Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
!BATTLE OF THE PLAINS.w3m
Variables
Initialization
Melee Initialization
Spawn
Griffon spawn
Chaos Spawn
Orks spawn
Elves Spawn
Ent Spawn
Demon Spawn
Gate Openings
Gate 2 Openings
Gate 3 openings
Gate one closing
Gate 2 Closing
Gate 3 Closings
Open all gates
Close all gates
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Unit - Dies
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Game - Display to Player Group - Player 1 (Red) the text: Your aim is to team up with Purple and protect Cenaurious, he's you only hope for defeating the demons. Also use you armies to kill of teal fast, before he can amass and win. Keep your north base alive, the griffons may come in usefull....
Game - Display to Player Group - Player 4 (Purple) the text: Your aim is to keep Cenaurious alive, Red can help with this. Team up with him and use cenaurious to kill the demons, hes the strongest. Dont do it alone though, they outnumber you.
Game - Display to Player Group - Player 2 (Blue) the text: Your aim is to team up with dark green to kill cenaurious, and rush the north base straight away to stop red getting griffons. Your orks are stronger than normal ones, so you have an advantage there.
Game - Display to Player Group - Player 3 (Teal) the text: Youre on your own, you have no allies or strong heroes. however you have the Biggest army, use this to your advantage. My advice is survive for now, let purple kill of the demon (or the other way round) and kill off the survivor. Good luck....
Game - Display to Player Group - Player 11 (Dark Green) the text: Youre the demons, strongest units in the game. However, there are only a few of you, and the numbers of the other armies will eventually weigh you down. Team up with blue and rush the north base, then either take out teal or rush red and purple. Watch out for cenaurious, he can kill you just as easily as you kill him.
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Griffon spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Gryphon Aviary 0003 <gen> is A structure) Equal to (Gryphon Aviary 0003 <gen> is alive)
Actions
Unit - Create 1 . Gryphon Rider for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Rider for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Chaos Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Barracks 0228 <gen> is A structure) Equal to True
Actions
Unit - Create 2 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Orks spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Fortress 0183 <gen> is A structure) Equal to True
Actions
Unit - Create 6 . Grunt for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Elves Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Hunter's Hall 0253 <gen> is A structure) Equal to True
Actions
Unit - Create 2 . Archer for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Warrior for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Ent Spawn
Events
Time - Elapsed game time is 300.00 seconds
Conditions
(Hunter's Hall 0253 <gen> is A structure) Equal to True
Actions
Unit - Create 20 . Treant for Player 4 (Purple) at (Center of Region_007 <gen>) facing Default building facing degrees
Demon Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Demon Gate 0290 <gen> is A structure) Equal to True
Actions
Unit - Create 3 . Minor Demon for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 Greater Demon for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Gate Openings
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0025 <gen>
Gate 2 Openings
Events
Player - Player 1 (Red) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0026 <gen>
Gate 3 openings
Events
Player - Player 1 (Red) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0024 <gen>
Gate one closing
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0025 <gen>
Gate 2 Closing
Events
Player - Player 1 (Red) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0026 <gen>
Gate 3 Closings
Events
Player - Player 1 (Red) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0024 <gen>
Open all gates
Events
Player - Player 1 (Red) types a chat message containing -open all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0025 <gen>
Destructible - Open Gate 0026 <gen>
Destructible - Open Iron Gate 0024 <gen>
Close all gates
Events
Player - Player 1 (Red) types a chat message containing -close all (Unexpected type: 'stringnoformat') as An exact match
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.