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Triggers
Betrayal 5.0.w3x
Variables
Initialization
Melee Initialization
Multiboard update
Untitled Trigger 004
timed assults
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy Copy
undead death
Untitled Trigger 001 Copy
undead death
Untitled Trigger 001 Copy Copy
Untitled Trigger 001 Copy Copy Copy 2
Baron dies
Untitled Trigger 001
Baron dies
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
Defeated Enemy
Did we win
death of hero
death of hero
warnings
Warning 3
Warning 2
Warning 1
Haunted Ridge
Haunted Ridge
fair warning
Beware the touch
Riflemen
riflemen
mountain shrine
mountain shrine
Dragon lake
Dragon Lake
dragon warning
dragon warning
Satyr Forest
Satyr Forest
Furbog
furbog
lighning
lighning
The mage
the mage
Secret waygate
Found gateway Copy
Jaina
the mage Copy
spiders
evil draws spiders
Swamp of woe
Swamp of woe
Mud Golums
Mud
Guard captain
riflemen Copy Copy
hills
Harpy Hills
knight
the mage Copy Copy
Owlbear River
Owlbear River
Morters
riflemen Copy
Castle Hope
castle Hope
open and close gates
Santuary close bonus
Santuary open bonus
Santuary close
Santuary open
NG2close
NG1close
SG2close
SG1close
Northgate2
Northgate1
Southgate2
Soutngate1
Being Watched
Beware the touch Copy
peasants
the mage Copy Copy 2
Secret waygate
Found gateway
found gate
castle Hope Copy
barbarians
barbarians
Mountain of Dispair
mountains of dispair
Santuary Keep
Sancuary Keep
Red Dragon Warning
dragon warning Copy
bronze dragon
bronze dragon warning
Name
Type
is_array
initial_value
b
integer
No
d
integer
No
M
integer
No
Multi
integer
No
S
integer
No
Sec
string
No
T
integer
No
Time
string
No
w
integer
No
Wave
timer
No
Wave2
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Castle_hope <gen>
Unit - Create 1 . Medivh for Player 8 (Pink) at (Center of (Mediv <gen> offset by (0, 0).)) facing 180.00 degrees
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display Castle Hope . Modify duration: Add 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display Castle Hope . Modify duration: Add 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 6.00 seconds
Player Group - Make (All players) treat (All players) as an Ally
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play No sound and display Castle Hope and the King stand alone against the evil that pours from the Mountains of Dispair. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display While dealing with bandits to the South, your ally Arthas has given an oath to protect the walls of your city against the undead hordes from the North. . Modify duration: Add 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_prolog for Player 1 (Red) over 10.00 seconds
Wait 15.00 seconds
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Environment - Set sky to Lordaeron Winter Sky (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play No sound and display ? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Sound - Play EvilArthasPissed2 <gen>
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Game_Start for Player 1 (Red) over 15.00 seconds
Sound - Stop (Last played sound) Immediately
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Environment - Set sky to Felwood Sky
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play 03_Drag_the_Waters01 <gen> and display Without warning, your ally turns on your forces.You are betrayed! . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Kill (Last created unit)
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Player Group - Make (All players) treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat (All players) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Neutral
Player - Make Player 1 (Red) treat Neutral Passive as an Neutral
Player - Make Neutral Passive treat Player 1 (Red) as an Neutral
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Neutral
Wait 14.00 seconds
Camera - . Apply . gg_cam_st1 for Player 1 (Red) over 6.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display You must assemble your remaining forces. . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_st2 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display Recapture Castle Hope. . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_st3 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_st4 for Player 1 (Red) over 9.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Last created unit) named Royal Advisor : Play (Last played sound) and display Destroy the invaders! . Modify duration: Add 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_afterintro for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 7.00 seconds the text: BETRAYAL - MixmasterBonus soundtrack - PANTERA -Drag the Waters
Visibility - Destroy (Last created visibility modifier)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Untitled Trigger 004
Events
Time - Every 1.00 seconds of game time
Conditions
Multi Equal to 1
Actions
Set Variable Set M = "0"
Set Variable Set S = (Integer((Remaining time for Wave)))
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
S Greater than 59
Then - Actions
Set Variable Set M = (M + 1)
Set Variable Set S = (S - 60)
Else - Actions
Set Variable Set Time = (String(M))
If (S Less than 10) then do (Set VariableSet Sec = (0 + (String(S)))) else do (Set VariableSet Sec = (String(S)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (Time + (: + Sec))
Set Variable Set M = "0"
Set Variable Set S = (Integer((Remaining time for Wave2)))
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
S Greater than 59
Then - Actions
Set Variable Set M = (M + 1)
Set Variable Set S = (S - 60)
Else - Actions
Set Variable Set Time = (String(M))
If (S Less than 10) then do (Set VariableSet Sec = (0 + (String(S)))) else do (Set VariableSet Sec = (String(S)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (Time + (: + Sec))
Multiboard - Show (Last created multiboard)
Untitled Trigger 002
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin (wielding Frostmourne)
((Triggering unit) is an illusion) Not equal to True
Actions
Game - Pause the game
Sound - Stop HumanVictory <gen> After fading
Sound - Play Undead3 <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to (Dying unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Rotate camera 360.00 degrees around (Source of current camera view) for Player 1 (Red) over 19.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Arthas : Play EvilArthasYesAttack4 <gen> and display Your pain shall be legendary! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Arthas : Play EvilArthasYesAttack5 <gen> and display I'll make sure you suffer! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Arthas : Play EvilArthasPissed2 <gen> and display The Lich King has given me true power! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Arthas : Play U01Arthas05 <gen> and display Yes. I've damed everyone and everything I've ever loved in his name and I still feal no remorse. No shame. No pity. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Set Variable Set Multi = "1"
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Countdown Timer - Start Wave as a One-shot timer that will expire in 600.00 seconds
Countdown Timer - Start Wave2 as a One-shot timer that will expire in 900.00 seconds
Multiboard - Create a multiboard with 2 columns and 2 rows, titled Enemy Wave ETA .
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 2 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 3.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 2 to 3.00 % of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Barbarians
Multiboard - Set the color for (Last created multiboard) item in column 1 , row 1 to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNHeroMountainKing.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to Undead
Multiboard - Set the color for (Last created multiboard) item in column 1 , row 2 to ( 0.00 %, 80.00 %, 80.00 %) with 0 % transparency
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNPitLord.blp
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 2 to Show text and Hide icons
Game - Unpause the game
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Time - Wave expires
Conditions
b Less than 2
Actions
Countdown Timer - Show (Last created timer window)
Unit - Create 1 Blue Dragon for Player 2 (Blue) at (Center of Wave <gen>) facing (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 3 Gryphon Rider for Player 2 (Blue) at (Random point in Wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 2 Dragonhawk Rider for Player 2 (Blue) at (Center of Wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 4 Knight for Player 2 (Blue) at (Random point in barb_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 2 Mortar Team for Player 2 (Blue) at (Random point in barb_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Countdown Timer - Start Wave as a One-shot timer that will expire in 600.00 seconds
Sound - Play SecretFound <gen>
Sound - Play GryphonRiderYes5 <gen>
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Barbarians have launch an assult against Castle Hope!
Untitled Trigger 003 Copy 2
Events
Time - Wave expires
Conditions
b Equal to 2
Actions
Unit - Create 1 Blue Dragon for Player 2 (Blue) at (Center of Wave <gen>) facing (Center of Mountains_of_dispair <gen>)
Unit - Order (Last created unit) to Patrol To . (Random point in Mountains_of_dispair <gen>)
Unit - Create 3 Gryphon Rider for Player 2 (Blue) at (Center of Wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Mountains_of_dispair <gen>)
Unit - Create 2 Dragonhawk Rider for Player 2 (Blue) at (Center of Wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Mountains_of_dispair <gen>)
Unit - Create 4 Knight for Player 2 (Blue) at (Random point in barb_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Mountains_of_dispair <gen>)
Unit - Create 2 Mortar Team for Player 2 (Blue) at (Random point in barb_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Mountains_of_dispair <gen>)
Countdown Timer - Start Wave as a One-shot timer that will expire in 600.00 seconds
Sound - Play Hint <gen>
Sound - Play DragonHawkYesAttack4 <gen>
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Barbarians have launch an assult against the Undead!
Untitled Trigger 003 Copy
Events
Time - Wave2 expires
Conditions
d Less than 2
Actions
Unit - Create 1 Frost Wyrm for Player 3 (Teal) at (Center of Wave2 <gen>) facing (Center of Castle_hope <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Castle_hope <gen>)
Unit - Create 6 Gargoyle for Player 3 (Teal) at (Center of Wave2 <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 6 Abomination for Player 3 (Teal) at (Center of unded_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Unit - Create 2 Meat Wagon for Player 3 (Teal) at (Center of unded_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Castle_hope <gen>)
Countdown Timer - Start Wave2 as a One-shot timer that will expire in 600.00 seconds
Sound - Play Hint <gen>
Sound - Play HeroLichYesAttack1 <gen>
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Undead have launch an assult against Casle Hope!
Untitled Trigger 003 Copy Copy
Events
Time - Wave2 expires
Conditions
d Equal to 2
Actions
Unit - Create 1 Frost Wyrm for Player 3 (Teal) at (Center of Wave2 <gen>) facing (Center of barbairians <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of barbairians <gen>)
Unit - Create 6 Gargoyle for Player 3 (Teal) at (Random point in Wave2 <gen>) facing (Center of barbairians <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of barbairians <gen>)
Unit - Create 6 Abomination for Player 3 (Teal) at (Center of unded_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of barbairians <gen>)
Unit - Create 2 Meat Wagon for Player 3 (Teal) at (Center of unded_gnd_wave <gen>) facing (Center of Castle_hope <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of barbairians <gen>)
Countdown Timer - Start Wave2 as a One-shot timer that will expire in 600.00 seconds
Sound - Play Hint <gen>
Sound - Play KelThuzadWarcry1 <gen>
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Undead have launch an assult against the Barbarians!
Untitled Trigger 001 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord
Actions
Set Variable Set d = "1"
Sound - Play Human Victory .
Untitled Trigger 001 Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
d Equal to 1
(Unit-type of (Triggering unit)) Equal to Pit Lord
Actions
Set Variable Set d = "2"
Cinematic - Disable user control for (All players) .
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) for 5.00 seconds the text: The lords of the undead bow to your powers, and join your side to defeat your enemies!
Game - Pause the game
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Sound - Play Human Victory .
Unit Group - Pick every unit in (Units in Mountains_of_dispair <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Player 1 (Red) start location), facing Default building facing degrees)
Player - Set Player 3 (Teal) . Current gold to (((Player 3 (Teal) Current gold) + 1000) + 1)
Wait 5.00 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Welcome_home for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Untitled Trigger 001 Copy Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Black Citadel
Actions
Set Variable Set d = "2"
Cinematic - Disable user control for (All players) .
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) for 5.00 seconds the text: The lords of the undead bow to your powers, and join your side to defeat your enemies! Your forces are teleported home.
Game - Pause the game
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Sound - Play Human Victory .
Unit Group - Pick every unit in (Units in Mountains_of_dispair <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Player 1 (Red) start location), facing Default building facing degrees)
Player - Set Player 3 (Teal) . Current gold to (((Player 3 (Teal) Current gold) + 1000) + 1)
Wait 5.00 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Welcome_home for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Untitled Trigger 001
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Actions
Set Variable Set b = "1"
Sound - Play Human Victory .
Untitled Trigger 001 Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
b Equal to 1
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Set Variable Set b = "2"
Cinematic - Disable user control for (All players) .
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 1 (Red) as an Ally with shared vision
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Northern Barbarians yeild to your forces, and agree to help defeat the Undead!
Game - Pause the game
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Sound - Play Human Victory .
Unit Group - Pick every unit in (Units in barbairians <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Player 1 (Red) start location), facing Default building facing degrees)
Player - Set Player 2 (Blue) . Current gold to (((Player 2 (Blue) Current gold) + 1000) + 1)
Wait 5.00 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Welcome_home for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle
Actions
Set Variable Set b = "2"
Cinematic - Disable user control for (All players) .
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 1 (Red) as an Ally with shared vision
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: The Northern Barbarians yeild to your forces, and agree to help defeat the Undead! Your forces are teleported home.
Game - Pause the game
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Sound - Play Human Victory .
Unit Group - Pick every unit in (Units in barbairians <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Player 1 (Red) start location), facing Default building facing degrees)
Player - Set Player 2 (Blue) . Current gold to (((Player 2 (Blue) Current gold) + 1000) + 1)
Wait 5.00 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Welcome_home for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Did we win
Events
Player - Player 1 (Red) changes alliance settings
Conditions
b Equal to 2
d Equal to 2
Actions
Wait 10.00 game-time seconds
Sound - Stop HumanVictory <gen> After fading
Multiboard - Destroy (Last created multiboard)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Environment - Set sky to Generic Sky
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Guard Tower) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Arcane Tower) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Cannon Tower) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Castle) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Keep) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Farm) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Barracks) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Lumber Mill) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Blacksmith) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Workshop) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Arcane Sanctum) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Gryphon Aviary) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Scout Tower) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Arcane Vault) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Grain Warehouse) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Random point in Being_watched <gen>), facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Paladin) and do (Move (Picked unit) instantly to (Center of Throne <gen>), facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mountain King) and do (Move (Picked unit) instantly to (Random point in Throne <gen>), facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Archmage) and do (Move (Picked unit) instantly to (Random point in Throne <gen>), facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Ancient Druid) and do (Move (Picked unit) instantly to (Random point in Throne <gen>), facing Default building facing degrees)
Unit - Create 1 . Child for Player 1 (Red) at (Random point in Being_watched <gen>) facing Default building facing degrees
Unit - Create 1 . Child (2) for Player 1 (Red) at (Random point in Being_watched <gen>) facing Default building facing degrees
Unit - Create 1 . Villager (Female) for Player 1 (Red) at (Random point in Being_watched <gen>) facing Default building facing degrees
Unit - Create 1 . Villager (Male 2) for Player 1 (Red) at (Random point in Being_watched <gen>) facing Default building facing degrees
Sound - Stop music Immediately
Sound - Play 03_Drag_the_Waters01 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Defeat for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Random unit from (Units owned by Player 1 (Red).)) named Citizens of the kingdom : Play 03_Drag_the_Waters01 <gen> and display The King has reclaimed his kingdom and layed waste all enemies of the land! You are Victorious!!! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 4.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Play (Picked unit)'s birth animation)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Play (Picked unit)'s walk animation)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Play (Picked unit)'s stand animation)
Camera - . Apply . gg_cam_finalshot for Player 1 (Red) over 27.00 seconds
Wait 30.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Sound - Stop music After fading
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
death of hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
((Triggering unit) is an illusion) Not equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Multiboard - Destroy (Last created multiboard)
Environment - Set sky to Lordaeron Winter Sky (Red)
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play 03_Drag_the_Waters01 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Mountains_of_dispair <gen>
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Send transmission to (All players) from (Random unit from (Units owned by Player 1 (Red).)) named Citizens of the kingdom : Play UtherPissed1 <gen> and display With the paladin's death the kingdom falls quickly into disarray. You have been defeated! . Modify duration: Add 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Defeafed_king for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 12.00 seconds
Wait 13.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))
Visibility - Destroy (Last created visibility modifier)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Sound - Stop music After fading
Game - Defeat Player 1 (Red) with the message: You let the realm's King die!!
Warning 3
Events
Unit - A unit enters Warning_3 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Warning_3 <gen>
Camera - . Apply . gg_cam_Warning_3 for Player 1 (Red) over 1.00 seconds
Unit - Create 1 . Infernal for Neutral Extra at (Random point in Region_062 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Sound - Play InfernalBirth1 <gen>
Unit - Create 1 . Doom Guard (Standard) for Neutral Extra at (Random point in Region_062 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Sound - Play InfernalBirth1 <gen>
Unit - Pause all units
Cinematic - Send transmission to (All players) from (Last created unit) named Inferno : Play No sound and display You are very brave to stand against me little human. If only your countrymen had been as bold, I would have had more fun scouring your rechid nations from the world. . Modify duration: Add 7.00 seconds and Don't wait
Sound - Play N07Archimonde21 <gen>
Camera - . Apply . gg_cam_Warning_3_2 for Player 1 (Red) over 6.00 seconds
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Special Effect - Destroy (Last created special effect)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Unit - Order (Last created unit) to Attack . (Triggering unit)
Trigger - Turn off (This trigger)
Warning 2
Events
Unit - A unit enters Warning_2 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Warning_2 <gen>
Camera - . Apply . gg_cam_Warning_2 for Player 1 (Red) over 1.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Neutral Extra at (Random point in Region_061 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Pause all units
Sound - Play InfernalBirth1 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Doom Guard : Play No sound and display Turn back mortals. Death and darkness are all that await you in this forsaken vault. . Modify duration: Add 8.00 seconds and Don't wait
Sound - Play H09Guardian08 <gen>
Camera - . Apply . gg_cam_Warning_2_2 for Player 1 (Red) over 10.00 seconds
Wait 11.00 seconds
Visibility - Destroy (Last created visibility modifier)
Special Effect - Destroy (Last created special effect)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Sound - Play OrcMAinGlueScreenLoop <gen>
Unit - Order (Last created unit) to Attack . (Triggering unit)
Trigger - Turn off (This trigger)
Warning 1
Events
Unit - A unit enters 1st_Warning <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_1st_w <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_1st_Warning for Player 1 (Red) over 1.00 seconds
Unit - Create 1 . Infernal for Neutral Extra at (Random point in Warnloc1 <gen>) facing 180.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Disable user control for (All players) .
Sound - Play InfernalBirth1 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Inferno : Play No sound and display Grrrr Turn away. Before it's too late. . Modify duration: Add 7.00 seconds and Don't wait
Sound - Play H09Guardian11 <gen>
Camera - . Apply . gg_cam_1st_Warning2 for Player 1 (Red) over 7.00 seconds
Wait 13.00 seconds
Special Effect - Destroy (Last created special effect)
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Unit - Order (Last created unit) to Attack . (Triggering unit)
Trigger - Turn off (This trigger)
Haunted Ridge
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_haunted_ridge <gen>
Cinematic - Disable user control for (All players) .
Unit - Pause all units
Sound - Stop 03_Drag_the_Waters01 <gen> After fading
Sound - Play UndeadGlueScreenLoop1 <gen>
Game - Display to (All players) for 7.00 seconds the text: Haunted Ridge
Camera - . Apply . gg_cam_Haunted_ridge for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Beware the touch
Events
Unit - A unit enters fair_warning <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Sound - Play Hint <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_fair <gen>
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_fair_warning for Player 1 (Red) over 3.00 seconds
Game - Display to (All players) for 7.00 seconds the text: This ghost will surely take one of my knights!
Sound - Play fair_warning <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
riflemen
Events
Unit - A unit enters riflemen <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_riffle <gen>
Game - Display to (All players) for 7.00 seconds the text: Your Highness. We have been trapped in the canyon for a week by those bandits. We will fight by our king!
Camera - . Apply . gg_cam_riflemen for Player 1 (Red) over 1.00 seconds
Sound - Play riflemen <gen>
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
mountain shrine
Events
Unit - A unit enters mountain_shrine <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play SecretFound <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_shrine <gen>
Sound - Play mountain_shrine <gen>
Game - Display to (All players) for 7.00 seconds the text: These hills have become filled with bandits, Sire. Let us aid you in your quest.
Camera - . Apply . gg_cam_mountain_shrine for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Unit - Unpause all units
Dragon Lake
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_drag_lake <gen>
Sound - Stop UndeadGlueScreenLoop1 <gen> After fading
Sound - Play BattleNetWindStereoLoop1 <gen>
Game - Display to (All players) for 7.00 seconds the text: Dragon Lake
Camera - . Apply . gg_cam_Dragon_Lake for Player 1 (Red) over 2.00 seconds
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
dragon warning
Events
Unit - A unit enters dragon_warning <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play Hint <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_dragon_warn <gen>
Camera - . Apply . gg_cam_dragon_warning for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: My knight are useless against these foul beasts.
Sound - Play dragon_warning <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Satyr Forest
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_satyr <gen>
Sound - Stop BattleNetWindStereoLoop1 <gen> After fading
Sound - Play OrcMAinGlueScreenLoop <gen>
Game - Display to (All players) for 7.00 seconds the text: Satyr Forest
Camera - . Apply . gg_cam_Satyr_Forest for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
furbog
Events
Unit - A unit enters Furbog_harbor <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Sound - Play SecretFound <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Furbog_harbor <gen>
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_furbog for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: This Furbog wishes to join my group.
Sound - Play furbog <gen>
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Sound - Play OrcMAinGlueScreenLoop <gen>
Trigger - Turn off (This trigger)
lighning
Events
Unit - A unit enters Lightning <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play SecretFound <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Lightning <gen>
Camera - . Apply . gg_cam_lightning for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: What luck . I once mended this one leg when he was young.
Sound - Play What_luck <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_light2 for Player 1 (Red) over 3.00 seconds
Sound - Play LightningBolt <gen>
Wait 3.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Sound - Play OrcMAinGlueScreenLoop <gen>
Unit - Unpause all units
Trigger - Turn off (This trigger)
the mage
Events
Unit - A unit enters The_Mage <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play SecretFound <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view_1st_w <gen>
Camera - . Apply . gg_cam_The_Mage for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: You require my assistance?
Sound - Play HeroArchMageWhat1 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Sound - Play OrcMAinGlueScreenLoop <gen>
Unit - Unpause all units
Trigger - Turn off (This trigger)
Found gateway Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Sound - Play SecretFound <gen>
Sound - Play SecretFound <gen>
Sound - Play SecretFound <gen>
Trigger - Turn off (This trigger)
the mage Copy
Events
Unit - A unit enters jaina2 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play SecretFound <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across jaina2 <gen>
Camera - . Apply . gg_cam_Jaina for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Someone threatens the wilds?
Sound - Play TyrandeWhat4 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Sound - Play OrcMAinGlueScreenLoop <gen>
Unit - Unpause all units
Trigger - Turn off (This trigger)
evil draws spiders
Events
Unit - A unit enters Spiders <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play Hint <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Spiders <gen>
Camera - . Apply . gg_cam_spiders for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Evil draws close.
Sound - Play IllidanYes4 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Swamp of woe
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Stop OrcMAinGlueScreenLoop <gen> After fading
Sound - Play SentinelsGlueScreen <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_004 <gen>
Game - Display to (All players) for 7.00 seconds the text: Swamp of Woe
Camera - . Apply . gg_cam_swamp_of_woe for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Mud
Events
Unit - A unit enters Mud_Golums <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play Hint <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Mud_Golums <gen>
Camera - . Apply . gg_cam_Mud_golums for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Evil draws close.
Sound - Play IllidanYes4 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
riflemen Copy Copy
Events
Unit - A unit enters Guard_captain <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Guard_captain <gen>
Camera - . Apply . gg_cam_Guard_Captain for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: What is your wish?
Sound - Play CaptainWhat2 <gen>
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Harpy Hills
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_005 <gen>
Sound - Stop SentinelsGlueScreen <gen> After fading
Sound - Play WindLoopStereo <gen>
Game - Display to (All players) for 7.00 seconds the text: Harpy Hills
Camera - . Apply . gg_cam_Harpy_Hills for Player 1 (Red) over 2.00 seconds
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
the mage Copy Copy
Events
Unit - A unit enters KNights <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across KNights <gen>
Sound - Play SecretFound <gen>
Camera - . Apply . gg_cam_Knight for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Command me!
Sound - Play KnightWhat3 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Owlbear River
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Stop WindLoopStereo <gen> After fading
Sound - Play WaterStreamLoop1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_006 <gen>
Camera - . Apply . gg_cam_Owlbear_River for Player 1 (Red) over 3.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Owlbear River
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Visibility - Destroy (Last created visibility modifier)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
riflemen Copy
Events
Unit - A unit enters Morters <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Morters <gen>
Camera - . Apply . gg_cam_Morters for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: We must defeat the dwarfs!. Arrg, We are the dwarfs idiot. Oh.
Sound - Play MortarTeamPissed3 <gen>
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
castle Hope
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_007 <gen>
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Stop WaterStreamLoop1 <gen> After fading
Sound - Play Human Victory .
Game - Display to (All players) for 7.00 seconds the text: Castle Hope
Camera - . Apply . gg_cam_Casthope2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Castle_Hope for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Santuary close bonus
Events
Unit - A unit leaves Sactuary_gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 2050 <gen>
Santuary open bonus
Events
Unit - A unit enters Sactuary_gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 2050 <gen>
Santuary close
Events
Unit - A unit leaves Sactuary_gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 2050 <gen>
Santuary open
Events
Unit - A unit enters Sactuary_gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 2050 <gen>
NG2close
Events
Unit - A unit leaves NHate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 0586 <gen>
NG1close
Events
Unit - A unit leaves NGate1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 0585 <gen>
SG2close
Events
Unit - A unit leaves SGate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 0399 <gen>
SG1close
Events
Unit - A unit leaves Sgate1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Close Iron Gate 0398 <gen>
Northgate2
Events
Unit - A unit enters NHate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 0586 <gen>
Northgate1
Events
Unit - A unit enters NGate1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 0585 <gen>
Southgate2
Events
Unit - A unit enters SGate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 0399 <gen>
Soutngate1
Events
Unit - A unit enters Sgate1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Iron Gate 0398 <gen>
Beware the touch Copy
Events
Unit - A unit enters Being_watched <gen>
Conditions
b Less than 2
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Being_watched <gen>
Sound - Play Hint <gen>
Camera - . Apply . gg_cam_Being_watched for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Beware men. We are being watched.
Sound - Play Were_being_watched <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Sound - Play Human Victory .
Unit - Unpause all units
Trigger - Turn off (This trigger)
the mage Copy Copy 2
Events
Unit - A unit enters peasants <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Sound - Play SecretFound <gen>
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across peasant2 <gen>
Camera - . Apply . gg_cam_peasants for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Ready to work.
Sound - Play PeasantReady1 <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Found gateway
Events
Unit - A unit enters Found_Waygate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Sound - Play SecretFound <gen>
Sound - Play SecretFound <gen>
Sound - Play SecretFound <gen>
Trigger - Turn off (This trigger)
castle Hope Copy
Events
Unit - A unit enters Secretgate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Sound - Stop the currently playing music theme
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Neutral Building - Enable Way Gate 0761 <gen>
Sound - Play Human Victory .
Game - Display to (All players) for 7.00 seconds the text: You have activated a lost waygate!
Neutral Building - Enable Way Gate 0760 <gen>
Neutral Building - Enable Way Gate 0761 <gen>
Neutral Building - Set Way Gate 0760 <gen> destination to (Center of Secretgate2 <gen>)
Neutral Building - Set Way Gate 0761 <gen> destination to (Center of Secret_Gateway <gen>)
Camera - . Apply . gg_cam_lost_gate_found for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Secret_two for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Secret_Gateway <gen>)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
barbarians
Events
Unit - A unit enters barbairians <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across barbairians <gen>
Sound - Play Tragic Confrontation .
Game - Display to (All players) for 10.00 seconds the text: Northern Barbarians
Camera - . Apply . gg_cam_barb2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_barbarians for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Wake up (Matching unit))
Trigger - Turn off (This trigger)
mountains of dispair
Events
Unit - A unit enters Mountains_of_dispair <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Mountains_of_dispair <gen>
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play 03_Drag_the_Waters01 <gen>
Sound - Set music volume to 100.00 %
Game - Display to (All players) for 10.00 seconds the text: Mountains of Dispair
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Mrdispar2 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Mannaroth for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Visibility - Destroy (Last created visibility modifier)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Unit - Unpause all units
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Wake up (Matching unit))
Trigger - Turn off (This trigger)
Sancuary Keep
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Sound - Stop the currently playing music theme
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_026 <gen>
Sound - Play Heroic Victory .
Game - Display to (All players) for 10.00 seconds the text: Sancuary Keep
Camera - . Apply . gg_cam_Santuary2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Sancuary_Keep for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Enable user control for (All players) .
Visibility - Destroy (Last created visibility modifier)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
dragon warning Copy
Events
Unit - A unit enters Red_dragons <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Red_dragons <gen>
Sound - Play Hint <gen>
Camera - . Apply . gg_cam_Red_Dragons for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: My knight are useless against these foul beasts.
Sound - Play dragon_warning <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
bronze dragon warning
Events
Unit - A unit enters bronze_dragons <gen>
Conditions
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play Hint <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across bronze_dragons <gen>
Camera - . Apply . gg_cam_Bronze_dragons for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: My knight are useless against these foul beasts.
Sound - Play dragon_warning <gen>
Wait 7.00 seconds
Visibility - Destroy (Last created visibility modifier)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
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