> to Death Knight Sea side 0051 <gen>
    Sound - Play DarkSummoningLaunch1 <gen> at 100% volume, attached to Death Knight Sea side 0051 <gen>
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Death Knight Sea side 0051 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Death Knight Sea side 0051 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Sound - Play DarkSummoningLaunch1 <gen> at 100% volume, attached to Death Knight Sea side 0051 <gen>
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Death Knight Sea side 0051 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Death Knight Sea side 0051 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Sound - Play DarkSummoningLaunch1 <gen> at 100% volume, attached to Death Knight Sea side 0051 <gen>
    Wait 1.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Seven <gen> (checking conditions)
Seven
  Events
  Conditions
  Actions
    Unit - Move Ner'zhul2 0040 <gen> instantly to (Center of Seaside_Nerzhul_Teleport <gen>), facing (Position of Peon 0048 <gen>)
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 1.50 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 4 (Purple) over 1.50 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display Stop!. Modify duration: Set to 2.50 seconds and Don't wait
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display There has been enough killing already.. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Ner'zhul2 0040 <gen> to Move To.(Center of Seaside_Nerzhul_Teleport_Faceandwalk <gen>)
    Wait 0.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set position of WaterWavesLoop1 <gen> to (Center of waves <gen>) with Z offset 0
    Sound - Play WaterWavesLoop1 <gen> at 70.00% volume, located at (Center of waves <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_038 for Player 4 (Purple) over 0 seconds
    Unit - Move Death Knight Sea side 0051 <gen> instantly to (Center of Seaside_Teron_Teleport_2nd <gen>), facing (Center of Seaside_Nerzhul_Teleport_Faceandwalk <gen>)
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Death Knight Sea side 0051 <gen> to Move To.(Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Wait 1.25 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Death Knight Sea side 0051 <gen> face Ner'zhul2 0040 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display I...have dreamed of you. I have had visions of death, and now here you are. . Modify duration: Set to 7.00 seconds and Don't wait
    Wait 0.25 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul2 0040 <gen> face Death Knight Sea side 0051 <gen> over 1.00 seconds
    Wait 6.75 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display Two years have I had these dreams, and at last, you have come for me. You have come to claim my soul!. Modify duration: Set to 9.00 seconds and Don't wait
    Unit - Move Grunt 0059 <gen> instantly to (Center of Move_to_watch_nerzhul1 <gen>), facing (Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Unit - Move Grunt 0064 <gen> instantly to (Center of Move_to_watch_nerzhul2 <gen>), facing (Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Unit - Move Grunt 0065 <gen> instantly to (Center of Move_to_watch_nerzhul3 <gen>), facing (Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Unit - Move Dreadlord 0052 <gen> instantly to (Center of DK_watch_teron <gen>), facing (Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Unit - Move Orc Warlock 0067 <gen> instantly to (Center of Move_to_watch_nerzhul4 <gen>), facing (Center of Seaside_Nerzhul_Stare_out_to_sea <gen>)
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display You are partially right; I have come for you, but not the way you think. I wish to see you lead.. Modify duration: Set to 7.50 seconds and Don't wait
    Wait 7.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display Lead?. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul2 0040 <gen> face (Center of Seaside_Nerzhul_walk_further_sea <gen>) over 2.00 seconds
    Wait 3.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Ner'zhul2 0040 <gen> to Move To.(Center of Seaside_Nerzhul_walk_further_sea <gen>)
    Wait 0.20 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 4 (Purple) over 0 seconds
    Unit - Make Death Knight Sea side 0051 <gen> face (Center of Seaside_Nerzhul_walk_further_sea <gen>) over 2.00 seconds
    Camera - .Apply. gg_cam_Camera_039_Copy for Player 1 (Red) over 55.50 seconds
    Camera - .Apply. gg_cam_Camera_039_Copy for Player 4 (Purple) over 55.50 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display Why? So I can destroy more of the Horde? Was it not enough that I led our people straight into Gul'dan's clutches?. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display The Horde needs you.. Modify duration: Set to 3.50 seconds and Don't wait
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display The Horde is dead. Half our people are gone, trapped on that horrible world, lost to us forever.. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display They are not lost forever. The Dark Portal on Azeroth may have been destroyed, but a small rift remains. My death knights and I can widen the rift until the the remaining Horde on Draenor can pass through.. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 13.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display What good would that do us? The Alliance is too great of a foe. Our people on Azeroth are dead, as are those who remain on this dying world. All we have left now is the manner of such death.. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 13.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display We don't need to battle the Alliance again. If we can get ahold of certain artifacts----there are things I learned about from Gul'dan that----. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Eight <gen> (checking conditions)
Eight
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 4 (Purple) over 0 seconds
    Unit - Order Ner'zhul2 0040 <gen> to Move To.(Center of Seaside_Nerzul_confront_Teron_angry <gen>)
    Camera - .Apply. gg_cam_Camera_041_Copy for Player 1 (Red) over 35.00 seconds
    Camera - .Apply. gg_cam_Camera_041_Copy for Player 4 (Purple) over 35.00 seconds
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display Gul'dan and his twisted schemes reach out and destroy lives even from beyond the grave!. Modify duration: Set to 8.00 seconds and Don't wait
    Unit - Make Death Knight Sea side 0051 <gen> face Ner'zhul2 0040 <gen> over 0 seconds
    Wait 2.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play Ner'zhul2 0040 <gen>'s attack (animationname) animation
    Wait 2.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Animation - Reset Ner'zhul2 0040 <gen>'s animation
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display You and your plans. How much power would you gain from success? Power is all you Shadow Council bastards care about!. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 9.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display It has been two years since the Dark Portal imploded, and you have just been hiding in your village while the clans slaughter each other.. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display With Doomhammer dead or imprisoned on Azeroth, you are the only one who commands enough respect to take on the mantle of Warchief. Between my death knights and your supporters, we will be able to compel obediance from the fringe who would resist your claim to power.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 14.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display And to what end? So that I can bring the Horde through your damn portal and win the war we lost two years ago? I think not!. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display Never mind the War! Listen to me, old man.We do not need to defeat the Alliance because we do not need to conquer Azeroth!. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display But you said we could reopen the portal. Why do that if not to return there?. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display Return, yes. But not for battle. We need only to find and claim certain magical artifacts. Once we have those, we can leave Azeorth and never return.. Modify duration: Set to 14.00 seconds and Don't wait
    Wait 10.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display And stay here? This region is one of the few to not be consumed by the red decay unleashed by the Warlocks' fel magic. Soon Draenor will not even be able to sustain those of us left here.. Modify duration: Set to 10.50 seconds and Don't wait
    Wait 10.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display It will not have to.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display With these artifacts in hand, we can leave both Azeroth and Draenor behind and go some place else. Some place better.. Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display You have a plan for this?. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Death Knight Sea side 0051 <gen> named Teron Gorefiend: Play No sound and display I do.. Modify duration: Set to 3.50 seconds and Don't wait
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Ner'zhul2 0040 <gen> face (Center of Seaside_Nerzhul_Teleport <gen>) over 3.00 seconds
    Wait 4.00 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Ner'zhul2 0040 <gen> named Ner'zhul: Play No sound and display ... I will listen.. Modify duration: Set to 3.50 seconds and Don't wait
    Wait 3.50 seconds
    If (Entire_Cinematic_Is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
    -------- Cinematic cannot be skipped --------
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display Ner'zhul turned and stepped back into his hut.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 1.00 seconds
    Trigger - Run Remove_teron_and_nerzhul <gen> (checking conditions)
    Unit - Move Footman 0066 <gen> instantly to (Center of Seaside_trigger_remove_teron_and_nerzhul <gen>)
    Unit - Order Ner'zhul2 0040 <gen> to Move To.(Center of Seaside_Nerzhul_Teleport <gen>)
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display But this time, Teron Gorefiend---warlock and death knight---came with him.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Order Death Knight Sea side 0051 <gen> to Move To.(Center of Seaside_Nerzhul_Teleport <gen>)
    Wait 9.50 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.50 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
Entire Cinematic Skip
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
    Entire_Cinematic_Is_On Equal to True
  Actions
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Set VariableSet Entire_Cinematic_Is_On = False
    Cinematic - Clear the screen of text messages for (All players).
    Unit - Pause all units
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display Ner'zhul turned and stepped back into his hut.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from No unit named Christie Golden/Aaron Rosenberg: Play No sound and display But this time, Teron Gorefiend---warlock and death knight---came with him.. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
Knockback Index
  Events
  Conditions
  Actions
    Set VariableSet KB_Max = (KB_Max + 1)
    Set VariableSet kb = KB_Max
Initialize
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Skill_Bonebreaker = Bonebreaker
    Set VariableSet g = -10000.00
    Set VariableSet FI_DefaultHeight = 750.00
    Set VariableSet FI_EffectA = Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
    Set VariableSet FI_EffectB = Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
    Set VariableSet FI_Sound = units\orc\hellscream\GromYesAttack2.wav
    Set VariableSet BF_DefautInterval = 3
Knockback Move
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    For each (Integer kb) from 1 to KB_Max, do (Actions)
      Loop - Actions
        Set VariableSet point = (Position of KB_Unit[kb])
        Set VariableSet point2 = (point offset by KB_Speed[kb] towards KB_Angle[kb] degrees.)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (Terrain pathing at point2 of type Walkability is off) Equal to True
                KB_Dist[kb] Greater than or equal to KB_MaxDist[kb]
          Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                KB_Max Equal to 1
              Then - Actions
                Trigger - Turn off (This trigger)
              Else - Actions
                -------- Recycle index --------
                Set VariableSet KB_Angle[kb] = KB_Angle[KB_Max]
                Set VariableSet KB_Dist[kb] = KB_Dist[KB_Max]
                Set VariableSet KB_MaxDist[kb] = KB_MaxDist[KB_Max]
                Set VariableSet KB_Speed[kb] = KB_Speed[KB_Max]
                Set VariableSet KB_Unit[kb] = KB_Unit[KB_Max]
                Set VariableSet kb = (kb - 1)
            Set VariableSet KB_Max = (KB_Max - 1)
          Else - Actions
            Unit - Move KB_Unit[kb] instantly to point2
            Special Effect - Create a special effect at point2 using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
            Special Effect - Destroy (Last created special effect)
            Set VariableSet KB_Dist[kb] = (KB_Dist[kb] + KB_Speed[kb])
        Custom script: call RemoveLocation( udg_point )
        Custom script: call RemoveLocation( udg_point2 )
Bonebreaker
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Skill_Bonebreaker
  Actions
    Trigger - Run Knockback_Index <gen> (ignoring conditions)
    Set VariableSet KB_Unit[kb] = (Target unit of ability being cast)
    Set VariableSet point = (Position of (Triggering unit))
    Set VariableSet point2 = (Position of KB_Unit[kb])
    Special Effect - Create a special effect at point2 using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
    Special Effect - Destroy (Last created special effect)
    Set VariableSet KB_Angle[kb] = (Angle from point to point2)
    -------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
    -------- CUSTOMIZE: change here to set the knockback range/speed --------
    Set VariableSet KB_MaxDist[kb] = 2000.00
    Set VariableSet KB_Speed[kb] = 25.00
    -------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
    Set VariableSet KB_Dist[kb] = 0.00
    Trigger - Turn on Knockback_Move <gen>
    Custom script: call RemoveLocation( udg_point )
    Custom script: call RemoveLocation( udg_point2 )
Test Bone
  Events
    Map initialization
  Conditions
  Actions
    Wait 5.00 seconds
    Unit - Add Bonebreaker to Dummy 0042 <gen>
    Unit - Order Dummy 0042 <gen> to Human Mountain King - Storm Bolt.Spider Crab Limbripper 0037 <gen>