• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Battle Guard

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Battle Guard of the bundle Battle Guard. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Qiraji.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Battle Guard
Battle Guard.mdx
Battle Guard_sleeve_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_covered_diffuse.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Battle Guard.mdx

Now Click the "Import File" Button:

Next select 'Battle Guard.mdx' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx

Done, you have imported the file Battle Guard.mdx.

Importing Battle Guard_covered_diffuse.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_covered_diffuse.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_covered_diffuse.dds

Double-click the file Battle Guard_covered_diffuse.dds:

Battle Guard_covered_diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_covered_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif

Done, you have imported the file Battle Guard_covered_diffuse.dds.

Importing Battle Guard_head_diffuse.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_head_diffuse.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_head_diffuse.dds

Double-click the file Battle Guard_head_diffuse.dds:

Battle Guard_head_diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_head_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif

Done, you have imported the file Battle Guard_head_diffuse.dds.

Importing Battle Guard_head_Normal.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_head_Normal.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
war3mapimported/Battle Guard_head_Normal.dds

Double-click the file Battle Guard_head_Normal.dds:

Battle Guard_head_Normal.dds
Image / Texture
1,365
war3mapimported/Battle Guard_head_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif

Done, you have imported the file Battle Guard_head_Normal.dds.

Importing Battle Guard_main1_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_main1_Diffuse.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_main1_Diffuse.dds

Double-click the file Battle Guard_main1_Diffuse.dds:

Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
war3mapimported/Battle Guard_main1_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif

Done, you have imported the file Battle Guard_main1_Diffuse.dds.

Importing Battle Guard_main1_Emissive.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_main1_Emissive.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
war3mapimported/Battle Guard_main1_Emissive.dds

Double-click the file Battle Guard_main1_Emissive.dds:

Battle Guard_main1_Emissive.dds
Image / Texture
341
war3mapimported/Battle Guard_main1_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif

Done, you have imported the file Battle Guard_main1_Emissive.dds.

Importing Battle Guard_main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_main_Diffuse.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Battle Guard_main_Diffuse.dds

Double-click the file Battle Guard_main_Diffuse.dds:

Battle Guard_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Battle Guard_main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif

Done, you have imported the file Battle Guard_main_Diffuse.dds.

Importing Battle Guard_main_Normal.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_main_Normal.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif
Battle Guard_main_Normal.dds
Image / Texture
2,731
war3mapimported/Battle Guard_main_Normal.dds

Double-click the file Battle Guard_main_Normal.dds:

Battle Guard_main_Normal.dds
Image / Texture
2,731
war3mapimported/Battle Guard_main_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_main_Normal.dds
Image / Texture
2,731
Battle Guard_main_Normal.tif

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif
Battle Guard_main_Normal.dds
Image / Texture
2,731
Battle Guard_main_Normal.tif

Done, you have imported the file Battle Guard_main_Normal.dds.

Importing Battle Guard_sleeve_diffuse.dds

Now Click the "Import File" Button:

Next select 'Battle Guard_sleeve_diffuse.dds' in the folder which you extracted from the zip archive:

Battle Guard
Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Battle Guard_head_diffuse.dds
Battle Guard_head_Normal.dds
Battle Guard_main1_Diffuse.dds
Battle Guard_main1_Emissive.dds
Battle Guard_main_Diffuse.dds
Battle Guard_main_Normal.dds
Battle Guard_sleeve_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif
Battle Guard_main_Normal.dds
Image / Texture
2,731
Battle Guard_main_Normal.tif
Battle Guard_sleeve_diffuse.dds
Image / Texture
683
war3mapimported/Battle Guard_sleeve_diffuse.dds

Double-click the file Battle Guard_sleeve_diffuse.dds:

Battle Guard_sleeve_diffuse.dds
Image / Texture
683
war3mapimported/Battle Guard_sleeve_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Battle Guard_sleeve_diffuse.dds
Image / Texture
683
Battle Guard_sleeve_diffuse.dds

The file has been properly added to the map archive:

Battle Guard.mdx
Model
1,253
war3mapimported/Battle Guard.mdx
Battle Guard_covered_diffuse.dds
Image / Texture
1,365
Battle Guard_covered_diffuse.tif
Battle Guard_head_diffuse.dds
Image / Texture
1,365
Battle Guard_head_diffuse.tif
Battle Guard_head_Normal.dds
Image / Texture
1,365
Battle Guard_head_Normal.tif
Battle Guard_main1_Diffuse.dds
Image / Texture
1,365
Battle Guard_main1_Diffuse.tif
Battle Guard_main1_Emissive.dds
Image / Texture
341
Battle Guard_main1_Emissive.tif
Battle Guard_main_Diffuse.dds
Image / Texture
2,731
Battle Guard_main_Diffuse.tif
Battle Guard_main_Normal.dds
Image / Texture
2,731
Battle Guard_main_Normal.tif
Battle Guard_sleeve_diffuse.dds
Image / Texture
683
Battle Guard_sleeve_diffuse.dds

Done, you have imported the file Battle Guard_sleeve_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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