• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Beta Sylvanas Reforged

EvilSylvanas.mdx

0 errors 0 severe 50 warnings 112 unused
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 35
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 36
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 37
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 38
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic Agree one"
    • Sequence "Cinematic Agree one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 651 at frame 26867 has roughly the same value as tracks 650 and 652
    • 2 Rotation
      • Track 217 at frame 13567 has roughly the same value as tracks 216 and 218
      • Track 229 at frame 17167 has roughly the same value as tracks 228 and 230
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 204 at frame 30767 has roughly the same value as tracks 203 and 205
  • 2 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 61 at frame 39700 has roughly the same value as tracks 60 and 62
    • 1 Rotation
      • Track 311 at frame 30833 has roughly the same value as tracks 310 and 312
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1833 has roughly the same value as tracks 12 and 14
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 457 at frame 33700 has roughly the same value as tracks 456 and 458
  • 5 Bone 8 - "L_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 187 at frame 12267 has roughly the same value as tracks 186 and 188
      • Track 223 at frame 15433 has roughly the same value as tracks 222 and 224
      • Track 317 at frame 23133 has roughly the same value as tracks 316 and 318
      • Track 347 at frame 25400 has roughly the same value as tracks 346 and 348
      • Track 357 at frame 27100 has roughly the same value as tracks 356 and 358
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 1900 has roughly the same value as tracks 5 and 7
      • Track 30 at frame 4967 has roughly the same value as tracks 29 and 31
      • Track 67 at frame 7833 has roughly the same value as tracks 66 and 68
      • Track 187 at frame 34767 has roughly the same value as tracks 186 and 188
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 1900 has roughly the same value as tracks 5 and 7
      • Track 30 at frame 4967 has roughly the same value as tracks 29 and 31
      • Track 67 at frame 7833 has roughly the same value as tracks 66 and 68
      • Track 187 at frame 34767 has roughly the same value as tracks 186 and 188
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 211 at frame 16067 has roughly the same value as tracks 210 and 212
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 6900 has roughly the same value as tracks 23 and 25
  • 3 Bone 27 - "R_shoulder_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 17 at frame 1967 has roughly the same value as tracks 16 and 18
      • Track 354 at frame 22967 has roughly the same value as tracks 353 and 355
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 5100 has roughly the same value as tracks 112 and 114
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 385 at frame 22467 has roughly the same value as tracks 384 and 386
      • Track 424 at frame 24967 has roughly the same value as tracks 423 and 425
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 417 at frame 39033 has roughly the same value as tracks 416 and 418
      • Track 269 at frame 22567 has roughly the same value as tracks 268 and 270
      • Track 295 at frame 27200 has roughly the same value as tracks 294 and 296
      • Track 339 at frame 32500 has roughly the same value as tracks 338 and 340
      • Track 387 at frame 36933 has roughly the same value as tracks 386 and 388
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 417 at frame 39033 has roughly the same value as tracks 416 and 418
      • Track 269 at frame 22567 has roughly the same value as tracks 268 and 270
      • Track 295 at frame 27200 has roughly the same value as tracks 294 and 296
      • Track 339 at frame 32500 has roughly the same value as tracks 338 and 340
      • Track 387 at frame 36933 has roughly the same value as tracks 386 and 388
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 298 at frame 15500 has roughly the same value as tracks 297 and 299
      • Track 457 at frame 34967 has roughly the same value as tracks 456 and 458
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 217 at frame 32433 has roughly the same value as tracks 216 and 218
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 238 at frame 32433 has roughly the same value as tracks 237 and 239
  • 1 Bone 36 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 137 at frame 11867 has roughly the same value as tracks 136 and 138
  • 1 Bone 39 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 200 at frame 22400 has roughly the same value as tracks 199 and 201
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 651 at frame 26867 has roughly the same value as tracks 650 and 652
    • 1 Rotation
      • Track 126 at frame 7000 has roughly the same value as tracks 125 and 127
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 337 at frame 22133 has roughly the same value as tracks 336 and 338
      • Track 433 at frame 31500 has roughly the same value as tracks 432 and 434
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 3200 has roughly the same value as tracks 44 and 46
  • 2 Bone 57 - "L_breast_bind_jnt"
    • 2 Rotation
      • Track 40 at frame 8633 has roughly the same value as tracks 39 and 41
      • Track 54 at frame 10000 has roughly the same value as tracks 53 and 55
  • 2 Bone 58 - "R_breast_bind_jnt"
    • 2 Rotation
      • Track 40 at frame 8633 has roughly the same value as tracks 39 and 41
      • Track 54 at frame 10000 has roughly the same value as tracks 53 and 55
  • 2 Bone 65 - "L_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 6233 has roughly the same value as tracks 51 and 53
      • Track 184 at frame 18600 has roughly the same value as tracks 183 and 185
  • 2 Bone 66 - "L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 6233 has roughly the same value as tracks 51 and 53
      • Track 184 at frame 18600 has roughly the same value as tracks 183 and 185
  • 3 Bone 67 - "R_upr_eyelid_bind_jnt"
    • 3 Rotation
      • Track 52 at frame 6233 has roughly the same value as tracks 51 and 53
      • Track 184 at frame 18600 has roughly the same value as tracks 183 and 185
      • Track 273 at frame 30333 has roughly the same value as tracks 272 and 274
  • 2 Bone 68 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 6233 has roughly the same value as tracks 51 and 53
      • Track 184 at frame 18600 has roughly the same value as tracks 183 and 185
  • 1 Bone 86 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1867 has roughly the same value as tracks 9 and 11
  • 1 Bone 100 - "L_hair_A_04_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 967 has roughly the same value as tracks 6 and 8
  • 1 Bone 101 - "L_hair_B_01_bind_jnt"
    • 1 Rotation
      • Track 205 at frame 16000 has roughly the same value as tracks 204 and 206
  • 1 Bone 110 - "R_hair_B_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 467 has roughly the same value as tracks 6 and 8
  • 1 Bone 115 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 2800 has roughly the same value as tracks 27 and 29
  • 2 Bone 117 - "L_cape_A_01_bind_jnt"
    • 1 Translation
      • Track 244 at frame 38833 has roughly the same value as tracks 243 and 245
    • 1 Rotation
      • Track 413 at frame 27433 has roughly the same value as tracks 412 and 414
  • 1 Bone 118 - "L_cape_A_02_bind_jnt"
    • 1 Rotation
      • Track 197 at frame 13067 has roughly the same value as tracks 196 and 198
  • 3 Bone 119 - "L_cape_A_03_bind_jnt"
    • 3 Rotation
      • Track 243 at frame 14700 has roughly the same value as tracks 242 and 244
      • Track 271 at frame 20700 has roughly the same value as tracks 270 and 272
      • Track 404 at frame 37800 has roughly the same value as tracks 403 and 405
  • 3 Bone 120 - "L_cape_A_04_bind_jnt"
    • 3 Rotation
      • Track 247 at frame 15433 has roughly the same value as tracks 246 and 248
      • Track 260 at frame 18033 has roughly the same value as tracks 259 and 261
      • Track 458 at frame 38267 has roughly the same value as tracks 457 and 459
  • 4 Bone 123 - "M_cape_A_03_bind_jnt"
    • 4 Rotation
      • Track 222 at frame 14700 has roughly the same value as tracks 221 and 223
      • Track 228 at frame 15133 has roughly the same value as tracks 227 and 229
      • Track 229 at frame 15600 has roughly the same value as tracks 228 and 230
      • Track 248 at frame 20700 has roughly the same value as tracks 247 and 249
  • 3 Bone 124 - "M_cape_A_04_bind_jnt"
    • 3 Rotation
      • Track 286 at frame 15433 has roughly the same value as tracks 285 and 287
      • Track 290 at frame 16800 has roughly the same value as tracks 289 and 291
      • Track 384 at frame 28867 has roughly the same value as tracks 383 and 385
  • 2 Bone 126 - "R_cape_A_02_bind_jnt"
    • 2 Rotation
      • Track 201 at frame 16633 has roughly the same value as tracks 200 and 202
      • Track 249 at frame 24300 has roughly the same value as tracks 248 and 250
  • 2 Bone 127 - "R_cape_A_03_bind_jnt"
    • 2 Rotation
      • Track 333 at frame 28800 has roughly the same value as tracks 332 and 334
      • Track 356 at frame 30433 has roughly the same value as tracks 355 and 357
  • 3 Bone 128 - "R_cape_A_04_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 400 has roughly the same value as tracks 9 and 11
      • Track 260 at frame 15433 has roughly the same value as tracks 259 and 261
      • Track 375 at frame 28867 has roughly the same value as tracks 374 and 376
  • 1 Bone 133 - "quiver_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 3533 has roughly the same value as tracks 14 and 16
  • 4 CollisionShape 0 - "B_KGS_Torso"
    • 1 Translation
      • Track 651 at frame 26867 has roughly the same value as tracks 650 and 652
    • 3 Rotation
      • Track 238 at frame 17867 has roughly the same value as tracks 237 and 239
      • Track 312 at frame 25033 has roughly the same value as tracks 311 and 313
      • Track 331 at frame 28733 has roughly the same value as tracks 330 and 332
  • 2 CollisionShape 2 - "B_KGS_Arm_L"
    • 2 Rotation
      • Track 3 at frame 467 has roughly the same value as tracks 2 and 4
      • Track 402 at frame 27200 has roughly the same value as tracks 401 and 403
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 62 at frame 3133 has roughly the same value as tracks 61 and 63
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 213 at frame 31133 has roughly the same value as tracks 212 and 214
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 195 at frame 21300 has roughly the same value as tracks 194 and 196
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Translation
      • Track 651 at frame 26867 has roughly the same value as tracks 650 and 652
  • 1 CollisionShape 8 - "B_KGS_BoxCol_0"
    • 1 Translation
      • Track 145 at frame 4867 has roughly the same value as tracks 144 and 146
Back
Top