Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Battle Scene.w3x
Variables
Initialization
Cinema Start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinemas Start
Cinema Start
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Hero - Set Blood Mage 0110 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Set Shadow Hunter 0112 <gen> Hero-level to 10 , Hide level-up graphics
Unit - Make Blood Mage 0110 <gen> Invulnerable
Unit - Make Shadow Hunter 0112 <gen> Invulnerable
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Game - Display to (All players) the text: (Welcome make to sure have your music and sfx all the way to the max! + The cinema will start shortly)
Wait 8.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: (We find two armies about to battle they have been fighting for weeks now and its going to end today + and so it begins....)
Wait 8.00 seconds
Sound - Play Arthas' Theme .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Grunts1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Grunts2 for Player 1 (Red) over 20.00 seconds
Wait 20.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Wyv_Cam1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Wyv_cam2 for Player 1 (Red) over 20.00 seconds
Wait 20.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Lead_Orc_Hero for Player 1 (Red) over 0 seconds
Sound - Stop the currently playing music theme
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Zal'kux : Play ShadowHunterWhat5 <gen> and display Who be my next victim? . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Dark Victory .
Camera - . Apply . gg_cam_Footie_cam1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Footie_cam2 for Player 1 (Red) over 20.00 seconds
Wait 20.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Human_cam1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Human_cam2 for Player 1 (Red) over 20.00 seconds
Wait 20.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Lead_Human_Hero for Player 1 (Red) over 0 seconds
Sound - Stop the currently playing music theme
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMageReady1 <gen> and display Burning to avenge! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Pursuit .
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Orc_zoom2 for Player 1 (Red) over 0 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Orc_Hero_here <gen>)
Unit Group - Order (Units in Orcs_1 <gen>) to Move To . (Center of Orc_walk1 <gen>)
Unit Group - Order (Units in Orcs_2 <gen>) to Move To . (Center of Orc_walk2 <gen>)
Unit Group - Order (Units in Orcs_3 <gen>) to Move To . (Center of Orc_walk3 <gen>)
Unit Group - Order (Units in Orcs_4 <gen>) to Move To . (Center of Orc_walk4 <gen>)
Unit Group - Order (Units in Orcs_5 <gen>) to Move To . (Center of Orc_walk5 <gen>)
Camera - . Apply . gg_cam_Orc_zoom1 for Player 1 (Red) over 2.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Human_zoom2 for Player 1 (Red) over 0 seconds
Unit - Order Blood Mage 0110 <gen> to Move To . (Center of Hmn_Hero_here <gen>)
Unit Group - Order (Units in Humans_1 <gen>) to Move To . (Center of Human_walk_1 <gen>)
Unit Group - Order (Units in Humans_2 <gen>) to Move To . (Center of Human_walk_2 <gen>)
Unit Group - Order (Units in Humans_3 <gen>) to Move To . (Center of Human_walk_3 <gen>)
Unit Group - Order (Units in Humans_4 <gen>) to Move To . (Center of Human_walk_4 <gen>)
Unit Group - Order (Units in Humans_5 <gen>) to Move To . (Center of Human_walk_5 <gen>)
Camera - . Apply . gg_cam_Human_zoom1 for Player 1 (Red) over 2.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Goin_down for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Straight_through_the_mid for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Goin_up for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop the currently playing music theme
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Hmn_Hero_IN_J00_FACE_TOO for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMageWhat4 <gen> and display I am here mortal... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Orc_Hero_IN_J00_FACE for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Kal'kux : Play ShadowHunterPissed6 <gen> and display You lack dicipline! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Hmn_Hero_IN_J00_FACE_TOO for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMagePissed3 <gen> and display I find your insolence disturbing... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_Hero_IN_J00_FACE for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Kal'kux : Play ShadowHunterPissed7 <gen> and display Stop whinin'! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Hmn_Hero_IN_J00_FACE_TOO for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMageYes5 <gen> and display Bah, childs play. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_Hero_IN_J00_FACE for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Kal'kux : Play ShadowHunterYesAttack2 <gen> and display I pitty the fool. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Footy_screams_everyone_dies for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Footman : Play FootmanYesAttack2 <gen> and display ATTACK! . Modify duration: Add 0 seconds and Wait
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Game - Set game speed to Slow
Sound - Play Orc Victory .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Goin_down for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_and_round_1 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Round_and_round_2 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Round_and_round_3 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Goin_down for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Infernal_high for Player 1 (Red) over 0 seconds
Sound - Stop the currently playing music theme
Sound - Play Tension .
Special Effect - Create a special effect at (Center of The_sky_is_falling <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Human_walk_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Orc_walk2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Wait 1.00 seconds
Camera - . Apply . gg_cam_Infernal_low for Player 1 (Red) over 5.00 seconds
Unit - Create 1 Infernal for Player 11 (Dark Green) at (Center of Human_walk_1 <gen>) facing (Center of Snow <gen>)
Unit - Create 1 Infernal for Player 11 (Dark Green) at (Center of The_sky_is_falling <gen>) facing (Center of Snow <gen>)
Unit - Create 1 Infernal for Player 11 (Dark Green) at (Center of Orc_walk2 <gen>) facing (Center of Snow <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Kal'kux : Play ShadowHunterWarcry1 <gen> and display It be the mad time mon! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMageYesAttack3 <gen> and display They shall burn! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Wait 14.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Blood Mage 0110 <gen> instantly to (Center of Hmn_Hero_here <gen>) , facing 90.00 degrees
Unit - Move Shadow Hunter 0112 <gen> instantly to (Center of Orc_Hero_here <gen>) , facing 270.00 degrees
Camera - . Apply . gg_cam_Hmn_Hero_IN_J00_FACE_TOO for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0110 <gen> named Hael : Play BloodElfMageYes4 <gen> and display For now... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Orc_Hero_IN_J00_FACE for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0112 <gen> named Kal'kux : Play ShadowHunterPissed8 <gen> and display Look at me im happy. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: When this battle ended the two armies stopped fighting and were at peace. After a while they were obliterated by the scourge...
Wait 8.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Created By g3n0c1dal
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: The End
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.