• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Beastmaster portrait

Beastmaster_portrait.mdx

0 errors 2 severe 24 warnings 7 unused
  • 2 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Attachment 6 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "horn_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 5867 has roughly the same value as tracks 41 and 43
  • 1 Bone 30 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1633 has roughly the same value as tracks 4 and 6
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 6200 has roughly the same value as tracks 37 and 39
  • 1 Bone 79 - "necklace_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 4633 has roughly the same value as tracks 18 and 20
  • 1 Bone 87 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 5667 has roughly the same value as tracks 50 and 52
  • 1 Bone 88 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 5667 has roughly the same value as tracks 48 and 50
  • 1 Bone 89 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 5667 has roughly the same value as tracks 50 and 52
Back
Top