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Triggers
BattleShips Royale.w3x
Variables
New Units
Blue Spawn Juggernaught
Beginning Gold for Red/Blue
Beginning Gold for 1 and 2
Music
Spawns
Spawn Red
Spawn Red Copy
Spawn Red BattleShip
Spawn Red BattleShip Copy
Spawn Red Brigade
Spawn Red Brigade Copy
Beginning
Beginning Camera
Beginning Gold
Southern Empire KILL
Die Hero
Gold
Gold for North
Income
Income
North Empire Income Daily
North Empire Income
Stop building Ships/Begin Again
Stop building ships
Begin Building Ships
Pirate Attackers
Pirate Attack North
Pirate Attack North 2
Pirate Attack North 3
Move to the North
Pirate Attackers 2
Pirate Attack South
Pirate Attack South 2
Pirate Attack South 3
Move to the South
Revive
Revive
Level 10
Level
Level Copy
Level Copy 2
Level Copy 3
Level Copy 4
Level Copy 5
Level Copy 6
Level Copy 7
Level Copy 8
Level Copy 9
Move
Move 1
Move 1 2
Move 1 3
Move 2
Move 2 2
Move 2 3
Move 2
Move 3
Move 3 2
Move 3 3
Move 4
Move 4 2
Move 4 3
Spawns 2
Spawn Blue
Spawn Blue Copy
Spawn Blue BattleShip
Spawn Blue BattleShip Copy
Spawn Blue Brigade
Spawn Blue Brigade Copy
Hero Change
Hero Change Lightning Frigate
Hero Change Electromagnetic Cruiser
Hero Change Interceptor
Hero Change Demolisher
Hero Change Sailor
Bounty
Bounty 1
Lose
Lose
Win
Win
Repair
Repair
Leaving Repair
Words
Word on Repair
Visibility
Visibility at Repair System Area
To get in Repair Area
Repair Area get In
Get In
Get out
Get out 2
Beginning Cam
Beginning Cam
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Sailor
unitcode
No
Blue Spawn Juggernaught
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Juggernaught for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . Juggernaught for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Beginning Gold for 1 and 2
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Music
Events
Time - Every 160.00 seconds of game time
Time - Elapsed game time is 0.03 seconds
Conditions
Actions
Sound - Play BloodElfTheme <gen>
Spawn Red
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Human Shipyard 0031 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Spawn Red Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Human Shipyard 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Scout Recon for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Spawn Red BattleShip
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of Human Shipyard 0031 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Spawn Red BattleShip Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of Human Shipyard 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Battle Ship for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Spawn Red Brigade
Events
Time - Every 100.00 seconds of game time
Conditions
(Life of Human Shipyard 0031 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0031 <gen>) facing Default building facing degrees
Spawn Red Brigade Copy
Events
Time - Every 100.00 seconds of game time
Conditions
(Life of Human Shipyard 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 1 (Red) at (Position of Human Shipyard 0035 <gen>) facing Default building facing degrees
Beginning Camera
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 3 (Teal) to (Position of Sailor 0016 <gen>) over 1.00 seconds
Beginning Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 800
Die Hero
Events
Unit - Sailor 0016 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Southern Imperial Naval Fleet has sunk |cffffcc00World Edit|r
Gold for North
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 2 to Player 3 (Teal) . Current gold
Income
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 3 (Teal) . Current gold
North Empire Income
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: |cffff0000You have recieved your daily pay of 400 from the Northern Imperial Naval Fleet for defending her shores|r
Stop building ships
Events
Player - Player 1 (Red) 's Current gold becomes Less than 100.00
Conditions
Actions
Trigger - Turn off Spawn_Red <gen>
Trigger - Turn off Spawn_Red_Copy <gen>
Trigger - Turn off Spawn_Red_BattleShip <gen>
Trigger - Turn off Spawn_Red_BattleShip_Copy <gen>
Trigger - Turn off Spawn_Red_Brigade <gen>
Trigger - Turn off Spawn_Red_Brigade_Copy <gen>
Begin Building Ships
Events
Player - Player 1 (Red) 's Current gold becomes Greater than 100.00
Conditions
Actions
Trigger - Turn on Spawn_Red <gen>
Trigger - Turn on Spawn_Red_Copy <gen>
Trigger - Turn on Spawn_Red_BattleShip <gen>
Trigger - Turn on Spawn_Red_BattleShip_Copy <gen>
Trigger - Turn on Spawn_Red_Brigade <gen>
Trigger - Turn on Spawn_Red_Brigade_Copy <gen>
Pirate Attack North
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Scouts have reported pirate movement outside our borders, to our defenses!
Pirate Attack North 2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Ship Destroyer for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship Destroyer for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The pirates have sent heavy ships to our borders, defend men!
Pirate Attack North 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Assault Ship for Player 4 (Purple) at (Position of Pirate's Cove 0051 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The mighty pirates of the pirate order have created giant assault ships, prepare for your defense.
Move to the North
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Human Shipyard 0035 <gen>)
Pirate Attack South
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate's Raider Ship for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Pirate Attack South 2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Ship Destroyer for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship Destroyer for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Pirate Attack South 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Assault Ship for Player 4 (Purple) at (Position of Pirate's Cove 0052 <gen>) facing Default building facing degrees
Move to the South
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Ship Seller 0033 <gen>)
Revive
Events
Unit - Sailor 0016 <gen> Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Altar of Kings 0032 <gen>) over 2.00 seconds
Level
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy <gen>
Trigger - Turn off (This trigger)
Level Copy
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_2 <gen>
Trigger - Turn off (This trigger)
Level Copy 2
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_3 <gen>
Trigger - Turn off (This trigger)
Level Copy 3
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_4 <gen>
Trigger - Turn off (This trigger)
Level Copy 4
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_5 <gen>
Trigger - Turn off (This trigger)
Level Copy 5
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_6 <gen>
Trigger - Turn off (This trigger)
Level Copy 6
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_7 <gen>
Trigger - Turn off (This trigger)
Level Copy 7
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_8 <gen>
Trigger - Turn off (This trigger)
Level Copy 8
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Trigger - Turn on Level_Copy_9 <gen>
Trigger - Turn off (This trigger)
Level Copy 9
Events
Unit - Sailor 0016 <gen> Gains a level
Conditions
Actions
Move 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Life of Human Shipyard 0031 <gen>) Greater than or equal to 1.00)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Human Shipyard 0031 <gen>)
Move 1 2
Events
Unit - Human Shipyard 0031 <gen> 's life becomes Less than 1.00
Conditions
Actions
Trigger - Turn off Move_1 <gen>
Trigger - Turn on Move_1_3 <gen>
Move 1 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Life of Human Shipyard 0035 <gen>) Greater than or equal to 1.00)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Human Shipyard 0035 <gen>)
Move 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Life of Human Shipyard 0035 <gen>) Greater than or equal to 1.00) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Human Shipyard 0035 <gen>)
Move 2 2
Events
Unit - Human Shipyard 0035 <gen> 's life becomes Less than 1.00
Conditions
Actions
Trigger - Turn off Move_2 <gen>
Trigger - Turn on Move_2_3 <gen>
Move 2 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Life of Human Shipyard 0031 <gen>) Greater than or equal to 1.00) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Human Shipyard 0031 <gen>)
Move 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Life of Ship Seller 0034 <gen>) Greater than or equal to 1.00)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Ship Seller 0034 <gen>)
Move 3 2
Events
Unit - Ship Seller 0034 <gen> 's life becomes Less than 1.00
Conditions
Actions
Trigger - Turn off Move_3 <gen>
Trigger - Turn on Move_3_3 <gen>
Move 3 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Life of Ship Seller 0033 <gen>) Greater than or equal to 1.00) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Ship Seller 0033 <gen>)
Move 4
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Life of Ship Seller 0033 <gen>) Greater than or equal to 1.00) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Ship Seller 0033 <gen>)
Move 4 2
Events
Unit - Ship Seller 0033 <gen> 's life becomes Less than 1.00
Conditions
Actions
Trigger - Turn off Move_4 <gen>
Trigger - Turn on Move_4_3 <gen>
Move 4 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Life of Ship Seller 0034 <gen>) Greater than or equal to 1.00) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Ship Seller 0034 <gen>)
Spawn Blue
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Ship Seller 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Spawn Blue Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Ship Seller 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Scout Recon for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Spawn Blue BattleShip
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of Ship Seller 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Spawn Blue BattleShip Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of Ship Seller 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . South Imperial Battle Ship for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Spawn Blue Brigade
Events
Time - Every 100.00 seconds of game time
Conditions
(Life of Ship Seller 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0034 <gen>) facing Default building facing degrees
Spawn Blue Brigade Copy
Events
Time - Every 100.00 seconds of game time
Conditions
(Life of Ship Seller 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Unit - Create 1 . North Imperial Brigade for Player 2 (Blue) at (Position of Ship Seller 0033 <gen>) facing Default building facing degrees
Hero Change Lightning Frigate
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Electromagnetic Cruiser) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Lightning Frigate using The new unit's max life and mana
Hero Change Electromagnetic Cruiser
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R003 (Unexpected type: 'techcode')
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Interceptor) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Electromagnetic Cruiser using The new unit's max life and mana
Hero Change Interceptor
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R002 (Unexpected type: 'techcode')
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Demolisher) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Interceptor using The new unit's max life and mana
Hero Change Demolisher
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Sailor) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Demolisher using The new unit's max life and mana
Hero Change Sailor
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Demolisher) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sailor using The new unit's max life and mana
Bounty 1
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1000000000 for Player 1 (Red)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 4 (Purple)
Lose
Events
Unit - Castle 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Win
Events
Unit - Castle 0017 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Repair
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set life of (Triggering unit) to 100 %
Leaving Repair
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Word on Repair
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cffffcc00Repair System|r at (Position of Support Column 2618 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility at Repair System Area
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Repair Area get In
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: If you want to access the repair system for the North Imperial Naval Fleet, please type -repair (note this will only work if you get this message)
Trigger - Turn on Get_In <gen>
Get In
Events
Player - Player 3 (Teal) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Sailor) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_009 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Interceptor) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_009 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Demolisher) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_009 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Electromagnetic Cruiser) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_009 <gen>)
Game - Display to (All players) the text: |cffff0000You have been given access to the repair system|r|cffff0000To get out, just type -out|r
Trigger - Turn off (This trigger)
Get out
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Trigger - Turn on Get_out_2 <gen>
Get out 2
Events
Player - Player 3 (Teal) types a chat message containing -out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Sailor) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_011 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Interceptor) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_011 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Demolisher) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_011 <gen>)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Electromagnetic Cruiser) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_011 <gen>)
Game - Display to (All players) the text: |cffff0000You have been escorted out of the repair system.|r
Trigger - Turn off (This trigger)
Beginning Cam
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
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